• 0

    posted a message on Melaphyre (Need a little help from experienced coders)
    (Note, this is a continuation of MightyPork's mod. I loved this mod back in 1.7, but he quit modding and made the mod open source)
    so i finally almost got this thing done
    However.. there's a few thing's i need help with. I've looked in modloader in thinking that i can fix it.

    public static Block stoneHot = new BlockStone(int -deleting this token causes the whole line to error out. par1) setBlockName -syntax error on token "setBlockName", AnnotationName expected
    ("stoneHot").setLightValue(0.8F).setHardness(1.5F).setResistance(10F).setStepSound(Block.soundStoneFootstep);

    public mod_Melaphyre()
    {}

    public void load(){
    textureWarm= setUnlocalizedName -That's my attempt at fixing this ("/terrain.png", "/melaphyre/stoneWarm.png");
    textureHot=ModLoader.addOverride("/terrain.png", "/melaphyre/stoneHot.png");
    textureWarm2=ModLoader.addOverride("/terrain.png", "/melaphyre/stoneWarm2.png");

    ModLoader.registerBlock(stoneHot);
    ModLoader.addName(stoneHot, "Hot stone");
    }

    How do i make it so that Addoveride, setblockname, and that pesky token error are out of there so i can finally test this and release it?
    If i can iron these out, hopefully i'd be able to finally be happy spending 3 hours as a first time coder.
    Posted in: WIP Mods
  • 0

    posted a message on Cannot log into Minecraft 1.6 launcher
    take your .minecraft folder and cut it to your desktop, then see if it works. It did for me
    Posted in: Java Edition Support
  • 0

    posted a message on Deconflicting table
    What this table would do is show multiple outputs for the same crafting recipe. This can help with "Deconflicting" mod packs like Void's Wrath's new Medieval Pack's Cobblestone bricks and Shurikens.
    I spent a little bit of time making a somewhat crude version of what it would look like. However, i know nothing about Java code.
    http://www.flickr.com/photos/jzburda/9504580146/
    Posted in: Requests / Ideas For Mods
  • 2

    posted a message on -30000 damage value *Unbreakable* items in minecraft 1.5.1
    Quote from PyroOfZen

    1-Use a mod/plugin
    2-No minigame requires one person to have 64 unbreakable diamond swords. No minigame would require anyone to have more than one diamond sword (that's breakable).

    you know what? No forums should have a ­ like you.
    Posted in: Discussion
  • 0

    posted a message on [1.6.2/1.6.4] [Forge/Jar] Advanced Darkness - 1.5
    Wait.
    you said skeleton's shoot faster in this mod?
    I already complain how fast they shoot now, why make it FASTER
    Posted in: Minecraft Mods
  • 0

    posted a message on World Generation Manager v0.4.8 - Ungenerate/Regenerate a specific mod
    I waited for something like this for a loooooong time
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Terraria 3D || ACCESSORIES, MANA, GUNS, DUNGEONS, BOSSES, BIOMES, AND MORE (CLOSED)
    Quote from coolgoy993

    how am i supose to know i dont make mods genius

    ..
    I know that, and If you gave me a laptop with Eclipse and expected me to make a mod with it, I'd pick up the laptop and throw it at you. Just saying.
    Posted in: WIP Mods
  • 0

    posted a message on Glenn's Gases - Cool guys don't look at Gas Explosions 1.6.6
    This looks very fun for when you want to set an entire cave on fire!
    mm, that actually sounds like fun.
    Posted in: Minecraft Mods
  • 0

    posted a message on 1.7.10 | Rainbow Liquids Mod(v1.3) Reborn! With Spectra Crystals!
    hmm..
    finally the rainbow factory can come true?
    Posted in: Minecraft Mods
  • 0

    posted a message on ♦Centauri Nova♦ [Sci-Fi Themed-Server][Planet Colonization][Asteroid Mining][No Whitelist][Towny][Economy][Shops][24/7][
    Asteroid mining? i'm scratching my head pretty hard right now.
    Posted in: PC Servers
  • 0

    posted a message on [1.5.2] Amazopack v1.0.3b (ITS BACK!)
    Quote from The_Soviet1

    sorry for the rude comment, my little cousin uses my account and he does not even use this mod I do, but for the suggestions do you think it you be better to message you them or not your choice calebmanley

    at first i had no idea what you were talking about, but tell your cousin (if you think necessary, I don't like the feeling that i'm controlling people) that the reason is if there isn't custom sounds, it's out of place alot of times.

    Quote from Mr_boness

    Bug report time!




    Calli Martin
    ‎10‎:‎42‎ ‎AM
    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Ticking entity

    A full error report has been saved to C:\Users\Callista\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-26_20.42.28-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT 892fa5f1 --------
    Full report at:
    C:\Users\Callista\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-26_20.42.28-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 6/26/13 8:42 PM

    -- Head --
    Stacktrace:
    at calebmanley.airship.AirshipCommonProxy.sendPacket(AirshipCommonProxy.java:83)
    at calebmanley.airship.ClientTickHandler.handleKeys(ClientTickHandler.java:42)
    at calebmanley.airship.ClientTickHandler.tickEnd(ClientTickHandler.java:30)
    at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
    at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
    at cpw.mods.fml.common.FMLCommonHandler.onPlayerPostTick(FMLCommonHandler.java:389)
    at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:404)
    at net.minecraft.client.entity.EntityOtherPlayerMP.func_70071_h_(SourceFile:64)
    at net.minecraft.entity.Entity.func_70098_U(Entity.java:1837)
    at net.minecraft.entity.EntityLiving.func_70098_U(EntityLiving.java:790)
    at net.minecraft.entity.player.EntityPlayer.func_70098_U(EntityPlayer.java:542)
    at net.minecraft.world.World.func_72866_a(World.java:2337)
    at net.minecraft.world.World.func_72870_g(World.java:2304)
    at net.minecraft.world.World.func_72866_a(World.java:2401)
    at net.minecraft.world.World.func_72870_g(World.java:2304)

    -- Entity being ticked --
    Details:
    Entity Type: airship (calebmanley.airship.EntityAirship)
    Entity ID: 94575
    Entity Name: entity.airship.name
    Entity's Exact location: 122.00, 69.84, 182.13
    Entity's Block location: World: (122,69,182), Chunk: (at 10,4,6 in 7,11; contains blocks 112,0,176 to 127,255,191), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Entity's Momentum: 0.00, 0.00, 0.00
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:2150)

    Might need the full error report.

    Quote from gabemorningstar

    Who makes a mod pack and does not help people with it? WTF? How am I being a "****" LOL? (actually not exactly sure what a **** is.) I just took the time not only to google all of them but then shared the links with others so they did not have to take the time to do so! Why should I have to do that when the maker of the pack should have done it in the first place? If he had done it already I would not have had to waste my time and other people would not have had to waste their time as well googleing and hunting it down. Any way its over now the links are here, with the exception of one.

    BTW wat is a dingus? XD
    Quote from gabemorningstar

    Ok so... because calebmanley is too lazy to help us out with his own mod pack i have hunted down all the original mods, and am linking them here so that you can know how to use them. Still can't believe i'm doing this but here they are...

    Airships

    BeeKeeping

    Peaceful Pack

    Rope (can't find this one sorry)

    Jump pads


    That's why your rude. your the one being lazy because you're not remembering what you just said.
    Not to mention you shrug it off like an idiot.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Amazopack v1.0.3b (ITS BACK!)
    Quote from Erik194


    hmm.
    Do you have a texture pack on? try putting it back to normal minecraft before you go fullscreen again, then try a texture pack.
    Quote from The_Soviet1

    Could the recipe be change, no offense I love the idea, its just that its the same recipe for an item in Balkons weapon mod, which Mr_boness and myself are using

    I thought of an idea to make a crafting table mod that prevents conflicts
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.1] [SSP/SMP] Ow! - A replacement for generic damage sounds.
    Quote from _JAD3N

    Yes, but who would actually care? Look at AtomicStryker's mod. The weird-ass rage mode one.
    Nobody's sued him or Mojang on those grounds yet. I don't see why this would be a huge deal either especially seeing as Mojang themselves are not the ones distributing the sounds.

    That's like somebody sueing Microsoft because you used Windows to hack someone.

    the ATATATATA one?
    Posted in: Minecraft Mods
  • 1

    posted a message on Left-Handed Mod 1.0 [1.6.1+1.6.2] | Green's Mods
    Dunno. The hand looks quite weird with how it's positioned.
    Posted in: Minecraft Mods
  • 0

    posted a message on [DISCONTINUED] [5 LANGUAGES] [MC 1.6.X] [MOD v0.1.4] Green Thumb - Nature Overhaul
    It's sometimes a little hard to find strongholds for me, so i'd suggest nether warts
    S
    SMS
    S
    S= Soul sand
    M= Mushroom
    Posted in: Minecraft Mods
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