• 2

    posted a message on The Realm of Saphriel | Serious Roleplay | Frequent Events | Medieval Fantasy | Great Staff | 1.16.5

    K_is_a_Dino APPLICATION 2 (updated biography)


    ---OOC Info----


    -Minecraft IGN:
    K_is_a_Dino


    -Skype name

    Don't have skype


    -Do you have any prior roleplay-related experience, if so could you give an example?

    Yes.
    Only on Minecraft, mostly medieval roleplays. Exteria and Realm of
    Arion. I've played a future-themed one as well called The Last Ark. In
    Realm of Arion I practiced being a magic user and helped found an
    outpost, and in Exteria I became a high judge for the Kingdom.


    -Define Power-gaming in your own words:

    When
    you make your character over-powered in order to automatically be
    stronger than other characters and win every battle. It is also when you
    make your character learn new skills at an unrealistically fast rate.
    Anything that gives you an unfair advantage over others.


    -Define Meta-gaming in your own words:

    When
    your character knows something from reading chat or you as the player
    sees a character's name and your character thus knows it. This of course
    is unfair, as this allows less opportunity to discover information
    through your character.


    ----IC Info----


    -Character name:

    Nicole "Nick" Ashenthorn


    -Character race:

    Human


    -Character age:

    24


    -Character Occupation

    I
    want to be something practical and needed, but I would prefer, if
    possible, to be an armor-smith. I will decide in game what would help
    the people the most. I work with Alexis (YINNY), a fellow human.


    -Character description

    She
    has blood red hair, hazel green-brown eyes, and is fairly pale. She
    adorns a blue and white cloak that is draped over her face and body
    constantly. She is average in every way. Not particularly pretty, not
    particularly tall and not particularly well-dressed. She does not stand
    out. She wears fingerless leather gloves and leather boots, and under
    her cloak, she wears a pale blue robe. However, she rarely takes the
    cloak off. She stands up straight, and is rather slender.


    -Character personality and traits

    She
    acts masculine, in the stereotypical sense of the word, by being brash
    and loud, somewhat quick to argue or fight if picked on, eager to learn
    to battle with a sword, not afraid of getting dirty or engaging in
    difficult manual labor. She's also not afraid to go out to the local
    tavern with other men, get drunk on beer and be offensive or disgusting,
    though she is not always offensive or disgusting. She just adapts to
    people well, and is not afraid to try anything. She has a somewhat deep
    voice, and sometimes exaggerates its gruffness, depending on who she is
    trying to impress. However, she is fairly uncomfortable in a dress,
    having to be quiet or acting weak and helpless. She likes to help, not
    be pathetic and whiny. Her only feminine indulgence is a cute blue bow
    made from strips of leather that she sometimes wears in her hair (It was
    a gift from her mother). However, it will rain pigs the day you see her
    wear it in public.

    She is friendly, smart, collected and always
    willing to help. However, under stress, she can be abrasive, passionate
    and short-sighted.


    -Character biography

    Nicole
    "Nick" Ashenthorn is the daughter of a human couple, Rogue, an
    armor-smith, and Rita, a barmaid. Nick, or Nicky, as her parents called
    her, grew up in a cottage, and had an average childhood. Not too poor or
    depressed as a child, Nick grew up happy, but not spoiled. She often
    helped her father around the small armory he owned, putting freshly
    hammered daggers into cool water, adding coal to the fire, and giving
    the occasional sword a hammering or two. As a result of her spending so
    much time with her father, she became quite fit and strong. She liked
    working with her hands and getting things done.

    Rita tried many a
    time to get Nick to be more girly, but to no success. She picked her
    nose on her first blind date, punched her bullies for no good reason and
    tore up every dress that was bought for her. However, Rita tied a blue
    leather bow in the little girl's hair so often that the girl eventually
    grew a liking to it. It was a small success, but a success
    none-the-less.


    Nick grew up surrounded by boys, and
    preferred acting more manly, and playing outside in the mud, or, when
    older, drinking in taverns and being loud and obnoxious in general. Nick
    grew up happy, and never had much reason to hate anyone. Many people
    knew Nick, and knew Nick was great fun, and mostly very polite. Unless
    you pissed her off.


    Nick left home when she was around 23.
    Barkamsted was all Nick knew, and a very small part of the city at that.
    Since she was 20, she had been planning on opening her own
    armor-smithy, and had just the friend to help her. Alexis Thatcher
    (YINNY). They met on her 21st birthday. She was having a celebration at a
    nearby bar when Alexis walked in. Turns out he had a similar plan to
    hers, and being a fire mage of sorts meant he would save her money on
    some of the equipment, seeing as he was a walking furnace. Or at the
    very least, he could help speed things along.


    So
    when she was 23, she left home, promising to visit her parents and old
    friends every now and then, and headed through the huge, populated city
    of Barkamsted, hoping to find the right place to settle down and build the armor-smithy that she's so desperately wanted.



    -Please give us a short RP response to these two scenarios.


    You’re walking around the markets at around noon.
    There’s a lot of people around you, still gathering their items as they
    prepare to shut down their many stands. Suddenly you feel a gentle
    lifting of your coin purse as a child graces you and soon after they
    take off sprinting. You have been robbed.

    I
    suddenly stand up straight, as if my spine was electrocuted. If my
    utter shock and anger were personified, they would currently be
    fist-fighting it out, to see which emotion would be allowed to decide my
    next action, while I stood totally still and stiff.

    And Anger just threw the winning punch.


    "You! Get back here!" I would scream as I bolted after the child.

    Being fairly athletic, strong and fit, I should catch a mere child with ease. And I do, after a few seconds.


    "Please don't hurt me!" The child would yell as I hold its arm a bit too tightly.

    "Give me my money back you brat!" I would yell.

    "Fine!"


    The
    child would reluctantly hold out the coin purse, and I would snatch it
    out of its grubby hand with my free hand. I would shake it to feel if
    there were as many coins in there as I remember there being. The child
    begins crying. I stare at the little boy for a few moments.


    "Didn't your parents teach you stealing is wrong?"

    "I don't have any!"

    "Oh sure. Play the pity card. I bet that lie gets you much gold." I would say cynically.


    After a few moments, I would sigh heavily.

    "Fine." I would eventually say. I wasn't a monster after all.


    I would hold the purse upside down over the child's still-open hand and pour half the coins into it.


    "I need some of this money too, okay? So ask next time. And I better not see you pic-pocketing again."


    I would release his arm and he would run off into a nearby alley with his newly-acquired gold.

    After attaching my coin purse to my belt once more and sticking my hands into my cloak pockets, I would then walk home.


    "Tell your parents I say hi" I would grumble to myself.


    You’re heading back to the city through the woods
    when you hear a whining coming from nearby. Upon further investigation
    you come across a grey-coloured wolf that appears to have its leg caught
    in a bear trap. Around it is three smaller lumps of fur, obviously
    puppies belonging to the trapped mother. Without help, they’ll all die,
    but wolf skins are quite valuable too, not to mention that the nearby
    farms suffer quite a bit from the wolf population.

    I
    would feel bad for the poor creature. I was willing to help most in a
    tough situation, even if I let my emotions run rampant first. Besides,
    most animals hunted instinctively, for survival. Humans could kill for
    fun. It would feel wrong leaving the wolves like this.

    I would
    still be careful though, obviously. I would walk slowly towards the
    injured creature, so as not to pose a threat. Carefully, I would tie up
    the wolves remaining limbs, as well as tie its mouth shut. Then, I would
    pull the trap open, freeing the creature. Well, sort-of-freeing (still
    have to take care of all the freedom-restricting ties). I would then use
    a piece of cloth, either from my many layers of clothing or from a
    pocket or case of sorts, and cover the would tightly, so as to stop
    bleeding.


    Then, I would untie the tired creature,
    freeing its jaws last. I would back off slowly and run off when far
    away. If it would be hostile towards me, I would only attack
    defensively. I would try not to kill it. Its chances of surviving with a
    broken leg seems low enough as is.

    Posted in: PC Servers
  • 1

    posted a message on The Realm of Saphriel | Serious Roleplay | Frequent Events | Medieval Fantasy | Great Staff | 1.16.5

    ---OOC Info----


    -Minecraft IGN:
    K_is_a_Dino


    -Skype name

    Don't have skype


    -Do you have any prior roleplay-related experience, if so could you give an example?

    Yes. Only on Minecraft, mostly medieval roleplays. Exteria and Realm of Arion. I've played a future-themed one as well called The Last Ark. In Realm of Arion I practiced being a magic user and helped found an outpost, and in Exteria I became a high judge for the Kingdom.


    -Define Power-gaming in your own words:

    When you make your character over-powered in order to automatically be stronger than other characters and win every battle. It is also when you make your character learn new skills at an unrealistically fast rate. Anything that gives you an unfair advantage over others.


    -Define Meta-gaming in your own words:

    When your character knows something from reading chat or you as the player sees a character's name and your character thus knows it. This of course is unfair, as this allows less opportunity to discover information through your character.


    ----IC Info----


    -Character name:

    Nicole "Nick" Ashenthorn


    -Character race:

    Human


    -Character age:

    24


    -Character Occupation

    I want to be something practical and needed, but I would prefer, if possible, to be an armor-smith. I will decide in game what would help the people the most. I work with Alexis (YINNY), a fellow human.


    -Character description

    She has blood red hair, hazel green-brown eyes, and is fairly pale. She adorns a blue and white cloak that is draped over her face and body constantly. She is average in every way. Not particularly pretty, not particularly tall and not particularly well-dressed. She does not stand out. She wears fingerless leather gloves and leather boots, and under her cloak, she wears a pale blue robe. However, she rarely takes the cloak off. She stands up straight, and is rather slender.


    -Character personality and traits

    She acts masculine, in the stereotypical sense of the word, by being brash and loud, somewhat quick to argue or fight if picked on, eager to learn to battle with a sword, not afraid of getting dirty or engaging in difficult manual labor. She's also not afraid to go out to the local tavern with other men, get drunk on beer and be offensive or disgusting, though she is not always offensive or disgusting. She just adapts to people well, and is not afraid to try anything. She has a somewhat deep voice, and sometimes exaggerates its gruffness, depending on who she is trying to impress. However, she is fairly uncomfortable in a dress, having to be quiet or acting weak and helpless. She likes to help, not be pathetic and whiny. Her only feminine indulgence is a cute blue bow made from strips of leather that she sometimes wears in her hair (It was a gift from her mother). However, it will rain pigs the day you see her wear it in public.

    She is friendly, smart, collected and always willing to help. However, under stress, she can be abrasive, passionate and short-sighted.


    -Character biography

    Nicole "Nick" Ashenthorn is the daughter of a human couple, Rogue, an armor-smith, and Rita, a barmaid. Nick, or Nicky, as her parents called her, grew up in a cottage, and had an average childhood. Not too poor or depressed as a child, Nick grew up happy, but not spoiled. She often helped her father around the small armory he owned, putting freshly hammered daggers into cool water, adding coal to the fire, and giving the occasional sword a hammering or two. As a result of her spending so much time with her father, she became quite fit and strong. She liked working with her hands and getting things done.

    Rita tried many a time to get Nick to be more girly, but to no success. She picked her nose on her first blind date, punched her bullies for no good reason and tore up every dress that was bought for her. However, Rita tied a blue leather bow in the little girl's hair so often that the girl eventually grew a liking to it. It was a small success, but a success none-the-less.


    Nick grew up surrounded by boys, and preferred acting more manly, and playing outside in the mud, or, when older, drinking in taverns and being loud and obnoxious in general. Nick grew up happy, and never had much reason to hate anyone. Many people knew Nick, and knew Nick was great fun, and mostly very polite. Unless you pissed her off.


    Nick left home when she was around 23. Barkamsted was all Nick knew, and a very small part of the city at that. Since she was 20, she had been planning on opening her own armor-smithy, and had just the friend to help her. Alexis Thatcher (YINNY). They met on her 21st birthday. She was having a celebration at a nearby bar when Alexis walked in. Turns out he had a similar plan to hers, and being a fire mage of sorts meant he would save her money on some of the equipment, seeing as he was a walking furnace. Or at the very least, he could help speed things along.


    So when she was 23, she left home, promising to visit her parents and old friends every now and then, and headed through the huge, populated city of Barkamsted, hoping to find the right place to settle down and build the armor-smithy that she's so desperately wanted.



    -Please give us a short RP response to these two scenarios.


    You’re walking around the markets at around noon.
    There’s a lot of people around you, still gathering their items as they
    prepare to shut down their many stands. Suddenly you feel a gentle
    lifting of your coin purse as a child graces you and soon after they
    take off sprinting. You have been robbed.

    I suddenly stand up straight, as if my spine was electrocuted. If my utter shock and anger were personified, they would currently be fist-fighting it out, to see which emotion would be allowed to decide my next action, while I stood totally still and stiff.

    And Anger just threw the winning punch.


    "You! Get back here!" I would scream as I bolted after the child.

    Being fairly athletic, strong and fit, I should catch a mere child with ease. And I do, after a few seconds.


    "Please don't hurt me!" The child would yell as I hold its arm a bit too tightly.

    "Give me my money back you brat!" I would yell.

    "Fine!"


    The child would reluctantly hold out the coin purse, and I would snatch it out of its grubby hand with my free hand. I would shake it to feel if there were as many coins in there as I remember there being. The child begins crying. I stare at the little boy for a few moments.


    "Didn't your parents teach you stealing is wrong?"

    "I don't have any!"

    "Oh sure. Play the pity card. I bet that lie gets you much gold." I would say cynically.


    After a few moments, I would sigh heavily.

    "Fine." I would eventually say. I wasn't a monster after all.


    I would hold the purse upside down over the child's still-open hand and pour half the coins into it.


    "I need some of this money too, okay? So ask next time. And I better not see you pic-pocketing again."


    I would release his arm and he would run off into a nearby alley with his newly-acquired gold.

    After attaching my coin purse to my belt once more and sticking my hands into my cloak pockets, I would then walk home.


    "Tell your parents I say hi" I would grumble to myself.


    You’re heading back to the city through the woods
    when you hear a whining coming from nearby. Upon further investigation
    you come across a grey-coloured wolf that appears to have its leg caught
    in a bear trap. Around it is three smaller lumps of fur, obviously
    puppies belonging to the trapped mother. Without help, they’ll all die,
    but wolf skins are quite valuable too, not to mention that the nearby
    farms suffer quite a bit from the wolf population.

    I would feel bad for the poor creature. I was willing to help most in a tough situation, even if I let my emotions run rampant first. Besides, most animals hunted instinctively, for survival. Humans could kill for fun. It would feel wrong leaving the wolves like this.

    I would still be careful though, obviously. I would walk slowly towards the injured creature, so as not to pose a threat. Carefully, I would tie up the wolves remaining limbs, as well as tie its mouth shut. Then, I would pull the trap open, freeing the creature. Well, sort-of-freeing (still have to take care of all the freedom-restricting ties). I would then use a piece of cloth, either from my many layers of clothing or from a pocket or case of sorts, and cover the would tightly, so as to stop bleeding.


    Then, I would untie the tired creature, freeing its jaws last. I would back off slowly and run off when far away. If it would be hostile towards me, I would only attack defensively. I would try not to kill it. Its chances of surviving with a broken leg seems low enough as is.

    Posted in: PC Servers
  • 1

    posted a message on The Realm of Saphriel | Serious Roleplay | Frequent Events | Medieval Fantasy | Great Staff | 1.16.5

    Thank you so much. That answers all of my questions :)


    I'll be sure to update my application shortly.

    Posted in: PC Servers
  • 1

    posted a message on The Realm of Saphriel | Serious Roleplay | Frequent Events | Medieval Fantasy | Great Staff | 1.16.5

    Sorry, I'm confused. I obviously misread the first time, but now that I have a better idea of Barkamsted, I have some questions.


    I was a little confused with the wording. Has Barkamsted been the only settlement for elves, humans and dwarves for the past 65-70 years, or was it only recently in the past two years, when the Alliance almost crippled, that Barkamsted became the absolute last place for dwarves, elves and humans, a few having been able to live in their old homelands 2 years ago but now none?


    I am also a little confused about the size of Barkamsted. Is it still broken up into mountains for dwarves, forests for elves and plains for humans, or is just three separate cities on a small island type thing? If it is just three cities or three separated parts of one big Barkamsted city, would it make sense that my parents are still alive? Weird question, I know. I just mean, that in the roleplay, if the city is small enough that it's possible to travel from the one side to the other rather quickly, everyone should know each other, having been stuck there for 70 years together, right? I don't know how I can justify having alive parents when no one can actually see them, or my father owning an armory that's not there, or even asking new players "Who are you?" because surely I would have met everyone at some point, right?


    Unless it is possible that I could have come to Barkamsted recently, having been one of the last few refugees to escape. Then my family could not have survived the trip, explaining how they aren't in the city, and explaining why I could be a stranger, asking everyone who they are and starting fresh.


    Sorry if my questions are dumb and the answers are obvious. My reading and interpreting skills might need some freshening up XD


    Thank you for the time.

    Posted in: PC Servers
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