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    posted a message on How do I an item in an item frame and its rotation in 1.13

    I am testing out the new snapshots and wanted to build a staircase that opens up when you have the right object in the right position in an item frame. I have done something like this before with the testfor command. However, that command has been removed with these snapshots. I have been messing with the execute and data commands trying to replicate testfor for the past 2-3 hours and cannot figure it out. I can only get it to tell me all of the item frame's data tags. I want the first command block to check if the item frame at a certain coordinate has oak stairs that have been rotated 4 times(so the corner point of the stairs are facing the bottom left corner of the frame). Then I need to chain another command block that runs if the last one returns true. The second command block needs to check if there are spruce planks at a coordinate. If that returns true then it needs to place a redstone block that replaces blocks making it look like a stairway is opening in the floor. Then I need to have the reversed effect, having another command block to run if the oak stairs are not in the correct position, thus having the stairway close. I could have easily done this with testfor, but now I can only figure out how to get all of the itemframe's data tags. It has a part that says you put a data tag name to only check that tag, but when I put ItemRotation it says that there is no such tag.

    Posted in: Recent Updates and Snapshots
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    posted a message on default sounds placeholder resource pack

    I have always wanted a default resource pack with sounds and I finally decided I am going to make one (it will save me a lot of time from going into the .json). since the reason they make it so hard to get the default sounds is so u cant put the actual sounds up for download I came up with a fix for that. instead of the actual sounds i will put in me saying that i cant put the actual sounds for copyright purposes and then just copy paste and rename it over and over again. i am sure all everyone wants is the same as what i want just a resource pack that you can just replace the files with your sounds so u don't have to hassle with trying to find where they go. so i am starting on making it today so it may take a while feel free to bump me on making it if you are interested.





    ", sans-serif"> I AM NO LONGER MAKING THIS SORRY :(

    Posted in: Resource Pack Discussion
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    posted a message on Anyone have a download for the full default 1.8 resource pack with sounds?

    I have always wanted this too and I finally decided I am going to make one (it will save me a lot of time from going into the .json) and since the reason they did it is so u cant put the actual sounds up for download i have a fix for that. instead of the actual sounds i will put in me saying that i cant put the actual sounds for copyright purposes and then just copy paste and rename it over and over again. i am sure all everyone wants is the same as what i want just a resource pack that you can just replace the files with your sounds so u don't have to hassle with where do they go. so i am starting on making it today so it may take a while feel free to bump me on making it if you are interested.



    I will make my own thread but I just wanted to let you know since this was the only thread I found in my search for a default resource pack with sounds. here is the link:default sounds resource pack

    Posted in: Resource Pack Discussion
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