• 0

    posted a message on Reverstone - Reverse stone back to cobblestone!
    Quote from WildWingX»
    Well this was planned if you have stacks of it and not just one single block :P

    My point still stands.
    Posted in: Minecraft Mods
  • 0

    posted a message on Molecular Energy Beta Testers needed
    Hell, why not.
    Posted in: Mods Discussion
  • 0

    posted a message on Reverstone - Reverse stone back to cobblestone!
    Ya know, with all the tools on the crafting bench, you could've, you know- banged one of them against it to turn it back?
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Theres a full installation tutorial on the wiki - here-

    Though you might have a better time with MCPatcher or MultiMC et el.

    I figured that out a hour later,
    My god this mod got infinitely times hard from last time. Never knew Squids could kick you LITERALLY into a river to drown you to death
    Posted in: Minecraft Mods
  • 1

    posted a message on DPU - Don't Pick Up
    Oh, this is pure genius.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from kazerima
    Cohesive gameplay is generally better than "having the numbers match everyone else's". Besides, with the new launcher installing BTW is the same process no matter what version it'd be using.


    Oh, but you don't understand
    Injection into a jar now will cause it to redownload on startup
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    -Screwup i can't delete-
    Posted in: Minecraft Mods
  • 0

    posted a message on Project Melaphyre 1.7.10 0.0.2 Pre-alpha
    You remember the days where we could burn stone for diamonds, ores, and even gems that otherwise didn't exist in minecraft?

    You don't? Well anyway, welcome to Project Melaphyre, a project dedicated to updating Neo Melaphyre by Mightypork. This will be semi-open source on 0.0.3, and the details are below.


    Images:


    Credits as of 0.0.1 (With the annoying, but perfectly placed pig)



    Downloads: None yet


    Need help on:

    • GetBlockId (Old Method from Modloader)
    • Overriding stone without conflicts
    • Creation of a configuration file (Must be done for first release)
    • Constant damage upon standing on block (I'm currently using OnEntityWalking, but i'm more looking for a way to cause constant damage like Tinker's Construct's Oreberry bushes without having to change the block bounds)
    • Github forking

    Changelog:
    0.0.1: Basic block (Hot Stone)

    0.0.2: Added OnEntityWalking to block.Player now will get damage upon walking on Hot Stone, but not consistent

    0.0.3 (Planned): Add a configuration file


    What you may do:
    Distribute this mod anywhere you please.

    You may do if you ask: Update this mod and ask for Source Code I haven't put out yet.

    What you may NOT do: Beg for an update, Modify or update this mod unless I've given you permission to

    If I'm absent from the forums for the period of one (1) month, you are exempt from asking permission to update it.
    If I Infringe on copyright of these rules in any way, corrections will be made when I'm aware of it.

    Crediting:

    Mightypork for the mod

    Special Crediting:

    Havvy for (Shabbily) teaching me basic Forge, and Surseance for doing the first takeover.
    Posted in: Modification Development
  • 0

    posted a message on [1.7.2][Forge][Detailed] How to add Blocks and Items!
    You really confused me with the whole "setblockname" Thing, i was lost for like a half hour until i found out all i had to do was say my tile.modblock.name = the name i wanted it to be in game, but i had that whole code line in there.
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    *Edit: bug that was already closed in the Github
    Posted in: Minecraft Mods
  • 0

    posted a message on Yogscast complete problems
    I don't get WHY it runs at 0-1 when it used to run at 9 on THIS computer. I remember being able to run a modpack like utopia^3 without optifine. Well, i guess i'm gonna have to refresh my computer for the 4th time, because nobody's coming up with something useful. Again, i could run minecraft at around 25-30, even with these modpacks, at 9 default settings, while getting 25-30 at lowest settings
    Posted in: Mods Discussion
  • 0

    posted a message on Yogscast complete problems
    It worked before 2.9.2.1 YOGS, even with ars magica.
    What i'm really looking for is why my computer won't run minecraft like it used to more than why Optifine isn't working.
    Posted in: Mods Discussion
  • 0

    posted a message on Yogscast complete problems
    Oh, but that's just the problem. Trying to run Yogscast complete with Optifine doesn't work, giving me a crash every time.
    .. Unless there's a way around it, but i don't see it, because i looked at the crash.
    Oh, sorry. Didn't make it exactly clear about RR "Discontinuing it" sorry.
    Posted in: Mods Discussion
  • 0

    posted a message on Yogscast complete problems
    I'm going to put this simple.

    Whenever i try to run the Yogscast Complete pack on ATLauncher, the main menu is laggy as all hell, and the fps in-game looks like binary code (0-1 and sometimes 2 fps) I remember a little while ago this wasn't the case, but maybe it was because RR discontinued Optifine (Causes a crash with it in, Which i need to know why they've done that, I could run this pack just fine without all the animations). I've swept my computer of Viruses using Windows Defender, and there was not a single piece of malicious code.

    So here are Puush links (Pictures) of my Dxdiag to make this as easy as possible.

    http://puu.sh/auByQ/5218cd548b.png -System

    http://puu.sh/auBAl/be2020b4e7.png -Display
    Posted in: Mods Discussion
  • 0

    posted a message on Melaphyre (Need a little help from experienced coders)
    I'm sorry, but I just quit this mod altogether. I've concluded that it's impossible to get the "Heated Rock" effect that Mighty Pork Got in 1.2.5. The code's changed way too much.
    Posted in: WIP Mods
  • To post a comment, please or register a new account.