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    posted a message on [SURV] [1.5.1] SkyChunk Survival [400+ downloads!]
    Quote from Azeterix

    I might play this map for a while. I'll let you know, and maybe I can help, no?

    No need to help, I don't think there will be anymore update for this map, but fell free to customize the map yourself :)

    Quote from outspace

    I find this to be more of an adventure map now.

    Yes, I added a couple things that make this map more like survival/adventure map, such as special weapons and dungeons.
    Posted in: Maps
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    posted a message on "Man at Arms" Creates a REAL Diamond Sword
    Awesome! Now please make a diamond pickaxe.
    Posted in: Minecraft News
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    posted a message on COUNT TO 100,000,000 FOR A WORLD RECORD!
    17528 out of 100,000,000. Great. At least it's over 9000.
    Posted in: Forum Games
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    posted a message on Fall Damage Improvement
    UPDATE : Added the second poll.
    Posted in: Suggestions
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    posted a message on Fall Damage Improvement
    I hope mobs will also got the effect. Example :
    Chickens will not flap its wings anymore to avoid fall damage after they fall from more than 5-7 blocks, making them fall normally and take the fall damage from the rest of the fall. Because it doesn't make any sense if they can avoid fall damage from 100 blocks high just by flapping its wings. Once they land, they receive 30% less damage because chickens are very light.
    Posted in: Suggestions
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    HAPPY BIRTHDAY :D
    Thanks a lot for improving every computer's performance! You are the best :)
    Posted in: Minecraft Mods
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    posted a message on Fall Damage Improvement
    Quote from Zombee_Kreepah

    I'm pretty sure falling onto stone would be harder than falling onto wool. But, Minecraft has never been known for its realism. This would be a nice addition, though. SUPPORT!

    Thanks! :)
    Posted in: Suggestions
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    posted a message on Fall Damage Improvement
    Actually I suck at coding XD.
    Posted in: Suggestions
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    posted a message on Fall Damage Improvement
    Even it seems hard to code, I believe Jeb and other Mojang staff can do it :)
    Posted in: Suggestions
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    posted a message on Fall Damage Improvement
    Quote from yoshi9048

    This thread's been resurrected, eh? I guess I can support this.

    No it isn't.
    I can do so right now.

    /*The player object will be the player entity. It has a few variables to worry about.
    Player.Health -- This is measured from 0 to 20 (10 hearts)
    Player.Y_Initial
    Player.Y_Final
    Player.Y_Delta (the change from initial to final)*/
    
    //The block object will be what the player lands on. It only has one variable to worry about.
    //Block.Rigidity -- This is a floating point number that goes from 0.1 to 3, the lower, the less rigid the block. This can also be stored as a nibble from 1 to F with each value representing 0.1 to save on space, it's really not taxing as this is only called if the player changes Y (jumping or scaling) which is several orders of magnitude less frequent than lighting updates.
    
    //Alternatively, you can simply use the block's existing ID and create a look-up table for rigidity and apply from the table (this really saves on space and performance).
    
    //Example: Dirt has a value of 04; a simple document holding the values looks up 4 and returns a desired value; the bad part is the seek time for the LUT. This is a caveat of optimization; you can either save space or save time; you can't do both :(
    
    /*Current formula. Player.Y_Delta=Player.Y_Initial - Player.Y_Final;
    (Player.Y_Delta>3 ? Player.Health -= (Player.Y_Delta - 3):);
    Above is a ternary operator. If Y_Delta is greater than 3, reduce player's health by Y_Delta-3.
    */
    
    // Changing the formula
    ((Player.Y_Delta * Block.Rigidity) >3 ? Player.Health -= ((Player.Y_Delta * Block.Rigidity)) - 3):);
    //We apply a block's rigidity to the fall distance. If the fall * rigidity is too high, then you take damage.
    
    //Let's imagine that soil has a rigidity of 0.8; you would be able to fall 3.75m before taking damage. You set the rigidity to 0.5 and you have a 4.5m fall; the lower the value; the more you can fall at expanding rates.
    
    /* Minimum distance to take damage, and first 3 damage breakpoints and (KILL DISTANCE)
    1.5 = 2.00m, 2.66m, 3.33m, (15.3m)
    1.4 = 2.14m, 2.85m, 3.57m, (16.4m)
    1.3 = 2.31m, 3.08m, 3.85m, (17.7m)
    1.2 = 2.50m, 3.33m, 4.16m, (19.2m)
    1.1 = 2.72m, 3.64m, 4.55m, (20.9m)
    1.0 = 3.00m, 4.00m, 5.00m, (23.0m)
    0.9 = 3.33m, 4.44m, 5.55m, (25.5m)
    0.8 = 3.75m, 5.00m, 6.25m, (28.8m)
    0.7 = 4.28m, 5.71m, 7.14m, (32.9m)
    0.6 = 5.00m, 6.67m, 8.33m, (38.3m)
    0.5 = 6.00m, 8.00m, 10.0m, (46.0m)
    0.4 = 7.50m, 10.0m, 12.5m, (57.5m)
    0.3 = 10.0m, 13.3m, 16.7m, (76.7m)
    0.2 = 15.0m, 20.0m, 25.0m, (115.m)
    0.1 = 30.0m, 40.0m, 50.0m, (230.m)
    
    Honestly, I expect the gradients to be from 0.6 to 1.2*/


    Ugh, as usual, I spend more time commenting my code than I actually do code.

    :D
    Posted in: Suggestions
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    posted a message on Fall Damage Improvement
    Falling into leaves from VERY high height has a chance to break the leaves block, and decreasing the damage by 50%.
    Posted in: Suggestions
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    posted a message on Fall Damage Improvement
    Another thing :
    Using view bobbing while taking fall damage will shake the camera hardly, depends on the height.
    Posted in: Suggestions
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    posted a message on Fall Damage Improvement
    Quote from KingzofDawn

    You guys do realize that Mojang has been going easy on you for the fall damage. In real life, falling onto water is equavilant of falling onto concrete.

    This is Minecraft. Screw logic, because you fall with feet first in Minecraft. If you fall with your body first in real life, it hurts. A LOT.
    EDIT : I did that months ago. Ouch.
    Posted in: Suggestions
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    posted a message on Fall Damage Improvement
    Quote from Cookie_FONster

    Here's further ideas:

    Right now, falling 7 blocks is 2 hearts of damage. Here's what it should be from 7 blocks:

    Water: Nothing
    Wool/Snow Block: 0.5 hearts
    Leaves/Gravel/Sand: 1 heart
    Dirt: 1.5 hearts
    Wood-based: 2 hearts
    Stone/Ores/Bricks/Sandstone/etc: 2.5 hearts
    Cobblestone/Nether blocks: 3 hearts
    Cactus: 4 hearts

    I think faling on wood doesn't decrease the fall damage, since they are hard. Also, the snow and the leaves are great idea. 1-block deep water will still give you 50% of the normal fall damage. 2-blocks deep will cut about 80% of the damage, and 3 blocks will not damage you.
    Posted in: Suggestions
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    posted a message on Fall Damage Improvement
    Thanks for all your support :)
    Posted in: Suggestions
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