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    posted a message on Cant make bed in converted world?
    I think the issue is the texture pack.
    Posted in: Survival Mode
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    posted a message on Slimeballs
    I personally want them to be something that we can put on almost any block and have it react to gravity like sand and gravel. This would allow for some really neat traps, and make some architectural things I've been wanting to do into a possibility.
    Posted in: Survival Mode
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    posted a message on Slimeballs
    http://www.minecraftwiki.net/wiki/Slime_ball

    No, no, you can't.
    Posted in: Survival Mode
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    posted a message on Ok this is Weird
    Both of you need to calm the hell down.

    WesJohn, you're making the claims, you have the burden of proof on you. The seed is relatively easy to get and will not allow access to anything other than your world, as it was from the moment it was generated, meaning that it will be free from any blocks that you have placed.

    If you refuse to provide evidence, then you are surrendering your side of the discussion and will simply have to deal with the dozen or so people that will immediately appear to call you a troll.
    Posted in: Survival Mode
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    posted a message on I was searching for coal on my new minecraft world untill...
    Quote from hunterh98 »
    I walk by and see a big freaking pool of lava on the surface of a beach. I stop there for three minutes and just complain on how that breaks the laws of geography and physics.

    Lava can't be on the surface if there's no hole that goes down to a source.


    All lava is, by definition is molten rock. It doesn't have to be molten rock that originated as magma. So, a few minutes before you arrived, a naturally occurring cosmic event occurred, heating the stone that was on the surface of the Earth to the point of liquefaction, and leaving only that gaping bit of land as evidence of what occurred.
    Posted in: Survival Mode
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    posted a message on But am I a wuss?
    PirateBay has a point. This thread is redundant, unnecessary and has no real discussion value.
    Posted in: Survival Mode
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    posted a message on I quit, but will be back.
    Quote from Wrathful »
    Quote from Ocelot60 »
    You were always my favourite...

    You were the best moderator!

    (You were a moderator right?)


    That just goes to show that you don't actually read anything here, you just post to get your count up. Juze posts enough threads and individual posts that you would have noticed him in the time that it took you to post 1,200 times in this forum.


    Dear god, he was joking. It's a standard schtick, you post something heartfelt and seemingly earnest, then imply that you were phoning it in by getting an essential detail wrong or forgetting an important element.

    Way to pointlessly insult someone though.
    Posted in: Forum Discussion & Info
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    posted a message on I quit, but will be back.
    No, no, it isn't. Juze isn't anything in in any form of ebonics, that's just the phonetic pronunciation of it.
    Posted in: Forum Discussion & Info
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    posted a message on 1.3's chunk loading ruined SMP tp/warp
    So don't cheat, that seems fairly simple and less than difficult. Why should they make changes just to improve the effectiveness of a cheat?
    Posted in: Legacy Support
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    posted a message on Map Design Suggestions
    I am currently working on two maps that I would like to eventually release to the public, but I wanted to get some ideas on one and to see if something I want to do is possible.

    Texture Pack Map - I've developed a texture pack which I released a few weeks ago to little fanfare and while I was doing that, I found it really frustrating to try to test out my texture pack in a variety of situations without INVedit or MCEDIT, so I'd like to design a good map just for doing that. I found that someone already had by searching, but it hasn't been updated since December. My idea is that, primarily, it will be a single building with everything you could possibly need to test within it, and all kinds of features to help with the development of texture packs.

    Does anyone have any ideas or suggestions that they'd like to see in this?

    The second issue is that I'd like to have a large field in my second map, which would be constantly exploding in certain points from artillery bombardment, kind of like the Boomers field outside in Fallout 3: New Vegas. Does anyone know how I could do this? I realize it is not within the base game to accomplish it, as any traps would require player interaction and reloading, but any mods that would allow this, would be a huge help to me. Something like TNT blocks that could be set to explode every thirty or sixty seconds would be amazing.


    Thank you all for any and all possible help.
    Posted in: Survival Mode
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    posted a message on Banned BL forum user. New MC forum user.
    Quote from asferot »
    Quote from Havixus »
    Quote from asferot »
    People? I hope you do understand that a person with a real autism is unable to use computer like we all do?
    From the looks of it the OP is just a sad little attention-seeker who trolls on forums just to please his little ego..

    If autistic people can't use computers, please explain Chrischan.


    I was talking about severe cases.


    And he's talking about a fictional internet character that pretends to have Asperger's Syndrome. It's okay, my head hurts too after googling him.
    Posted in: Survival Mode
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    posted a message on YOUR SHITTY ARGUMENTS
    Quote from Duba »
    Although I think a lot of people are overreacting to the whole bed thing, the "don't like it, don't use it" argument is extremely weak. I like to think what would happen if Notch added guns to the game. They would be unquestionably better than the bow and swords, along with being made of readily available materials (just as the bed is easily made and unquestionably better than just waiting). A lot of the people currently using that argument would come and complain about that, I'm sure, because it doesn't fit their playstyle. The sad part is, they would probably get the same "then don't use it" argument stuffed in their face.

    It's just ridiculous how blind a large amount of this community is when it comes to understanding the way that other people play the game. These forums kind of make me think of a room full of 3rd graders who just cover their ears and scream constantly. Every so often a kid or two stops and tries to say something, but nobody can hear them anyways.

    Disclaimer: I know Notch isn't adding guns, but it's an example that shows the two apparent sides to the argument; those who play minecraft for building, and those who play it for combat.


    I wouldn't say that the issue is a lack of understand, but more of a lack of options. If it is to be simply considered two sides, you've got the Pro-Choice side and the Anti-Bed side, which kind of leaves one half in a lurch, as far as names go. The Pro-Choice side are happy with how things are, they don't want to take anything away from anyone, and in all honesty, the 1.3 update shouldn't have taken anything from anyone, whereas the Anti-Choice people want the beds nerfed, or taken out of the game. You've got one said that is saying "Eh, is okay." and another that wants to take something away from the community.

    Essentially, at least in my opinion, the Anti-Choice folks just don't have much of an argument, because they are actively advocating for the removal or unnecessary nerfing of content from a game that we all paid for, whereas the Pro-Choice lot are asking them to simply adjust.

    Another issue, which does relate to a lack of understanding is that many of the Anti-Choice people seem concerned with the vague concept of "the game" I.E "The first night of the game will be too easy with the bed" which completely overlooks many gameplay styles, and the fact, unless they've done a great deal of research, nobody that is actually experiencing their first night will know how to make a bed or why they should.

    Personally, I didn't know about crafting until I'd owned the game for almost a week and I googled to find out what the quiver was for.

    In the end, it doesn't matter, because everyone is only concerned about their game, but while one side wants to cost the other side actual content, the other is simply happy with how things are.
    Posted in: Survival Mode
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    posted a message on YOUR SHITTY ARGUMENTS
    You're right. I mean, I've never heard of a game doing well when the sandbox nature of it led the players to creating their own challenges. Why, I remember this little game, it was made by a fly-by-night developer, I can't remember what it was called. I think, yeah, let's go with the Pims. See, the Pims was this odd little game for PC in which you controlled this entire family of little people, mere simulacrums of people in a digital world, and they got sick, they got tired, and hungry, and you needed to take care of them. You even had to send them to the bathroom or they'd urinate on themselves. It was great fun, until you got into the later stages of the game, the little people could get jobs, and they'd start bringing in money, and soon enough, there wasn't enough of a challenge so it'd get boring.

    The community took to coming up with specialized challenges to breathe some life in it, like you'd have to raise six grandchildren without reaching the top of a career, weird stuff like that. The company took to selling expansion packs every once in a while too, just to add new stuff, but it was mainly the challenge. I think they eventually made a sequel or too, but they mostly suffered from the same flaws and the community took to doing the same thing.

    The game was just so open ended, you could win, well, almost as easily as burying yourself in the sand with a sturdy hat, so the parts of the community that wanted more of a challenge ignored those parts of the game that made it too easy.
    Posted in: Survival Mode
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    For the record, Notch didn't program the majority of stuff in 1.3, he was on vacation while Jeb created most of it. However, while they did directly use code written for McRegion, the coding used for Ambient Occlusion was written entirely by Jeb, and is actually a superior version of what MrMessiah started. The creator of the McRegion mod was credited for his contributions, and for the inspiration, whereas they've divorced ambient occlusion from MrMessiah, presumably because he refused to work with them, they couldn't get ahold of him, or because Betterlight contains more than Ambient Occlusion, and thusly, more than they wanted to include within the update.

    I wouldn't expect too many more direct adaptations like McRegion, as i think that idea and coding was simply too distinct and appropriate to pass up, rather, if we see anything more, it will be inspired updates like Ambient Occlusion.



    Any who, fantastic mod, thank you all involved so very much and I greatly look forward to being able to use it again.
    Posted in: Minecraft Mods
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    posted a message on Banned BL forum user. New MC forum user.
    Autism is not an excuse for misbehavior on the internet, because if you were truly autistic, you wouldn't be on the internet misbehaving. It isn't something makes you act naughty, it's a crippling lifelong condition that will almost always leave those stricken with it dependent on family or medical practitioners for the majority, if not the entirety of their lives. Those afflicted are permanently disconnected from humanity by dysfunctions and malformations within their brains, they are not wired to think, act and even see how we do.

    What the original poster meant, in his trollish way, is to claim that he has Asperger's Syndrome, a condition in the same spectrum as Autism, but that is the same as saying that a house cat is in the same spectrum as a lion. Individuals with Asperger's Syndrome are primarily defined by the fact that due to the same kind of malformations within the brain found with Autism, they are unable to properly process the details of another person's face in the way that you or I do, this leaves them unable to detect the minute muscle twitches that you or I read in order to have a proper conversation, and in some cases, they are unable to detect the major changes that allow us to tell the difference between one emotion and another, happy or sad, and so on. This is coupled by the fact that many individuals with Asperger's Syndrome are unable to empathize with other humans, owing primarily to the same malfunctioning portions of the brain.

    As a result, individuals with that condition are at a wholly disadvantageous place during routine interaction, as they've got none of the cues that we rely on to pick up on, and only the words. This leaves them unable to pick up on sarcasm, upset, frustration and other things that another individual would instinctively pick up, although some can be trained to do this, or learn to do so naturally.

    Thus, because of the stereotype of them being socially awkward due to the above problem, it has become the go-to excuse for self-diagnosing individuals on the internet, and because they can't be bothered to actually read all of the WebMD page, they decide that it and Autism are one in the same.

    Lastly, I feel it should be pointed out that we are all equal in cyberspace, as even the most average person loses those same cues when everything is converted into letters.


    EDIT - Also, I think it should be noted that Ragref is lying about his age by two to three years, and as such, we should make an attempt to go relatively easy on him, as he is a very young child and can't be held entirely responsible for his childish behavior, given that he is a child.
    Posted in: Survival Mode
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