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    posted a message on Alvoria's Sanity - [1.12.2] - No longer updating. Sorry.
    Quote from Alvoria

    Hmmm... What could this mean?



    Meh, probably just that Alvoria is looking for an excuse to bump his thread with random bits of new art just because he's running out of stuff to add to the pack. <_<


    Sounds about right :D
    Posted in: Resource Packs
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    posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from Hikeman

    Thank you very much man :) ) I can hear my MInecraft once again :D . BTW it is very easy to install with MCPacther too !
    You guys just need to add the Modeloader for 1.6.2 to MCPatcher installation and press patch!,, once it's done, open the game once and close it again, it will create for you a folder named "mods" inside the folder, named >> 1.6.2-mcpatcher,, which is in .minecraft >> versions. In the modes folder you just copy the content of the "MAtmos_r25__1_6_2.zip" ,,, that's it !!! play the game :) )


    I tried that, thinking that there might be some incompatibilities caused by the magic launcher, which is what I was using. Even when I redownloaded the jar, used MCPatcher instead of MagicLauncher, and followed all the instructions, it still installs all the other mods but MAtmos simply doesn't seem to do anything...
    Posted in: Minecraft Mods
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    posted a message on What's your style of play?
    I like to explore, but I like to build my base in one place and keep it there, rather than moving on; instead, I just go out further from my base of operations when I explore, for new and interesting landscapes to look at.
    Posted in: Survival Mode
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    posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from Hurricaaane

    This is a general message for everyone having difficulties installing:


    In the downloaded file MAtmos_r25__1_6_2.zip, inside it there is a folder called matmos/ and a zip file called MAtmosClassesNDP_r25__1_6_2.zip.


    If you have ModLoader:
    - .minecraft/versions/1.6.2ML/mods/MAtmosClassesNDP_r25__1_6_2.zip
    - .minecraft/versions/1.6.2ML/mods/matmos/
    should exist (is you installed ModLoader correctly using the new instructions provided in the official ModLoader thread)

    If you have Forge/FML:
    - .minecraft/mods/MAtmosClassesNDP_r25__1_6_2.zip
    - .minecraft/mods/matmos/
    should exist




    Do you use MagicLauncher? I don't know about whether this causes issues. If by any chance you are using some exotic launcher that is not Minecraft's, and you are absolutely sure ModLoader is installed, try installing it as a last resort:
    - .minecraft/mods/MAtmosClassesNDP_r25__1_6_2.zip
    - .minecraft/mods/matmos/


    I do use MagicLauncher, yes, and ModLoader is on its loadout, also I have another modloader-required mod called Rei's Minimap so I know ModLoader is working correctly, I'll try putting MAtmos in the .minecraft/mods instead.

    I did this, and in the MagicLauncher's setup window, the MAtmos classes archive is shown within External Mods and for the status checks out as OK just like everything else, and I have it checked so that it supposedly launches with the game. But when I open the game, and enter a server, I press F7 and nothing happens. I don't hear any of the ambience at all. There are no error messages and the game doesn't crash, it's just that MAtmos doesn't do anything.
    Posted in: Minecraft Mods
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    posted a message on MAtmos - Environmental sound atmosphere simulator
    I'm unsure of what's going on here, I followed the installation instructions and the game runs, but MAtmos is not there, I pressed F7 to start the sounds and nothing. I went in the controls then to see if it was set to a different key... nothing.
    Posted in: Minecraft Mods
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    posted a message on Dungeon close to surface
    I remember I saw a seed that generated two dungeons with even better loot than this right next to a desert temple, but I don't remember what that seed was D:

    Anyway, this is awesomely OP!
    Posted in: Seeds
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    posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from Hurricaaane

    I wanted to release MAtmos for 1.6.2 today, but, there is a "problem" I need to figure out first.
    It's quite a serious one, I may have misconceived something that made the mod unusable with Forge/FML, and it's a resource pack related issue.

    So... yeah I'm not certain I can release the mod today.


    Does the current version work as long as you don't use Forge/FML?
    Posted in: Minecraft Mods
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    posted a message on MAtmos - Environmental sound atmosphere simulator
    Based on the current progress, do you expect that you'll be getting the 1.6.2 version out this week? Just curious, I'm really looking forward to seeing this mod updated.
    Posted in: Minecraft Mods
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    posted a message on What. Just. Happened.
    Quote from 0verbuild

    Well, I hate baby zombies. Still not sure how they vanished though. And three at a time? That was brutal.


    I think they may have despawned, since mobs that are far from you can do so, and often do end up doing so.
    Posted in: Survival Mode
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    posted a message on HACK III - Minecraft's Most Powerful Computer to Date
    I guess it's a question of power vs. speed, really. This one opted for power over speed.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Alvoria's Sanity - [1.12.2] - No longer updating. Sorry.
    Nice texture pack!
    Posted in: Resource Packs
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    posted a message on First Expression On A Creeper
    Who's that?

    He looks sad. Maybe he needs a hug.
    Posted in: Discussion
  • 1

    posted a message on Before 1.6: 'Minecraft is too easy!' after 1.6: 'Minecraft is too hard!'
    The problem is that a lot of people seem to want the game to be more challenging, however they don't want anything to threaten their precious in-game base and resource grinders that, if destroyed, they would cry over IRL for days.

    Frankly I think a more challenging game = a more fun game.
    Posted in: Recent Updates and Snapshots
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    posted a message on 1.6 spelunking way too difficult?
    Quote from Boundegar

    I have a solution.

    When I finish a mining tunnel, I collect the torches and seal it off. That way, it works like a darkroom spwner. After 20-30 tunnels, there are so many monsters in my abandoned mines, the caves and ravines are almost empty.

    Note this will mess up your mob grinder. It's a tradeoff.


    Ooh, excellent idea.

    To the OP, I don't think it's too difficult. I think it's more difficult, but since beforehand it was, in my opinion, too easy, this just makes spelunking somewhat more exciting :D
    Posted in: Survival Mode
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    posted a message on The Emeralds 1.6.4
    Minecraft Username: joshdragon12345
    How did you find us?: I was looking on this forum and came across the thread.
    What do you like the most about us?: Friendly people (Almost right away I was allowed to build my house in monkey's town) and the farmworld
    Any suggestions for our server?: Not particularly, maybe a global shop (/shop buy and /shop sell for certain items, but not all items)
    What world should be used for gathering wood/mining (hint: read our features)?: The Farmworld
    Posted in: PC Servers
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