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    posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]
    Your IGN: mikedial

    Where did you hear about the server: Jrc4055

    Do you understand and accept the rules: I accept the rules

    What's our policy on raging: No raging
    Posted in: PC Servers
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    posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]
    Your IGN: Jrc4055

    Where did you hear about the server: This thread

    Do you understand and accept the rules: Yes!

    What's our policy on raging: Don't rage, dust yourself off and get back up :D
    Posted in: PC Servers
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    posted a message on Smackyo, The War Simulation - [Survival][Factions][War][Custom Modpack, ICBM, FLANS, Ect.]
    Hey there! Looks like this could be a cool server. When do you think you'll have it up?
    Posted in: PC Servers
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    posted a message on [1.2.5] Ships and Boats -- Looking for programmers who may take the lead developing this mod. See the main post.
    Quote from Grumdot

    2. I don't know how you got the idea I didn't want to use blocks, but you couldn't have been more wrong - that is absolutely essential IMHO.
    Neither the S&B nor Ugocraft source code has any class called a "gravity well", but I haven't reached that point yet anyway.
    The mod only needs to make sense to myself (I started it because I want SMP customisable ships, and there is no current alternative) - the extras I mentioned are nice, but unnecessary and time consuming.

    3. Updating S&B is of course something that has come to mind for anyone reading the title of this thread, including myself. Like I said, I've already dismissed it.
    If you followed my ideas of balance I wouldn't be interested in the recipes you'd use - they would match my own. I asked BECAUSE they would be different.
    Being able to make a large sailable ship with just a handful of wood stacks is not an acceptable scenario in my mind, and I'm pretty sure you wouldn't want me to require real world amounts of material: HMS Victory for example, Lord Nelson's 70m flagship, took 6000 trees to build. Cutting down 6000 trees would require much, much, much more time and work than my proposal.
    I want a compromise in the middle somewhere.

    If you have information/data/ideas/proposals to add, that is great, I'd honestly love to see them, even if I disagree. But just telling me what you don't like about my own is fairly pointless without suggesting alternatives.


    What about having an option in the config file? Allowing server owners to force players to use those harder-to-get items or not to. Everyone has an opinion on this, so why not the best of both worlds? :)
    Posted in: WIP Mods
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    posted a message on [1.2.5] PhysicsCraft Pre-Beta [0.18]: Cloth Physics and Rope Collisions Preview Vid Added
    Quote from MineHippie

    Good progress may be an exaggeration. But thanks for the vote of confidence.

    I'm kinda working on them both. Originally Eagle_Orion and SirEntropy were going to merge the two mods. They shared characteristics and would compliment one another well. Then they both had that pesky real life take time away from modding and released their code open source. Damn generous of them if you ask me. I'm am attempting to learn java and update the two together. I started with PhysicsCraft because I liked the way Eagle has the creation of the ships better than the SirEntropy's docks. But in the end I'm probably going to integrate as much of the two together as possible.

    As I say often don't hold your breathe or anything. But I'm not going to give up either.


    Haha! No problem. It's a shame I can't help much. Although I will be around to check on progress. :)
    Posted in: WIP Mods
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    posted a message on [1.2.5] PhysicsCraft Pre-Beta [0.18]: Cloth Physics and Rope Collisions Preview Vid Added
    Quote from MineHippie

    Nice, look forward to the info. And thanks about that bit about the PhysVector. It was confusing because I thought you were making making more calls to PhysVector, but more than occasionally Vec3 showed up.

    I'm really going to have to buckle down and write some of my own methods. A straight port isn't all that possible. Maybe I should dive into Ships and Boats code too, to get ideas. This is a hell of a way to learn java, but it has been interesting.

    -Snip_
    Of course I was just playing last night and thought, "God, I want a boat. That ocean right there would be perfect." :steve_lol: Don't worry. We'll have boats again, but maybe not till 1.5 as Mojang is all ready busting some of that out.


    Wait, lemme get this straight, your working on both PhysicsCraft AND SaB or just PhysicsCraft.?

    Btw: Looks like you guys are making good progress, keep up the hard work B)
    Posted in: WIP Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from TrueLunar

    let me fix that my bad

    the server is public now :P

    I will use all of his so simple parts ye olde WW2 modern weapons and nerf pack

    Do you think you can do the Manus Vehicle Pack, mw3 pack, or at least Stan's Vehicle Pack? :)))
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from MagnusAudi

    i think, maybe i will make a server

    What will be the i.p.? You can pm me if you want it somewhat private, Although Im looking to play with more then 4 people :P
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Thanks for updating Flan! :DD Is anyone going to have a server up when he releases?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Ships and Boats -- Looking for programmers who may take the lead developing this mod. See the main post.
    Meh, Doubtful. unless someone(s) has the time and passion to put some effort into it. :/
    Posted in: WIP Mods
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    posted a message on [Closed]
    Hey there! Do you guys have boatmod or movecraft? Thanks!
    Posted in: PC Servers
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    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Quote from joey23art

    Is there a way (In a config file or what not) to disable the radiation? Stopping spread would be enough but the ability to completely remove all of the radiation is what I'm looking for. Simply removing the mod wouldn't work, I just need the radiation blocks gone. There was a nuclear explosion on my server that went unchecked for a few days and there is too much radiation to contain.


    Speaking of servers, is yours public or private? I've been looking for one with ICBM in it but all have turned up dry :/ Also, I tested ICBM for MC 1.4.4 yesterday with 3 other people on a private server, and 2 of us had extreme lag while the other two where just fine, and they had "Worse" computers then us. Also, the copper wires were bugging out, not allowing us to connect them to anything, and I couldn't even place generators without them dissapearing. I used recommended builds for all the mods I mentioned in my "Bug Report" above. Any idea what happened?

    Oh yes, one more question, will this work in a CraftBukkit server?
    Posted in: Minecraft Mods
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    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Ok This is what I have(Im using MC 1.4.4):

    AtomSci 0.2.3.81
    BasicComp 1.1.1.267
    ICBM 0.6.1.58
    UE 1.1.1.267
    Forge 6.3.0.378

    Im putting all these except Forge into the Coremods folder And I get a fatal error starting up MC and FML. What am I doing wrong? :P

    Here is a log:



    *** MagicMinecraftLauncher 1.0.0 ***
    Disable inactive mods
    Disabled: Catapult_Mod-0.7.0.120-alpha.zip
    Disabled: DynamicLights_1.4.4.zip
    Disabled: millenaire3.2.3.zip
    Disabled: tropicraft.zip
    2012-11-19 15:39:13 [INFO] [ForgeModLoader] Forge Mod Loader version 4.4.5.443 for Minecraft 1.4.4 loading
    2012-11-19 15:39:39 [INFO] [STDERR] java.lang.reflect.InvocationTargetException
    2012-11-19 15:39:39 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2012-11-19 15:39:39 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    2012-11-19 15:39:39 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2012-11-19 15:39:39 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2012-11-19 15:39:39 [INFO] [STDERR] at magic.launcher.Launcher.main(Unknown Source)
    2012-11-19 15:39:39 [INFO] [STDERR] Caused by: java.lang.RuntimeException: java.lang.NullPointerException
    2012-11-19 15:39:39 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:175)
    2012-11-19 15:39:39 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.relaunchClient(FMLRelauncher.java:92)
    2012-11-19 15:39:39 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.handleClientRelaunch(FMLRelauncher.java:26)
    2012-11-19 15:39:39 [INFO] [STDERR] at net.minecraft.client.Minecraft.main(Minecraft.java:2219)
    2012-11-19 15:39:39 [INFO] [STDERR] ... 5 more
    2012-11-19 15:39:39 [INFO] [STDERR] Caused by: java.lang.NullPointerException
    2012-11-19 15:39:39 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.discoverCoreMods(RelaunchLibraryManager.java:317)
    2012-11-19 15:39:39 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:102)
    2012-11-19 15:39:39 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:155)
    2012-11-19 15:39:39 [INFO] [STDERR] ... 8 more

    EDIT: HAHAH! I feel like such an idiot. I needed to put them into the mods folder XD Oh well. Works great so far! :D
    Posted in: Minecraft Mods
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    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Hey there! Congrats on getting into FTB! I was looking in your TODO list, and I saw Torpedoes How you are planning to use them? Will you be able to make a ship from Ships and Boats and put a launcher to fire them? Or are you planning on making your own boats/subs? Thanks in advance! :D
    Posted in: Minecraft Mods
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