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    posted a message on Issue with grass side textures (Windows 10 edition)

    I'm having the same problem- did you just change the grass_side.tga ? I cannot even get a grass side to work.... (is it just the dirt.png + the grass_side.tga, or is there an actual independent grass_side texture?)

    Posted in: MCPE: Texture Pack Help & Requests
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    posted a message on Guidelines for the Suggestions Forum


    Well perhaps it was a coincidence or it was the work of Dinnerbone(whom I likely cannot contact because of popularity) as this idea sounds like something he started.
    Sorry huge image :P

    Posted in: Suggestions
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    posted a message on Guidelines for the Suggestions Forum
    Quote from Chameleonred5»

    That means one of two things has happened:
    1. Someone (hopefully the creator) reposted it on Reddit.
    2. Coincidentally, Mojang came up with the same idea.



    They mentioned having a reddit post too, but there was some sort of celebratory (almost necroposting) comment the author had- in shock his/her idea had been seemingly added to the game. It was super identical like coincidence on steroids to the addition mojang made. The post was from 2014 too. I made a long comment on it celebrating the chance it was looked at with said author- just 2 weeks ago. Now in my posts- it is gone and isn't in the suggestions thread anywhere.

    However- I think mojang may want people to not know they are observing these ideas, because by them anonymously viewing, there is no controversial bias or hysteria in the thread. Shoot i was one of Maria's (@MiaLem_n parrot creating dev at mojang) first hundred followers and I'd be willing to tweet her and see if she would admit to viewing the suggestion, but if there is an agenda to remain anonymous, surely i wont receive an answer.

    Posted in: Suggestions
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    posted a message on Guidelines for the Suggestions Forum
    Quote from Gamelord»

    I would agree with you if they had ever shown that they've looked at this forum. I've never seen anything from this forum get in.


    Quote from Chameleonred5»

    The point is that they look elsewhere, like Reddit, not here.

    So i just tried to site an example but it appears the post/thread has been removed(this was hardly a week or two ago i found it). Someone made a parrot suggestion on here from 2014 and low and behold it's super identical to the parrots now.
    Posted in: Suggestions
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    posted a message on Why Hasn't Mojang Added Seasons??
    Quote from RAGNAROK_RINOA»

    Color mapping? we are merely gamers we don't create the game, please /weather is enough for me.


    Lol, A suggestion is better received if you can encompass as many functions and features necessary and applicable to the suggestion. This way the suggestion isn't easily disregarded and attracts many different opinions and demographics.
    Posted in: Suggestions
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    posted a message on Guidelines for the Suggestions Forum
    Quote from Chameleonred5»


    "4 - Know your audience. Mojang doesn't typically read these suggestions, they are just a fun way to talk about what you want in the game. So it is a good idea to address your idea towards other posters, not to Mojang themselves."


    Basically i think they think of ideas and then search for what other people may have come up with for the same concept then see if our designs, ideas or general input is something they'd like to incorporate.
    Posted in: Suggestions
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    posted a message on Guidelines for the Suggestions Forum

    Any likely chance a hall of fame or list of quality suggestions will make a return either in this Topic, or a new perhaps pinned thread? I mean to make efficient use of the suggestions forum a way to see the suggestions without digging through thousands of posts or using the monotonous search bar would be great for people to see, talk, respond to and have reference to quality suggestion posts? A library of sorts.

    Besides, how will anyone's ideas ever be noticed if the dev's don't have a way to view the 'highly supported and quality' suggestions? They don't take a liking to being spammed, reddited and tweeted at. It's sort of a battlefield here to keep a suggestion relevant. a library sort of thing would diminish that issue.

    Perhaps a separate thread for quality suggestions categorized by size and features (small, medium, large).

    Posted in: Suggestions
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    posted a message on Why Hasn't Mojang Added Seasons??
    but really, minecraft could utilize the color mapping for biomes to adjust to and incorporate seasons- rain and snow particles, 'leaf' particles in autumn, snow in certain biomes. An additional biome map like the color map could be a reference to show or tell the game what biomes do what in what season. Instead of the 'snow layer' block being placed(and causing lag) a texture of snowy dust would render and could reduce lag big-time.
    Posted in: Suggestions
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    posted a message on 4 sticks make a plank [Useful Survival] [literally one simple and effective addition]
    Quote from TheMasterCaver»

    I actually added this in my mod for the very reasons you gave, since it gives some interesting Survival opportunities, especially when I also made dead bushes renewable (bonemeal a dead bush to get more):






    It makes even less sense for bonemeal to grow dead bushes but Minecraft isn't realistic, and where do dead bushes come from anyway (they had to have been some sort of plant, the closest thing they resemble is oak saplings).

    As for desert oasis, that's what my version of Desert M has instead of water lakes; they are actually special mini-biomes generated in a different way from normal biomes (they are more like structures in the way they generate; one is generated per 8x8 chunk area):

    Of course, not every desert should have them, which increases their variety (there are three types of desert in my mod, relatively flat normal deserts (desert hills can get higher though), a mountainous desert with mountains that can reach extreme hills levels, and the aforementioned Desert M, which also has cacti that generate/grow to 6 blocks tall instead of 3 (height dependent on x/z coordinates so not all grow to 6 blocks). Villages only generate in the first and last and only within their spawn biomes (as with pre-1.10) so they aren't as messed up by terrain). Another feature of deserts can also be seen in the screenshot above; notice the iron ore in the cave in the lower-left, which was generated prior to converting stone down to y=40-45 to sand/sandstone, giving some interesting caves (it is a bit harder to get stone but ~20 layers is not that much and along with veins of sand replacing dirt and gravel within this layer you can easily get a lot of sand/sandstone without digging up the surface).



    This is great! I wish the community wasn't so big (kind of). Little additions like these back in the day were able be to noticed and implemented.

    Posted in: Suggestions
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    posted a message on 4 sticks make a plank [Useful Survival] [literally one simple and effective addition]
    Quote from Badprenup»

    I don't hate the idea, but I don't think something should be added just to satisfy the way you personally wish to challenge yourself sometimes. Because other than your scenario, there isn't really an actual reason to add this.



    Totally agree- the suggestion isn't 'needed' but it doesn't harm anything to have this feature implemented. However reason could be taken more dynamically. I simply want feedback to this if it were added. I want objections and why or approvals and why.

    Posted in: Suggestions
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    posted a message on ❄ Rideable Polar Bears and Bear Armors! ❄
    Quote from Virdex»

    1- People are killing me because I said Bears are more rare and more cool than horses... OH GOSH SORRY KEEP CALM D:

    2- Okay, I guess I'll add the thing of taming them with salmon : P


    Just a heads up- people hate so many tamable mobs- make the bear rentable using salmon instead? Armor etc. drops when they are killed or you can re-rent them. This adds more functionality independent of the horse (also making the bear have more properties for map makers to use).

    After their time is up they go on being bears and continue to wear the armor made for them-only retrievable by renting them again or killing them.
    Posted in: Suggestions
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    posted a message on 4 sticks make a plank [Useful Survival] [literally one simple and effective addition]

    It takes 2 planks to make 4 sticks and because someone cannot glue them back together(into 2 planks) you get one plank in return.
    What type of plank ends up being crafted is the best issue I've come across. My idea by default will be just an oak plank. But if something had to be added to be added to fix this continuity nightmare- I'd say they could add dinnerbone's discarded idea (discarded because it wasn't suitable) - the dead wood (dyeable wood) made from 4 sticks- behaves like other wood + being dyed using the same color formula like all other colored block pallets.


    Think about it. You're essentially cutting up the board into sticks, and you couldn't simply glue the sticks back together to perfectly fix it. It'll still be irregular.


    I'm remaining neutral on this one. I don't like it, but I wouldn't have an issue if it were added.

    Posted in: Suggestions
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    posted a message on 4 sticks make a plank [Useful Survival] [literally one simple and effective addition]
    Quote from Frogboy59»

    You know, you could probbably add a recipe like that in 1.12 with the new customizeable crafting system.


    I realize this (being a map creator) but it is something that feels like 'why isn't this already a thing'.
    Posted in: Suggestions
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    posted a message on 4 sticks make a plank [Useful Survival] [literally one simple and effective addition]

    Straight from my reddit post:

    My main reason for this simple suggestion came about when I wanted to have a survival entirely based in the desert(not a mesa) (After many years of playing I like to roleplay and challenge myself). In my endeavors I realized that:

    -Without structures on- planks are impossible to come by(when only in the desert).

    -With structures on- you have to pillage a village/ grow a sapling found from a lucky loot table/ manage to find a stronghold or abandoned mineshaft likely without a tool.

    Since sticks could recently be obtained from dead bushes it'd be a nice utility to have a way to survive in the desert.

    When 4 sticks can craft into 1 plank you can now(without the help of structures):

    -make crafting tables without the need of trees
    -make a furnace
    -make tools in the desert (slow but cleverly)
    -eat cooked rabbit (as it is the only thing of nutritional value in the desert)
    -make shields
    -make glass

    With a major focus of 1.12 being on crafting manipulation- it appears that this suggestion would be relatively easy to implement- there isn't any extra assets to create (other than code itself(and if the recipe menu requires an asset (I doubt it))).

    Concerns:
    It takes 2 planks to make 4 sticks and because someone cannot glue them back together(into 2 planks) you get one plank in return.
    What type of plank ends up being crafted is the best issue I've come across. My idea by default will be just an oak plank. But if something had to be added to be added to fix this continuity nightmare- I'd say they could add dinnerbone's discarded idea (discarded because it wasn't suitable for oak planks at the time) - the dead wood (dyeable wood) made from 4 sticks- behaves like other wood(includes all basic plank crafting) + being dyed using the same color formula like all other colored block pallets.

    Posted in: Suggestions
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    posted a message on Zelda Breath of the Wild inspired adventure map [vanilla][Video added!] [Finished!][+NEW Images]
    Quote from GlebPro2004»

    The base was made by WSARAVIO.


    This is super cool! Thankyou :D I have been dissecting the map for ages!
    Posted in: WIP Maps
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