UPDATED 6/11/2012
POSTING COURTESY: IF ANYONE WOULD LIKE TO POST ABOUT PIKMIN 3 OR ITS CONTENT, PUT IT IN A SPOILER TAG!
[spoiler]COPY THIS AND: Put your pikmin 3 related stuff in here[/spoiler]
Soooo a lot of people may not know what Pikmin is... Quite understandable- no hate here- but let me educate you a little if you don't know, or for those who do maybe trigger some nostalgia...
Pikmin is a game that mixes puzzle with real time strategy to a create an amazingly addictive style of gameplay. Directly taking control of a small battalion of tiny ant like creatures called Pikmin you get to battle your way through hordes alien life forms and either collecting parts of your broken space ship or gathering treasure. Thats the basic idea, heres some videos though for even better description!
So Far....
Hit those 'F' Buttons and send your Pikmin about their tasks: when in range to an entity, they will attack it! Press 'R' to whistle to get your pikmin to follow you! press 'G' to dismiss them so they don't follow you, and press 'H' to throw them onto you're enemies and over obstacles!!!!


Download Info:
Teh Files:
ModLoader
PikMine (modfiles)
Install:
1)copy files for modloader into minecraft.jar
2)delete folder META-INF in minecraft.jar
3)copy files from PikminMod.zip into minecraft.jar or place the PikminMod.zip into your mods folder
4)enjoy (All would be resource installs are taken care of)
User Licenscing:
This is intellectual property of the MinecraftForums.net User RANKSHANK. reproduction, modification outside of personal use, and non approved redistribution of this is prohibited. By performing any formerly stated actions you may be persued by a financially hungry programmer in the form of a law suit. And anyways its just plain mean. By downloading this you accept these terms as well as resposibility for any damages incurred using this modification and its parent application.
If you enjoy and appreciate my work and feel like giving a little back, feel free to donate

Why I resorted to donation:
I have put A LOT of time into this, and keeping it updated, and to continue adding things to this is extremely time consuming. I'm hitting a point in life, right before college now, where I'm going to have to stop working on projects like this because an up and coming major need for money. small donations will help offset this and give me more time to work on this


8 Entities
4 Key Binding
0 Items
0 Blocks
0 Base Classes
Future Plans:
1)More animations and functions!!! [Progress: throwing]
a)Attacking
b)Carrying
c)Idle State
e)"bored" movements
f)being
d)drinking
e)new death animations for pikmin & monsters
2)Way to interact with pikmin [Progress: Grouping Interactions DONE (for now)!]
a)way to Pick them
b)way to throw them
d)
e)
4)HUD changer[Progress: Nada]
a)new health view
b)Pikmin Count
c)Selected Pikmin
5)Onion GUI allowing withdrawing & removal of pikmin[Progress: Gui Displays]
6)Other Pikmin Models [Progress: 3/5 Pikmin done all onions done, Seeds done]
a

c)White flower & Pikmin
d)Purple flower & Pikmin
e)Blue flower
f)Pikmin seed
g)Pikmin sprout
h)Pikmin Flower & Bud
7) Sprays and Berries[Progrss: None]
a)Pikmin aggrovation spray & red berry
b)enemy freeze spray +& purple berry
8) Sound Effects!!![Progress: Whistle]
9) Multiplayer support? maybe
10) Pikmin 2 style holes dimension
Annnnnnnnnnd
In game Monsters and flora like this [Progress: 1 monster 1 creature]
And Thats only the first game!!!!1!
Change log:
Alpha v0.1: Added Blue onion and Blue Pikmin- usage of these soon to come!!
Alpha v0.2:Yellow and Red Pikmin added- Bulborb added
Alpha v0.3:WogPole Added- Pikmin now follow- Added ability to call pikmin with the whistle
Alpha v0.4:Pikmin way points and dismissing are here! Enjoy truly leading your pikmin into combat!1
also better whistle animation and smarter AI- blue pikmin no longer sink- wogpoles flee
Beta v0.5:Pikmin can now be thrown! Worlds now auto generate the onion area and seeds. File format has been cleaned up and made for easier management. Added sound installer(non internet based) for easier installs. Rudimentary save system per world implemented. Custom Pikmin spawn system implemented- Spawns no longer messes with other spawn rates(wogpole spawns have been temporarily disabled)
add one of these as your banner to show your support:

[url=http://www.minecraftforum.net/topic/871492-wipv04pik-mine125aka-the-pikmin-mod/][img]http://dl.dropbox.com/u/34564619/Image%20Files/PikMine%20Banner.png[/img][/url]

Special thanks to moo5316 for this banner!
[url=http://www.minecraftforum.net/topic/871492-wipv04pik-mine125aka-the-pikmin-mod/][img]http://mag.racked.eu/cimage/7552tlx/Achievement++get%21/Download+Pik-Mine%21/mca.png[/img][/url]
Bugs & Glitches
1)
2)
3)Glitchy Onion/Seed rendering
4)Glitchy onion interactions
5)Pikmin can attack pikmin
6)Pikmin sometimes randomly get stuck in walls and die
Please leave all the questions, comments, criticism, and/or recommendations you want!
Just leave some FEEDBACK

I'm still learning Java and I know for a fact that the diversity of methods needed to cover different aspects of this will expand my skill set as well as the premise of the mod

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