(FOHL-ee-ayth or fohl-I-ath)
These jungle-lurking plant monsters want nothing more than to eat anything that moves! They may seem like ordinary ferns, but they'll emerge if you come close. You can't get close enough to strike them, so find some other way of killing them! They drop foliaath seeds.
To grow a foliaath, obtain a seed and plant it by right clicking on grass or dirt. Every half-day for two days, feed the baby foliaath by tossing it a meat item. Then, it will emerge as a fully grown foliaath. Be careful: grown foliaaths aren't tamed and will still attack you!
(FER-us RAWT-nawt)
Lost underground many years ago, these heavily armored knights are not men nor are they statues. Are they guarding something? They have forgotten what. Are they waiting for something? They have forgotten when. Are they mourning someone? They have forgotten whom. All they know is to slay those who approach their chambers. There is only one way to damage a Ferrous Wroughtnaut; its weakness is for you to discover.
Only the bravest of adventurers would dare to challenge a Ferrous Wroughtnaut. Upon defeat, the Wroughtnaut will drop its Wrought Helm and its Axe of a Thousand Metals for the victor. Right clicking with the axe attacks in a large arc, and shift-right clicking will create a shockwave that brings targets closer to you. Neither tool can break.
(ba-ra-KO-ah)
Native to the savanna, the Barakoa tribesmen travel in small hunting packs. They are one with the masks on their heads, which cannot be removed. Some use bones as clubs as weapons while others use poisoned blowdarts. Each hunting pack is led by a Barakoana elite, wielding a traditional spear and shield. The Barakoa make traversing the savanna quite dangerous, as they can surround their prey quickly and put up a good chase.
When defeated, the Barakoa will sometimes drop their masks as items that the player can wear. Each mask bestows a different, small buff.
Barakoa can also be found in villages scattered across the savanna plain.
Barako, the Sun Chief
(BA-rah-koh)
Barako is the chief of the Barakoa tribe, residing in a stationary seat upon a throne in Barakoa villages. He draws his power from the sun, calling forth sunstrikes, solar flares, and massive solar beams. He can also create Barakoa followers from masks to defend him during combat. As such, his masked children revere him as a god. Unequipped travelers should keep their distance from his villages, lest they be smitten by his heliomancy.
Those strong enough to face and defeat him, however, are rewarded with his mask: the Sol Visage. This mask allows its wearers to breathe life into masks to create Barakoa followers. Unfortunately, the mask does not bestow heliomancy upon its bearer; this power is innately carried by Barako, and thus dies with him. Perhaps there is another way...?
Frostmaw
(FROST-mah)
Frostmaws are dangerous beasts found rarely in snowy areas. Their massive size, impressive speed, and powerful ice breath make them near-impossible opponents. If, on your travels, you encounter one sleeping in your path, it's likely best to take a different route and let it lay. The beast guards a precious ice crystal that can unleash pure winter energy when wielded.
Grottol
(GRAH-tohl)
These adorable crystal crustaceans live deep underground in caves and ravines. Sometimes called “living ore,” Grottols are prized as a rare source of diamonds. But only the quickest of adventurers can manage to catch them before they burrow away; grottols are very fast and surprisingly clever, even using minecarts to escape pursuers. Keep in mind that only iron or stronger pickaxes can penetrate their diamond shells.
Lantern
(LAN-turn)
Lanterns dot the canopy of roofed forests, glowing like jellyfish. Some cultures believe that these creatures contain the souls of the recently deceased. Others wish on them like stars. Adventurers, however, know that the luminous jelly inside lanterns is a great light snack that will briefly illuminate the darkest of nights.
Naga
(NAH-guh)
Coastal cliffs are dangerous places. Adventurers tell of winged serpents called nagas with impressive speed and menacing acid venom. Though these drakes are powerful, a well-placed arrow can knock a naga right out of the sky; time your shots to hit when the naga is preparing an attack.
Naga acid is deadly, but can actually be used to neutralize other poisons. The fangs they drop upon death can be used to brew poison antidotes and preventatives.
Download:
Mobs:
Phoben - Fear spirit that spawns in roofed forests. Wields fear magic, a lantern, and a long, darkness-infused blade called Ej. Fighting the phoben will involve carefully but quickly deciding when to strike and when to block.
The Sculptor - A simian guru that can be found meditating on mountaintops. He will challenge players to complete obstacle courses made of floating rocks. Those who pass this test are granted the ability to wield powerful earth magic.
Forest Dryad - Will grant players her magic pan flute in exchange for the Phoben's lantern as thanks for defending the forest.
Stalkers - Rival tribe of the Barakoa. Jungle pack hunters that lurk in the canopy before leaping down on their prey. Their simian features, ornamented headdresses, long claws, and glowing red eyes strike fear into their prey.
Nimbus Drakes - Flying serpents with clouds billowing from its head and wings. The clouds turn grey before the drake unleashes its lightning attacks. It circles an egg in a nest on the top of its mountain, which can be claimed and hatched by the player who defeats the mother.
The Winter Order - A league of cryomancers residing in a frozen citadel.
Considering:
Large, scary insects in swamps, maybe large, scary frog-things to go with them
Anglerfish-like deep sea monster
Ents that can be created from trees using an item.
Golems that can be created from Geomancy boulders.
Snake Charmer - Humanoid desert boss that spawns in a temple structure. He can summon snake spirits by playing his flute, and can transform into a moving painting on the wall to dodge attacks and move across the room.
Just a plain dragon. I'd like to try my hand at this timeless monster concept.
I'd like to add at least one mob for each of Minecraft's environments, and I do like suggestions! BUT I'm very picky about what I work on. Only suggest your mob if you can imagine players thinking, "I can't believe I ever played Minecraft without this in my game!". I will not add monsters from existing franchises or mythologies, or just giant versions of real animals. No griefing or one-hit-kill moves.
Texture Packs:
Sphax textures by Phazanor
Modpack Policy:
Open policy on the condition that you let me know through PM or comment.
Sources Used:
Some sounds edited from:
Super Smash Brothers Ultimate
Pokken Tournament DX
Dota 2
2
A new look at the Lush Caves.
Source: https://twitter.com/_LadyAgnes/status/1332375944229769217
2
Kinda feels like people are just using MS as scapegoat.
1
I honestly have no problem with having archeology in the Minecraft. The only problem I have with it is the texture of the brush but it's probably not final yet so yeah. Actually, I don't really have a real or actual complaint so far, aside from one of the flowers in the lush cave possessing a higher resolution than the rest of the block which is weird. Everything else in my opinion is a chef's kiss.
Also, can people stop throwing the term "modded" around? Every update is going to feel "modded" no matter what features that the devs add, do people even want more and new features to the game? Anyway, that's a bit of a mini-rant.
1
The Nether Update is going role out on June 23rd.
Source: https://twitter.com/Minecraft/status/1273299686770737153
1
I guess I wouldn't mind if 1.17 is another bug fixing update with plenty of tweaks here and there.
1
Yea, I guess that's it then. Still sad about the fact that the fortress is not going to be revamped. It's pretty much imo a miss opportunity.
1
I'm really loving this update so far and I'll go over what I like and what I don't like(Which is only a little bit).
The New Biomes
The Warp Forest: I like the blue-ish atmosphere of this biome. Although this biome is a bit bloated with Enderman and I think the biome could use at least one more mob that is a food source. I also don't like how the warp wart block doesn't degrade and I think they should.
The Crimson Forest: Like the warped forest I really like the red-ish atmosphere of this biome. I don't really have much problem with biome, aside from the fact that the wart block doesn't degrade.
The Soul Sand Valley: Again, I like the atmosphere. However, the Ghast spawns way too frequently in this biome and made it a bit difficult to strive in this biome, the high spawn rate of the skeleton is IMO already enough.
The Basalt Delta: By far my favorite biome in the nether. I love the ash atmosphere that the biome gives. I also really like the general structure of this biome, gives me volcanic remnants vibes.
The New Mobs
Piglins: I really adore them and I think they have tons of personality base on sounds alone. The bartering system made gold a lot more useful.
Hoglins: I think this mob serves the purpose of being the food source of the nether quite well. I also quite like they're relationship with the piglins.
Strider: IMO, these guys are the MVP! They're ugly in a charming way and that's all I could ever ask for. I really like how they can be used as a nether boat, Mojang seems to take a popular suggestion and do their own twist on it. I have one problem with these guys and that is I wish there is a way to regain the saddle without killing them.
Zoglin: Clearly just here for continuity's sake with the piglins turning into zombified piglins. Not much to say about these guys.
Misc
The new soundtrack: I really love them and I think they fit in the game quite nicely. The soundtrack gives me the vibes of something had happened in this place and maybe someday the player might uncover(MatPat is going have a blast making theory about the nether). Pigstep is pretty good too and imo surpassed Stal.
Blocks: Not much for me to comment here aside from the fact that I can definitely see myself building with the new blocks. However I think the chain block shouldn't be a 100% solid block, it should be one of those blocks that the player can walk pass through.
Bastion Remnants: I like the structure although a bit hard for me to navigate through and that's probably the point because the structure is supposed to look ruined hence the name Bastion Remnants. I also like the loot that the structure offers.
Ruined Portals: I'm personally ok with the spawn rate of the structure. Not too rare but not too frequent, just about right. Gives the new players an idea that the nether exists and it's up to them to find out how to activate it, without watching a youtube video of course.
Netherrite Sets: Not much for me to comment about them.
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Welcome to Minecraft forums! Really looking forward for this mod!
1
FROSTmaw. They have ice power.
1
Don't judge the entire update base on one feature that you don't like. 1.15 could end up being something great. As for bees, well, I quite like them. I think they add life to Minecraft. I do agree, they are too big.