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    posted a message on "The Grind" RPG/CTM style adventure map(looking for input)
    The lower half of Yggdrasil is almost finished. It's gonna be a bunch of winding paths throughout the tree. I've made a few puzzle doors so far and plan to make a lot more.

    I added a trigger challenge to Valhalla called Nidhogg's Challenge.

    The first piece of the Sky Path armor is called Odin's Helm and is out in the open.

    The second piece is fairly easy to find in Yggdrasil all things considered and is called Aesir Chestplate.



    Yggdrasil starts off looking across the inside of a huge tree trunk. You can see paths around the trunk. The only path available(without "cheating") goes left and forks. Those paths each fork and so on and so forth. Some paths run into others while others are dead ends. The path to Helheim is the easiest to find. The paths that go up require more trekking and puzzle solving but will ultimately have more reward for your effort.



    Now one plan for the split in Yggdrasil is The Path of Light and The Path of Dark. The Path of Light is really just an extension of the Sky Path and the Path of Dark is more of a side quest. It's still just an idea and will be until Yggdrasil is finished.
    Posted in: MCX360: Show Your Creation
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    posted a message on Detailed Customization
    i suggested something similar before the jungle update came out. it was more so slider based and only dealt with biomes. i figured it wouldnt be too much of a stretch to do this though. especially with all the flat world choices and now the super secret settings.
    Posted in: MCX360: Suggestions
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    posted a message on Mummies
    maybe it's the curse of the pharaoh.

    it just rose from the dead.

    it didn't stay under wraps.

    the conversations were all wrapped up anyways.

    the thread had been buried.

    guess they're gonna entomb it now.

    these puns are so bad, i'm begging to be mummified.

    i should go join the peace corpse.

    that one didn't make sense.

    dead threads tell no tales.

    but in all seriousness it was a fun thought while it lasted and i still think it'd be interesting to see. guess the suggestion wasn't as bone-afied as i thought.

    don't mind me, they embalmed my sense of humor.

    these jokes are getting stiff.

    time to put this on ice before someone kicks the bucket at me and i end up pushing daisies.

    i bit some big crackers, they needed some big cheese.

    that one wasn't funny at all.

    but back to the topic at hand, do you think it'd be too rigorous of a task?
    Posted in: MCX360: Suggestions
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    posted a message on Mummies
    if only it had caught on
    Posted in: MCX360: Suggestions
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    posted a message on Detailed Customization
    great minds think alike.
    Posted in: MCX360: Suggestions
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    posted a message on Detailed Customization
    With the console versions of Minecraft gaining new mobs and other things to process, if only for creative purposes, I think it would be a great addition to have on/off switches for mobs. If you wanted a zombie survival map, turn off every hostile mob except zombies. Only want cows in your world? Turn off every other passive mob. It would especially help with the eventual horse update, in my opinion.

    Also, with all the biomes and variations therein in current PC versions, I think the option to choose biomes for worlds would be a good addition as well. Either as a slider to increase the chance of generating said biome or, more preferably, the ability to choose a single biome or specific biomes to be generated in a world. Snow worlds, ocean worlds, desert and ocean worlds the options are endless...or at least too large to calculate off the top of my head.

    Not only would these be fun for survival but they'd be GREAT for map making. And I think everyone can agree with me when I say there needs to be better map making support and legal sharing.
    Posted in: MCX360: Suggestions
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    posted a message on Toggle mob griefing?
    Endermen most of all. Take the wrong block and an entire build could be ruined. Maybe have the ability to turn specific mobs on/off?
    Posted in: MCX360: Suggestions
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    posted a message on "The Grind" RPG/CTM style adventure map(looking for input)
    thank you and as soon as i finish the Sky Path i'll start opening the door. that way i can fix things on the Sky Path and have a better idea of what to do on the other paths.
    Posted in: MCX360: Show Your Creation
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    posted a message on Adventure Map/RPG: The Languedoc (Updated 9/17/14) Picture Heavy
    shadow of the colossus in minecraft :D
    Posted in: MCX360: Show Your Creation
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    posted a message on "The Grind" RPG/CTM style adventure map(looking for input)
    Updated starting choices. Melee and magic classes are the most diverse because my brain wasn't able to come up with much for ranged without repeating another class selection.



    Melee Class:

    Barbarian - protection 4 boots, sharpness and knockback sword, 2 strength potions

    Knight - iron chestplate leather pants and boots, iron sword, health potion and weak strength potion

    Adventurer - leather tunic pants and boots, boots are protection 1, iron sword, health and regen potion



    Ranged Class:

    Elf - green leather tunic pants and boots, boots are feather falling 1, power 1 punch 2 bow, swiftness invisibility and health potion

    Ranger - grey leather tunic pants and boots, boots are feather falling 1, power 1 unbreaking 3 bow, swiftness night vision and regen potion

    Bowman - literally ran out of ideas with this one. It's the same as the others but without any enchants except infinity on the bow(would love an idea from anyone to replace this one)



    Magic Class:

    Healer - white tunic and boots both protection 1, knockback "monk staff", 2 splash health 2 splash regen

    Fire Mage - purple tunic and boots both fire protection, fire aspect and knockback "wand", splash fire protection 3 splash harming

    Alchemist - green tunic and pants both blast protection, fire aspect and knockback "lab tool", milk and 3 splash poisons

    still working on class progression. Taking all suggestions.




    taking any and all suggestions and requests for levels and classes
    Posted in: MCX360: Show Your Creation
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    posted a message on Adventure Map/RPG: The Languedoc (Updated 9/17/14) Picture Heavy
    Sure. Taking pictures of a tv screen does no justice. Msg me and we'll plan your tour lol
    Posted in: MCX360: Show Your Creation
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    posted a message on Adventure Map/RPG: The Languedoc (Updated 9/17/14) Picture Heavy
    solo? wow. the grind is solo and what little i've built has been a pain in the rear sometimes. maybe its the monotony of placing the same block in a line a hundred times
    Posted in: MCX360: Show Your Creation
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    posted a message on "The Grind" RPG/CTM style adventure map(looking for input)
    fun was the goal anyways. i've always like function over aesthetics. any suggestions or contributions? i think it'd be interesting to take a request from someone and see how it ends up.
    Posted in: MCX360: Show Your Creation
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    posted a message on Adventure Map/RPG: The Languedoc (Updated 9/17/14) Picture Heavy
    things like this remind me just how much i suck :Sheep: i love the map :D was it a solo build or team build?
    Posted in: MCX360: Show Your Creation
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    posted a message on "The Grind" RPG/CTM style adventure map(looking for input)
    I guess it really depends on what you mean by do all this in minecraft.

    You can't officially make classes like you would in a traditional game but with some renaming, dying leather and most importantly using imagination you can do all sorts of things. And the dragon head is just a bunch of blocks shaped(rather poorly) like a dragon.
    Posted in: MCX360: Show Your Creation
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