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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from drewajp
    Quote from nxsupert

    Quote from Nogawah

    Quote from nxsupert »Alas minecraft is written in java and is really really easy to hack. People could bypass that really easily.

    How, though? If it's only the server owner that has to do something, maybe. If the users have to do something too, then it's getting problematic. Making something more trouble than what it's worth is just as good a way of shutting down something as preventing it entirely.

    For the user it would be as easy as installing a modpack from the technic platform.

    But that would still most definitely hurt the number of players playing on the server.

    I have to assume it would also get a cease and desist letter sent to your ISP or server hosting company. Good luck with that.
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from Bobbert1234567

    ok yeah i hate that to but what most of you here don't understand is that ALL THE SERVERS you play on are gone! bye bye to mineplex, mcpvp, hypixel GONE POOF! why mojang WHY!


    Sheesh, quit with that drama, that is a complete exaggeration. Many if not most "pay" server will have to change what they charge for, but the updated EULA leaves plenty of room for folks to not only pay their server bills, but actually make money.
    Posted in: Discussion
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    posted a message on Mojang Announcement: EULA, and Servers
    Quote from drok0920

    But no one reads the ToS on any game any way :P


    That's often true, but you might read it when you go log into your server and your ISP and suspended your account after receiving a C&D letter from Mojang.
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from Decnav

    Way to fix something that isnt broken, they must have been goverment employees before they were mojang


    But it is broken. They are losing control of the core game they created. I am surprised it did not happen earlier with all the cracked and hacked servers out there.
    Posted in: Discussion
  • 1

    posted a message on Backup Your Levels!
    I can't believe this needs to be said, but please remember to back of you levels.

    Here are the milestones I use to justify a new backup:
    1. Long play session, lots of changes and/or exploration
    2. It has been more than a few days since the last backup
    3. You found something special and don't want to lose it
    4. You are getting ready to use a new version of Minecraft
    5. You are getting ready to try a snapshot version

    Quick manual backup a Minecraft level in Windows 7 or 8:
    1. Launch Minecraft using the profile that has the world you want to back up
    2. Click Options
    3. Click Resource Packs...
    4. Click Open resource pack folder
    5. Go up one folder and then down into the saves folder
    6. Right-click on the world you want to save
    7. Select Send to -> Compressed (zipped) folder
    8. Add the date to the folder name:
    9. Sortable Example: World_2014-06-27.zip

    To restore a Minecraft level in Windows 7 or 8:
    1. Launch Minecraft using the profile that has the world you want to back up
    2. Click Options
    3. Click Resource Packs...
    4. Click Open resource pack folder
    5. Go up one folder and then down into the saves folder
    6. Rename or delete the existing world folder
    7. Right-click on the back up you want to restore and select Extract all...
    8. Remove the world name from extraction path so it just lists your saves folder
    9. This is necessary because the zip file contains the world folder itself, not just the files.
    10. Click the Extract button

    On top of all this, I also move the Zip files to a folder that is synced with Dropbox. :)

    Is anyone willing provide similar steps for OS X and Linux?

    (Edited to fix formatting.)
    Posted in: Discussion
  • 2

    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from Fighter11

    How ironic, let's do a realms update right after the server-killing-and-destroying-new-EULA. I smell something fishy.


    Then you are projecting your own greed. Realms is no competition for any real server. It is for users who want a quick and simple server from a company they already trust. Realms will never be a real money maker, but it will, as designed, give players a way to setup a simple, trusted sever without having to trust 3rd parties with their cash or Minecraft credentials.

    The updated EULA is more lenient then the licenses found on any other popular, non-open-source game engine. The fact that everyone has felt they were free to what ever they want in the past does not make Mojang wrong for wanting to reestablish a little control over the game they created and the code they have written.

    As soon as you call people idiots for having an opinion, you call yourself out as someone who's opinion is not worth anyone's respect.
    Posted in: Discussion
  • 0

    posted a message on Mojang Announcement: EULA, and Servers
    Quote from Fighter11

    The player will now be forced to pay-to-play without being able to try out a server [even for a limited time]


    What EULA did you read? The updated one I read in no way prevents free trials.

    No one with any imagination will have any trouble coming up with ways to entice paying customers without breaking the EULA.

    My favorite Idea so far is a pair of servers, one that is 100% free, and one that 100% paying customers (with and optional free 1 week trial). The free server has all the same _permanent_ content, but the map on the free server is reset (or copied over from the pay-to-play server) once a month. This means that free players get a server to play on, but all new construction and such on the free server only lasts for a month.

    There are also lots of people that plan to just switch to the donation model with periodic fun raising events. All players participate in the events, but only donating members get a vote on what the next event will be. Since every can participate, this should be completely compatible with the EULA.
    Posted in: Discussion
  • 0

    posted a message on Mojang Announcement: EULA, and Servers
    Quote from CommanderDrenn

    Instead of making new rules, why not improve the game you've been ruining over the last 2 years?
    (Yes, I know I'll get flamed ) (No, I don't care)


    We aren't going to flame you, we're going to laugh at your ignorance. The suggested changes actually loosen the license. The old license does not allow any money to change hands.

    They are going to update the license allowing some forms of commerce, and it sounds to me like they are giving fair warning that they _may_ begin enforcing it.
    Posted in: Discussion
  • 0

    posted a message on Mojang Announcement: EULA, and Servers
    I just sent the following, does anyone know the answer?


    @Bopogamel Can a server admin charge for "login time"? Can I give users x hours a day for free, and charge for more daily access?
    Posted in: Discussion
  • 0

    posted a message on Mojang Announcement: EULA, and Servers
    Quote from 0x0001

    I’m going to bring this up since I have not seen it mentioned yet, if you use Bukkit, you are not using Mojang software to host.
    Bukkit is an independent open source project by the Bukkit team, just because you use Minecraft by Mojang to connect to a Bukkit server, it does not mean Mojang can tell Bukkit servers how to run their servers.


    Even if there was a version of Bukkit that ran without any of Mojang's code OR assets being present on the server it would still be a "derivative work" from a copyright standpoint unless it was written without looking at the decompiled Minecraft code. Since there is no published Minecraft Client API, I am going to assume that Bukkit is a derivative work. As such, it is my understanding that unless the Bukkit team has a separate license with Mojang, everyone running a Bukkit server is required to follow the Minecraft server license.
    Posted in: Discussion
  • 3

    posted a message on Mojang Announcement: EULA, and Servers
    I love and hate threads like this. I love hearing peoples opinions on things but I fear for the future when I see so many people are ignorant about how the real world works.

    I want to take a minute to restate some things that have been said before but are still being ignored or misunderstood. Please remember that I understand that my posts are just my opinion. IANAL and that I am commenting on how I think things work in the USA. Your local laws my be different or I could simply be wrong.

    1. They are NOT making the server license more restrictive. They are actually granting more rights than the current license. From what I have seen, the original/current license forbids all commercial use. That means under the original license you are in violation of your license if you run a server and receive any money from your players. (Sharing the cost of a server is not the same thing.)

    2. Running a modded server does not change anything. Even a full reimplementation of the server written from scratch is a derivative work if the programmers had any exposure to the decompiled software owned by Mojang. (Search on "COMPAQ, IBM PC BIOS" for more info.)

    3. No one has ever purchased Minecraft server. It has always been downloadable for free under a specific license. As such, none of the consumer protections for purchases come into play. If you want to use Mojang's server software legally you have to agree to their rules. (I bother to say this because of all the ignorant "I bought Minecraft, I will do whatever I want!" posts.)

    Here are the reasons I personally would follow their rules.

    1. Karma. If I ignore the wishes and rights of the owner of a creative work like Minecraft, why should I expect anyone to respect my wishes and rights for anything I create?

    2. Reputation. Why would anyone who enjoys Minecraft associate or do business with someone who does not respect the rights of the creator/owner of Minecraft? Doing so just gives Mojang incentive to release less information to the community and become more hostile to server admins in general.

    3. DRM. If too many choose to ignore Mojang's license terms, they may choose to find technical means to enforce them. Do you really want Mojang to start down the DRM path? Here are some of the things I see coming if that happens:

    a. Server Login. They could easily recode the server software to not run without logging into a Mojang account. (Yes it could be hacked out, but thanks to code obfuscation, a new hack would have to be created for every release.)
    b. Enforced code signatures. To the best of my knowledge, Java supports verifying a signature on classes before allowing them to run. This would make life much harder for anyone how wants to modify the server software. It would also make all current mods unusable.
    c. Removal of the Offline option. This would require all of your users to login with their Mojang account giving them a very simple way to force you to follow their terms.

    4. Legal trouble. Why would I knowingly put time and energy into running a server if I knew that the way I was running the server might cause Mojang to send my ISP or server host a cease and desist letter that could take me offline for weeks or possibly forever? This may be specific to the US, but Mojang can easily get any server taken offline by sending a single DMCA Takedown letter to the ISP or hosting company.

    I don't run a server for anyone but friends, but I still think this is the reality of how things are.
    Posted in: Discussion
  • 0

    posted a message on Mojang Announcement: EULA, and Servers
    Quote from DerpyGoldfish

    Jorg, you seem to be knowledgable on the topic. Hasn't Mojang put themselves in a position where they actually can't enforce this due to fair use? They have literally allowed players to change just about everything in their game.


    Again, IANAL, but I see two main problems with that at least in the US.

    1. Fair use doctrine does not grant ANY rights. It protects you from prosecution after the fact. Every single fair use case has to be tried on its own. The main power of the idea of fair use is that a copyright owner may not take you to court because they think they may lose on fair use grounds. But remember, by the time something goes to court, there may be tens of thousands of dollars in court costs and attorney fees. Also remember that in the US, the losing party does not automatically have to pay those fees for the winner.

    2. From what I have seen, when it comes to copyrighted material, actions being been allowed in the past do not make something ok in the future. This is not like a trademark case where if you don't protect your trademark you may lose it. With copyright, especially with creative content that is still being expanded by the owner and even more so when dealing with commercial use, I am pretty sure that you can choose to change your license at anytime and enforce it for current and future use.

    One of the product catagories that I deal with a lot is database software. Every year the vendor can change the rules and control things like how many processors you are allowed to have in your server, and even how any connections are allowed. All these server owners that think they can get away with "its my server, I will do what i want" are really mistaken, at least in the US. (Edited to improve clarity.)
    Posted in: Discussion
  • 0

    posted a message on Mojang Announcement: EULA, and Servers
    Quote from General_Storn

    ...but I for one think that losing the ability to charge people for special things could easily be the downfall of Minecraft/Mojang.


    I guess I just disagree. I don't think the average user will ever even notice this change.

    The big server storm will come when only mods using the plugin API are allowed. I think Minecraft will survive and be better for it, but boy what drama we will see. :-)
    Posted in: Discussion
  • 0

    posted a message on Mojang Announcement: EULA, and Servers
    Quote from General_Storn

    Yes, that was how Minecraft started out but *the majority of users have Minecraft to play things such as minigames, not to make little servers to play with their friends. So they are attempting to get rid of the newly made foundation taking away *the majority of users reasons to play the game and without people wanting the game anymore, Mojang won't make enough money to survive more than a couple of years.
    *just a guess, not sure of the actual ratio


    You may be right, but that is not my experience. All my friends play on private free servers. I have been playing since Alpha and I don't play on anything but private servers.

    Also remember how many people play on Pocket and X-Box and can't even connect to modded servers.
    Posted in: Discussion
  • 0

    posted a message on Mojang Announcement: EULA, and Servers
    Quote from Winter_Mage

    JorgTheElder are you a lawyer for a software company or something? You seem very knowledgeable.


    I spent 5 years as at a software company, 3 of that as a developer, and now I run a bunch of servers for a University. Everyday on the job I am forced jump through stupid hoops because the vendor that provides the server software requires it. These licenses can even prevent you from accessing your own data in unapproved ways.

    In case anyone is wondering YES, these types of restrictive licenses HAVE held up in court though I doubt we would ever see Mojang go to that extreme. Remember, when you are running a server, you are no longer an END_USER, you are a SERVICE_PROVIDER. As soon as you become a service provider, you are expected to pay a lot more attention to the license agreements you are operating under.

    From what I have seen, the fact that mincraft_server.jar is provided at no charge actually strengthens Mojangs ability to make the rules as no one can claim to have purchased anything.
    Posted in: Discussion
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