• 0

    posted a message on Better Animal Despawning
    Quote from Deskepticon»

    Your
    suggestion on a fix will cause more problems than the one it proposes
    to fix. It necessitates that holding pens must have walls. 100% of my
    pens will then no longer work.


    Besides, this is all moot.
    Extreme Hill biomes no longer spawn cows, pigs and sheep specifically to
    address the issue of them getting stuck on ledges.



    1. When I said "walls", I'm counting anything that can act like a wall (over 1 block high). This means as long as your animals are within a fenced or walled-in area, they will not despawn... The only way they would be able to despawn if you have a hole in the "wall" (or floor) for them to get out from (either through walking out or just flat-out falling out).


    2. This problem is happening on the newest update for me.

    Posted in: MCX360: Suggestions
  • 0

    posted a message on Does anyone think Classic Crafting in Minecraft Xbox 360 Edition is pointless?

    I enjoy the idea of having it but probably won't use it as much...

    Posted in: MCX360: Discussion
  • 0

    posted a message on Creative to survival
    Quote from ZAYNE_W0LF»

    Yes. Next time you load the world, simply adjust the slider from creative to survival, and everything should be exactly the same. However, you will not be able to earn achievements in that world.



    Which honestly isn't a problem... You can easily just load up the tutorial world and get all 50 achievements on it within a few days.

    Posted in: MCX360: Discussion
  • 0

    posted a message on Better Animal Despawning

    I thought to make this quick thread to address a minor problem with animal despawning... Now, I'm not 100% sure of what the block limit is but I do know that animals (cows, chickens, etc) will not despawn if they can't move a certain number of blocks in any direction, and this is actually set to their AI's paths, which is a problem...


    Basically, if an animal spawns in a spot where in two directions, there are walls, and the other two is a fall-to-death scenario, the animal's AI path will be unable to move, thusly setting it to not despawn... The problem with this is that the max limit of animals can easily be reached on accident if you spawn near a mountain-based biome or have spent too much time in one. The animals will spawn on the edges of the mountains and will be completely unable to move due to the mountain's walls and cliffs, forcing them to just stay there and never despawn. This is can get pretty annoying over time as it means you'll have to do extra work to get to them and basically edit the mountains so the problem won't continue...


    My idea is basically change how they despawn based around on them being stuck within a closed structure (walls in every direction on the same Z-level that they are on) rather than taking into account of their AI pathing. This should fix the problem while keeping them farm-able...


    Also, note that this isn't a big problem but it's still there and still quite annoying.

    Posted in: MCX360: Suggestions
  • 0

    posted a message on Please add Sharks :)

    Sharks would be nice. We do need an aggressive water mob that'll make water a bit dangerous to swim through. Right now, water is basically the safe place during night and such. Especially with a boat.

    Posted in: MCX360: Suggestions
  • 0

    posted a message on Stop prompting XBox live sign in on non live accounts

    They should totally remove it for offline play in general honestly. It's extremely annoying.

    Posted in: MCX360: Suggestions
  • 0

    posted a message on Horses?
    I honestly don't care for horses at all... Most likely I'll leave them be or kill them like I do with most other animals. (I tend to only tame a few chickens and cows for milk + eggs and kill the rest or leave them be).
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on Apple Trees
    That's not farming, that's "chanced looting".

    Farming is when you have full control over the situation and are able to profit from it with a 100% success rate. Growing plants, melons, etc are all 100% success rate, when in a controlled environment.

    With apples, it is not like that. It is just a small chance of getting an apple from a leaves block, thusly you have a chance to get an apple as loot from a tree... There is nothing you can do to control this or make it a 100% success rate...

    So by that definition, it is impossible to currently farm apples.


    Also, adding new features is nice and all but improving on current ones is also a required thing. Plus sometimes, I would rather see a developer improve on something in a good way, which can help a lot of players and give them all an useful method than add a brand new feature which could be highly glitchy or even extremely bad for the game (which had happened before).

    So really that argument I considered as a personal opinion and not a valid argument to really go against something...

    In my opinion, one should NEVER support or dissupport something base on arguments like that... They should base their support or dissupport on the actual idea itself and if it is a reasonable thing to do or not. And I honestly see adding apple trees as a fully reasonable thing to do. I really do not see any valid reasons why NOT do it. (Just a valid reason why NOT make them common like other trees).
    Posted in: MCX360: Suggestions
  • 0

    posted a message on There better not be mods on Xbox One!
    It's a good idea cause it adds challenge... Some mods are made specific reasons.

    Some people like to have more control over their world and would use mods which will make creepers harmless or at least harmless to blocks.

    Some people like a challenge and would like everything to be harder... FYI: Defending a villager from creepers is much harder than from zombies.

    It's all opinion-base and this is why mods should always stay as optional. (I don't mind if they come to consoles, just as long they are optional and singleplayer only). Mods can really mess up multiplayer a lot if the right ones are used.
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on Apple Trees
    3D apples is just fine. I don't mind either way... Just a way to actually farm apples would be nice but at the same time, still rare enough so it wouldn't be abused (along with zombie pigmen farm) to get golden apples.
    Posted in: MCX360: Suggestions
  • 2

    posted a message on Apple Trees
    Quote from Diggzy

    Finally, someone who agrees!


    And it's obviously that I disagree.

    I simply can't understand why we can't farm apples... (Technically speaking, apples are not farmed at all in the base Minecraft game. It's just random loot when breaking leaves, nothing more).


    So I wish to farm apples but also wish to keep it balanced for multiplayer (though I don't play MC online anyways so it doen't matter).
    Posted in: MCX360: Suggestions
  • 0

    posted a message on Apple Trees
    ~Added~

    Actually, scratch the original idea; maybe. It wouldn't really matter how common the apples are anyways... You can make a healing potion just as easy with melons (FYI: Gold nuggets + melon = glistering melon thing which I believe is the ingredient to make a healing potion).

    So I guess it doesn't really matter if golden apples are about as easy to get or not...

    FYI: Farm normal apples at home and farm gold nuggets from zombie pigmen. Make golden apples. About the same with healing potions, except you need the extra work with alchemy.
    Posted in: MCX360: Suggestions
  • 1

    posted a message on Apple Trees
    Quote from WoodBlock

    So basically, every once in a while, an oak tree will turn into an apple tree. Then you can chop down the tree, get the apple tree saplings, and then regrow the trees?


    No. An oak tree has potential in grow into an apple tree which can support apples growing on the leaves (small chance of doing so).

    UNLESS you would rather have an apple tree as it's own tree (like in the mod), which I would prefer too but I fear that might make apples too easily acquired and with gold nuggets already easy to get too (due to zombie pigmen), that would mean easy golden apples.


    In that case, then it would be different. An apple tree would have it's own leaves, logs, and sapling. It will be a rare spawn (like pumpkins and melons) and upon finding one, you can cut it down for the saplings and grow your own easily...

    You tell me which way would be best?

    Quote from BloodyPhoenix

    I don't see a need for a tree whose sole function is to change how a food source is acquired.


    Except that it keeps you from using a tool, enchantment points, and wasting time on beating the crap out of oak trees... Instead, you can just have three or four of these trees PERMANENTLY in your farm and simply just harvert apples from them as they grow without having to destroy the leaves or the tree itself...



    Like I said, you don't destroy the leaves to get the apple. Thusly the block remains unharmed and will be able to grow another apple for harvesting later... Kinda like melons almost... You get the melon block safely without needing to break the stem (and thusly needing to replant it).

    I see a big need for this as it makes a food source less of a pain to get. (Yet still need to make sure the actually apple trees themselves are rare).

    Quote from TheMuffinMon

    good, although its been suggested many times.


    I've never seen it suggested before. At least within the time I've been around on these forums, specifically this section.

    I also never seen this in a mod EXCEPT for the mod called "MineLittleBrony"... (Which honestly surprises me that this idea doesn't have it's own mod)...
    Posted in: MCX360: Suggestions
  • 2

    posted a message on Apple Trees
    A very simple idea and had been done before in the modding community... Just never done in the main game and I don't understand why...

    Basically, instead of having to cut down trees or break leaves blocks to get apples, every now and then you will get a tree (grown or generated) which can support up to 4 apples. These apples will be grow and eventually be shown on 4 leaves blocks on said tree. Once you see them, you can use the leaves blocks (like one would do with a crafting table) and it'll knock the apple off the block without needing to destroy it.

    When you harvest all apples, then you can wait for awhile and new apples will eventually grow in their place...

    Very simple idea and can help with apple farming quite a lot. Though note there should be a small chance for a normal tree (grown by the player or generated by the game) to be an apple supporting tree. It is obviously random and keep players from easily getting apples.

    In order to start an apple farm, you must have a lot of saplings and plant them. When they are grown, keep an eye on them for a few days. The ones (or if none of them) ends up having apples, cut them down and replant... Redo this process until you the desired number of apple trees in your farm.

    So... What you guys say? Apple farming or not?
    ^
    This is what I am talking about.
    Posted in: MCX360: Suggestions
  • 0

    posted a message on There better not be mods on Xbox One!
    Quote from UpUp_Away95

    "Mods" created for a different game are not governed by the same EULA as the mods created for Minecraft. It's still like comparing apples and oranges. Saying Xbox allows this, so they should allow that is just not an argument here. The impact of the specific EULA for Minecraft (and whatever changes are in the works for it) is something that has to be worked out among the parties involved before anything can move ahead relative to Minecraft and mods.


    What is the point of post, if you don't mind me asking? I am taking no sides on anything nor am I making any arguments... I was just explaining something about PC mods and then asked real quick about an opinion on a similar subject... I wasn't talking about having mods at all on the XONE version of MC nor was I saying anything against it.

    Is this suppose to bait to try to start a debate for no reason, you making a mistake (which I highly doubt anyone is that ignorant in proper English), or are you bored and decided to say something random and randomly quoted my post?

    Note: Not being mean, just confused on the whole point of this post...
    Posted in: MCX360: Recent & Upcoming Updates
  • To post a comment, please .