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    posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!
    Quote from immibis

    Really? I thought TE did at least. Edited post. (That means Project Red is the only mod most people want that requires FMP)

    Nope, but if FMP is installed it will make his conduits multiparts.
    Quote from immibis

    I don't know how much of FMP's success is because it's actually better, and how much is because of people being strong-armed into using it. You can't use the new Thermal Expansion without FMP. You can't use Extra Utilities without FMP (I could be wrong about this one). You can't use Project Red without FMP. You can't use Translocators without FMP. And you can't use FMP without FMP Microblocks, unless you want to mess around inside FMP's jar file.

    FMP is definitely better for the things that Immibis's Microblocks does not do, like putting two torches in one block space.

    FMP and your microblocks are completely different things. Yours are more like eloraam's, You can put covers around certain pipes and wires. His is an actual api. Its also not just microblocks, it is multiparts. So the idea is you can have different actual blocks in a 1 block space, with microblocks being just an example of what you can do. So in project red you can run bundled cable along one side of a block, and red alloy wire on a different side, with itemducts in the middle. The problem with his API is that it forces you to have his microblocks, most people probably want them anyways but still.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    What about being able to use Forestry peat as a item for the reactant dynamo?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] EnderNet 0.2.0 - inter-server item/message/redstone transmission (Now in FTB Monster/Resonant Rise)
    Ok I have a couple bug reports and feature requests.

    1: shift-rightclicking a transmitter crahses with this error

    2: RS transmit doesnt keep the analog state and there doesnt seem to be a place to do so

    3: Project Red support would be nice

    4: when the chunk is reloaded if you break redstone connected to a transmitter, the receiver stays powered till a block update
    Posted in: Minecraft Mods
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    posted a message on Dynamic Tanks 2.1 - Liquid Tanks At Their Finest! Store Liquids in Limitless Combinations!!
    There is no config for cleansing water, so It keeps conflicting with tConstruct and I cant resolve it :(
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    So I wanted to update forge multipart, the problem is it disappears from the mod folder when I load up MC, so I just dropped the new version in the mods folder and loaded it up hoping it would delete the old one, and now it keeps saying "you have mod sources that are duplicate within your system" and then lists the versions of forge multipart. How do I fix this?
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] RedLogic - replacement for RP2 Wiring/Logic/Lighting
    the saw texture appears as a golden compass...

    and this is the crash I get when I put transmitters/recievers next to red alloy wire. its not just a crash either, I cant seem to use that world anymore

    http://pastebin.com/KGRm8k5R
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from xDoodleBug

    If you think about is Elo said she would not give an ETA, but she did have one, but did not say, she expected herself to have it finished by about now, because of her tweet.
    we have passed her ETA so it probably is not going to take too long

    I hope......

    ....well maybe. But she of course tweeted that before 1.6, so if 1.5 only did a *little* damage, 1.6 could have done a lot more. And I suspect 1.7 might be coming a little earlier then expected
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] RedLogic - replacement for RP2 Wiring/Logic/Lighting
    Quote from immibis

    Many people would appreciate not having their existing wires and gates deleted.

    I think it would make the mod WAAAAY better though. I was playing around with project red cables (which use multipart now) and it allow you to have gates, wires, torches and anything else that uses it (like extra utils cables) in the same block space. I think if you dont change to it this mod might get obsoleted by Project red
    Posted in: Minecraft Mods
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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    Made a spotlight:
    Posted in: Minecraft Mods
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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    Found a strange bug with painted slabs. When you paint a slab with most blocks, tthey work like you would expect, but when you paint them with some mod blocks (blocks from MFR and BOP for example) you can only place top slabs no matter how you place them

    edit: it seems that this only happens with certain blocks from MFR/BOP like the meat blocks for example
    Posted in: Minecraft Mods
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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    Are you planning on making painters work on slabs?
    Posted in: Minecraft Mods
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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    I would be willing to make a spotlight about this, but I dont know what some of the stuff does, like the conduit switch
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] RedLogic - replacement for RP2 Wiring/Logic/Lighting
    Quote from mikey3_14159

    This is really awesome; it makes my custom 1.5.2 FTB pack complete! There is only one problem which is causing me a minor inconvenience: the bundled cable doesn't work with ComputerCraft. Is there a fix for that? I'm trying to build an awesome elevator I came up with whilst playing the Direwolf20 pack, but now that I don't have RedPower, my initial design is a tad broken...


    Unfortunately I believe that is up to Dan200 to implement,
    Posted in: Minecraft Mods
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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    Suggestion: A block that would act sort of like a wireless sneaky pipe. You would place a "receiver" near your machine or somehow link it. Then you would have as many "transmitter" blocks as you want, and what these would do is you could place them down anywhere and when you inputed items into say the top of the block, it would automatically import them into the top slot of whatever machine, I dont know hard this would be to make, just thought I would suggest it.

    Edit: also do you have any plans to make your conduits work with Chicken Bone's shiny new forge multiparts?
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] RedLogic - replacement for RP2 Wiring/Logic/Lighting
    Quote from immibis

    Thanks for giving me a reason to tell people to use RedLogic over Project Red! :P


    I use RedLogic over PR because really all I want is the cables/logic/lamps. The other stuff either has better replacements or I just dont care about. The one thing that it really has going for it is future forge multipart support *wink wink*. You said it would break worlds if you switched over, would it require a world reset, or just delete the blocks?
    Posted in: Minecraft Mods
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