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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from drewajp
    Quote from nxsupert

    Quote from Nogawah

    Quote from nxsupert »Alas minecraft is written in java and is really really easy to hack. People could bypass that really easily.

    How, though? If it's only the server owner that has to do something, maybe. If the users have to do something too, then it's getting problematic. Making something more trouble than what it's worth is just as good a way of shutting down something as preventing it entirely.

    For the user it would be as easy as installing a modpack from the technic platform.

    But that would still most definitely hurt the number of players playing on the server.

    I have to assume it would also get a cease and desist letter sent to your ISP or server hosting company. Good luck with that.
    Posted in: Discussion
  • 1

    posted a message on Backup Your Levels!
    I can't believe this needs to be said, but please remember to back of you levels.

    Here are the milestones I use to justify a new backup:
    1. Long play session, lots of changes and/or exploration
    2. It has been more than a few days since the last backup
    3. You found something special and don't want to lose it
    4. You are getting ready to use a new version of Minecraft
    5. You are getting ready to try a snapshot version

    Quick manual backup a Minecraft level in Windows 7 or 8:
    1. Launch Minecraft using the profile that has the world you want to back up
    2. Click Options
    3. Click Resource Packs...
    4. Click Open resource pack folder
    5. Go up one folder and then down into the saves folder
    6. Right-click on the world you want to save
    7. Select Send to -> Compressed (zipped) folder
    8. Add the date to the folder name:
    9. Sortable Example: World_2014-06-27.zip

    To restore a Minecraft level in Windows 7 or 8:
    1. Launch Minecraft using the profile that has the world you want to back up
    2. Click Options
    3. Click Resource Packs...
    4. Click Open resource pack folder
    5. Go up one folder and then down into the saves folder
    6. Rename or delete the existing world folder
    7. Right-click on the back up you want to restore and select Extract all...
    8. Remove the world name from extraction path so it just lists your saves folder
    9. This is necessary because the zip file contains the world folder itself, not just the files.
    10. Click the Extract button

    On top of all this, I also move the Zip files to a folder that is synced with Dropbox. :)

    Is anyone willing provide similar steps for OS X and Linux?

    (Edited to fix formatting.)
    Posted in: Discussion
  • 2

    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from Fighter11

    How ironic, let's do a realms update right after the server-killing-and-destroying-new-EULA. I smell something fishy.


    Then you are projecting your own greed. Realms is no competition for any real server. It is for users who want a quick and simple server from a company they already trust. Realms will never be a real money maker, but it will, as designed, give players a way to setup a simple, trusted sever without having to trust 3rd parties with their cash or Minecraft credentials.

    The updated EULA is more lenient then the licenses found on any other popular, non-open-source game engine. The fact that everyone has felt they were free to what ever they want in the past does not make Mojang wrong for wanting to reestablish a little control over the game they created and the code they have written.

    As soon as you call people idiots for having an opinion, you call yourself out as someone who's opinion is not worth anyone's respect.
    Posted in: Discussion
  • 3

    posted a message on Mojang Announcement: EULA, and Servers
    I love and hate threads like this. I love hearing peoples opinions on things but I fear for the future when I see so many people are ignorant about how the real world works.

    I want to take a minute to restate some things that have been said before but are still being ignored or misunderstood. Please remember that I understand that my posts are just my opinion. IANAL and that I am commenting on how I think things work in the USA. Your local laws my be different or I could simply be wrong.

    1. They are NOT making the server license more restrictive. They are actually granting more rights than the current license. From what I have seen, the original/current license forbids all commercial use. That means under the original license you are in violation of your license if you run a server and receive any money from your players. (Sharing the cost of a server is not the same thing.)

    2. Running a modded server does not change anything. Even a full reimplementation of the server written from scratch is a derivative work if the programmers had any exposure to the decompiled software owned by Mojang. (Search on "COMPAQ, IBM PC BIOS" for more info.)

    3. No one has ever purchased Minecraft server. It has always been downloadable for free under a specific license. As such, none of the consumer protections for purchases come into play. If you want to use Mojang's server software legally you have to agree to their rules. (I bother to say this because of all the ignorant "I bought Minecraft, I will do whatever I want!" posts.)

    Here are the reasons I personally would follow their rules.

    1. Karma. If I ignore the wishes and rights of the owner of a creative work like Minecraft, why should I expect anyone to respect my wishes and rights for anything I create?

    2. Reputation. Why would anyone who enjoys Minecraft associate or do business with someone who does not respect the rights of the creator/owner of Minecraft? Doing so just gives Mojang incentive to release less information to the community and become more hostile to server admins in general.

    3. DRM. If too many choose to ignore Mojang's license terms, they may choose to find technical means to enforce them. Do you really want Mojang to start down the DRM path? Here are some of the things I see coming if that happens:

    a. Server Login. They could easily recode the server software to not run without logging into a Mojang account. (Yes it could be hacked out, but thanks to code obfuscation, a new hack would have to be created for every release.)
    b. Enforced code signatures. To the best of my knowledge, Java supports verifying a signature on classes before allowing them to run. This would make life much harder for anyone how wants to modify the server software. It would also make all current mods unusable.
    c. Removal of the Offline option. This would require all of your users to login with their Mojang account giving them a very simple way to force you to follow their terms.

    4. Legal trouble. Why would I knowingly put time and energy into running a server if I knew that the way I was running the server might cause Mojang to send my ISP or server host a cease and desist letter that could take me offline for weeks or possibly forever? This may be specific to the US, but Mojang can easily get any server taken offline by sending a single DMCA Takedown letter to the ISP or hosting company.

    I don't run a server for anyone but friends, but I still think this is the reality of how things are.
    Posted in: Discussion
  • 1

    posted a message on Mojang Announcement: EULA, and Servers
    Quote from Chaoisia

    Again with the legal stuff yet your the only one that cares about the legal stuff and are the only one talking about it.


    The number of people that actually care or will be affected by this is a tiny minority of paid Minecraft client users. This thread is a great place for us all to share our opinions, but no one at Mojang will ever read it.
    Posted in: Discussion
  • 1

    posted a message on Mojang Announcement: EULA, and Servers
    Quote from Chaoisia

    This made me laugh to hard. You don't understand the concept of products do you?

    Ex.
    Mojang is our product supplier and the players are our product consumers. Mojang makes a product that players don't like thus resulting in the players not using their products and mojang making no money. Mojang goes down thus resulting in no more product.

    Without players what is mojang? Nothing. Exaclty.


    Only one problem with your logic. 99.9% of the servers that this effects are running mincraft_server.jar. THAT is the product I am talking about and Mojang has NEVER charged for it. It has always been available under a no-charge license and anyone who downloads it is subject to that license. Since you NEVER purchased it, you were never granted any other rights to use it than the one they choose for you to have. ALSO since you cannot 'accidently' give away your rights and there is no "date of sale", anyone running it is only granted the right explicitly granted by the CURRENT license. They can change it as often as they like.

    Do not confuse the product 'minecraft_server.jar' with ANY of the client version that people actually pay for.

    If they wanted to, they could keep the company running on the money they make just off the Pocket and X-Box editions. Those users have NEVER connected to 3rd party server. They can only connect to other users running the same paid client.
    Posted in: Discussion
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    posted a message on Mojang Announcement: EULA, and Servers
    Quote from xilefian

    In effect they are saying that their EULA extends to Windows, Mac, Linux and all the network technology behind those as they allowed Minecraft clients to connect to them, including the modem and networking technology at the server-end, totally incorrect and if the EULA really does say that then I am going to get angry over this one.


    LOL, you don't seem to understand how licensing works. Besides, it is clearly stated that their rules only apply to the items and features, and gameplay provided by vanilla minecraft server. If you want to sell access to some feature 100% added by a 3rd party MOD, I believe you can as long as it is not just a modified version (derivative) of something that comes with the vanilla server.

    Someone tried to say that the vanilla server did not have an economy, but that is not true, vanilla minecraft had a rudimentary economy on day one as players can trade items. It also had a formal economy as soon as villages offering trades were added.
    Quote from Mary97574

    You have got to be kidding me.

    Okay, I don't have a problem with this... But we do get refunds, right?


    You bet you do! These changes are for the mincraft_server.jar and you are welcome to a 100% refund of what you paid Mojang for it.
    Posted in: Discussion
  • 1

    posted a message on Mojang Announcement: EULA, and Servers
    Quote from xilefian

    Proprietary protocol, but is it explicitly covered by copyrights? The protocols I know that are covered by copyrights have patents tied to them with years of research, not saying that Minecraft's protocol is less valid as it doesn't have a solid backing, but it's pretty openly documented and the Bukkit project would have been shut-down if Mojang were interested in protecting their network protocol.


    IANAL, but this is well established in IP law. you can only use the protocol without restriction if you reverse engineered it without looking at ANY copyrighted Mojang code. Do a search on COMPAQ and IBM PC BIOS.

    An API or Protocol is not directly protected, but you are not allowed to learn the protocol by looking at the copyrighted code.

    And no, to the best of my knowledge, you cannot use protocol documentation provided by a third party unless that 3rd party can document that they figured out he protocol without looking at the copyrighted code. If they looked at the copyrighted code to create the protocol documentation, that documentation is automatically a derivative work. They have some rights over this new derivative work, but it is still legally a derivative.
    Posted in: Discussion
  • 1

    posted a message on Mojang Announcement: EULA, and Servers
    Quote from Crusher48

    Wouldn't shutting down the servers just lead to less sales of minecraft?


    No, because this will only shut down a those servers that are not willing to be creative in what services they are selling.

    They are not preventing you from selling access to your server, they are just trying to make sure that all players have access to the same "base Minecraft experience".

    (EDITED because I posted in the wrong thread.)
    Posted in: Discussion
  • 1

    posted a message on Mojang Announcement: EULA, and Servers
    What rock are you living under? They don't need to justify anything. If you are using their code (ANY OF IT) and you authenticated your users against their login servers, you have to play by there rules.
    Quote from EvilAngel888

    Mojang simply wants to kill off regular servers inorder to grow their own Realms.


    That is complete BS. Realms is a simple base level product for those people that do not want to deal with 3rd party modes and servers.

    The EULA give you plenty of ways to charge your users for the resources they use. Heck, you can even copy Realms model and just charge all users to login. This will not push anyone to Realms as servers still have tons of ways to provide services above and beyond the simple no-frills model that Realms is following.
    Posted in: Discussion
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