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    posted a message on Dragon Mounts r46 [WIP]
    The new flight controls are... not cool.

    You have to stare exactly where you want to fly at all times, and that's tedious. Can't look at the scenery anymore or the dragon starts flying where you don't want it to fly, can't look at a map without crashing into the ground. Gotta stop flying forward to do those things, which goes against the "fast travel" aspect.

    If you can combine the precise directional control of mouselook with the freedom of looking around that the keyboard controls had, it will be perfect, but otherwise, I think it would be better to revert. :/

    Now, bug reports:
    • The dragon health meter obscures the player's armor and air meters.
    • The dragon's behavior is screwy while swimming in both water and lava. The dragon cannot take flight while swimming, and the dragon's AI sometimes tries to override the player's controls. In addition, the dragon appears to fly in place while swimming in lava.
    • The dragon is sometimes reset to face north when loading a file.
    • The dragon cannot walk down slopes anymore, tries to turn for no reason after stepping off a ledge, and if pushed over a ledge riderless will fly to the player, even if they have been given the "stay" command.
    • Dismounting while walking forwards leaves the dragon "gliding" forwards for a few seconds.
    • The dragon's collision box seems to be set too far forwards - I can walk through the dragon's butt, but cannot even touch the chest.
    Posted in: WIP Mods
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    posted a message on Dragon Mounts r46 [WIP]
    I will just ask one question though - I've scanned through the OP and the last few pages of replies but haven't seen a response to it: Is there a way to make the dragon stop following you occasionally? I really like the idea that, like a wolf, you can get him to follow you around while you're not actually on his back. However I would also like the option to make him stay in one place if I command him to, again like a wolf being told to sit. Is there a way of doing this in the mod yet, and if not, might I be so bold as to request it? I don't want to put extra work on you or anything man, but if an option like this could be implemented it'd be greatly appreciated, thanks^^

    If you get far enough away from it, by sprinting or leaving it inside a fenced space, it'll stop following you. Actually kind of cute, since if you're far away it will stop looking at random things, and constantly stare at you like, "are... are you gonna come back? :("
    An actual stay command would be nice, though.
    Posted in: WIP Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quoting, since you don't seem to have noticed this.
    Quote from KaiserYoshi
    Also, mister sp! Bug report! BetterGrass is not shading grass blocks correctly!

    This is most apparent when smooth lighting is off. It doesn't affect snow or mycelium - only grass. It's making it difficult to pick out details on distant hills.

    Still present in the newest version. In addition, two other bugs:
    • The "smooth lighting" slider does nothing beyond turn smooth lighting on and off. There is no difference between 0% and 100%.
    • The "load far" button also does nothing. Even when enabled, changing the render distance causes all chunks to be reloaded.
    Both tested using 1.2.4, with no other mods installed.
    Posted in: Minecraft Mods
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    posted a message on [16×] Kais's Four Winds 1.0.1 - handmade Celda textures!
    Aaaaaaand 1.2.4.

    ... anybody?
    Posted in: Resource Packs
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    posted a message on [16×] Kais's DefaultPlus V.3.3
    ... really, guys? If you want me to stop updating, just say, "stop updating." I'll understand. But for pete's sake, stop being silent. ಠ_ಠ

    Today's update adds alternative plank textures, and official support for the connected textures mod, since it's included in optifine now.

    I'm working on a better-looking OP, as well, since the current one is a bit of a mess. In the meantime, the lists on the current post are going to be outdated.
    Posted in: Resource Packs
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    posted a message on Dragon Mounts r46 [WIP]
    Quote from BarracudaATA
    Not sure. It's an idea that is realizable, but I barely know anything about world generation so far. But I'd like to see it in much later versions.


    I don't want to be a killjoy, but please don't! The ability to use this mod without making saves dependent on it is one of the best things going for it. The ugly terraingen cliffs are bad enough whan Mojang inflicts them on us, I'd hate to see them show up when I start/stop using this.

    Anyway, here's some more constructive feedback:
    • We need a "stay put" button. Or, preferrably, staying put should be the default, and walking be a command. Dragons following me on foot is a nice touch, but usually when I get off my dragon, I want it to stay where it is.
    • I like some aspects of the new flight controls, especially the ability to look at a map without my dragon doing a nosedive. There should, however, be a "maintain current bearing" command or something that will allow the rider to give their attention to something else while their dragon continues flying. I can't, for example, go through my inventory anymore without my dragon stopping.
    • Turning in midair should have a turn radius, rather than just rotating the dragon in place. Rotating is fine for hovering, but for actual flight it feels very abrupt and makes it hard to fly directly towards something.
    • They take suffocation damage very easily when walking or flying near ceilings.
    • They animate strangely when swimming in lava.
    • The dragon's wings and neck obstruct the player's view during the hover animation. I could just look backwards to fix that... except the dragon turns when the player turns.
    • EDIT: one more. Having the dragon help in fights is great... except the dragon's hitbox is so large that half of my attacks end up hitting the dragon instead of the target!
    Posted in: WIP Mods
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    posted a message on Dragon Mounts r46 [WIP]
    Quote from takato14
    How bothersome, this forum doesn't have an edit button...

    The edit button should be down at the bottom of your post, next to the "Quote" "MultiQuote" "..." buttons. It might not be enabled for new members, though.

    Those are decent ideas, especially the fire gauge (and one for terrain destruction would be decent as well!). The displays might be a little bothersome if they were on-screen all the time, though. I don't need to know how much fire my dragon has left while I'm in a bedrock-level cave. Just when I'm riding or looking at the dragon would be better.

    If you want different colors, both of my texture packs have alternate skins for this mod. DefaultPlus's is yellow, and Four Winds's is green.
    Posted in: WIP Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from ElementalChaos
    Am I the only one who gets even more lag when using OptiFine? Horrible lag spikes and such, even at lowest settings. Without the mod installed I can easily run at Fancy and Far with no trouble.

    That usually means that your system is using too much RAM, and is having to page a lot of things. Assuming you're already telling Minecraft to use only 256-512 MB, the only thing you can do is close stuff down until your commit is lower than your total physical memory. I would start with your web browsers.


    Also, mister sp! Bug report! BetterGrass is not shading grass blocks correctly!



    This is most apparent when smooth lighting is off. It doesn't affect snow or mycelium - only grass. It's making it difficult to pick out details on distant hills.
    Posted in: Minecraft Mods
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    posted a message on [16×] Kais's Four Winds 1.0.1 - handmade Celda textures!
    Good grief, did I really forget to update this for 1.1? Christ, I'm sorry. I didn't even realize it.

    Well, it's updated for 1.2.3 now, so go have a look at everything I've made since 1.0! I've even added a few more paintings, at long last! There's still several missing, so the pack is still not completely done yet, but tacking another .9 onto the end of the version number would have been awkward, so we're at 1.0 now.
    Posted in: Resource Packs
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    posted a message on [16×] Kais's DefaultPlus V.3.3
    Sorry for the wait! DefaultPlus has been updated for 1.2.3, bringing a wonderful not-regular-wood-rotated-ninety-degrees jungle wood with it. You may rejoice.
    Posted in: Resource Packs
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    posted a message on Dragon Mounts r46 [WIP]
    Barracuda, will the texture be changing again this time around? I need to know if it's safe to release my texture packs now, or if I'll just be updating them again in a few hours.
    Posted in: WIP Mods
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    posted a message on Dragon Mounts r46 [WIP]
    There's a few small errors in the texture:
    • The nostril texture is one pixel to the left of where it should be, which creates a "hole" on the back of the nostril box. Also, the dark spot is on the inside of the box, while it should be on the outside.
    • There is a dark spot on the top of the neck/tail segment, intended to be the "base" of the spines. It lines up with the single row of spines on the neck, but it does not jive with the double row on the tail. This is easier to see with a texture that isn't almost completely black.
    Posted in: WIP Mods
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    posted a message on Dragon Mounts r46 [WIP]
    ... what the heck where did all of this come from

    Please gods no, none of this species/lairs/training nonsense. The reason this mod is so wonderful is because it's not stupidly over-engineered like every other mod on the planet is. It meshes with Minecraft's existing content, and fills one small niche perfectly, rather than trying to do a hundred different things at once. It should stay that way.
    Posted in: WIP Mods
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    posted a message on Dragon Mounts r46 [WIP]
    Quote from BarracudaATA
    1. They should be able to walk backwards, but very slowly.

    When I hold down S, the dragon walks forwards very slowly...
    Posted in: WIP Mods
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    posted a message on Dragon Mounts r46 [WIP]
    Bug reports for 0.65:
    • Dragon can't walk sideways or backwards.
    • Dragon walks ridiculously fast on ice.
    • When walking downhill, dragon starts flying instead of stepping down.
    Posted in: WIP Mods
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