Quote from TheMinecraftNerd1»
So now we need a Windows 10 edition of Minecraft, when the PC edition can already run on Windows 10?
This one is rewritten in c++ (that's why it says it's based on PE edition, PE is in c++) instead of java, there's huge difference.
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Maybe I just haven't played in a while and don't remember anything but I don't think I had too many problems in the Zisteau Cavern.. it was pretty straight forward. The spot around the button in eternal battle was pretty calm (tbh) looking at the rest of the area. I don't remember getting swarmed there (well, just the potions )
I dont know about you guys, I just saw that the button is wooden (wow!) so I just shot it and got out pretty quickly (hell even survived the lava somehow with the sliver of health lmao)
Of course Inferno Mines is flawed map (hell there's hardly anything good about it) but no need to call the stuff you failed to understand 'bad' though. That's why everyone leaves tons of signs and books now, people just don't believe that someone will figure out their mechanic on their own lol.
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oh boi
i just want to add in, that maybe you didn't understand what was in vechses mind when he was creating the map (sure, most of the time it probably was nothing) and some of the 'mechanics'. As you can watch in his dev commentary the gameplay around zistykins is 'walk into the proximity range then back off, kill the zistykin and sprint towards the spawner (there's a lot of those eff X pickaxes to let you do it quickly too). You said that you died a lot there but maybe if you took your time on figuring the mechanic it might have been a bit better for you.
The teleporter to get out of Eternal Battle can be shot with an arrow (or enderpearl, which you should have prepared for the last area [also considering you said that there's too much of them]) so you can avoid the rain of death potions after the initial freakout when you get hit by one of them (there's also cows and milk right next to it. take a hint smh).
Can't really talk about Lush Ruins or random items, that surely was tragic. And the difficulty curve is similar to other vechs' maps where he gives you easier areas to let you rest before the storm (aka next area).
That's it for me dude. Nice review.
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You can make recipes on custom maps item, they actually look pretty cool and add immersion. And I think it might be possible to add to loottable right?
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this looks pretty cray-ay, just don't burn yourself out.
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that'll be 2022
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we need more survival based ctms
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it has potential but
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Why did you have to remind me of thaaaaat
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more focus on survival and less fancy areas because they make me depressed.
honestly not too long
Also armor stands are pretty cool, you can make nifty indicators with them.
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They actually provided a challenge compared to vanilla Minecraft.
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1.9 is still not released.. so
absolutely nothing
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soo can someone do some wrap-up of 1.9 mapmaking changes?
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now these last ones were just a spam
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is iPhone dead yet
Sent from my ctm
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replace the glass with colored glass because the texture sucks