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  • Jorgemlm
  • Registered Member
  • Member for 10 years, 10 months, and 22 days
    Last active Mon, Jun, 24 2013 08:34:07
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  • 135 Total Posts
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  • View Jorgemlm's Profile

    1

    Oct 19, 2012
    Jorgemlm posted a message on 1.4 Pre-Release Available Right Now!
    COOL, i want to test this out.
    Posted in: Minecraft News
  • View Jorgemlm's Profile

    2

    Apr 18, 2012
    Jorgemlm posted a message on [1.2.5]Snooki[V1.1]Now With The Situation!
    My reaction:



    (╯°□°)╯︵ ┻━┻)
    Posted in: Minecraft Mods
  • View Jorgemlm's Profile

    1

    Mar 17, 2012
    Jorgemlm posted a message on [1.2.5] [SSP] [Forge] Upgrade Tools V1.5 (Now with forge!)
    Quote from DirtEaters12

    Yeah... the fire recipe is VERY expensive but I just felt like making it

    Nao i haz chainmaill armor
    Posted in: Minecraft Mods
  • To post a comment, please login.
  • View resinresin's Profile

    107

    Aug 12, 2012
    resinresin posted a message on [1.6.4] [V6.3.0] [320,000 Downloads] The Wars Mod
    The wars mod was started by me late August last year and has grown into an incredibly popular and feature extensive mod. Recently reaching over 320,000 downloads.
    Follow @resinresinl
    You can follow me and subscribe to me on youtube for awesome previews on all my mods :D
    Quote from »
    Thy world of Minecraftia has been gearing for war for thousands of years. Only Now doth the war begin to rage...;resinresin




    More than 80 unique blocks that create Instant structures far beyond any mod you have seen before.
    A well balanced and varied class system with 7 unique classes that are perfect for undestructive but incredibly fun pvp gameplay.
    Archer-has a powerful bow but no other special abilities
    Tech- hit anyone with your spammer and they can't hurt anything for 10 seconds. They also have a special type of TNT that doesn't damage terrain
    Healer- hit people on your team to heal them
    Guard- no down sides but no specials. The "normal" guy
    Knight- super strong sword but slow and causes confusion for enemies when hit
    Scout- super fast and causes enemies blindness when hit but weak.
    Chaos warrior- only donators can use this. Fires wither skulls from his sword but is slightly slower

    Hunger games creator, auto resetting and chests with randomly generated items.Tons of teleporters.5 new ores used for crafting all the stuff in the mod.Admin wands to help with world shaping and map editingA 24/7 official server with tons of players (3000 individual player joined in the last 5 days) constant war and crazy awesomeness. Come kill me, the mod creator :DCity creators including road creator, wall creators and instant roadside lamps.Amazing new foods that allow for saviour in the heat of battle. Every class can use every food although some are better suited to certain classes. You'll have to try them to discover their secret effects.Npc's for each team that fight each other but not players or other npcs on their team.4 epic teams to choose from.Some npcs of youtubers that supported the modEverything you need to set up a incredible server in a matter of minutesMassive killstreak system complete with powers and messagesAnd so so much more...

    Digitkid- testing
    Acezmadness- Support
    HeavenlyBlade- Official Artist
    Resinresin- Making the mod (lol?)

    TestingGuassFire- Placeholder Bow Texture
    BannersTheLegitMage- testing
    Mr_boness- Some ideas i loved!
    Skydaz - epic installers
    duke_Frans - help with dimentions

    You have my full permission to use any of my structures in my mod for your creations an buildings as long as if you tell me so I can see them :DWant your creation in my mod?Send it to me: [email protected]


    Latest Version for 1.6.4 : http://adf.ly/233075...sMod Latest.zip

    Forge Downloads http://files.minecraftforge.net/

    Older versions:
    1.5.2 http://adf.ly/2330750/demonmodders.com/resins_mods/WarsMod/1.5.2 WarsMod.zip
    1.4.7 http://adf.ly/2330750/demonmodders.com/resins_mods/WarsMod/1.4.7 WarsMod.zip









    Donations give me an incentive to continue the mod! Please I put allot of time into the mod and it would be great if i could get some donations to keep the servers running and help me buy additional accounts e.c.t for testing.
    Posted in: Minecraft Mods
  • View Galactic_Muffin's Profile

    1990

    Apr 1, 2012
    Galactic_Muffin posted a message on Colored Glass and Colored Light! (originally Just the 'Colored Glass!' topic but Mojang added our idea! :D Congrats everyone!)
    NEWS:------------------------------------------------------------------------------

    HUGE NEWS!
    it's been a year and a half of supporting and discussing this suggestion, it no longer is a suggestion that i can claim as mine for it is an idea that was molded and cared for by so many people, this suggestion is an idea that belongs to the community and because of your help for the past year and a half, we have finally made a breakthrough...
    Guys, WE DID IT!



    Mojang officially released a screenshot (https://mojang.com/2...napshot-13w41a/) showing colored glass implemented and fixes on the transparency issues they were having before. I can say with confidence that if it weren't for all your support for this topic, there's a good chance that colred glass wouldnt have even been included in this snapshot. For that you guys can be proud to be apart of something big, something that could change the way Minecraft feels forever. Thank you for all your support! And thank you Mojang for putting up with us and taking the time to implement our suggestion! :3

    However, its not over yet, with the addition of colored glass, there is so much more we can do with it. Adding colored glass could be the beginning of big additions such as colored light in the future; So i will be changing the title of this topic to Colored Light!

    Due to this topics' popularity I want this topic to act as an outlet for the communities' ideas and opinions on the topic of colored glass and its implementations in the future. So everyone, let us move on to the next step of our suggestion topic and help make a difference!
    Topic:---------------------------------------------------------------------------

    "So, I was mining today and stumbled upon beautiful natural glowing crystals in an underground ravine!"


    "...Then I investigated a red glow I could see creeping through a tunnel shaft and found myself in the middle of a zombie hive! o__O"



    Well, those are some of the things we could be saying if colored glass and colored light were added to MC!
    (images above are not real screenshots. They were Photoshopped by me to show what MC could be like if this topic's proposals were implemented)

    ===============================================================

    [NOTE]Colored light and glass is something I believe all minecrafters should be able to enjoy with each other without the midleman or knowledge of mod installing. So for that reason, this suggestion is directed towards vanilla. We do however welcome mods here since it's said that "Colored light isn't possible." -_^

    ===============================================================

    Here is how it could work:

    Color Glass Blocks & Changing The Color of Light


    Colored Glass and Colored Light are features I have wanted to see in Minecraft for some time. I wanted to see these features implemented so bad that I have come up with some ways it could be used in the game; it would greatly increase building potential and the ability for a player to customize an atmosphere by modifying the color of light. Based on my knowledge working in the game industry as an indiegame digital artist, I know that the impact something like colored glass and light would have on minecraft would be more important than most people know. In fact, it may even be safe to say that even Mojang underestimates the aesthetic importance of colored light and being able to manipulate it.
    Here is a little diagram that briefly explains my proposition:





    Here is a colored light mod that CptSpaceToster in a video spotlight! check it out! (ehem you too mojang -_^) colored light IS possible and it IS necessary this video shows that:



    Here is a different crafting recipe that was originally suggested by ChadGarion25. It is fantastic and gives cauldrons an actual use. :D



    Tell me what you guys think :)

    Support colored glass by wearing this banner:
    (Signature will NOT work if you do not paste this code into your signature via code editing mode. Turn on editing mode with the little switch at the top left corner of the editor)

    [url="http://www.minecraftforum.net/topic/1133916-colored-glass/page__p__13917156#entry13917156"][IMG]http://i.imgur.com/01oHHUZ.gif[/IMG][/url]




    Also, if you like this suggestion and want to help it become a reality, give the first post in this thread rep points, and get your avatar featured in the 'We Love This Post!' banner down below the OP!!! :D


    Cool Ideas by you guys -_^:


    Quote from ChadGarion25

    Redo how dyes are handled all together by giving cauldrons a purpose; making dye into a liquid form
    • Cauldrons containing water can be right clicked with powdered dye to color the water (a tint of water won't require new block types)
    • 3 objects can be dyed by right clicking the cauldron of dye whilst holding them. In this case, wool blocks, glass blocks, and glass panes (you can still take stained glass blocks of the same color and craft panes)
    This solves the realistic problem with dying glass with a powder. It also gives Cauldrons a useful role. You can take the process further by being able to bottle dye from the cauldron but that would require potions to be stack-able and even though it's more efficient it's cumbersome to mass produce.

    Here are some images that better explain the proccess:



    Quote from neraphim

    If i were to make any suggestions, i would recommend a simple refraction system. Like redstone only carries current 13 blocks or so, the glass panels could, if encased in non-opaque blocks, carry the light further than it would normally travel (like optic fibers). Additionally i would suggest colored redstone lamps, so that the color could be turned on and of at the switch of a button.


    Common Questions:
    I have received a lot of comments about glass blocks and changing light color causing too much lag or requiring an entire overhaul of the light engine MC currently has implemented. What people don’t fully understand is how MC lights work and where in-game lag actually comes from in videogames. I can't say I completely understand how exactly the MC lighting engine works as I have not seen the code, however it is briefly explained here: http://www.minecraft....net/wiki/Light
    if you have any better knowledge or sources that explains these points better, feel free to critique my points and share your insight on the topic. :)

    "Why did you label the topic as 'original'? This isn't the first colored glass topic, you know..."
    You are correct, this is not the first topic on colored glass, nor am I saying it is. The 'Original' tag in the title is referring to this topic and it's contents specifically. On several occasions, I came across my topic copied directly into Redit and other online blogs; without any sort of credit to the images and content. As the images in this topic were created from scratch by me, copying this topic would be considered art theft.
    So to answer your question, the Colored Glass! topic is labeled as original because it is, the original.


    Is it possible to change the color of the light?
    Yes. Difficult, but possible. It used to be quite easy to light blocks with individual colors in early versions of Minecraft, but with the current light system this is no longer the case. It would require additions to the light system, the renderer, the map file format, and the network protocol. (A technical proposal can be found here, behind the cut.)
    (question aswered by Nocte)


    Will it cause lag?
    Yes, unfortunately the addition of colored light will lower your frame rate. How much? This is hard to predict until someone actually tries it on a variety of hardware, but there's no reason to believe it will be anything drastic. It will also have an impact on memory use -- 64 KB per unpacked chunk to be precise. And of course the color information will have to go over the network somehow. If necessary, it would be possible to add an option to simply ignore the color information, and keep the current system where all block lights have the same yellowish color.
    (question aswered by Nocte)

    "Are there any Mods with Colored glass or colored light?":
    Yes, there are some mods for colored glass and there are older mods that have colored light implemented into MC. Here are just a few of these projects:

    • Kovu, a follower of this topic has been working on a colored light prototype. wheather he is doing it with the current minecraft engine or not is unclear but if it is, this proves that colored light is indeed possible with the current lighting engine. it may just need some performance updates. -_^

    Discussion found here:
    http://www.minecraft.../page__st__1900


    • Nocte, one of the followers of this topic is very knowledgeable of what is going on behind all the gears and pendulums of Minecraft and has been working on this project. He may even tackle colored light. -_^

    • CptSpaceToaster, one of the followers of this topic is currently working on a colored glass mod inspired by this topic and he is making big progress on colored light; proving that it is Indeed possible to do. You can watch his progress on his colored glass and light mod topics here:
    http://www.minecraft...-colored-glass/
    http://www.minecraft.../#entry24515141



    • Here is a cool mod by Georqq that uses the same system suggested here; smelting colored sands to create colored glass, check it out!:
    Colored sands into colored glass

    • Here is an outstanding colored light mod that was in the works by theoneandonlyflexo check out his videos and his channel!
    Video 1
    Video 2


    "I don't like colored sand because it would add too many new blocks to MC":
    I added colored sand as an option for crafting colored glass because it would kills 2 birds with one stone. It would solve problems for people wanting colored glass and people wanting more color variations in standard blocks such as non-burnable, gravity, and stairs/slabs. The colored sand idea actually wouldn't require any new blocks or textures at all. The reason why, is because of how it could be programed. Much like how the biomes change the color of grass and leaves, both can wool and sand. Thus all blocks or future blocks that are craft able from sand or wool could be done in the same way; being colored entirely in code and decreasing the textures needed for the blocks. This solution would obviously require a change to how entities work but it would make way for limitless amount of colored items much like how leather armor works.


    Now you may still be thinking, "well, that still doesn't fix the items being displayed in the inventory" actually it wouldn't be much of a problem since all of these items are just as hard to craft, having an inventory full of different colored sandstone blocks and the like, is only the fruits of your labors; having to collect dies, making cored sand and crafting them into stone. If what you are worrying about is the creative menu being overly crowded; this also wouldn't be a problem since the 1.3.1 update that added an improved creative mode inventory with
    categorized tabs for various items/blocks and a search menu. If more colored blocks are added, they could simply just be added into to their own tab with would be extremely useful for pixel art artists and the like.

    If you are still unsatisfied with colored sand being a step in creating of colored glass, we have discussed other options as colored sand is only a suggestion. Please look at "Cool Ideas by you guys" above for more information.

    "Wouldn't it be easier to make colored glass by just combining it with dye like how you make wool?"
    Easier yes, but wouldn't make much sense. Colored sand would mimic how real colored glass is created and it would open up more opportunities for new blocks using colored sand; including colored sandstone steps. Also, considering the "special properties" of colored glass, I believe it should be slightly harder to craft instead of simply adding color. with that said, I do not intend to say my crafting proposition is the best solution. In fact there have been many great alternative suggestions that have been made here. So keep thinking critically, innovate on existing ideas and give us some great suggestions! :D

    "Has Mojang seen this?"
    Yes, in fact we even heard back from Mojang on the topic; Nathan Adams also known as Dinnerbone from Mojang stressed that they have indeed been noticing the feedback on colored glass from the community. He also stated that colored glass is indeed possible and hinted that implementation of colored glass is not a "no"; which is exciting news.
    Unfortunately, he also informed us that colored light is impossible on a large scale with the current lighting engine. However he also stated: "The lighting system is extremely broken and needs rewriting" this could mean that there is still a chance, if re-written, a new lighting engine may be able to support colored light. But this is uncertain.


    The whole conversation can be found here:
    https://twitter.com/...219652471980032

    ChadGarion25 informed me of a tweet made by Dinnerbone on 25 Sep at 6:14 AM eastern time where dinner bone posted a comment that could be very promising for colored glass and colored light to be implemented into Minecraft! :D

    Check it out!

    https://twitter.com/...583946977497088

    So basically what we can assume from all this is:

    1) colored glass is very much possible in the current version of Minecraft; except it wouldn't allow other transparent textures to be seen through the glass (much how ice and water works in MC) and it would be difficult to ad a Z-buffer without having performance issues on slow platforms. This may not be much of an issue as most people will not have a reason to blend the colors of glass by stacking and though not completely transparent, it may look ok anyway. however I feel if a z buffer were added, perhaps there could be a toggle in video settings to turn off z-buffering for those who are playing on slower computers. Dinnerbone also hinted that the implementation of colored glass into vanilla is neither a yes or a no... so, I wouldn't give up on it just yet, guys. -_^

    2) There are mods that have colored light implemented in versions of Minecraft before the adventure update. Check out theoneandonlyflexo for more info!

    3) Yes Mojang has noticed this topic so there is no need to keep tweeting it to them as if they have never seen it.

    [represent]
    Posted in: Suggestions
  • View Subaca's Profile

    1

    Sep 9, 2012
    Subaca posted a message on [Inactive] [1.4.6] LEGO Blocks Mod



    UPDATE:
    This project is currently dormant, meaning that I am neither working on it nor updating it for the time being. There is little chance of the mod becoming active again, at least until the Plugin API is released. I apologize for any inconvenience!

    Preliminary notes:
    • After I released this mod, it had come to my attention that a "LEGO Mod" already existed. I would like to state that at the time I first thought up my idea to make this mod (many, many months ago), this "LEGO Mod" did not exist. LEGO Blocks has no connection to "LEGO Mod" whatsoever, all the ideas and coding relating to LEGO Blocks originated from solely me (I copied some code from modding tutorials, but that's not what I meant).
    • This is the first Minecraft mod I created that involves typing new code. I did, at one time, develop another mod, but that only involved editing pre-existing code.
    • Because of the above note, LEGO Blocks is very simple and only adds 3 items and 1 block to the game. Depending on how much I enjoy modding in the future, this mod may either stay the same as a "test mod" or become very, very complex.

    Features:
    • Petroleum - Used to make plastic pellets, made by smelting dirt. Can also be used as furnace fuel, lasting 4 smelting cycles.
    • Plastic Pellets - Used to make LEGO Blocks, made by placing Petroleum anywhere in the crafting grid.
    • LEGO Blocks - Made by placing Plastic Pellets in a 2x2 configuration anywhere in a crafting grid.
    • Brick Separator - Used to mine LEGO Blocks almost instantly, made by placing two plastic pellets diagonally anywhere in a crafting grid,
    Recipes:
    Dirt > Petroleum


    Petroleum > Plastic Pellet


    4 Plastic Pellets > 4 LEGO Blocks


    2 Plastic Pellets > Brick Separator


    Screenshots:
    A LEGO Block


    Inside a house made of LEGO Blocks


    Outside the house


    A LEGO minifigure (my skin) happy that he is in his element


    Installation Instructions:
    1. Download Risugami's Modloader at http://www.minecraft...minary-updates/
    2. Go to the start bar and type %appdata% in the box, then go to roaming > .minecraft > bin.
    3. Right click minecraft.jar and open with WinRAR or 7-zip.
    4. Delete the file called META-INF.
    5. Highlight, drag, and drop all the files from Modloader.zip into minecraft.jar.
    6. Run Minecraft and go into a world.
    7. Close Minecraft, then download the LEGO Blocks Mod using the appropriate link below.
    8. Install LEGO Blocks the same way as Modloader, highlight, drag, and drop the files from LEGOBlocksMod.zip into minecraft.jar.
    9. Close everything unnecessary.
    10. Play Minecraft!

    Download:

    [Current] LEGO Blocks Mod V1.1.0 for Minecraft 1.4.6 - http://adf.ly/GJyqO

    V1.0.0 for Minecraft 1.3.2 - http://adf.ly/GK0mO

    Changelog:

    [Current] LEGO Blocks Mod V1.1.0 for Minecraft 1.4.6 - Added Brick Separator, changed Petroleum Buckets to Petroleum, edited LEGO Block texture, changed item ID's, updated to support Minecraft 1.4.6.

    V1.0.0 for Minecraft 1.3.2 - Mod released.

    Ideas for Later Versions:
    • Different colored LEGO Blocks, created by using dye in the crafting recipe.
    • 3-D studs on LEGO Blocks.
    • Different types of LEGO Blocks, such as half slabs.
    • Make petroleum buckets act like buckets of liquid petroleum.
    • Randomly generated petroleum pockets underground.
    Super Advanced Ideas:
    • LEGO Vehicles, such as planes, cars, boats, and helicopters.
    • Randomly generated LEGO Villages, with LEGO minifigure inhabitants.


    Copyright Information:
    TERMS AND CONDITIONS
    0. USED TERMS
    MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
    MOJANG - Mojang AB
    OWNER - Subaca, Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
    USER - End user of the mod, person installing the mod.

    1. LIABILITY
    THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

    2. USE
    Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

    3. REDISTRIBUTION
    This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    4. DERIVATIVE WORKS/MODIFICATION
    This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.

    Feel free to give me any suggestions or feedback about the mod!
    Posted in: Minecraft Mods
  • View Acetyl's Profile

    4

    Jun 16, 2013
    Acetyl posted a message on FaceBook now has Hashtags
    Quote from Taupo

    Never understood all these people complaining about Facebook. It's a useful tool to communicate with people and there are some pages that post consistent witty content. If you don't like it:
    A) Don't have a Facebook
    B) Block the people you don't like, seriously, it takes like a couple of clicks
    C) Unsubscribe people if you don't want to be rude and unfriend them but can't stand to see their crap
    D) Unlike/hide all messages from pages posting random crappy links from off sites.
    E) Don't visit Jesus Daily, you WILL lose faith in humanity
    F) #Smoke weed erryday yoloswag 420

    If you still have some kind of problem with it then tell me, I'm sure there's a simple solution.

    G) Take part in the largest data mining, consolidating, profiling, and subsequent monetization, operation the human race has ever seen.
    H) Give it all that data by choice "so i can be connected 2 friend lol"
    Posted in: Politics, Philosophy, News and Science
  • View Heuristix's Profile

    156

    Oct 15, 2011
    Heuristix posted a message on [1.4.7][MP] Heuristix's TheGunMod 2.0.3 [UPDATED][Forge]
    [size=small][font=lucida sans unicode,lucida grande,sans-serif][size=x-large]The Gun Mod 2.0.3[/size][/font][/size]

    [size=small][font=lucida sans unicode,lucida grande,sans-serif]The Gun Mod allows users to create their own content with an easy to use and intuitive GUI. It implements a system for modular weapon design and ballistic physics.[/font][/size]

    [size=small][font=lucida sans unicode,lucida grande,sans-serif][size=large]Required[/size]
    Minecraft Forge

    [size=large]Downloads[/size]
    TheGunMod Files v2.0.3
    GunCreator Files v1.5.2
    Weapon files (Updated Wednesday, August 8, 2012, 8:27:42 PM (-5 GMT)

    [size=large]Installation[/size]
    [size=medium]Video[/size]
    New installation video is coming!
    [/font][/size]

    [size=large]Media[/size]
    [size=medium]Videos[/size]

    [size=medium]Outdated Installation Video[/size]
    [size=medium]Old Video[/size]
    [size=medium]Best of Minecraft[/size]
    [size=medium]Gun Peripheral[/size]


    [size=large]Information[/size]
    Wiki Page

    [size=large]Changelog[/size]

    v0.9.61
    -Quick hotfix to gun creator class files attempting to load minecraft.jar classes
    v0.9.6
    -Added crafting system
    -Implemented custom third-person rendering of guns
    -Fixed damage cooldown bug when damaging entities
    v0.9.5
    -Quick hotfix to loading of outdated gun files
    v0.9.4
    -Updated to Minecraft version 1.1
    -Add multiplayer support
    v0.9.1
    -Updated burst fire logic to work correctly
    v0.9
    -Added reload sounds
    -Updated gun file format (old files will still work!)
    -Added "smooth" zooming in and out of scopes
    v0.8
    -Added projectile types
    -Refactored logic of projectiles and shooters
    -Added more scope types
    v0.7:
    -Added a grenade launcher to the default Weapons pack
    -Added particle release on gun shot
    -Refactored some logic within projectile and shooter classes
    -Updated to Minecraft v1.0.0!
    v0.6:
    -Removed support for .GUN file within the mod (ingame). The mod will only load GUN2 files. In order to convert your .GUN files to .GUN2, open the .GUN files in the GunCreator and save them as .GUN2 files.
    -Fixed errors that were occurring with the rushed v0.5 update
    -Added support for custom weapons that can be created by myself. Look for some in the future!
    v0.5:
    -Changed format of GUN file to a more modular format and introduced the reinvented GUN file as GUN2 files (GUN files will still work)
    -Changed ammo consumption to per shot instead of per projectile (shotgun cartridges should work as intended)
    -Allowed multiple weapons to use the same ammunition (simply make the bullet name the same [EXACT same] for both weapons)
    [/font][/size]


    [size=small][font=lucida sans unicode,lucida grande,sans-serif][size=large]FAQ[/size][/font][/size]

    [size=small][font=lucida sans unicode,lucida grande,sans-serif]Q: How do I create a gun?
    A: Run the GunCreator program either using the Run.bat file on Windows operating systems or using the command "java -jar GunCreator.jar" on other operating systems. When opened it should look like the image below:

    Let's run down the options that you are able to play with when creating a gun with examples and explanations in (parentheses).[/font][/size]
    • [size=small][font=lucida sans unicode,lucida grande,sans-serif]Gun Name: The name of the gun. ("AK47", "M16", "Uzi", "UberSniper")[/font][/size]
    • [size=small][font=lucida sans unicode,lucida grande,sans-serif]Bullet damage: The number of half hearts of damage that the gun will do to an entity. (4 = 2 hearts of damage, 10 = 5 hearts of damage, etc.)[/font][/size]
    • [size=small][font=lucida sans unicode,lucida grande,sans-serif]Bullet range: The range of the bullet; how far can the bullet travel before it receives diminishing returns on its damage [you can't snipe people for full damage with a pistol if the pistol's range is short]. (2000 would be a sniper rifle, 100 might be a pistol)[/font][/size]
    • [size=small][font=lucida sans unicode,lucida grande,sans-serif]Bullet item ID: The item ID of the bullet for the gun. This must be a unique ID that will not conflict with other items [whether they be items from other mods or items from the original game] (2000, 4051, etc.)[/font][/size]
    • [size=small][font=lucida sans unicode,lucida grande,sans-serif]Rounds per minute: The number of rounds the gun can shoot in one minute. Note that the maximum number of rounds the game can handle per minute is around 4200 rpm. (60 for a sniper, 420 for a machine gun, etc.)[/font][/size]
    • [size=small][font=lucida sans unicode,lucida grande,sans-serif]Reload time (ms): The length of time it will take to reload the gun in milliseconds. (1000 = 1 second, 2500 = 2.5 seconds)[/font][/size]
    • [size=small][font=lucida sans unicode,lucida grande,sans-serif]Gun Item ID: The item ID of the gun. This must be a unique ID [and different from the bullet ID[ that will not conflict with other items [whether they be items from other mods or item from the original game (see Bullet item ID examples)[/font][/size]
    • [size=small][font=lucida sans unicode,lucida grande,sans-serif]Clip size: The number of rounds the gun can hold in it's clip; how many bullets a full gun can shoot before it needs to reload (30 for an assault rifle, 6 for a sniper rifle, etc.)[/font][/size]
    • [size=small][font=lucida sans unicode,lucida grande,sans-serif]Recoil: The vertical recoil of the gun (I would suggest to not put any value here for now until I fully implement recoil)[/font][/size]
    • [size=small][font=lucida sans unicode,lucida grande,sans-serif]Horizontal recoil: The horizontal recoil of the gun (see Recoil explanation)[/font][/size]
    • [size=small][font=lucida sans unicode,lucida grande,sans-serif]Fire mode: The mode of firing that the gun uses. (Single = you must click once for each round fired, Automatic = you can hold down the mouse to continuously fire, Burst = you must click once for every fire of a burst of three rounds)[/font][/size]
    • [size=small][font=lucida sans unicode,lucida grande,sans-serif]Scope type: The scope that the gun has when pressing the zoom key. (Sniper = a crosshair with reduced vision)[/font][/size]
    • [size=small][font=lucida sans unicode,lucida grande,sans-serif]Scope zoom: The factor that the scope zooms in by when pressing the zoom key. (1.0 = normal vision, 2.5 = 2.5x the vision of normal, etc.)[/font][/size]
    [size=small][font=lucida sans unicode,lucida grande,sans-serif]There are three parts of creating a gun that require you to provide files. These files can be chosen by clicking on their respective buttons in the GunCreator GUI or by dragging and dropping the file from your operating system into the GunCreator GUI and onto their respective buttons. The buttons are:[/font][/size]
    • [size=small][font=lucida sans unicode,lucida grande,sans-serif]Gun icon: The large button in the center of GUI represents the icon that the gun will have ingame[/font][/size]
    • [size=small][font=lucida sans unicode,lucida grande,sans-serif]Bullet icon: The smaller button beneath the Gun icon button that represents the icon that the bullet for the gun will have ingame[/font][/size]
    • [size=small][font=lucida sans unicode,lucida grande,sans-serif]Shoot sound: The elongated button below the Bullet icon button that represents the sound that the gun will make when it is fired (.ogg file is suggested)[/font][/size]
    [size=small][font=lucida sans unicode,lucida grande,sans-serif]Q: Where do I put my .GUN2 files?
    A: Place the .GUN2 files in your ".../.minecraft/heuristix/guns/" directory.

    Q: How do I zoom in (or use my scope)?
    A: Press the "z" key.

    Q: How do I reload?
    A: Press the "r" key.

    Q: Why is my game crashing when I __________?
    A: Your game could be crashing for a variety of reasons. Most likely, there is some sort of error with the mod that will need to be fixed. Before posting, try reinstalling the mod in a fresh minecraft.jar. Make sure you are updated to the latest version. If that does not work, go to your ".../.minecraft/heuristix/" folder. Open the file called "log.txt". Then go to your ".../.minecraft/heuristix/guns/" folder. Open the file called "log.txt". Copy and paste both logs into a post on this thread so that I can see what is happening.
    Follow this template for bug reports:

    TheGunMod Client Version: <version_number>
    GunCreator Version: <version_number>
    Short Description of Error: <description>
    Logs:


    Note: recoil is still being tweaked. It's implementation at the moment is very simple and does not work well. When creating guns I would suggest not adding recoil until I get around to a better system.

    PLEASE GIVE ME SUGGESTIONS AND ASK QUESTIONS

    Feel free to post your own guns (make sure all images and sounds are free to be used [either made by you or openly licensed]).[/font][/size]
    Posted in: Minecraft Mods
  • View citricsquid's Profile

    150

    Apr 8, 2011
    citricsquid posted a message on Regarding SMP "cheats" -- An updated policy
    Hi,

    Early last week I coordinated the introduction of a new policy to disallow the posting and promotion of smp "cheat" mods, mods designed to "hack" the game in ways which could disrupt Minecraft servers.

    I contacted Mojang at the time and eventually heard back a few days ago, they stated that they believe it should be up to server operators to decide which mods are allowed and as we want to follow what Mojang want from this forum we are following their decision.

    From today you are now allowed to post smp "hacks" and "cheat" mods, although any that are specifically designed for griefing will still be removed.

    Thanks for your patience and sorry for the inconvenience. If you had a mod removed please provide me or any of the moderators of Mapping and Modding with the name and we will return the thread to this section.

    [represent]
    Posted in: Minecraft Mods
  • View Batfanforlife's Profile

    6

    Mar 1, 2012
    Batfanforlife posted a message on [1.2.3/CTF/SMP]Minecraft CTF BETA 1.5 + New Map!!! + SERVER SATURDAYS!!!
    Greetings and salutations.

    I, am Batfanforlife, and I bring to you today, the next generation in Minecraft SMP combat.

    Freshly Updated to 1.5, No more Pink Trees and a new Jungle Map!!!


    Important Notice Please Read


    First of all I'd just like to apoligize for server saturday not being operational as planned.

    What happened was that i was given a 3 day suspension on wednesday for, get this, calling someone a troll. Now I know its agains the rules, but C'mon, seriously?!?!?!

    Anyways, Server saturday will be up and running this saturday for sure.

    I will release the times on wednesday. Working on a time that will suit everyone.

    Possibly will use a poll.

    SDK's Gun mod support launches tomorrow, but only on CTF-PLAINS to start.

    Will put to poll what map should have SDK support next

    Thank you all for your support and sorry again

    -Batfan




    Server Saturdays


    Starting this saturday, every saturday will be know as SSS (super server saturday). from (time not set) every saturday until we're out of BETA there will be a limited 20 person server running on a first come first serve basis.

    This server will be used to demo new maps and mods, as well as to recruit players for your private CTF servers.

    But there are also going to be 5 spots available for reserving. You reserve once and you'll be reserved every week until we're out of BETA.

    If you donate 50 cents you will instantly be reserved and will also recieve new maps and skins a day early!!!

    Once you donate, PM me and I'll reserve your spot

    First come first serve for reservations

    Also looking for admins. 5 spots available. free reservation



    Update Notice



    1.2: Last night while putting the finishing touches on this thread, I was mortified to see 1.2 released.

    I stayed up quite late into the night making it compatible with 1.2 and well, I'm done.

    I was going to make this the full release with last week's release being the BETA but it seems now that SDK's mod is outdated, The full experience will be slightly lacking.

    So this is the official BETA release, with last weeks release now being known as the ALPHA release....

    Thank you all for your patience and when SDK's mod is updated look forward to enjoying the full version of this mod, but until then, enjoy the BETA everyone!!


    1.2.3: Just made a big realization all the levels start on create now. working on a fix.

    Fix Complete. 1.2.3 is a go!






    Story
    This MC Mod/SMP minigame was released in ALPHA last week, and due to some issues with posting the mod on the wrong forum (sorry moderators!!), was removed from the minecraft forums, but not before racking up 300 DLs.

    Now I've successfully turned this into a full fledged 100% functional SMP Minigame that will run with -though it is recommended you use the listed mods - virtually any weapons mod that you already run on SMP!!!


    How To Play


    Objective: There are 6 flags spread across the map, your goal is to capture all 6 flags for your team by placing them all inside the same chest inside your base.


    Gameplay: The time limit set for the game is generally dictated by the server owner, whether unlimited, 15 mins, 10 mins, it really doesn't affect the gameplay.

    There are 2 Supply cabinets placed near team bases, generally consisting of ammo and other utilities for weapons in use.

    In each team's base are a few basic weapons and a few select Team Specific Weapons, varying depending on what mods you are running.

    Depending on what team you want to play on, it is recommended you set your skin using one of the Team Colored skins found in the "Downloads" section of this thread at http://www.minecraft.net/profile

    Basic Strategy and Tips:

    Make sure you travel light as if you are killed in battle, most of your stuff will very likely be lost to the enemy

    Capturing flags shouldn't be your only priority, If you have 3 flags but no ammo for your weapons, your not going to do very well. Balance is very beneficial.

    If you are playing with a large team, Avoid all going for one flag, spread out and work together to make quick work of the opponent.





    The Main Map







    CTF OCEAN



    New Map released!!!


    Due to some issues with Mcedit, the spawn point isn't exactly in the middle of the map, so at the start of the game, go to your team's base, and then start the game.







    Download: http://adf.ly/5wMGW





    New Map!!!! CTF Jungle!!



    You spoke, I listened.

    Welcome to Jungle CTF.

    A brand new CTF map that brings out the best of the jungle biome


    Here's the map:






    And Here's the download:http://adf.ly/65TN7


    Don't forget to Join the Super Server Saturday's server Saturday from 3-5 for a demo!!




    Images
    Coming Soon!! Full support of SDK's Gun Mod











    Multiple Different Flagpoles each with L00T!!!











    Supply Cabinets!!





    Special Team Colored Skins And Weapons!!








    Teams and Team Specific Weapons


    Red Team:


    A group of hotshots, equipped with the best weapons and known for their All-Out-Attack Mentality.

    Unique Weapons: The Red Katana ( Same damage bonuses as a diamond Sword ) Red pickaxe, Red shovel, Red axe, Red hoe


    Blue Team:


    A team of cool, calm, and generally collected technological masterminds, known for their tactical skill on the battlefield


    Unique weapons: Blue armor (next to unbreakable armor, similar to diamond)





    Downloads


    Download for Clients ( players joining a server ): http://adf.ly/5wwoW


    Download for Server Owners: http://adf.ly/5wwvb





    Installation




    Drag all contents of "files 4 MC jar" straight into your minecraft jar



    How To Join/Create A Game
    This Mod is made with compatibility in mind.


    For a simple yet fun experience with your MC buddies, Follow these steps.


    Server Owners:

    1. After Installing the mod load your plain jane MC server OR your Bukkit server. Replace your regular "world" file with CTF-Plains by renaming the CTF map world inside your server folder

    2. Insure all other players are running the mod, While this is not mandatory, players on your server without the mod will be very confused.

    3. Once server is running, type the command, "save-off". this will allow you to restart the map with ease


    Note: If you haven't made a server yet, Click Here Then Follow the steps again.


    Server Clients:


    1. Install the mod, after doing so go to http://www.minecraft.net/profile and change your skin to the appropriate team you are on. You will find the skins folder in your downloaded ZIP file.

    2.Join your Friend's server.



    For a more in-depth CTF experience, Run SDK's gun mod on your server. Follow these instructions.


    Note: these instructions are temporary invalid and will crash your game

    Until SDK updates his mod to 1.2



    Server Owners:


    1.After installing this mod, Download and install Modloader ,Modloadermp server and client, and of course, SDK's Mods

    2. After step 1, load CTF_PLAINS - SDK from your downloaded ZIP file to your server folder ( Sorry guys no bukkit support for SDK's mods yet ) and rename it to world*, or whatever your map name is in the properties folder.


    3. Make sure all your friends have followed step 1, except they only need the client for modloadermp.

    4. Enter command "save-off" for easy server restart



    Server Clients:


    1. After installing this mod, Download and install Modloader ,Modloadermp client, and of course, SDK's Mods


    2. Join your friend's server.




    *make sure to backup your original world file for later



    Closed Poll Results


    Which is better?


    A 10-15 minute time limit, after which flags are reset: 25 votes

    No time limit, An infinite fight for more flags than the enemy: 8 votes




    Known Bugs


    - Before I start work on the new map - POLL STILL OPEN - I am currently fixing the many texture bugs that have begun to show with 1.2.3



    Coming Soon: Dedicated Servers


    When the full version releases I plan on starting a dedicated public server or two that anyone can join and play quickly, If you would be interested in hosting a public server, PM me.

    If you want to join my Private server let me know also as I am currently recruiting.





    Future goals


    - Unique Team Specific Weapons for SDK's mod, currently PMing him for permission :)

    - Bukkit support

    -Moar Maps!!!

    -Less memes :P

    -Support for SDK's mod ready to go, waiting on SDK to update

    - Dedicated servers you can join anytime




    To support the dedicated servers coming soon and the mod itself, feel free to donate. Any amount big or small would be appreciated

    Thanks!






    Even if you don't download please leave a comment and tell me what you think.
    Posted in: Minecraft Mods
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