My point still stands.
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Jan 29, 2015Posted in: Minecraft Mods
I figured that out a hour later,
My god this mod got infinitely times hard from last time. Never knew Squids could kick you LITERALLY into a river to drown you to death
Jan 28, 2015Posted in: Minecraft ModsQuote from kazerimaCohesive gameplay is generally better than "having the numbers match everyone else's". Besides, with the new launcher installing BTW is the same process no matter what version it'd be using.
Oh, but you don't understand
Injection into a jar now will cause it to redownload on startup
Jan 27, 2015You remember the days where we could burn stone for diamonds, ores, and even gems that otherwise didn't exist in minecraft?Posted in: Modification Development
You don't? Well anyway, welcome to Project Melaphyre, a project dedicated to updating Neo Melaphyre by Mightypork. This will be semi-open source on 0.0.3, and the details are below.
Credits as of 0.0.1 (With the annoying, but perfectly placed pig)
Downloads: None yet
Need help on:
- GetBlockId (Old Method from Modloader)
- Overriding stone without conflicts
- Creation of a configuration file (Must be done for first release)
- Constant damage upon standing on block (I'm currently using OnEntityWalking, but i'm more looking for a way to cause constant damage like Tinker's Construct's Oreberry bushes without having to change the block bounds)
- Github forking
0.0.1: Basic block (Hot Stone)
0.0.2: Added OnEntityWalking to block.Player now will get damage upon walking on Hot Stone, but not consistent
0.0.3 (Planned): Add a configuration file
What you may do: Distribute this mod anywhere you please.
You may do if you ask: Update this mod and ask for Source Code I haven't put out yet.
What you may NOT do: Beg for an update, Modify or update this mod unless I've given you permission to
If I'm absent from the forums for the period of one (1) month, you are exempt from asking permission to update it.
If I Infringe on copyright of these rules in any way, corrections will be made when I'm aware of it.
Mightypork for the mod
Havvy for (Shabbily) teaching me basic Forge, and Surseance for doing the first takeover.
Jan 21, 2015Jzburda posted a message on [1.7.2][Forge][Detailed] How to add Blocks and Items!You really confused me with the whole "setblockname" Thing, i was lost for like a half hour until i found out all i had to do was say my tile.modblock.name = the name i wanted it to be in game, but i had that whole code line in there.Posted in: Mapping and Modding Tutorials
Jan 20, 2015Jzburda posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)*Edit: bug that was already closed in the GithubPosted in: Minecraft Mods
Aug 5, 2014I don't get WHY it runs at 0-1 when it used to run at 9 on THIS computer. I remember being able to run a modpack like utopia^3 without optifine. Well, i guess i'm gonna have to refresh my computer for the 4th time, because nobody's coming up with something useful. Again, i could run minecraft at around 25-30, even with these modpacks, at 9 default settings, while getting 25-30 at lowest settingsPosted in: Mods Discussion
Aug 3, 2014Oh, but that's just the problem. Trying to run Yogscast complete with Optifine doesn't work, giving me a crash every time.Posted in: Mods Discussion
.. Unless there's a way around it, but i don't see it, because i looked at the crash.
Oh, sorry. Didn't make it exactly clear about RR "Discontinuing it" sorry.
Jul 28, 2014I'm going to put this simple.Posted in: Mods Discussion
Whenever i try to run the Yogscast Complete pack on ATLauncher, the main menu is laggy as all hell, and the fps in-game looks like binary code (0-1 and sometimes 2 fps) I remember a little while ago this wasn't the case, but maybe it was because RR discontinued Optifine (Causes a crash with it in, Which i need to know why they've done that, I could run this pack just fine without all the animations). I've swept my computer of Viruses using Windows Defender, and there was not a single piece of malicious code.
So here are Puush links (Pictures) of my Dxdiag to make this as easy as possible.
Jul 10, 2014Jzburda posted a message on Melaphyre (Need a little help from experienced coders)I'm sorry, but I just quit this mod altogether. I've concluded that it's impossible to get the "Heated Rock" effect that Mighty Pork Got in 1.2.5. The code's changed way too much.Posted in: WIP Mods
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