Quote from The_Pastmaster
Hmmm... Mash-up pack... OH I KNOW! A Twilight Saga Mash-Up pack. That would be hilarious. XD
instead of burning do skeletons and zombies sparkle in sunlight?
Quote from macadamia238
I bet some human out there will recreate this for PC, someone... please... for humanity...
it already existsalso i was a little bummed that bleak falls barrow was only one room. the exterior however, amazing.
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I added a trigger challenge to Valhalla called Nidhogg's Challenge.
The first piece of the Sky Path armor is called Odin's Helm and is out in the open.
The second piece is fairly easy to find in Yggdrasil all things considered and is called Aesir Chestplate.
Yggdrasil starts off looking across the inside of a huge tree trunk. You can see paths around the trunk. The only path available(without "cheating") goes left and forks. Those paths each fork and so on and so forth. Some paths run into others while others are dead ends. The path to Helheim is the easiest to find. The paths that go up require more trekking and puzzle solving but will ultimately have more reward for your effort.
Now one plan for the split in Yggdrasil is The Path of Light and The Path of Dark. The Path of Light is really just an extension of the Sky Path and the Path of Dark is more of a side quest. It's still just an idea and will be until Yggdrasil is finished.
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it just rose from the dead.
it didn't stay under wraps.
the conversations were all wrapped up anyways.
the thread had been buried.
guess they're gonna entomb it now.
these puns are so bad, i'm begging to be mummified.
i should go join the peace corpse.
that one didn't make sense.
dead threads tell no tales.
but in all seriousness it was a fun thought while it lasted and i still think it'd be interesting to see. guess the suggestion wasn't as bone-afied as i thought.
don't mind me, they embalmed my sense of humor.
these jokes are getting stiff.
time to put this on ice before someone kicks the bucket at me and i end up pushing daisies.
i bit some big crackers, they needed some big cheese.
that one wasn't funny at all.
but back to the topic at hand, do you think it'd be too rigorous of a task?
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Also, with all the biomes and variations therein in current PC versions, I think the option to choose biomes for worlds would be a good addition as well. Either as a slider to increase the chance of generating said biome or, more preferably, the ability to choose a single biome or specific biomes to be generated in a world. Snow worlds, ocean worlds, desert and ocean worlds the options are endless...or at least too large to calculate off the top of my head.
Not only would these be fun for survival but they'd be GREAT for map making. And I think everyone can agree with me when I say there needs to be better map making support and legal sharing.
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Melee Class:
Barbarian - protection 4 boots, sharpness and knockback sword, 2 strength potions
Knight - iron chestplate leather pants and boots, iron sword, health potion and weak strength potion
Adventurer - leather tunic pants and boots, boots are protection 1, iron sword, health and regen potion
Ranged Class:
Elf - green leather tunic pants and boots, boots are feather falling 1, power 1 punch 2 bow, swiftness invisibility and health potion
Ranger - grey leather tunic pants and boots, boots are feather falling 1, power 1 unbreaking 3 bow, swiftness night vision and regen potion
Bowman - literally ran out of ideas with this one. It's the same as the others but without any enchants except infinity on the bow(would love an idea from anyone to replace this one)
Magic Class:
Healer - white tunic and boots both protection 1, knockback "monk staff", 2 splash health 2 splash regen
Fire Mage - purple tunic and boots both fire protection, fire aspect and knockback "wand", splash fire protection 3 splash harming
Alchemist - green tunic and pants both blast protection, fire aspect and knockback "lab tool", milk and 3 splash poisons
still working on class progression. Taking all suggestions.
taking any and all suggestions and requests for levels and classes
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You can't officially make classes like you would in a traditional game but with some renaming, dying leather and most importantly using imagination you can do all sorts of things. And the dragon head is just a bunch of blocks shaped(rather poorly) like a dragon.