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Oct 14, 2012Um what happend to everyone on the server? My PC got shut down for a whilePosted in: PC ServersQuote from KanameDarkwind
Proof? Okay, the proof is that the logs don't show me spawning in anything.
Good enough? No? Well, we gave you proof, you either accept it or leave.
Guys, Get over it. It's a game after all.
Sep 20, 2012Josh1140 posted a message on [1.5.2][SP][LAN][ML][FML] FutureArmy - Create your own modificated robot and let him fight! [WIP]10000+ Downloads ! UPDATE 6 NOWBUG - Defender Drops infinite CPU'sPosted in: WIP Mods
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Oct 9, 2011Posted in: Suggestions
Alright, so there's this idea I've been working on for the past few weeks. You heard me, weeks. Basically, it's boats. Boats than you can make bigger, slap a name on, armor, choose what propulsion system it has, and carry stuff in.
Full idea in spoiler:Boats Evolved; bigger, modular boats (Watch out --- huge!)
Okay guys. Just a slight disclaimer, the explanation for this idea is going to be *HUGE*. The idea itself may be simpler, but the description will take a long time to explain. In a nutshell, it's bigger boats that are also modular.
So we'll start with a slight modification of a game mechanic. Otherwise, the idea won't work very well. So just keep in mind that in this idea, you can't push a boat around by standing on top of it. At least just for the higher-level classes, which we'll get to in a minute.
Also, upon entering a boat, a GUI will appear somewhere around the bottom-right or so that displays the ships 'health', and speed.
Before we go overboard (no pun intended), let's begin with some basic principles that can be applied to the current boat. Let's call it the Dinghy. You can't do too terribly much with the Dinghy, but you CAN do some things.
Dinghies can be crafted just like they normally are. However to modify a boat, a new tool will have to be brought into the game. Let's say it's a Hammer. Right-clicking on a boat with a hammer, granted you're the one that built it will open up a GUI.
Like I said before the abilities with the Dinghy are limited, so you have limited things that pop up in the GUI. All that displays for now is the hull, propulsion system, and their respective health bars. You can also give your boat its own custom name that appears on its hull (But this probably won't be for the Dinghy). You will also notice two numbers at the top. On the left (12/12), is the boat's hitpoints. I doubled their damage resistance because I thought it was kind of silly to kill a boat with one arrow. To the right (1) is the ship's base speed attribute. That is to say, the speed capability of a boat, excluding the propulsion system. Boat stats will vary upon each construction. Therefore someone can be proud of themselves if they have made a fast/strong ship.
Normally, you have your standard, nonreinforced plank hull. However, you could change that. Let's start with a Reinforced Wood Hull. In the crafting table, put in 9 pieces of log together to form a piece of Reinforced Wood Plating. Dinghies will probably only need one plate to reinforce themselves. Plating will probably not be stackable for gameplay purposes.
Reinforced wood will provide a higher defense for the dinghy. Two more types of hull include Steel and Gold. Steel Plating requires 4 Iron blocks in the crafting table, and Gold likewise. With a steel-plated hull, the boat can take considerably more damage than Plank or Wood. Steel hulls can possibly withstand lava. Gold plating is only slightly stronger than Reinforced Wood and is not feasible as battle armor. However, just in case you were thinking these hulls are easy to reinforce, keep in mind higher levels will need more plating as they get bigger.
When a boat is damaged, simply right-click with the Hammer to open up the GUI. There should be a slot for extra plating to go in should the ship need repair. To ensure fair fights, the repair will be timed, like a furnace. Each repair uses up the Hammer some. It would also be nice to see some sort of visual cue for an almost-destroyed ship, like fire or a broken, damaged texture.
And now, the propulsion systems.
With the default dinghy, you have your Hands. Hands for a dinghy are basically neutral, however they will be slower than in previous versions of the game.
An alternative solution, is craftable Oars. Oars are very maneuverable and faster than hands, however they do not grant a steady speed and require you to hold down the forward button whenever you want to move. They may even 'tire' you out more (using up more Hunger).
The last one for the Dinghy, is the sail. Sails can provide very fast speeds, however they have low thrust and are not easy to slow down and speed up easily. A steady speed is required for traversing around land-covered areas. Sails can also possibly be made with different colored wool, to help a boat stand out. Sails grant a steady speed as you can leave them unattended with very little deceleration.
So now we move on to a bigger boat. Not too terribly big, but we're getting there.
To construct larger ships and propulsion systems, you're going to need an alternative to the crafting table. Let's just call it the Shipwright. This block ONLY crafts boats and takes up more blocks of space.
I think for a new level of boat, you're going to need some Blueprints. Blueprints can most likely be created by interacting with the Shipwright by combining a blueprint (Or in this case, a solid Dinghy) and investing your Experience Points to come up with a new 'idea' for a bigger boat. The 'studying' is timed, again, like a furnace, and with each clump of EP filled, the progress bar is filled some. You can also find Blueprints in dungeons, but only rarely.
After that will be done, the Blueprints can be put in a separate slot, with another slot under it. The slot under it is for the wood required to build the boat. Every time you put more wood into the slot under it, the progress bar for the ship increases. I'm not sure if this should be the way but it sounds pretty good.
I think that for each class of boat, a bigger mast will need to be crafted. That, or just have one single mast that, for bigger boats, you need to pack in more Sails. Kind of like how plating works.
So now, the next level: the Skiff.
The skiff is *about* 2 1/2 times the length of the Dinghy. However, with the next level comes new features. First off is a second slot, a passenger seat if you will. But besides that, there are two more features.
Here, there will be special lots to place blocks at. These could be something decorative like gold blocks, or practical, like chests.
To place a block in there, logically you would right click on that one place with the block. It's possible the block lot will be highlighted by the Hammer to show you where you can place things. To get it out, leftclick with the Hammer and it will appear in your inventory. If blocks aren't your fancy, perhaps animals are. Here is where the extra space in the GUI comes in. There would be a list of all the entities in the boat. If they are NPCs, you can choose to move them to another slot, or evict them. You can also evict players,
but not move them[amended].
With the Skiff, you have an additional propulsion system. I'm not sure about this one so I'm going to need you guys' approval. Essentially, it is a steam-powered paddlewheel. The steam engine will need to be powered by coal, which will either have a furnace-like GUI or not. It is also be slightly less maneuverable than the Sail. The steam engine, like Sails, grant a steady speed and can be left unattended. They have perfect acceleration, however they are much slower than Sails.
For armoring, the Skiff will need more plates to sufficiently armor the boat. Possibly two or three.
The skiff will most likely be the largest boat to successfully navigate shallow marshlands and the like.
Now, for the adventurous sailor, we're going to go one step up. Meet the Cog. The Cog is a fair-sized boat, but it is hardly big. What is does have though is a top deck large enough to walk upon. Now, we're going to introduce another feature. This time, the Cog will have a lower deck. You could be able to place a few blocks in that bottom deck, such as beds and chests. This will be good for long adventures. If you aren't spoiled, you would be happy with a Cog for your adventuring needs. Hands are now unusable.
For gameplay, an invisible, penetrable box will be in the interiors of the ship that hides water and its effects when water blocks go near it, but as soon as they leave the water blocks return to normal.
Now here, starting with the Cog, is the boat's main means of offense and defense. You guessed it, the Cannon. I believe the cannon could be made with a crafting table. To fire (And right now I'm making most of this up as I go along), you must first craft a Cannonball (Maximum of 16 allowed in hand), and right click on the cannon. The cannon will fizz for about 2.5 seconds or more before firing the cannonball. You must wait an additional second to fire again. To adjust the angle of a cannon, rightclick it (without a cannonball) to point the cannon up or down.
Now with ships and other entities, contact with the cannonball will just equal damage being dealt. But with blocks, there is a chance (Depending on their blast resistance) that the block being hit, and/or the blocks around it will be pushed forward and respond to gravity. And in rare cases, break upon falling.
That, or it would just be a weak form of TNT. But I like the former better. Mostly because it's my idea. Good gosh I think I'm vain or something.
So like I said, if you aren't spoiled, you would be happy with a Cog for your adventuring needs.
But sometimes, you ARE spoiled. Or, just requiring a bit more power. That's where the fourth level comes in, behold: the Carrack. Significantly larger than the other boats, this one can actually be called a ship. It has 3 decks. The first being the top deck (Which comprises of the main deck, quarter and poop, naturally), the second the gun deck, which to the back holds the captain's quarters, and the bottom deck is mainly for cargo. If the Carrack is steampowered the boiler room will be in there.
Oars are now unusable for the Carrack, as are Hands for Cogs. (The Oars for the Cogs would be weaker than on the Skiff and Dinghy, as would hands with the Skiff. However with the Steam engine and Sail, they just get faster with each level, with exceptions [amended])
Another neat thing you get to do with the Carrack is you get to live up to the naval definiton of a ship. On the Carrack, you can place another boat inside it for scouting/lifeboats. But it can only be a Skiff or Dinghy.
Okay, next one. Here we go.
(This level is optional. You guys tell me if it should be ingame.)
Now sometimes, your lust for power is so great no measly Carrack can hold it; not even when it is steel-hulled and armed to the teeth. No, you wish for the very seas to obey your will. Well, you psychopath, here's the fix for you: Feast your eyes sir, on the Galleon. Over twice the size of a Carrack, four long decks and plenty of guns, you would not want to war with this vessel. It is essentially a Carrack on steroids; bigger, stronger (but not faster [amended]), and scarier. But, slightly slower. Should you decide to armor it, keep in mind it will need 8 Platings to armor (Maybe more). And considering each plating requires 4 blocks to fill, you're going to need a LOT of iron.
When a ship finally loses all of it's 'health', it will sink to the bottom of the sea. Here, it is subject to despawn, but will stay there as long as there is a player near it. Although dangerous, it would then be available for looting, if you haven't plundered the ship while it was afloat already. < --- This entire paragraph is subject to discussion and alternative options. It's also been proposed that the ship turn into it's block counterpart, only leave chests, or like in the Amendment Posts, leaves a Ship's Bell that can serve as a savegame for your ship.
Now, I understand that such a feature is going to be *HUGE*, possibly requiring its own update, and would be just a massive undertaking. But I for one believe it will be an undertaking worth the effort. It would heighten the spirit of Minecraft adventure and exploration, people could trade vast amounts of resources over long distances, and plunder other ships for their booty. So I'm not 100% expecting this to be accepted entirely (But if it is, thankyouthankyouthankyou!), but in the future if any modders were curious about how to go about doing their ship mod, this could be a good example. But I really hope this would at least be seen by Mojang. Just two-thirds into completing this idea, I read an old tweet of Notch saying that he might add something like this in the future. So, if you are, this could be one of the ways to go about it.
Amendment Post 1:
- In the Shipwright GUI, the product slot of the boatbuilding section is now a button. I've updated the image.
- Craftable ship components should have been expanded. In addition to a Galley, an Anchor component (probably most vital) is also one of them. Also proposed by the community are tables, crows' nests (That basket thing on the top of masts), icebreakers, and if the NPC crew idea is implemented, a sea captain's desk to chart courses for the helmsman.
- I actually think you should be able to move players. I mean, if they actually decided to choose to lock themselves in a mob slot rather than move around freely I think the captain should be free to move them wherever.
Amendment Post 2:
- Galleons really shouldn't be the fastest ships out there, it would be unfair. Instead, their base speed capability should be a tiny bit slower than a Carrack, probably. Updated.
- Right clicking on a cannon without a cannonball could point the cannon up/down. Updated.
- Different types of ships that do not follow the linear 5-level path of upgrades. Instead, 'extra' ship blueprints could be found in dungeons in strongholds, but they would be rare. Could be a way to get Caravels and viking ships or whatnot.
- I'm not sure about the decay process of sunken ships. Perhaps after someone leaves the ship's general area, a timer starts and eventually the ship will despawn. Or maybe it just stays there forever but can be 'mined' away to recollect valuable materials.
Amendment Post 3 (Note: These are not as important as the first 2) :
- Flags. Although I'm sure colored sails can do a good job of faction identification, custom-made flags would be really great to have. They could be used outside of boats, too.
- Extra ammo types. The standard cannonball would be made of stone and gunpowder, but others could be made out of iron and other materials. The new usable fireball coming 1.2 would also make a neat incendiary addition. Other types can inclde grapeshot and chainshot.
- Sea monsters. Pretty straightforward, I'd like to see some minor sea bosses when roaming the sea. But in my opinion, they should be restricted to certain sizes of ships (Dinghies have no bosses). For example the ship the size of a Skiff would probably only get a shark or something, whereas something Cog-sized would get sharks and sea serpents, medium-sized ships like the Carrack would get sea serpents and maybe giant octopus (Will wrap tentacles around the ship and begin to tug down unless tentacles are damaged), etc...They are, however, uncommon.
- A ship's bell. Yes, they can be used as a normal bell, but there's something that makes them special. Once placed on a ship, it bears the ship's name and can ONLY be placed on that ship (e.g Bell of the S.S Whatchamacallit). Then, if a sunken ship despawns, that bell is turned into a block at the bottom of the ocean and contains all of the ship's data. Then, it can be used to recreate the ship.
- Sea obstacles. The ocean would be made that much better if occasionally you stumbled upon a mini-biome within an ocean. These could be mysterious sea rocks, or icebergs made of pack ice where a tundra or arctic biome would usually be.
And the Reddit post is here:
Due to popular demand, I give you this:
Add this to your signature if you like it!
<a href="../../../topic/699830-boats-evolved-bigger-modular-boats/"><img src="http://i569.photobucket.com/albums/ss136/elitemandalorian48/besig-1.jpg" alt=""></a>
Important Things to Know for the Unfortunate Few Without Common Sense (aka posts I've gotten a million and one times and wish to halt):
- This is NOT A MOD. The illustrations may look convincing (for a bunch of photoshopped models made in Sketchup :p) but I have repeatedly, in this suggestion, mentioned it as an idea and rarely even mentioned the word 'mod'. Please stop asking how to install this. Plus, we're in the Suggestions forum. That tell you anything?
- Yes, I have SEEN the Zeppelin Mod. You're just about the 508th person to show me this. Yes, I've seen it. YES, I think it's a great mod, but in my opinion it's best to leave it at that, and this idea is about the vanilla Minecraft ships made of predefined modules, not blocks, as that seems to be more congruent with the current game mechanics. Saying "There's a mod for that" is a warnable offense, in any case.
- You see that little link up there? Yeah, the idea is in the link (or the spoiler). I've explained rather thoroughly how the boats work. While I would really like it for you to give me your two cents, this thread is not for people to make up entirely their own ideas on how the boats work. That part's already here, mostly
- "This would be great, but the oceans need to be bigger!" <-- Say this and you're gonna get a smack. >=(
Download link to the original SketchUp models: http://www.mediafire...55l1cnm1npgkbgl
--- See Also: ---
Jul 7, 2012Kirby859 posted a message on [1.6.4]Kirby859's Content Packs for Flan's Mod - Insurgency Pack Remade, Pack of Packs for 1.5.2Posted in: Minecraft Mods
Hi guys, I'm not really working on any content packs. I uploaded a 7zip file containing all of my packs. It's a 156MB download, and it has all of my packs and Flan's Mod maps. I don't even know if they work with the newest version of Flan's Mod.
Updated the Insurgency Pack to v1.1! Now you get 4 or 5 more guns.
I am in the process of remaking the Insurgency Pack, so I released a pre-release. Please let me know how terrible it is now.
Rewrote the topic. If you have comments, please tell me.
These are the 'good' ones, in my opinion, though the others aren't bad!
Battlefield 3 Pack 2 (add banners here!)
Quite the old pack, though it seems like you folks love it. It's gotten me the most downloads this month. The second Battlefield 3 Pack includes almost all of the stock guns in Battlefield 3, with a few attachments. The textures are low-res, but some people just don't mind.
The Insurgency Pack involves modern warfare between several "fictional" insurgencies and many "major powers" of the world. First up will be infantry, and then armored combat will be done once I upgrade this bloody computer.
Battlefield 3 Pack 3
This one's a little newer, but there aren't quite as many guns. 32x32 textures are kinda pretty, and the sounds are decent. This one's netted me the second highest amount of downloads.
European Theater Pack
This pack is not quite a Battlefield 3 pack! The European Theater Pack focuses on World War II weaponry, currently U.S.A. and Germany. There is an SMLE No. 4 Mk I in there, but that's about it for the British weaponry for now. There was an MG-42, but now there isn't. For now!
Of course I would never say that any of my packs are bad. My packs are clearly the best, after all. /s
Somme Offensive Pack
Remember when the world was sick of World War II shooters? Well, that's when you take the game a step back into World War I. This is a somewhat small pack. It would be bigger if there were machine guns.
Zombie Survival Pack
Were you sick of World War II in the early 2000s? Well, now are you sick of zombies today? Here you go. This little pack contains a few guns to go with a map of mine. Boxes come with the pack, too.
Sorry, not this time!
Firearms: Source Pack
First off, the Firearms: Source 2.0.1 Alpha is available! We love extra bodies.
The FA:S Pack includes some of the guns from FA:S 1.0f. I'll redo this pack once 2.0 is fully released and balanced.
No pictures of the pack, but you can have some pictures of a stream! http://imgur.com/a/TjvAh
Random Firearm Pack
Anything and everything. Almost. From the MPX with its "muzzle extension" to the AX308, the Random Firearm Pack has a random assortment of guns. There could be more, though.
Not this time.
Okay, this pack has pretty bad sounds. It does have guns, though. The pack features U.S.A. and Russia. Again.
Not this time.
Eastern Front Pack
This pack is another dose of World War II. I think by now you've had enough. But no! I still have the Eastern Front Pack for you. This features the Soviet Union and Germany as teams for the pack. No tanks, unfortunately.
Vietnam War Pack
This little guy is incredibly incomplete. It has about...4 guns. The AKM, M16A1, PPSh-41, and Uzi are included.
Not this time.
I have a collection of old packs. In case you need them, here they are.
Pack of Packs for 1.5.2. Includes:
Battlefield 3 Pack 2
Battlefield 3 Pack 3
Day of Defeat Pack v1
Eastern Front Pack v2
Firearms Source Pack v0.2
Kirby859's Pack of Random Firearms v0 Test Release
Sci-Fi Pack v1
WWII Guns Pack v1.1
Zombie Survival Pack v1
European Theatre Pack v2
Somme Offensive Pack v1
Compatibility and Stability NOT guaranteed. Do not use all of them at once.
Jul 26, 2011Posted in: SuggestionsFOR THE CRITICS
A guide on how a poster can improve the forum
As of the time of writing, this topic has been repped 300 times, viewed 67109 times, and I've seen countless times of people using the material within to improve the forum or at least improve the criticisms abounding from it.
This is baffling. I am both honored to have so many people following this thread, approving of it.
I am humbled to see it still stickied for so very longThis was a good run :). Thank you all for reading and entertaining this thread. I want to thank all of you for reading this thread and trying to work by it and encourage you to continue to do so. At the same time, Please remember that this is written by a human hand, and your judgment is the most important and valuable asset you have.
Please follow your own judgment as you post and deal with others, and use this as a tool instead of as a "critic's bible". If this tells you one thing and the rules tell you otherwise, the rules ALWAYS have precedent. Thank you all for your time.
Theriasis and crew have created an unbelievably well written thread on what to avoid when posting a new suggestion. This is a tool that you can find pinned at the top of this forum and includes ways to be a better suggester. However, it is my personal belief that making a good suggestion is only half the battle. This is a detailed guide on how to effectively critique a suggestion.
There are times where we all (I am far from an exception here) do not wish to take a great deal of time to critique a suggestion. We would all just like to stamp a suggestion with a "no" and be on our merry way. To this end, I'd like to express the multitude of different ways where we can improve the forum, improve suggestions, and improve our chances to not get banned all to hell by simply doing our jobs (critiquing) without changing who we are.
I do not expect anyone or everyone to follow everything here word for word. At its most primitive, this is simply a codex of applied common sense. I only ask that you try your hardest to respect your fellow members.
This is not necessary to read but it exists in case problems arise from the multitude of different cases you meet while at the forum. While it's not necessary, it certainly won't hurt. It may be necessary if you have been warned for toxic behavior. I recommend you NOT read this entire guide at once, but one section at a time if you want to read all of it. (Give your brain a chance to chill, yo!)
Below is the table of contents detailing various problems I've seen.
The points I'd like to cover are:
⦁ Who am I and who are you?!
⦁ Sounding smart
⦁ Putting it all together
⦁ Already suggested
⦁ Effective criticising
⦁ The only thing that would make this topic better is if I accidentally killed it.
* I grief with clay!
⦁ Obviously, OP needs to hear the same criticism 300 times before he has a chance to respond.
⦁ The power of Report!
⦁ The package Combo
⦁ Slipping off the level playing field.
⦁ I can't think without you!
⦁ Denial of the fittest!
⦁ ALL CAPS MEANS I'M ANGRY!
⦁ This is bad as there is a flaw
⦁ Minecraft is ______
⦁ FTC caused MC to lag!
⦁ It's only obvious!
⦁ What to do when explanations aren't important.
⦁ Necro vs Rezzing
⦁ Infdev is the best Minecraft!
⦁ This is Minecraft, not ...
⦁ Replying and Snipping
⦁ Getting to the point by completely missing it
⦁ What the Heck is "championing"?
⦁ Tools of the trade
⦁ Notch doesn't know how to code
⦁ Duties of a critic
⦁ ♪Your wasting my time!♪
⦁ This is a suggestion!
Nice Guides Finish Last
Before we begin, this guide is an attempt to show HOW you can remain yourself WHILE ALSO remaining within the forum rules. The premise is simple; you may not have to like the idea, but at least respect the poster. This is a difficult problem and one that I think we all can use help with.
The first thing I would like to state is what defines a critic and what the roles of a critic are.
This is very simple: In a given thread there are 2 people. The Original Poster is always qualified as the suggester. Anyone else who replies is a critic. I had a humorous PM conversation with a member here where he asked a few mock-up questions about the definitions so I'll get these out here so that it's easiest to answer before the questions are asked.
Q: What if the suggester posts a reply to his suggestion?
A: He's still the suggester as it's his post.
Q: What if the suggester has an alternate account?
A: He's still the suggester.
Q: What if the alt disagrees with the suggester?
A: He's still the suggester though I would recommend a shrink.
[not asked]Q: What about the site admins?
A: as OP, suggester. As replier, critic.
Critics are counterparts to the suggester. They are there to praise the good and criticize the bad elements of a suggestion. Often, the critic will offer blind praise with 1.5 million (conservative estimate) smilies. This is an acceptable if not totally obnoxious method.
I define the term critic for use in these forums as: A critic is a poster whom replies to the suggestion with feedback remaining impartial and unbiased toward the original poster and suggestion, discussing the suggestion in terms of balance, flow, implementation, quality, usefulness, conceptualization, and understandability.
I understand the above is a tall order to handle and it is not expected of a poster to cover every part of these details in his reply; however, covering these points allows the suggester some serious and helpful detail to improve his post and is valuable even if you personally agree with the suggestion (more on that below).
Supporting details are something you'll see as a recurring theme here. What are supporting details? They're what makes your criticism relevant. They're what makes your criticism valid. They're what makes your criticism worth reading and worth replying to.
If you make a criticism and you're running into a ton of hate, you probably neglected this part.
They're actually more important than the criticism itself. Seriously. Even if the actual criticism is faulty; the supporting details are what allow others to see your thought process.
If you don't have enough time to give supporting details to back up your criticism, you don't actually have the time to make the criticism.
I am many things: impulsive, brash, arrogant, take your pick. I'm nowhere near crazy enough to suggest that there's a catch all method or way to criticize without encountering counters or opposition. There's just too many ways; and the scope and needs vary according to the suggestion in question, amount of content that needs to be addressed, other already pressed criticisms, etc. With that said, the actual scope of criticising may be immense; but they all boil down to two things.
1) the criticism/assertion – what you're criticising. It can be anything from too much lag, OP, imba, personal distaste, prevalence of related existing entities/concepts, etc.
2) the supporting details – why you're criticising? What is the thought process? This does not have to be perfect. It can be based in logic, speculation, or reasoning. However, it does have to be thoughtful. People have strong rationale and reasoning that sometimes doesn't conform to logic. Others have solid logic that frustratingly doesn't apply to behavior. Sometimes what you bring to the table is flawed. That's fine, so long as there's a root in perspective and you're okay with amending the view. The more technical or specific the criticism, the more supporting details you need to bring. i.e. If you bring a criticism of “lag city” for example: you should have a basic level of how Minecraft works and a competent ability to explain the lag or you'll meet a LOT of resistance.
This isn't going to win you any Mark Twain awards for literature, and there's a ton of other things that go into it; but so long as you have those 2 parts, you'll have the basic ingredients of a criticism.
Also, freeform quick-fire questions are also really useful here. Sometimes the best you can do to stimulate a suggestion is ask about the stats of a mob or recommend stats. This is most useful when discussing mobs, biomes, or consumables; but can be used in a lot of areas where a few questions are all that's needed to engage OP and promote discussion.
Screaming "Already Suggested" at a common idea is tantamount to spam. Yes, you heard me right. Do not state "already suggested" unless you have another one to reference. The reason is simple; the game is 5+ years old, it has a fan base where every (practically) member has posted a suggestion on the board. This game has MILLIONS of players; and millions others who would LIKE to play the game. They all contribute to the trash heap.
What are the chances of ANY suggestion ANYONE has come up with would be original by now? Law of averages is not on your side. "Already suggested" becomes a categoric insult at this point, and more statement of the obvious akin to typing "This is a collection of words on a bulletin board system". Thanks, Cleetus; we got that.
This thread was originally created before the rule of being able to create a new thread if a previous incarnation has been dead for one month or longer. With this said, if a suggestion _is_ redundant, don't blindly scream "already suggested", instead. Find a previous, more relevant, thread and link there. Report the thread. Do not tell the suggester he is being reported.
If you wish to be helpful before the inevitable lock, instead of telling the OP to use search; instead search for him, offer your choice thread as a link to check out; and then report the thread for lock. Again, Don't tell the OP he's being reported.
Unfortunately, "no"-- while valid (a statement of dislike, which means that the suggestion is not perfect) -- is not a very helpful criticism. Where does the poster improve his suggestion? What hallmarks does he go by?
Remember that one-word and two-word responses like "no" and "don't like" are against the rules. The reasoning is very simple; they do not help. Yes, they are your opinions and they are criticisms; but they help in the same way as the engine light coming on in a car. Yes, there is a problem... Now... Where?
To effectively criticize, it is important to have your personal views and beliefs take a back seat. Remember that this is a suggestion for inclusion into the game for ALL players. The OP may not have back-seated his bias, but a critic should. While cases of "I personally don't see myself using this." or "I do not prefer this mechanic" are definitely valid arguments, the OP CANNOT use this to strengthen his post. How can he improve it if you are fundamentally opposed to the basic premise? you can't? Exactly! Backseat your concerns.
What "actual" reasons do you have to say no? Difficulty? Mechanics? Cost? Fundamental problems?
Keep in mind that even if you say YES to a suggestion, it is desirable to post criticisms to further cement and improve the idea.
Finally, if you can't find a good thing to say about the suggestion; it takes less energy to press back and ignore it than it does to reply with "no". If you're going to be lazy, then be lazy.
Ever see an epic length suggestion that you cannot find the time to read? Ever post TL;DR? Yeah?! Don't.
TL;DR is NOT a breakdown in communication, it is a refusal to do so. TL;DR means you haven't read the suggestion, so you HONESTLY have no freaking idea what the suggestion is talking about in the first place, so you are admitting that you don't understand the concept of the thread; won't bother to understand it, and are speaking totally from the limited scope of your voided personal opinion. This is a personal pet peeve, and one that a serious critic should stamp out as quickly as possible.
Expectedly (It's almost a slippery slope except this one is a predictable and regularly arrived-at result) this is considered flaming.
KILLING ME WITH KINDNESS
"Killing me with kindness" is all about killing the very thread you're trying to promote. This is usually done by brick-walling discussion with "support" or "partial support".
Look guys, I think it's neat-o that you support the suggestion, but adding in your thoughts or feelings on why you like it, which settings you can use it in, or what would make the suggestion even better. Otherwise, keep it to yourself. No one wants to read blind or baseless praise.
Often the good intentions of the poster may end up creating a red herring that can distract the discussion. In cases of a new thread, these good intentions are not enough to spark meaningful conversation to keep the thread alive. If you like the thread, and want to promote it; then find creative ways to spark conversation to keep it thriving instead of just going with a little “support” or “parsup”.
Supporting details, even when positive!
This one is about the tried and true criticism that yoshi9048 definitely can't touch! "People could use this for griefing!"
Or... maybe, just maybe... I might have something to say about it. STOP IT! Now brah, I know what you're thinking; but hear me out! Put your ear to your monitor and hear the words on this screen! Alright, now that everyone near you thinks you're crazy; I'm going to say "stop using it". It's copy pasta. It's basically the can of soup argument all over again. You easily can apply this criticism to a can of soup and be correct!
In fact, "it can be used for griefing" is so ubiquitous that I wouldn't be surprised if it outweighed Herobrine on the suggestions forum. Why do I say that? I can think of any item or feature already in Minecraft and state with full certainty and without batting an eye; it can be used to grief. Name anything, and I can create a paranoid system where it can be abused to devastating effect by anyone with an inclination to use it in such a way.
Which is to say, the suggestion is being denied by something outside of the scope of the suggestion; the malicious intent of another individual. This is the suggestions forum, not the server-nanny forum. With that being said; if you have a solid and plausible case where the idea can be easily exploited or abused unwittingly; then feel free to post your argument; but be very careful to keep your "it can be used to grief" to cases where a lot of detrimental harm can come from a suggestion with few positive elements.
Dogpiling is bad, also don't dogpile. Make sure you don't dogpile while you're at it. If you could be so kind, don't dogpile.
So this one is an issue that arises from what I'd consider a non-issue.
The NON-ISSUE: Echoing Fury - multiple critics make the same criticism, neglectful (whether intentional or just from lack of reading a (often multiple page long) thread) of other's contributions.
The ISSUE: Group Bullying. Let me explain. As people are ridiculed for an error in judgment or logical flow, it becomes more natural to demonize the outgroup. You, as the in-group would naturally feel justified. In the right. There is obvious social pressure to continue to castigate the suggester. Repeating the same criticisms as others, becoming more empowered to dehumanize the OP. As a thread progresses, and redundant criticism piles on; so does the appearance of a relaxation toward rules and decorum. At the end, it's possible that the OP of these threads are not even seen as worthy of basic human respect anymore, which is disingenuous at best.
The non-issue is always there. Solidarity of opinion is quite important. It allows the poster to know that it's not an isolated opinion, but a genuine problem with his design. This type of feedback, especially when given by multiple sources from different regions is always a good thing.
The issue is there though. And it's magnified by OPs natural denial. Being told that an idea you commit to the aether as a representative of you; your identity, your tastes, is now considered "bad" or "flawed" is humbling. It's a hard pill to swallow, I'd expect anyone to become recalcitrant toward the criticism. But when these criticisms are aggregated by multiple posters. It's easy to feel like you're being bullied. It doesn't help when critics instinctively ARE bullying due to falsely-perceived relaxed restrictions.
The point here is what I call dogpiling. It's where one person is tackled, and increasing number of people add to the weight of the tackle. While it's a good idea to show solidarity of opinion, if a critic already handled the criticism; there's not much point in restating it. It's already there. Use your up-votes if you agree. Try to avoid turning ugly.
Remember, these suggesters help keep the community alive. Work with them, become their friend. They could one day become a great force for a forum. The last thing we need is for you to drag down the forum by forming a collective mob identity.
There is a nifty button below each player's avatar that allows the poster untold power.
Well, not really. However, you will find the Report button under each person. I want to go over the basic etiquette of using it, when you should, and when you shouldn't.
The report button does not ban the poster, nor does it shoot lightning bolts. It simply brings attention to a moderator to allow them to sort out the problem. However, it is a vital tool and necessary to use on several occasions.
One thing I would like to note to everyone, not simply critics; if you are to report someone, don't be THAT guy. You know. Don't be the one that goes and tells the person that they've been reported. All that causes is petty revenge scheming and forces things downhill. You know that road to hell? You'd be walking it.
I'll list it this way. If you're going to report someone:
1) do NOT tell the person he's being reported.
2) do NOT tell the person he's being reported.
3) report him
4) do NOT tell the person he's being reported.
5) do NOT tell the person he's being reported.
6) press back and leave the thread
DO NOT TELL THE PERSON HE'S BEING REPORTED. I can't be any clearer, consider this to be your warning.
It is important to note that it is wise to use the Report button when material is questionable or worse. If you have a gut feeling that the post is against the rules, but can't put your finger on it; report with a full reason. If you're wrong, no harm no foul. If you're right, the post will be locked/deleted and the poster may/may-not receive a warning/ban or possibly a slap on the wrist in a worst case.
Here are what I view as no-harm-no-foul reports because the poster isn't harshly punished.
⦁ Wishlists - LOCKED
⦁ Posted in wrong forum - MOVED
⦁ Redundant Suggestion - LOCKED
⦁ Off topic - LOCKED
Mild to major penalties arise from flaming, trolling, disrespect to admins/fellow members, continuously locked or moved topics.
Insta-ban penalties arise from hate (religious, gender, racial prejudice), trivializing horrendous events (trivializing the holocaust for the lolz >_>), or pornography.
Remember that reporting is a right of forum members; treat it and others with respect.
AS EASY AS TV DINNER!
This section is all about prepackaged criticisms and my general response to them. "Don't use them". Consider: If you can pick up a criticism and use it toward a can of tomato soup; it's probably not stable enough to use as a criticism of another member's work. Prepackaged (also called ad lib or copypasta cop-outs by me) criticisms are:
⦁ This would cause lag.
⦁ This isn't very popular.
⦁ This would be too hard to code.
⦁ Not enough detail
⦁ Too much detail
⦁ You can do this in command blocks
⦁ I don't think it would fit
These criticisms by themselves are horrible. If you want them to go from a useless waste of time to an actual criticism, you can start by validating your points with SUPPORTING DETAILS. Ahhh, it rears its ugly head again!
Let me be frank, unless you bother to add supporting details to your opinion; you DO NOT HAVE ONE.
I added "you can do this in command blocks" to this list for the very same reason. I can do EVERYTHING with command blocks, rendering practically every game mechanic obsolete. Command blocks cannot be used in many maps and are inaccessible without going OP. Because of this, this fails as a criticism.
THINK OF THE POOR FISH!
That reminds me. Here's another prepackaged/canned response to stop using. Of course, I'm talking about the slippery slope fallacy. If political pundits aren't able to use this without getting caught; and they have literal dozens of hours of training. There is no way an average person with no rhetorical, debate, or classical training will do any better (especially since debate and classical training trains you to avoid such responses).
So, what is slippery slope? It's where a suggestion has an unverifiable consequence without any link used to deny support. "We shouldn't add this new food because than everyone would want more food types. What's next, eating the bone marrow of skeletons?"
Y'know... Sometimes OP simply wants to add radish and radish related dishes to the game without the inclusion of any other vegetable or type of food. It just might be a thing... OR... Maybe if he WANTED other foods, he'd place them in another thread as it belongs with its own discussion.
Or, in a worst case scenario, the absolute worst case happens; this opens a door where the suggestions forum is flooded with dozens of related suggestions. This forum has (as of writing) 3128 pages of suggestions. Creating that 3129th page is going to create a time paradox that destroys universe within the greater multiverse, right?... No? Oh, then what's the issue?
Let's get back to why I say it's prepackaged garbage. Take any suggestion. ANY suggestion. Even golden ones like colored light, muskets, new biomes, etc. For added fun, let's use your suggestion. Just fill in the blank.
"If they added ___your_suggestion___ then people will want ___random_guff_that_I_think_up___. What next? ___outlandish_and_unrealistic_demands_that_have_nothing_to_do_with_OP___?!"
If they added _ then people will want _. What next? _?!
You see how easy that is? You can literally copy and paste that and enter in the fields. It's so easy I even did half the work for you. Or, how about you don't? I've already shown how this argument fails; just stop using it. Thanks!
POLLING THE AUDIENCE
Polling the audience is where you form your reason for approval or denial according to what you see as a norm.
"Not many people like wolves, so I'll say no here."
"Most people do not like this"
"This idea is unpopular"
"Wow, everyone said no to this suggestion, it must be crappy. No."
If you are going to deny something with the above or something similar, don't type anything, press back. Seriously, I don't want to read it. No one cares what you have to add to a suggestion. Why should they? What you have to say is easily swayed simply by conformity. Effectively, you don't have an opinion. Even if you did, how fickle would that opinion be? How much peer pressure would it take to change your mind? If your entire argument crutched on the amorphous blob that routinely changes standards of conformity; you become as amorphous and shambling at the group. Your opinion is not reliable as it's not influenced by points, counterpoints, or actual discussion. Your opinion is only reliant on "I hope I don't make X person or X group angry." You are invalidated.
If your post is only reflective of what you think is the majority's desire, then shut up and let the majority talk for you. You aren't representing yourself, you're representing what you THINK the majority likes. No one needs that. What do YOU think? What YOU think is important. Everyone knows what the majority thinks, all of the majorities. You don't have to parrot it back out.
Also, if you make someone angry for speaking your mind, who cares? Do you care? Why? So what if you make someone angry? They'll get over it, and hey, they may actually respect you for actually having the brass to stand on your laurels instead of sponging your opinion from someone else. Are you going to be a carpet to be walked on? Or are you going to form an opinion and speak it? There will always be people willing to be walked on; doesn't mean you have to fill that role.
I TOO AM THE WORKFLOW DIRECTOR OF MOJANG
This one is the "workflow director" problem. Refusing support of a suggestion because you think "Mojang should work on bugs/mobs/blocks/PvP/etc." is a stupid reason to deny support.
Here's the quick and dirty:
1) There is no room for communication. I mean, where does the OP go? Does he agree? Disagree? Who cares? You stalled communication while adding nothing to it.
2) The path you feel prudent for Mojang to take is inconsequential. They'll go their own path, if you want Mojang to work on a mob instead of a suggestion, THEN MAKE MOB SUGGESTIONS.
3) How the nether jelly fish is the OP supposed to not only PREDICT what you're going to say, but then make a post that affirms with you?! It's egotistical and impossible. There is ABSOLUTELY NOTHING the OP can do to remedy the suggestion as the only solution they have is to redirect the thread to in-line with your desired goals. Again, a selfish and irrational demand.
4) You are not the gatekeeper. You don't have an actual concept of Mojang's timetable and are in no position to demand what they should or should not work on next. Until you become president of Mojang, stop pandering to this criticism.
5) It's not a criticism. It's off-topic banter that has absolutely no bearing on a discussion. It's also modular; I can literally pick up and drop this argument into anything that isn't related to the criticism.
6) It's lazy, and if you're trying to be lazy, you just failed. Press BACK, that's even lazier and you don't have to task yourself with copypasta and posting.
Have you ever seen a suggestion you are so completely opposed to that your hair grays, your teeth start chipping, and you get an actual case of osteoporosis? No? No one does? Then stop acting like that, melodrama mama.
"THIS IS THE WORST SUGGESTION IT'LL NEVER GET ADDED AND I HOPE YOU DIE!" - First of all, turn your 10 into a 2. Second of all, statements like that will get you in jail. You're not Hulk, and gamma radiation causes cancer and death, stop 'roiding everywhere.
There is a small finite number of reasons you should ever show such bittering and all-consuming rage that it can only be expressed in torrid fits and ceaseless howls. In these occurrences, it's understandable that you SLAM ALL CAPS, KILL THE CRAP OUT OF [SHIFT]+1 (!), AND ACT LIKE YOU JUST GOT YOUR LEG CHOPPED OFF BY A RUSTY CHAINSAW!
Here's the expansive list: Revenge; Betrayal; Rape; Loss of family/friends; Excruciating Pain; prolonged starvation; violation of personal inalienable rights. Here's a highly abridged list of times you SHOULDN'T use such behavior: Someone makes a post you disagree with on the Internet.
Look, I understand that someone says something you don't like. Get over it! People say things I disagree with all the time, it's called COMMUNICATION. I use it to convey my ideas and responses, calmly to others until an agreement can be attained.
Saying "THIS IS THE WORST SUGGESTION IN THE PLANET AND WILL NEVER BE ADDED!" Only makes you look like a backwards ignorant idiot that totally refuses to communicate. This is basically the TL;DR rule all over again. If you don't plan to actually communicate, GET OFF THE FORUM. that's what the forum is there for, communicating, agreeing, disagreeing, and reaching equitable compromises.
I don't care if it's popular to hate on an idea, or if you were trying to be "cute" or "prove a point", I'm going to prove a point right now, if you type it then you look like an idiot, STFU and GTFO because I don't want to read it. It's not cute, funny, charming, or inspiring; it's only hateful and inciteful.
What can you say instead? "I disagree" - provide a reason, and go away. If you decide to go all BANE over a post and I happen to read it, I'll make a mockery out of you.
Save your melodrama for more important things than someone you'll never meet having an opinion. We have actual HUMAN EVENTS that occur that more deserve your pitiable overcompensating emotions than the first-world problem that someone feels differently over a video game.
I notice a flaw and now I'm going to harp on it!
Have you ever entered a well-made thread and had this unsettling feeling that you simply did not like the suggestion? You couldn't put your finger on it; and the rebellious part of your soul cried to be different with every positive review you've ever read? Finally, your saving grace comes! You notice a slight error in the OP's well-groomed and manicured suggestion and now the entire thing is a pile of crap!
Congratulations! You found an error in a well groomed and manicured suggestion! However, you're wrong, the suggestion is not a pile of crap and you are not a genius for pointing it out, merely a savant.
As you may have guessed, coming up with piddling trifles for denying a suggestion (untested and unverified numbers are not to your liking despite the author's repeated statements that the numbers are subject to change) (You dislike the color of the suggested mob) (the suggestion is not thematic) or other things is a cop-out.
If you can see dozens of possible applications and potential uses that you would PERSONALLY wish to obtain, why sweat the small stuff and deny the entire suggestion for one misgiving?
Though this hasn't personally hit me as annoying, I've seen fellow members grow fiercely agitated by this.
Yes, it is important to mention and note these problems as they are problems; but don't be cheap and expect perfection from very different imperfect beings. Don't deny support because something as trivial and alterable as mob color is giving you the blues.
Minecraft is this!
This isn't an issue in its own right. Many issues arise from what I like to call "hasty denial".
Concepts such as "too futuristic", "overpowered", "not thematic" are not intrinsically bad reasons for denying a reason. However, if they are provided without supporting details, they become SPAM.
Ahh, “supporting details”, that phrase again.
As a critic, it is your job to detail WHY you decline the suggestion. "not thematic" is not detailing, it's giving a reason. However, unless you support your reason; it is highly circumstantial and can be argued. You're there to post a reasonable discussion as to WHY you feel it's not thematic, not lead the OP into a meaningless debate.
It's a point of order, if your criticism is one or fewer sentences, save yourself the energy and don't post. "This is too futuristic" can be argued for ANY concept from wolves to pistons to laser rifles.
*ATTACKING THE HYDRA*
The hydra is a great mythological serpent from Greek myth which grows two new heads for each that is chopped off. It is considered to be a plague, killing thousands in its wake; and was only killed when Heracles cauterized each of the heads after chopping them off.
Now that we got that bit of Greek mythology out of the way; let me tell you what OUR forum hydra is. "Minecraft is __" often the blank is medieval, steampunk, etc. In any of these cases, you're wrong.
For The Critics has one of four lessons: Commit completely or don't commit at all, use common sense, communication is important, and have supporting details. This one waxes poetic on common sense, so expect this one to be straightforward.
"Doesn't fit" works in that way. If you were EVER curious what the exact theme of Minecraft was, it doesn't have one. I use 3 measures to legitimize this statement. The MEDIAN level of technology, the most proficient technology, and the difference between these two. The median technological level of Minecraft is pre-renaissance if we were to define it using Earth as a reference. I'd say 13th~14th century Europe would be a proper equivalent. However, the most advanced technology in the game is early/mid-20th century with the use of hoppers, trapped chests, pistons, and automated systems. Here's the problem: there's a 700-year UNEXPLAINED gulf between MC's common technology and MC's high technology. This makes its actual theme impossible to state using Earth as a reference.
Because of this, stating MC as medieval or steampunk or classical or neo-industrial would be incorrect. Instead of approving or denying a suggestion based off of an assumed setting; instead deny it or approve it on the only metric that WORKS: Intermediate Technology.
Intermediate - between
Technology - utilization of science.
In this case, intermediate technology simply means "technology that must exist for other technology to make sense." As an example: sticky pistons don't make sense unless you have pistons first. Trapped Chests require chests and tripwire hook. Smelting iron requires a furnace. Etc. As you can see, the idea is to base a suggestion's "fitting" on anything that allows it to fit instead of some flawed proposed setting.
There we go, I've attacked the hydra. Let's hope it did anything.
I was hoping I wouldn't have to add this; I was hoping the community would get this. I was wondering why people were still posting this. Then I saw that it wasn't added, people didn't see it as a "rule". So now, everywhere I go, I see people screaming "LAAAAGGG" like it means something.
Unless you justify this statement, it's unjustified. Your opinion is worthless because you haven't given it any worth. All you're doing is bumping your post count. You probably didn't even READ the thread before assuming "lol, too hard, lag"; and for many of you, you'll probably take offense here (because someone caught your lazy butts red-handed). Patience and hope for humanity has it's place, the Minecraft forums are not one of them; and because of this, this section has made a home here.
What's a "lagument"? Lagument is a portmanteau (a silly French word where you cross the word and meaning of two words to form a new word with both meanings (like modem or batarang) of lag and argument; and is often used across the board by everyone that can't find a good reason to deny a suggestion.
Can't think of a good reason to deny a suggestion you don't like? Don't like the OP? Simply say "too much lag" and be on your merry way. The problem here is that you can apply "too much lag" to EVERY SUGGESTION in this game, other sand boxes, any pc game, any console game, all games period, movies, music, pictures, any interactive media whatsoever, books, and your grandma. It's NOT A CRITICISM.
Look, this argument is stupid. "It would cause a lot of lag" or "It would probably cause lag". Unless you actually place HARD NUMBERS and REASONABLE ARGUMENTS to corroborate your assertion, you likely don't know enough about WHAT YOU'RE TALKING ABOUT to tell anyone what THEY'RE talking about. People that DO know what they're talking about will know YOU DON'T KNOW what you're talking about; and they'll call you out on it; you'll salt your own turf, call the entire community "haters/trolls" and never visit the forum again.
This is a cop-out, an unreasoned, and unprepared reason to simply deny a suggestion. Use it at your own risk. Please bear in mind that this excludes well organized and fully explained reasons for "lag" denial. It's not a fine line either; you either know what you're talking about or you don't. Because of this, be prepared to DETAIL and DEFEND your lag denial with actual facts.
Properly doing so will have one of three effects:
1) The thread is completely shut down.
2) The OP will make some bogus claim of "just upgrade your computer" or try to assuage the problem by ignoring it; trivializing it; or redirecting to keep a positive spin on a topic you thoroughly destroyed.
3) The OP will ignore you or insult you and proceeds to salt his own turf.
I mean, everyone knows that!
One of the things that isn't really prominent but does tend to grind at me a bit is a sentiment of universal understanding. Getting this train started right to ship off all this fail; "UNIVERSAL UNDERSTANDING" does not exist. Heck, it's a struggle to settle for "PARTIAL" understanding. Compromise? Is that an alcoholic beverage?
The first thing that any critic should do is assume that everyone on the page has the relative IQ of tree sap. The second thing that any critic should do is assume that these people are unwilling to change their views unless a significant amount of evidence contradicts their personal beliefs. At which point, you'll still have die-hards holding onto their reality to the point where proof exists as a mere contrivance and is as fraudulent as the poster regardless of verifiable claims.
To this point; there is no true understanding as we all live different lives. We have all had different past experiences. Perhaps you are the victim of domestic abuse; perhaps you grew up in a broken home; perhaps your parents are victims of chemical addiction (drugs and/or alcohol).
These all are measures which define us and show us how truly different we are from one another. One person can take a simple word and define it completely different from another.
The point of all of this is: Unless you have a frame of reference, nothing is obvious, and nothing is self-evident.
Keep in mind that I mention "frame of reference" for a reason. We can all make a safe assumption that everyone on Earth has seen rain and can obviate that each droplet of precipitate is "wet" and unabridged exposure to the precipitation will get the target entity wet as well.
However, frames of reference cannot be tacked on carelessly to any situation. This is where most people (independent of their intellect/education) screw up. A physicist may be able to describe the nature of the atom; and a meth-head may be able to make meth in his "lab", but it doesn't mean that the physicist would understand how to make meth any more than the meth-head could split the atom.
I've seen too many posters hone in with "DO U HONESTLY NOT NO THAT IT WERKS LIK DIS!?" You know; they may have an IQ of 180 and NOT know that. Just because you know a useless bit of trivia doesn't mean everyone does; open your scope and learn to accept differences in others.
Until you do this; expect to get warned and banned and flamed yourself.
I have the final word!
CREDITS FOR THIS SECTION: ANONTHEMOUSE
There is a distressing habit in posters to say things like "end of discussion", "/thread", or perhaps worst of all "this will never be added".
You really do not want to be the one to say one of these. Like the person in a horror movie who confidently states, "We're safe now.", you're setting yourself up to be proven tragically wrong. You may be feeling quite proud of yourself for delivering what you see as a final killing blow to a bad idea, but that isn't how it's going to turn out. In fact, saying that the issue is settled will almost guarantee that it continues, as people offended by your flippant tone either ignore your post outright, or continue arguing just to make you wrong.
Worse, statements such as these can weaken your position, not just for yourself, but for anyone else who agrees with you. In the first place, it gives an obvious error of judgement that others can use to call your other assessments into question. More to the point, though, these kinds of statements make you look desperate. It's basically an admission of defeat. If your arguments are sound, you don't need to tell people that they are. If you're really certain that the issue is settled, then you shouldn't need to say so. So when you do, it conveys the implication that your position is too weak to stand up to challenge from others, and you're just trying to get them to leave before they see the little man behind the curtain (as it were). Saying an idea will never be added is worse. Take a tally of how many things in the game right now were once certain to "never be added". Now, consider what making this statement means for your post... It raises the question, "Why are you even posting?" If the idea itself is so bad that it shouldn't be used, your posting is just bumping the topic, and getting it more attention. On the other hand, if the idea is really so inconsistent with the theme of Minecraft as to never be included, no matter how it's suggested/argued, posting is a waste of time. Because of this, it shouldn't come as any surprise if, when you state the absolute impossibility of an idea, no one believes you.
Grave Robbing for Dummies
First note I would like to make: There is a difference between necroing a thread and reviving/resurrecting one. The difference is in bump quality.
A personal definition for necro is a spam post like "bump" or similar "I disagree" or other non-constructive post. This is frowned upon and causes a great number of moderators to burn the zombified thread with a quick lock. The only reason you should ever post in any topic is because you have something useful to add to it. A statement of +1 or No adds nothing useful; therefore, the topic gets locked (in direct opposition to the desired effect.)
While necroing is against the rules, I personally feel that objectively reviving a thread with pertinent argument and qualifying discussion is not. Simply because a thread is as old as dirt does not mean it is dead, especially if it is better written and more pertinent than the current counterparts that exist.
It is POSSIBLE to resurrect old threads, but it must be done with care and great respect to the original poster and the thread itself.
Here's the playbook:
I have found the powerful blows of the mod-hammer have not fallen on my conscientious efforts to revive a valid and worthwhile thread despite age.
It is important to remember to use sound judgment on whether to revive a topic or not. If you cannot properly add information to a topic, then it may not be as acceptable as you may think.
If a thread was made in 1.3 and it's content is out of date, it's a bad idea to revive it.
If a thread was made with poor grammatical structure and is only a sentence, it is a bad idea to revive it.
Save your revivals only for those things truly deserving to be revived.
Perfection was achieved in Alpha!
This is for you nostalgia clowns. It's not really a statement of proper etiquette or technique. It's more of a base-line question. Why? Why are you in suggestions? Why are you posting at all? You already have the perfect version; you can go back to it at any time.
To carry this sentiment, you can understand why adopting this mentality as a "reason" for denial is a bit pathetic; I'd hope. If you don't like a suggestion because you play in an earlier version and don't think it'd work because of that, shut up. It won't affect you anyway. How do I know? You're playing a DIFFERENT version. It's a recursive self-answering question.
"I play 1.6.1 because I don't like baby zombies, and this suggestion would just make them more stupid!" - you invalidated yourself because you flat won't be affected. At all.
"I don't support bc then everyone else would just load a different version." First, you don't know that. Second, shut up, you don't have the knowledge or authority to speak for everyone else. Third, your statement becomes immediately invalid the second someone disagrees with you and loves the idea. Stop being bad.
If I wanted this, I'd play God of War
This annoys me.
Someone saying no to an idea simply because it may have something in common with another game. Given ANY idea I have ever seen and my limited grasp of games I have personally played; I can say NO to just about every idea that presents itself because I've seen it before. Seriously, no one cares if you saw the idea in another game as long as it's theme and usage conforms to Minecraft.
That is not to say that blatantly ripping off mechanics from existing games is a good thing; but when a player comes up with an idea, it should not be shut down simply because there is a tenuous generalization of an implementation in another game.
Broaden your methods of critiquing if that's the best critique you can come up with because this is lame.
And I quote!!!
If you have read everything so far; you may have picked out a common running theme. "Don't be lazy!" or more adequately, "Don't half-finish!"
One such case that isn't really well known is hastily replying; especially on these forums. When you reply to a post, you quote the entire post you are replying to (minus their quotes). This is obnoxious especially when replying to an already lengthy OP. People like reading the OP the first time, reading it again, or simply scrolling past it is obnoxious.
It's simple enough, don't be lazy, crop the post or delete the reply you are quoting unless it is relevant. You can use "*snip*" if you would like; but it is understandable and preferable that you AT LEAST cut at all. This saves other readers unnecessary stress, and allows everyone to get the full picture.
What you're trying to say is...
This has been a no tolerance card for me for a while.
Despite the fact that the OP/other discusser has made a POST that you can QUOTE at ANY time and reread to your heart's content; posters decide to use this colloquialism. Stop! it's the internet equivalent of being dropped on your head repeatedly.
You don't need to infer what the partner of discussion said, it's WRITTEN right there. When you say something witty like "What you're trying to say is -" you are literally putting words in the other person's mouth. Don't do that. This is literally straw-manning. It's also admitting you didn't read what the other person posted but are instead reinterpreting and distorting their message; even well intentioned, it's obnoxious. This is insulting, unverifiable, and plain wrong. Don't do it.
Q: "But Yoshi? What are we supposed to say then?"
A: If it's a discussion, then don't infer anything. If something someone said doesn't make sense or needs clarification; ASK FOR CLARIFICATION instead of shoving your words in their mouth. I cannot be any more serious about this.
I claim this topic in the name of...
Champions... What the HECK AM I TALKING ABOUT? What does it mean to "champion a thread", and why do I preach so highly about it? There's probably a much better colloquial term than what I use, I am known to make up terms to describe actions when I can't find the proper term.
Becoming a champion means you fully support a topic and will defend it and the original poster. You keep the topic alive, and help the OP through the inevitable waves of argument, you essentially become a "champion" of the thread, keeping it alive. You become the thread's hero. Sound cool? See why I have difficulty coining it as anything but "championing?"
This means you do not do anything to get the thread locked (flaming, insulting, tend to do this quick, avoid that) while calmly and respectfully refuting well-intentioned and well-made arguments.
Well, buckle down and put on that cape because you got heroing to do. While a champion's goal may be the preservation of a thread, his job is also to make that thread much more powerful, prestigious, and shiny. He does this by seeking other similar threads, referring them to the championed thread, and reporting the similar thread for lock due to redundancy.
Remember, it is OK to post "already suggested" as long as you provide a link to reference. Use this to your advantage as you dismiss other threads in preference to the gem you have found.
My rubric says...
You cannot please them all, you will find more than your fair share of bull-headed, ignorant, and downright stupid OPs which cannot accept criticism and pull the troll card far faster than they can make a legitimate string of letters. They will double and triple post their counter-arguments. Do NOT follow them down the road to Hell, though it is tempting to bat at their flailing limpid attempts. This will get you banned/warned along with them.
Occasionally, you'll have GOOD and DECENT posters which will engage in lively debate. As a critic, you should really only have 3 or so major criticisms. Any more and the suggestion is nearly irrecoverably bad without a massive overhaul. Any less, and the suggestion is not really detailed or the suggestion is well done. Keep these criticisms in mind as you reply.
If the OP has encountered your objections and successfully overcome them, offer counter-criticisms. If he overcomes them; then simply stop. If there isn't an issue, don't create one. Forcing issues creates senseless flame wars. Know when to stop, and STOP at that line. While it may seem like 3 issues isn't much; consider that there are likely several others with other issues.
Again remember to backseat your emotions and bias toward a suggestion while criticizing. It is often a good idea to keep a personal rubrick or outline so you can plot all that is wrong with the suggestion.
The goal here is to avoid flame wars by not instigating one. Limiting your criticisms is a good way of doing so.,
This cannot be coded
Thanks badprenup for pointing this out... When a good suggestion is declined because it is too hard to code. Says who?
It's too hard to code? For you? For Notch? How do you know it's too hard to code? Do you have a master's degree in computer science? Do you create the JAVA interpreter for Oracle? Are you a professional video game designer whom can create a complete game in 1/2 a day? If you are none of the above, the complaint of "Too hard to code" is irrelevant and is seen as a really sloppy cop-out for when a good reason to decline cannot be made.
"It's Impossible to code" is even worse. This assertion states that no one, in the entire world, among modders and professional coders, could ever add the suggestion. The problem here is the principle of perfection. The moment a SINGLE PERSON codes it, the suggestion is no longer impossible. Congratulations, you just salted your own turf and made yourself look like an idiot. I mean, "too hard to code" is a sloppy and shameful cop-out, but at least there's room for subjective denial. There's no recovery here.
"Oh, that person just doesn't have a life." - Is that a counter? So... Wait... Not only were you proven wrong, but proven wrong by someone you consider "socially inferior" after they ONLY TRIED TO HELP YOU. Way to make yourself look even more like a jerk. Also, what's worse than someone with no life? Whatever it is, you just filled that position.
Roles of a critiche made a base idear expandings our job
Have you seen anything like this? Ever felt like this? This is a common viewpoint for many posters, and I'm not sure where this came from. It certainly isn't in the rules; and it certainly hasn't passed my ears, though I'm sure that the treacherous corruptive whispers of Nidhoggr have yet to reach me.
I'd like to state first of all, NO. This is not our job. Expanding is the SUGGESTER'S job. Though we may be compelled to assist the suggester as is the right of any good Samaritan, it has probably been taken for granted and acted upon as though codified law.
It is also not our job to search and analyze every disparate post on a thread for updates to the suggestion. They should be in the suggestion body through edit. Is it nice for a critic to look for recent updates to the suggestion in later posts? Sure! That'd be awesome; but that is a preference and a whim; not a requirement. A critic shouldn't have to slog through 35+ pages of a thread to feel justified in posting. The suggestion in OP is satisfactory.
As a critic, your job is to criticize, objectively and impartially on grounds such as gameplay balance, feasibility, theme, comprehension, necessity, and usefulness. Nowhere in there does it state that you must go and be the damn suggester.
Do not let anyone tell you differently. Now, is it nice and suggested that you help? Of course, but it is not required. If you do help, you should also demand credit for the parts of the idea that were either taken or directly inspired.
A proper way to criticize and help improve a suggestion is to fire open-ended questions that you feel are missing from the suggestion. How much life does a mob have? What's the crafting recipe for this item? How long is the mob set on fire? Will this affect X mob in any way? How about Y mob? etc.
This allows the suggester full creative freedom to edit his suggestion as he sees fit without having to quote or credit you. There are, of course, a multitude of other methods to improve; but that is my preferred.
CRITIC CRITICS CRITICIZE CRITICS
Critic does not mean infallable. Sometimes you're wrong. Sometimes another critic is wrong. That's fine. That's cool. Everyone is wrong from time to time. It's inevitable for all intensive purposes. +1 if you catch that, apply +1 to nearest pedant-o-meter..
The key here is that if a critic is in the wrong; you need to remain respectful, helpful, and calm. (if you cannot remain respectful, helpful, or calm then do not engage(DNE).) inform them that they are mistaken and why (yep, supporting details, peeps).
Keep the correction on-topic. The discussion needs to remain about the suggestion and improvements/criticisms of it. Failure to do so can lead to a discussion purge (or worse) a thread lock. If the correction forces the discussion off-topic or has potential to create a red-herring; please forward the correction to private messages or DNE. If the opposing critic is violating rules, report them (DON'T TELL THEM YOU'RE REPORTING THEM!) and DNE.
THIS WOULD BE USELESS!
I'm going to start off this one rather bluntly. WRONG! You are WRONG. Period.
Good, we got the message? Now let me explain the points.
As people have gotten acquainted with this little thread, I've seen plenty of people try to circumvent what's written here as though it's cannon (to those that follow this thread, I am deeply honored and humbled simultaneously, I thank you all for following as you have) and because of that, they will go into every unspecified reason to deny a suggestion they can. It's a quaint testament to human ingenuity and security defeating. I love it, but I digress. There are TWO times I've seen this pop up, both of which are unverifiable and likely invalid criticisms.
1) It would be a waste of time to code!
This one is a lovely little ditty that tries to comply with the IT CAN'T BE CODED parable while completely ignoring exactly WHY it's posted in the first place. The good news is you're no longer saying "it can't be coded". Which is 100% unverifiable. The bad news is you're NOW saying "it can't be coded quickly enough" or "it wouldn't be worth the time it takes to code".
Either way, C_FLAT (it's actual go-to label) already lists why it COULD be coded quickly enough or how it WOULD be worth the time to code. Here's the thing. If you do not understand programming languages/logic/structure then EVERYTHING is too hard to code, including the programming for this forum, the Windows/Linux/Mac OS you're using, and the games you enjoy playing. Why bother making pong? It can't be coded.
The problem is, there exists things known as barrier of entry. The more you do something, the easier things become. What may be impossible or taxing to you may be a simple addition to someone else. Essentially, this is a problem that shouldn't have to be addressed because it fails for the same reasons as the surrogate it replaces.
2) It would be more work than it's worth!
An appeal to efficiency, eh? Again, you'd look rather silly if it took Mojang about 15 minutes to comment in/test/comment out. You can't really say this because it is not known to you how hard the task at hand would actually be. Because of this, it's probably far easier than you give it credit for.
Unless you have credible time programming and understand how difficult a suggestion really is, stop. If you don't have programming; at least back up your criticism with facts or logical appeals or... y'know... numbers.
DON'T BE RUDE, THIS IS A SUGGESTION
I dunno. I'm probably the only one that gets annoyed when I see someone post this trite and random sentence.
If you find yourself about to sprout off a golden winner like "This is a suggestion, be nice." Then I urge you to reconsider.
There's several reasons why.
Possibly most importantly is, it gets on my last nerve... Alright, so that's not actually important at all.
Here's the ACTUAL reasons why.
1) Yeah, thanks jack. I would have never realized with my methodical button-presses from Minecraft general to Minecraft suggestions that people would actually post SUGGESTIONS in the forum.
Shock and horror! Yes, this is a suggestion forum, we know that. Your uncanny ability to point out the obvious may help local law enforcement, but it does nothing here.
As a matter of fact, I personally have over 5000 posts, I know for a fact that under 100 have originated OUTSIDE of the suggestions forum. When I read this statement, it's an insult to my intelligence and an insult to others.
2) You have added absolutely NO substance to the article. Not only is what you have said redundant, but it also does NOT help the suggestion. You have actually gone as far OFF-topic as is physically possible while at the very same instant defend the article you've added nothing to.
Not only is this self-defeating, but it actually HURTS the suggestion more than it helps because you've just created a tangent to pull focus away from the topic-on-hand, and onto how much of an idiot you are. Please do NOT use this sentence.
3) The objective of the other posters is to CRITICIZE and improve the suggestion. This means that we might end up having to say something that the suggester may not like reading in the effort to improve the suggestion.
By asking people to be nice, you are KILLING the suggestion as you have removed some of the only viable feedback the suggestion would otherwise receive. If you are reading this right... Heck, if you've read this far, you know what this means.
By defending the suggestion in this way, you have just become the single-most greatest enemy to this topic.
Apr 1, 2012Galactic_Muffin posted a message on Colored Glass and Colored Light! (originally Just the 'Colored Glass!' topic but Mojang added our idea! :D Congrats everyone!)NEWS:------------------------------------------------------------------------------Posted in: Suggestions
HUGE NEWS!it's been a year and a half of supporting and discussing this suggestion, it no longer is a suggestion that i can claim as mine for it is an idea that was molded and cared for by so many people, this suggestion is an idea that belongs to the community and because of your help for the past year and a half, we have finally made a breakthrough...
Guys, WE DID IT!
Mojang officially released a screenshot (https://mojang.com/2...napshot-13w41a/) showing colored glass implemented and fixes on the transparency issues they were having before. I can say with confidence that if it weren't for all your support for this topic, there's a good chance that colred glass wouldnt have even been included in this snapshot. For that you guys can be proud to be apart of something big, something that could change the way Minecraft feels forever. Thank you for all your support! And thank you Mojang for putting up with us and taking the time to implement our suggestion! :3Topic:---------------------------------------------------------------------------
However, its not over yet, with the addition of colored glass, there is so much more we can do with it. Adding colored glass could be the beginning of big additions such as colored light in the future; So i will be changing the title of this topic to Colored Light!
Due to this topics' popularity I want this topic to act as an outlet for the communities' ideas and opinions on the topic of colored glass and its implementations in the future. So everyone, let us move on to the next step of our suggestion topic and help make a difference!
"So, I was mining today and stumbled upon beautiful natural glowing crystals in an underground ravine!"
"...Then I investigated a red glow I could see creeping through a tunnel shaft and found myself in the middle of a zombie hive! o__O"
Well, those are some of the things we could be saying if colored glass and colored light were added to MC!
(images above are not real screenshots. They were Photoshopped by me to show what MC could be like if this topic's proposals were implemented)
[NOTE]Colored light and glass is something I believe all minecrafters should be able to enjoy with each other without the midleman or knowledge of mod installing. So for that reason, this suggestion is directed towards vanilla. We do however welcome mods here since it's said that "Colored light isn't possible." -_^
Here is how it could work:
Color Glass Blocks & Changing The Color of Light
Colored Glass and Colored Light are features I have wanted to see in Minecraft for some time. I wanted to see these features implemented so bad that I have come up with some ways it could be used in the game; it would greatly increase building potential and the ability for a player to customize an atmosphere by modifying the color of light. Based on my knowledge working in the game industry as an indiegame digital artist, I know that the impact something like colored glass and light would have on minecraft would be more important than most people know. In fact, it may even be safe to say that even Mojang underestimates the aesthetic importance of colored light and being able to manipulate it.
Here is a little diagram that briefly explains my proposition:
Here is a colored light mod that CptSpaceToster in a video spotlight! check it out! (ehem you too mojang -_^) colored light IS possible and it IS necessary this video shows that:
Here is a different crafting recipe that was originally suggested by ChadGarion25. It is fantastic and gives cauldrons an actual use.
Tell me what you guys think
Support colored glass by wearing this banner:
(Signature will NOT work if you do not paste this code into your signature via code editing mode. Turn on editing mode with the little switch at the top left corner of the editor)
Also, if you like this suggestion and want to help it become a reality, give the first post in this thread rep points, and get your avatar featured in the 'We Love This Post!' banner down below the OP!!!
Cool Ideas by you guys -_^:
Quote from ChadGarion25
Redo how dyes are handled all together by giving cauldrons a purpose; making dye into a liquid form
- Cauldrons containing water can be right clicked with powdered dye to color the water (a tint of water won't require new block types)
- 3 objects can be dyed by right clicking the cauldron of dye whilst holding them. In this case, wool blocks, glass blocks, and glass panes (you can still take stained glass blocks of the same color and craft panes)
Here are some images that better explain the proccess:
Quote from neraphim
If i were to make any suggestions, i would recommend a simple refraction system. Like redstone only carries current 13 blocks or so, the glass panels could, if encased in non-opaque blocks, carry the light further than it would normally travel (like optic fibers). Additionally i would suggest colored redstone lamps, so that the color could be turned on and of at the switch of a button.
I have received a lot of comments about glass blocks and changing light color causing too much lag or requiring an entire overhaul of the light engine MC currently has implemented. What people don’t fully understand is how MC lights work and where in-game lag actually comes from in videogames. I can't say I completely understand how exactly the MC lighting engine works as I have not seen the code, however it is briefly explained here: http://www.minecraft....net/wiki/Light if you have any better knowledge or sources that explains these points better, feel free to critique my points and share your insight on the topic.
"Why did you label the topic as 'original'? This isn't the first colored glass topic, you know..."
You are correct, this is not the first topic on colored glass, nor am I saying it is. The 'Original' tag in the title is referring to this topic and it's contents specifically. On several occasions, I came across my topic copied directly into Redit and other online blogs; without any sort of credit to the images and content. As the images in this topic were created from scratch by me, copying this topic would be considered art theft.
So to answer your question, the Colored Glass! topic is labeled as original because it is, the original.
Is it possible to change the color of the light?
Yes. Difficult, but possible. It used to be quite easy to light blocks with individual colors in early versions of Minecraft, but with the current light system this is no longer the case. It would require additions to the light system, the renderer, the map file format, and the network protocol. (A technical proposal can be found here, behind the cut.)
(question aswered by Nocte)
Will it cause lag?
Yes, unfortunately the addition of colored light will lower your frame rate. How much? This is hard to predict until someone actually tries it on a variety of hardware, but there's no reason to believe it will be anything drastic. It will also have an impact on memory use -- 64 KB per unpacked chunk to be precise. And of course the color information will have to go over the network somehow. If necessary, it would be possible to add an option to simply ignore the color information, and keep the current system where all block lights have the same yellowish color.
(question aswered by Nocte)
"Are there any Mods with Colored glass or colored light?":
Yes, there are some mods for colored glass and there are older mods that have colored light implemented into MC. Here are just a few of these projects:
• Kovu, a follower of this topic has been working on a colored light prototype. wheather he is doing it with the current minecraft engine or not is unclear but if it is, this proves that colored light is indeed possible with the current lighting engine. it may just need some performance updates. -_^
Discussion found here:
• Nocte, one of the followers of this topic is very knowledgeable of what is going on behind all the gears and pendulums of Minecraft and has been working on this project. He may even tackle colored light. -_^
• CptSpaceToaster, one of the followers of this topic is currently working on a colored glass mod inspired by this topic and he is making big progress on colored light; proving that it is Indeed possible to do. You can watch his progress on his colored glass and light mod topics here:
• Here is a cool mod by Georqq that uses the same system suggested here; smelting colored sands to create colored glass, check it out!:
Colored sands into colored glass
• Here is an outstanding colored light mod that was in the works by theoneandonlyflexo check out his videos and his channel!
"I don't like colored sand because it would add too many new blocks to MC":
I added colored sand as an option for crafting colored glass because it would kills 2 birds with one stone. It would solve problems for people wanting colored glass and people wanting more color variations in standard blocks such as non-burnable, gravity, and stairs/slabs. The colored sand idea actually wouldn't require any new blocks or textures at all. The reason why, is because of how it could be programed. Much like how the biomes change the color of grass and leaves, both can wool and sand. Thus all blocks or future blocks that are craft able from sand or wool could be done in the same way; being colored entirely in code and decreasing the textures needed for the blocks. This solution would obviously require a change to how entities work but it would make way for limitless amount of colored items much like how leather armor works.
Now you may still be thinking, "well, that still doesn't fix the items being displayed in the inventory" actually it wouldn't be much of a problem since all of these items are just as hard to craft, having an inventory full of different colored sandstone blocks and the like, is only the fruits of your labors; having to collect dies, making cored sand and crafting them into stone. If what you are worrying about is the creative menu being overly crowded; this also wouldn't be a problem since the 1.3.1 update that added an improved creative mode inventory with
categorized tabs for various items/blocks and a search menu. If more colored blocks are added, they could simply just be added into to their own tab with would be extremely useful for pixel art artists and the like.
If you are still unsatisfied with colored sand being a step in creating of colored glass, we have discussed other options as colored sand is only a suggestion. Please look at "Cool Ideas by you guys" above for more information.
"Wouldn't it be easier to make colored glass by just combining it with dye like how you make wool?"
Easier yes, but wouldn't make much sense. Colored sand would mimic how real colored glass is created and it would open up more opportunities for new blocks using colored sand; including colored sandstone steps. Also, considering the "special properties" of colored glass, I believe it should be slightly harder to craft instead of simply adding color. with that said, I do not intend to say my crafting proposition is the best solution. In fact there have been many great alternative suggestions that have been made here. So keep thinking critically, innovate on existing ideas and give us some great suggestions!
"Has Mojang seen this?"
Yes, in fact we even heard back from Mojang on the topic; Nathan Adams also known as Dinnerbone from Mojang stressed that they have indeed been noticing the feedback on colored glass from the community. He also stated that colored glass is indeed possible and hinted that implementation of colored glass is not a "no"; which is exciting news.
Unfortunately, he also informed us that colored light is impossible on a large scale with the current lighting engine. However he also stated: "The lighting system is extremely broken and needs rewriting" this could mean that there is still a chance, if re-written, a new lighting engine may be able to support colored light. But this is uncertain.
The whole conversation can be found here:
ChadGarion25 informed me of a tweet made by Dinnerbone on 25 Sep at 6:14 AM eastern time where dinner bone posted a comment that could be very promising for colored glass and colored light to be implemented into Minecraft!
Check it out!
So basically what we can assume from all this is:
1) colored glass is very much possible in the current version of Minecraft; except it wouldn't allow other transparent textures to be seen through the glass (much how ice and water works in MC) and it would be difficult to ad a Z-buffer without having performance issues on slow platforms. This may not be much of an issue as most people will not have a reason to blend the colors of glass by stacking and though not completely transparent, it may look ok anyway. however I feel if a z buffer were added, perhaps there could be a toggle in video settings to turn off z-buffering for those who are playing on slower computers. Dinnerbone also hinted that the implementation of colored glass into vanilla is neither a yes or a no... so, I wouldn't give up on it just yet, guys. -_^
2) There are mods that have colored light implemented in versions of Minecraft before the adventure update. Check out theoneandonlyflexo for more info!
3) Yes Mojang has noticed this topic so there is no need to keep tweeting it to them as if they have never seen it.
Aug 29, 2012Super-Large Idea: Movement ImprovementPosted in: Suggestions
Please read the whole idea before replying.
It took me quite a while, actually weeks, to make this with the help of my awesome technical adviser, Jareth, and I recently revised the whole thing in preparation for posting it on the Minecraft Forums, so this is a little long! The idea is simple, but the explanation is complex. I propose that the movement animations for the player be revamped to look cooler and more realistic, and new movement capabilities be added. An example of this would be the Minecraft Smart Moving mod, which you can find out more about, watch videos of, and download here. However, it can be improved upon, for it is only an imperfect method for better movement. The main problem with that mod is that almost everything is over-complicated requiring multiple precisely timed button-presses to do a relatively simple task, like jumping head-first/diving. Please note that these suggestions require some sort of stamina bar. It might be an actual bar you can see, or a number in the code. I'll let Mojang decide. (I will assume it's an invisible variable, on the presumption that Mojang thinks there are enough bars to monitor already.) I've hidden many paragraphs in spoilers, for ease of access.
There should be variations of each animation, these are just examples and general ideas of how they should look. Also I guess this is a good place to mention it would be nice to be able to turn your head at least 90 degrees. =)
Instead of flailing arms and legs, you fall backwards and quickly get up.
This is the animation we have now:Looks kinda silly, right? When players get hit, sure, they can fly back a little! However, who really does the flail arms and legs uselessly thing? We need a more macho animation:In this animation, you fall down backwards after being hit and flying some. If you are knocked off a cliff, you flip into the falling position, where you can do abilities explained later in this topic. You jump back up quickly though, after less than a second. You can still fight back in that brief moment on the ground, but you can't move. You're on your feet long before your opponent can get ready to sprint-hit you again. When you are hit, your stamina could go down, simulating pain and battle fatigue.
Varies the weapon swinging to make it less boring and repetitive.
Wait! Why am I talking about getting hit before hitting? We swing weapons with the same, boring, old, up-down, up-down swing. What we need is some variation! Let's swing swords, axes, pickaxes, and shovels sideways, spin, and stab! "Hi-yah! Slice! Boom with the lightning!"-The Lost Hero. We could have Steve slash sideways for a devastating sprint attack, and cleave downwards when jumping/falling! This concept is awesome, because if you can make different animations for different actions, you can also vary the damage caused! Each swing would take a little stamina, and your swings would be slightly delayed (and perhaps deal less damage) if your stamina is low. When it is out, you will be unable to swing your weapon until it regenerates to above the "low" level.
Swimming and Underwater Swimming Animations:
Makes swimming look way more real.Let's be realistic, do you really swim this way? In fact, can you swim this way? Let's have Steve at least swim horizontally. Your stamina bar would decrease slowly, forcing you to tread water(swim without pressing forward) until your stamina has recovered to the low amount, or sink(swim down at an angle instead of forward). The Smart Moving mod does the swimming animation nicely!Also, swimming down is implemented in the mod. Can you imagine doing the above stroke underwater? This expends slightly more stamina than swimming, but not so much that it runs out before your air bar.<<<<<<<<<<
Makes you fly like superman!
<<<<<<<<<< Throwing Animation: Adds a non-existent cool-looking throwing animation.
The current flying animation is cool, like I mean who doesn't like walking on air?(okay that was a really bad pun.)I like it, but we can do better.Boom! This wouldn't change the flying movement any, unlike the SM mod, unless you set the setting that makes it go straight towards where you're looking, changing your altitude. Personally I find the current way that doesn't change that useful for seeing if two blocks are at the same height, but that's just me.Throwing things would be nice too. Splash Potions (that should get thrown farther, like Snowballs and Ender Pearls) would be boss with this animation. Snowballs, Eggs, Eyes of Ender, and Ender Pearls would also benefit! Stamina would be affected and effect throwing the same way swinging a sword does.<<<<<<<<<<
Makes you realistically flail your arms when falling.Yeah, people just stay in the same position with their arms at their sides and look down when falling. In reality, we scream very heroically and flail our arms, like this:
Should these ideas be implemented, you would be a more versatile warrior, miner, and Redstone engineer! You would be able to look cooler, attack better, throw farther, jump higher, kick harder, skydive longer, swim farther, dive from higher, crawl more stealthily, hang off cliffs, climb up walls, impersonate Endermen, roll up stairs, use both hands, and ride the Enderdragon! Oh, and I guess now is as good a time as any to say that all human-type mobs can do this too... *Zombie apocalypse starts*
Adds the ability to dive headfirst while you're in the air, accelerating your decent.
Suggested Controls: Space while you're in the air.
The SM mod also introduces diving, what they call "head jumping"! What the mod should have done, though, is to cause the player to dive automatically when falling directly above water. That would be toggle-able, because it could potentially be annoying. Of course you could take manual control of diving by holding the Space while falling, because it accomplishes nothing else, and is natural! Diving accelerates your fall, and if you're on fire, this can put it out. This doesn't need to reduce stamina much, as jumping would take stamina.
Adds the ability to kick, dealing heavier damage and knockback, but taking more stamina than a punch. A possibility is that it moves single blocks with low blast resistance backward one block.
Right Mouse Button with empty Secondary Hand.I need to kick stuff!!! If you haven't noticed already, you can punch, but how come there's no kick? Kicking would deal more damage, and give extra knockback. This is a neat suggestion: Make kicking a block move it like a piston! Of course, you wouldn't be able to move rows of blocks, just a single one at a time, like in the game Cubis. Also, things would get crazy if people could move Bedrock or Obsidian! "SWEET! You can kick holes in the bedrock!! Check it! *kicks* AHHHHHHHH---NOT THE DIAMONDSSSSSSSSSSSSSS!!!!!!!!!!!!!" Best feature: You can kick down wooden doors and break thin glass windows, if the /gamerule command is set =)>>>>>>>>>>
This new move replaces sneaking. You are able to move in tunnels one block tall, and can't fall off block edges.
Shift Key on the ground.
Forget the stupid sneak position! It's absolutely no help in dodging Blaze fireballs, and is generally useless when compared to this:Crawling makes the player one block tall and two blocks long, instead of the other way around. You can dodge Ghast fireballs, go in midget tunnels, and a whole bunch of other neat things! This makes sneaking unnecessary, so to crawl, we can use the Crawl button, which just happens to be the old Sneak button(Shift). Of course, when crawling, you wouldn't fall off block edges, like when you're sneaking. Now sneaking is totally useless, and you can hide in your wheat fields! However we can still keep sneak around for those who like it, inactive with no default control.
Charging your jump lets you jump up to two blocks!
Hold Space to charge, and release Space to jump.
In the Smart Moving mod, they introduce charged jumping. The mod makes it hard to do fast, when you need it, by making the player sneak before jumping. Jumping is easy, and let's let it remain so. Hold the jump button(Space) to charge. Release to jump.This would be the only time the current sneak position is used, when you're charging the jump, the sneak position is automatically entered. Stamina would deplete slowly while charging, and violently decrease during the jump, depending on its power.
I'll mention here that you can also jump sideways and backwards, charged or not. =)
Slows your fall and allows greater horizontal movement while falling.
Press Shift while you're in the air!
If you hold the Shift while falling, you will act like a skydiver to slow your descent, but if you land like that, you will take extra damage. While falling in the skydiving position, you can use the arrow keys to direct your fall.This could inspire some interesting sports, for instance an often fatal competition where people jump off cliffs and dodge obstacles on the way down, then plunge into water. Instead of water, some could use lava without the foreknowledge of the players, so they are forced to slow themselves down to land somehow and not get scorched!
Ledge Grabbing and Climbing:
Ledge Grabbing allows you to cling to a block-sized ledge and shuffle sideways along it, while Ledge Climbing allows you to climb up onto the ledge you're grabbing.
Press Shift in the air near a ledge to Ledge Grab and press the forward key to Ledge Climb.Also done by the SM mod, ledge climbing and grabbing would make a useful movement. It could be done by pressing Shift while in the air next to an edge. This means that you can jump and grab, or fall and grab. This would override skydiving. I mean, when would you not want to grab the edge instead of falling and dying? Climbing up onto the edge would be done by pressing the forward button while grabbing the ledge:Shuffling sideways would be done by pressing the left and right buttons. This would take stamina for as long as it's done. Moving while grabbing would take even more stamina, especially climbing. When the low position is reached, players would be unable to climb up; attempting to do so would raise the player some, but reduce his stamina dramatically. When a player has no stamina left, they will let go and fall. If your fall speed is too great, trying to ledge climb would result in slower speed, but you would take reduced fall damage and keep falling.>>>>>>>>>>
Lets you get on top of/over 2 block high walls with ease.
Lazy Vault: Jump after Jumping at a 2 block high wall. Speed Vault: Jump after Jumping while Sprinting at a 2 block high wall.
This is a modified idea from Cobalt32 on the original post. There can be multiple types of vaults, some that are faster and harder, some slower and easier. I will put two vaults into this topic. The purpose of a vault is to get over two block high barriers faster or using less stamina than Ledge Climbing, which can be quite slow. So, first is the Lazy Vault, it takes less stamina than a Ledge Climb, but still gets you up two blocks. To do this, jump at the wall and when you're near it and in the air, jump again, and hold the button until you're over. In this vault you place your hands on top of the barrier, and swing your legs up and over one at a time. If you let go of the jump button while you're not over, you collapse onto the fence and take a little damage.If you had wanted to charge your jump instead, you usually would have stayed still while charging. In the Speed Vault, you have to sprint-jump then strike and hold the jump button until you're over, but it quickly throws your body parallel to the ground and over the wall, saving your hide from the 20 skeletons shooting your back! Unless you forget to hold the jump button, then you fall onto the fence/wall and take moderate damage, but hey, you can still get over! If you're not dead.There's an automatic setting that lets you do a Lazy Vault when single jumping near a wall like this, but you can't do Speed Vaults when it's on. It's like in Mario Kart, you can do Automatic Drift(easier) or Manual Drift(Harder, but you get speed boosts).
Wall and Ceiling Climbing:
Wall Climbing allows you to climb up walls and fences that have half-slab to full block sized holes in them, and Ceiling Climbing allows you to grab certain blocks like Iron Bars and hang from and/or swing across them.
To wall climb press forward against a wall with half-block to full block sized holes in it, press Shift to stop vertical motion. To Ceiling Climb press Shift in the air while directly beneath a grab-able block(Iron Bars, Fences, etc.), then use WASD to monkey-bar under grab-able blocks.This would be an alternate way of climbing up walls and fences, using gaps like slabs and even whole blocks in the face of a wall. Just press forward like the wall is a ladder. To stay at your elevation, press the Shift, like you're on a ladder.Also, certain blocks like Iron Bars support ceiling climbing. You can swing across lava lakes! Use Shift while in the air and below a grab-able block, like a fence. This would take the same amount of stamina as ledge grabbing, and moving with the walking buttons would take as much as sideways movement while ledge grabbing.<<<==========>>>*Catches breath* Well, that was all the easy stuff. Now take a break, look at Boats Evolved, discuss genetic defects in Creepers, and read on for the good stuff!<<<==========>>>
Block Moving: Allows you to pick up blocks one at a time and re-place them elsewhere without breaking them, slowly using stamina according to the blast resistance of the block.
Middle click while pointing at a non-Bedrock/Obsidian block.So here's the deal: Endermen can move blocks. Steve can't. What's up with that? Yeah, he can destroy and re-place blocks, but that can take too much time. If a lava trap spews lava in a room with Redstone all over the floor, instead of switching to a pickaxe and mining the floor to plug the gap, by which time all the hard work and time you put into those circuits has gone to waste, you could just grab the nearest block and block the hole. The middle mouse button sounds like a good candidate for such an important function! You could place the block by middle-clicking, and hit with it using the left one, effectively disabling the current selected hotbar item while carrying a block. Carrying a block would be a minimal stamina drain. Also, you can't pick blocks from flat surfaces, there's nowhere to grab it. So if a block is part of a wall, tough, but if it's lying on the ground or it's a stalagtite, or part of a ledge, yeah, you can get that diamond ore from the far side of the lava river! But you can't pick it straight out of the wall. You gotta do it like a man, and lose it in the lava!>>>>>>>>>>
Rolling lets you roll. Fall damage is reduced if rolling when hitting the ground.Suggested Controls: Roll(F or Crtl) button while optionally pressing a direction.This is a hard one. It's literally the problem of "How to Make a Brick Roll". If the animation is fast enough, no noticeable mesh errors will be visible. Hopefully no weird bugs will result from being hit/shot/other while this is happening. Rolling would require it's own button to use, perhaps the "F" key or the Crtl button. You could roll sideways, forwards, and backwards. During the backwards roll animation in third-person view, you would face the camera while rolling before turning back around. If in first-person view, you should note that the camera will roll during the sideways rolls, not the forward and backward ones, to avert the confusion of the camera flipping over. In third person, you would just see Steve roll. This will be very useful as a dodge move, but take like a third of your stamina! Another plus is that if you hit the ground rolling, your fall damage is decreased! Even when you roll straight into a wall... but then you get collision damage(ouch). The picture for this has proven too hard for me, as I said, you can't really make it look good unless it's really fast. Or you have joints, which would rock, but I'll leave it out of this idea in case I make it look too complex. (What it isn't already?)>>>>>>>>>>
Lets the player use two items independently at the same time, one item in each hand.
Left and Right Mouse Buttons.
At one point, the duel wielding of items was reportedly being worked on by Mojang. This would be very useful, for obvious reasons. I will give my two cents as to how this should work. First of all, the Left Mouse Button would control the Left Hand, and the Right Mouse Button the right hand. This would be reversible in the Options, and I would do that to match the primary finger to the primary hand, as I am right-handed.This could be confusing, even though it shouldn't matter, because either way still functions the same. When used, an item would do its main action, with some exceptions. An item's main action is what it does best, for instance, a Pickaxe would break/hit the target, but a dirt block would be placed. This means that you can't break a block while using two blocks. You can use two swords to do fast damage, but you wouldn't be able to block attacks, and your stamina would deplete very fast. When targeting a mob, a block cannot be placed, so using a block would hit the mob. If wielding only one item in your primary hand(the one you click the left mouse button to use), the controls revert to semi-normal. This means that you do the main use for the item with your Left Mouse Button, and do its secondary use them with the Right Mouse Button. The same goes for the secondary hand, except the left and right button's functions are swapped, so main use with right button. This effectively means you can block with a sword. Also if you click on a block with a GUI with a hand not holding a tool and not empty, it opens the GUI, or if you have two empty/tool holding hands, the Right Mouse Button will open the GUI. The controls are reverted to normal in two other ways: You turn duel-wielding off in the options (underlined for clarity), or you use an item that requires two hands to operate, like a Bow, or a Map. Another hotbar selection indicator is needed for the secondary hand. Scrolling the mouse-wheel up would move the primary selector; down, the secondary. The hotbar would be much easier to manage with Item Drop-Down Keys! When either of the selectors selects an item that requires two hands, the other selector disappears until the item is deselected. Each item has a designated stamina usage, or it uses the default amount, the same as punching. Mining with two pickaxes may be fast, but it takes a lot of energy. Hitting with a feather only takes as much energy as punching!>>>>>>>>>>
Allows the player to grab hold of and ride a mob. The player can hit the mob while doing this.
Middle mouse button while near to and pointing at a mob.
This idea is crazy! I hope you like crazy, because you're telling Mojang if this should be added. If you hold the middle mouse Button while you are within 2 blocks of and looking at a mob, you will hop on its back and let it take you for a ride! As long as you hold the middle mouse button while looking at the mob, the mob will try to shake you off and go crazy trying to get rid of you, and you will slide a little left and right, but as long as you look at the mob(if you're sliding off right look more left to stay on), or until your stamina runs out, which it will, fast, you'll stay on. You'll still be able to hit the mob, but slower, as you'll be holding on with one hand, and it will use twice the stamina. Watch out Enderdragon! Now I'm the backstabber!This would be risky, as you could suffer suffocation, fall, and drowning damage as well as the possibility of getting lost on the Enderman Express, falling into lava or the Void, getting blown up while riding a Creeper, and/or getting attacked by other hostile mobs nearby. I would assume you get a little bashed up as they move, maybe a couple hearts here and there... and of course you'd get shot in the back by nearby Skeletons, Wither Skeletons, Blazes, and Ghasts. However, this could have great benefits, as you could attack and kill mobs without them being able to harm/run away from you. Used in combination with the Potion of Fire Resistance, it would be easier to collect rare Ghast Tears and Blaze Rods by skydiving at your airborne target and clamping onto it, a skill only the best and luckiest could pull off. Whole new YouTube channels could be created off this feature alone! Imagine: Ghast Riders: Season 3!
I love this idea by koopachris =D
"You should be able to ride players as well. To make it be useful but not OP in PvP AND outside of PvP encounters, I propose the idea of dyanmic shaking. A fancier way of saying "The harder you shake, the faster they fall off". If you want to carry an inexperienced player through a certain spot, you can move slowly and turn gently. It will use up hardly any of their stamina at all. If someone jumps onto you and starts attacking, though, you can shake them off more quickly by jumping around and shaking your view around. The harder you shake, the faster their stamina drains and the farther they get thrown off. Each would have a cap, of course."
I think it would just be consistent to have all mobs try to shake you off like this, depending on the difficulty level, to make it harder to ride them. Passive mobs would settle down after a while, so like you could ride a cow, and it would go crazy but after a few seconds it'd just let you ride it =)
It would be cool if we could sit down too. =) (Idea by Ouatcheur)
This bit is a sample of what the controls could be like if all the ideas in this topic were implemented:
No Items Held:
Left Click: Punch
Right Click: Kick
One Item Held in Right Hand:
Right Click: Main Use
Left Click: Secondary Use
One Item Held in Left Hand
Left Click: Main Use
Right Click: Secondary Use
Two Items Held:
Left Click: Primary Item Main Use
Right Click: Secondary Item Main Use
Middle Click: Block Move
Middle Click ad hold on mob while within 2 blocks of it: Mob Ride
Hand or Right Mouse Button on GUI Block: Opens GUI
On ground: Forward, Left, Back, and Right
On ladder/vine/Wall Climbing: Up, Left, Down, Right
Ledge Grabbing: Ledge Climb, Shuffle Left, Shuffle Right, If possible, Wall Climb.
On ground: Jump
On ground, hold and release: Charged Jump
In air: Dive
In air, right after Jump next to 2 high wall: Lazy Vault
In air, sprinting right after Jump next to 2 high wall: Speed Vault
In water: Swim
On ground Holding Shift: Crawl Jump
Shift:On ground: Crawl
In air: Skydive
In air near ledge: Ledge Grab
In air under grab-able block: Ceiling Climb
On ladder/wall: Hold position
Note 1: I think the "F" key is better than Crtl because I use my pinky finger for shift, making it hard to do Shift+Crtl.
Note 2: You can roll from almost any position, like crawl-roll, air-roll, jump-roll, etc.
Double-tap W+anything is sprint and makes it go faster, but uses more stamina(think sprint-crawling). Keep in mind that all the controls should be configurable!
I realize the coding to implement this would be complex, and this could take a whole update(or 2) in itself. Perhaps Divisor will add these suggestions to his mod, and simplify the controls as suggested, and Mojang will work with him. I will leave the details to them. I'm confident our team at Mojang can pull it off!
I would like to thank, first of all, Markus Persson aka "Notch" for creating Minecraft! Also, I would like to thank all of the Mojang team, including two persons commonly known as "Dinnerbone" and "Jeb", for assisting Notch in his work and being awesome, and Michael Shepherd-Finch, for being the coolest former Mojang on Get Satisfaction Moderator ever! Also several other people deserve credit, including Jareth, for introducing me to the Smart Moving mod and co-authoring this topic, ThesurusRex84 for the Google SketchUp models, and a bunch of former Mojang on Get Satisfaction members, including werty8472, Doug, Jonathan Hall, The_Schnebbz, Cobalt32, 42ah42, and ShadowSplicer, for being awesome and generally helpful. Also I would definitely like to thank 42ah42 for moderating the Ender-Forums.
These next people all had something to do with the Smart Moving mod, which I used for some of the pictures and to develop my idea, so I'll thank them for that: Divisor for the Smart Moving mod and the PlayerAPI, BlackDragonIV for the tutorial videos, Jamioflan for the ModLoaderMp, and Risugami for the ModLoader.
And if there are any modders willing to take this challenge...
Feel free to contact me, and I'll hook you up with anybody else that's working on this... Right now there's nobody =/ If you could do this that would just be really awesome!
Please Read Before Commenting: FAQ!If you have any questions at all, please read the whole topic or at least the pertinent section before asking! Most of these are from posts on this topic, so don't be surprised if you see the same wording in a reply somewhere. =)Please hit the like button even if you think Mojang will never add this, more like theoretically increases the probability!
Frequently Asked Questions:
Isn't this just a clone of the Smart Moving mod?
Please do not tell me that this is a copy of the Smart Moving Mod, it isn't! The SM mod does not include Rolling, Mob Riding, Duel Wielding, Skydiving and other things included in this idea. It's key combinations differ vastly from these and in my opinion are inferior. Besides, posting "There's a mod for that" is against the rules.
Hasn't some of this been suggested before?
I'm sure a lot of this has been suggested. But has it been suggested in this combination of movements designed to work together? I doubt it.
Y US CAN HAZ NO SNEAKING???
You can have Sneaking, it's just not assigned to a key by default.
Doesn't this give you a huge advantage over mobs?
Whoever said zombies couldn't do these things too? It'd only be realistic if they could. Also, assuming zombies couldn't crawl, crawling is a relatively slow movement, you'd probably take at least 10 damage points(5 hearts) before you got through a one block hole, and if you were running for shelter, it'd usually be because you were getting killed already.
Will this lag my computer/server?
Absolutely not. The Smart Movement guys did it with no lag on my low-end system, in fact I get less lag(I have no idea how) than I do with default. Mojang can do that too =)
How would creepers get back up from knockback?
Wouldn't skydiving be useless because you'd fall really fast anyway?
I've found you can fall about 54 blocks in 2 seconds normally. So from world height to bedrock, that's like 9 seconds normally, and skydiving would probably make it 10 to 13 seconds. Count off 13 seconds and you'll see that's pretty long.
Won't this break all out builds and maps?
About breaking builds: "Unless they really had lame forts... Forts and castles generally have walls higher than 4 blocks. As for the rest, I'm sure people will figure out how to unbreak them, after all, this is minecraft! people improvise, when something doesn't work, they fix it, when something new is added, they take advantage of it. Minecrafters solve problems with their creativity! We aren't a stupid people! We are intelligent, and that's why minecraft is fun! The awesomeness outweighs the oldness of builds. =) New builds will just be awesomer than EVAR!"About breaking traps: "How could wall climbing and ceiling climbing make a trap useless? unless it has holes in it's walls or fence/iron bar ceilings, you couldn't use either in a trap. TNT traps would still be as hard to escape as ever. Pit traps wouldn't be as effective with Skydiving and Rolling, but you could easily put lava or fire or cactus or something in the bottom to kill the person falling, or make it deeper, but all a pit usually does is put another player in a continent spot to kill him/her. That's not even counting the dispenser, crushing, drowning, and void traps, and all of the other traps!"
Oh crap, zombies will be trampling all over my fence-protected farms! Now what?
I guess mobs would be "lazy" and not climb over unless they're stalking the player(s). Unlike spiders, they couldn't just wander into a fence and climb over. As fences are generally used around farms, and usually you don't farm at night(well at least I don't), fences should still serve their purpose.
Can you add bendable limbs and/or more joints to this?
I considered that when I was writing this topic, but I don't want to make the idea seem way too far-fetched. However I fully support more joints, because "the closer we get to those kick-ass blender animations, the better!"
Stamina sucks. =(
Well, if you want people climbing walls to the sky limit and ceilings across the nether and rolling forever, and skilled people riding mobs until they die of hunger damage(of course they'd be killed by the mobs they're riding long before that) Also the stamina bar is invisible, it's not like you'd ever notice it; all it really is is a limit on how long/fast you can do stuff. I know people who would spam enchanted duel blades forever...
How do I get in the "We love this post" banner?
To get the "We love this post" banner you just put
[represent]at the end of your post. =)
Do you support any other ideas?
Yes! I really wish that the MC forums would let us have 2 urls, so we could have pics and a link! And nametags shouldn't show through walls. Also Boats Evolved rocks! I actually based the form of this idea somewhat after ThesurusRex84's idea, putting a paragraph or so then a picture to illustrate. =) I strongly support Boats Evolved, so here's a link for those who haven't heard!!!
This is freaking awesome!!!
That wasn't even a question.
I know that.
Incomplete Rotating Movement Improvement Signature Banner!Show your support and awesomeness by putting the code below in your signature!
Look up Movement Improvement under suggestions![img]http://signavatar.com/23425_s.gif[/img]
It's different every page refresh!
If you liked it a lot, spread the word so we can get mojang to take us seriously!Oh, and don't forget to upvote and answer the polls! =)
Also if you'd like to make a mod for this that would be epic, because it would be awesome and maybe it would make Mojang more likely to add it. =D
Oct 15, 2012You've probably guessed that I'm talking about a spherical (or as close as it can be given the technical limitations) Minecraft world. Let me first emphasize that I want this to be an OPTION, not a fixed part of the game. I want lots of things to be options; after all, it's a sandbox game.Posted in: Suggestions
About world shapes in the Minecraft world:
This is not about changing the video rendering system in the game at all. If the world was spherical, it wouldn't really need to look like it in the game. I'm only talking about how the coordinates reset based on where you are, where the biomes are, and how the map looks in a fully rendered big-picture server map. The comments contain a big debate about world shape. I didn't realize when I first posted this that a sphere is extremely tough to make. So it might seem round (just have the coordinates loop) or might be a different shape like a cube. I guess a cube would fit in with the theme well, but commenters have said that this will have problems. It doesn't seem problematic to me as long as the game doesn't try to render the edges of the world while you're playing.
1. This would limit the total world size in a remarkably elegant manner. There are some plugins that inelegantly do this, but they're a pain. Minecraft definitely needs a world size limit especially for servers because of how big the world files can become when multiple people use the same map. And the "infinite" world encourages players to keep walking and finding NPC villages and stuff, which has caused my server's map to balloon in size, or rather, expand in a weird way not close to a balloon at all but closer to a puddle of mercury that has been stepped on.
2. This would make it more convenient to get from one side of the map to the other. You'd be able to walk a few hundred blocks east, for example, instead of walking a few thousand west.
3. A little realism is sometimes good. Some people like it. Those people would want realism options.
4. Maps of the server, such as Tectonicus maps (which are Google Maps-styled maps of Minecraft worlds that you can generate), would look like planet maps with this option enabled! Wouldn't that be cool? EDIT: Actually, this might not be possible depending on what actual shape the game has to use or if it even follows a real shape.
5. Biomes and weather could even be based off of world location (another option). A round world would add actual north and south poles to the game, not just artificial compass directions. For those who want it to be even more realistic, the poles could be icy and the equator tropical.
6. Options, in general, allow players to select servers that they want to play on more precisely. Instead of just going for "Bukkit", "SMP", "vanilla", "creative", etc, there would be many options for server lists to give to search users. Parsing of server.properties for the site could work easily. I have more about this on a different thread.
Oct 26, 2012Posted in: SuggestionsI think you should be able to hire villagers. You would give them emeralds and they would work for you. there would be archers, miners, butchers, fishermen, farmers, lumberjacks, and warriors.
Villagers that you hired would spend the day doing their job, and then come back to their village at the end of the day and put the items the got in a chest for you to take.If there is no water source under 50 blocks away from the village, the fisherman won't do anything unless the player creates a water source which must be at least 5 blocks wide, 5 blocks long, and 3 blocks deep.Miners need to be given torches. In this way, mobs wont spawn in the tunnels they mine.(Thanks to souljabri557):The more emeralds you put, the more effectively villagers do their job. For example, a miner with one emerald would mine only on the surface, as in basins. A miner with ten emeralds would make advanced diamond-level branch mines and whatnot.If one of your hired villagers dies, the only way to get it back is by hiring another one, so you should be careful with them.
Also! If we ever want this to reach the eyes of Notch, Jeb, and Dinnerbone we are going to have to make this thread well known. If you are reading this and like the idea of it, post something! Even if it is as simple as:
"I think this would be a great addition to the game. Please add this Notch/Jeb/Dinnerbone!"
Try to keep the thread alive!
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Oct 23, 2012This is my first mod so don't hate if its badPosted in: Minecraft Mods
Out of torches? To much dirt in your inventory? Well this is the mod for you!
This mod adds a new block called Chewtore.
The crafting recipe for Chewtore is:
x = Dirt
Oct 9, 2012Don't you get bored of living in the same biome all the time? With the new terrain generation, all of the land is very similar within the biome (for example, all ice lakes look the same, and all jungles look the same) because the land is less random. And it will always be partly cloudy with a medium chance of rain where my house is. This is lame. What is this, Los Angeles?Posted in: Suggestions
For a little variety, it would be cooler if the biomes changed based on the seasons in Minecraft time. That is, one Minecraft season would be about 30.3 real hours, not 3 real months. Or it could be even shorter/longer than that. Also, since sleeping in a bed advances the time of day, it should also advance the season timer by however many Minecraft hours you skip. And this whole thing should be an option, by the way.
The biome that the area changes to based on the season could be determined with some randomness. Some ocean biomes could freeze over while others (fewer) don't? There are deserts that have regular snowfall, but this wouldn't be a good idea to add. And the random seed would not change for that one biome (for example, an ocean that is fated to freeze over would always freeze over in the winter). Jungles and swamps would never get snow. Some biomes would always be frozen.
Biomes that have snow/ice in them would be thawed out in the spring or whatever season does not bring freezing temperatures. This means that there would not be ice and snow scattered around and left over from a different season. I've seen it happen on my server when the biome of an area randomly changed, and it was not pretty. Speaking of that, this would fix all of those areas where a glitch in the beta stages changed the biome and put snow on a desert or something. All of that snow that's permanently in the desert on my server would thaw.
I've really only talked about snowy seasons, but of course, there are 3 other seasons (2 in taigas and 0 in ice deserts) that can have unique aspects to them. Changing tree colors, changing day lengths, changing crop growth rates, and even changing sunlight can occur. I'm not going to go into detail for each season, but it doesn't take much imagination to think about what each season would be like.
An indicator in the F3 menu that tells you what the weather is like in each season of the area you are in would be useful so that you know if, say, your biome is going to get snow. Or maybe an item? Or something you actually find out otherwise from the game?
Frequent Complains and My Responses to Them:
But what if I don't want seasons?
I want seasons, as well as many aspects of the game, to be an option. If you don't like options, that's a different issue...
Dude, this will lag out the servers or our PCs!
For anyone worried about lag, consider that this would only add one more task that has to run: thawing. And thawing takes just as long as freezing. This would only happen occasionally, from 0-2 times per Minecraft year (about 120 hours, or less if you make the seasons shorter) depending on the area. Not only is the thawing task small (the same as a freezing task), but it would happen very rarely. CPU time is not a concern.
It would suck to have ice scattered around after a season change.
As I've explained, at the end of winter (or whatever season brings freezing temperatures in that area), a thawing process would go through and remove ice and snow. I know how much it sucks to have snow when it can't snow in your biome. It happened on my server when the biomes were randomly swapped, causing the snow biomes to turn into swamps, deserts to taigas, etc.
I play on singleplayer, where time only moves if I am actually playing. 30 hours is too long.
I originally neglected this problem, but I now think that it would be good for the seasons timer to move even when you aren't playing on singleplayer. On multiplayer servers, time moves regardless of whether or not you or anyone else is logged on. The game could simply save the time when you exit singleplayer and check the time when you go back on, adjusting the season accordingly. So if you leave for 30 hours, it will have changed seasons. There's also the option of having the season time be an option.
What EXACTLY happens when the seasons change? Details?
I didn't bother putting details here because it's more about the basic idea. Some people here have made good suggestions about season differences. For example, the tree leaf blocks should turn into leafless branch blocks in the winter. You can make your own suggestions if you want, but a lot of it is predictable anyway.
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