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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from mongji

    Hi there! Can anyone tell me how to get that sun glare and the shiny-when-wet effect as seen on this video ?

    I'm playing at version 1.6.4 using Forge9.11.1.953, Ovo's rustic redemption v1, installed Optifine 1.6.4 HD_U_C7 and ShadersModCore-v2.0.1-beta18-mc1.6.2-f859-ofuc4 as stated on the how-to-install page. Everything else seems to work fine, leaves and grass are swaying, water reflection is good, shadows are good as well, but I notice that when I face the sun it doesn't give that round glare effect. The blocks are not as smooth-looking as the one one the video too and it doesn't give that glossy-look when wet.

    Any help from the pros here would be greatly appreciated.


    Chances are they are running one of the VC, N or O dev releases.

    You won't be able to get that effect until SEUS v10.1 is released.


    Quote from SarkionkSky

    Ok,so how can I fix this error : http://imgur.com/RFHhISi or http://imgur.com/BrLLyJ6

    If you can see,My skin appears Black and there are no shadows. Under water , the "earth" changes the color every second.


    Help me plz


    When you kick in the shader, do you get any errors in the lower-left in the chat-box?

    What video card is in your system? MacOSX or Windows? If AMD/nVidia which driver are you running?
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from Beed28

    I actually managed to fix it. I replaced lines like these:
    if (mc_Entity.x == 31.0 && texcoord.t < 0.85)


    With these:
    if (mc_Entity.x == 31.0 && istopv)


    And then putting this line in near the top:
    bool istopv = gl_MultiTexCoord0.t < gl_MultiTexCoord3.t;


    I discovered the "istopv" thing in Sildur's Shaders so I don't know if I'll need to ask for his permission. I don't think so, since I also saw it in MrMeep_x3's Shaders.

    Well, I'm nearly done with a new version. I'm still currently fine tuning it in some places. :D


    Yeah, I believe that makes sense. It looks to just be breaking down the blockID and affecting only specific item variants of that ID..

    Glad to hear you got it all straightened out :D!
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from dalekslayer96

    Quote from Beed28

    I'm needing some help. I've been overhauling my shader, but I have a problem with ferns. My shader makes tall grass bounce and wave, but because the fern shares the same Block ID with tall grass, the fern "sways back and forth" across the ground and doesn't look like it's rooted to the ground at all! Can someone help me out here?


    Unfortunately, no. This can't be helped at all. Sorry.


    Agreed, because they are the same blockID there is no way to differentiate between the 2 of them.

    Unless .. you could manage to figure out some form of Sub-Block management or something.

    Tall Grass uses blockID 31 and a Double Tall Grass uses blockID 175, but they use different sub values for each specific type of 'tallgrass': grass is 0x1 and fern is 0x2.

    So, if you could assign waving to block 31.1 but not 31.2 or something?

    Otherwise, as dalek has mentioned, it's more than likely going to be stuck that way..
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from Bikesftw

    i put the zip into shaderpacks folder and when i choose it i get a white screen?


    Sounds like your Shaderpack.ZIP is built wrong.

    If you double-click on the ZIP you should have a shaders folder, and inside that folder you should have all of the FSH and VSH files.

    If it is setup wrong, just extract all of the files into the shaderpacks folder, and set it up like this:
    <minecraft>\shaderpacks\YourShaderPack\shaders\*.FSH and *.VSH
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from DzikriK

    a week ago I want to use shaders in 1.6.4 and it works well even without Optifine


    when there is a mistake with my PC, I restart all programs Minecraft even gone: (
    and recently I wanted to use shaders in 1.6.4 and appeared like this


    I do not know what is wrong, everything I do as it used to, and it seems there is a problem with forge

    anyone can help me with this fix? :(


    If you rebuilt your computer at all (sounds like you did), Magic Launcher will not work until you run the Official Minecraft Launcher and have it download all of the jar files / libraries / etc.

    Then you can use ML to add in your mods and manage everything.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from pieisnotpi


    I am using glsl beta 18, and I am not using optifine. I'll try re-downloading glsl and edit this once I have results.
    EDIT: Same issue. The shadows even like to follow me :/ I don't know if this is important, but I'm running them on 1.6.4
    EDIT 2: Wow, ok, easily fixed by turning off cloud shadows. I don't mind that at all :P

    Quote from Sardoz57

    Hey its me Sardoz57 :D

    I buyed a new Computer that can easy run " Ultra DOF " with 70 FPS and i have to say the MOD is Epic and soo Awesome Thank u for that.

    but then i fugured out a problem.

    Looks like the shadows of the clouds and they are moving really weird, i dont know what it is or how to fix it, so maybe u guys ever see something like this before ?



    Quote from pieisnotpi

    Go into the shaders menu and disable the cloud shadows.


    Ahh, I should have looked closer at the image. It was water .. I for some reason though it was 'the shadow ring'.

    Yeah, cloud shadows are bad --- it is recommended to turn them off on the main OP post.

    Props to you for getting it squared away! :)

    Thx for answering Sardoz57's question!
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from pieisnotpi

    Is this a normal bug?


    If not, my gpu is a gt 640, nvidia driver version 314.


    It's not a normal bug, the shadowing should be more uniform and not 'blocky' like that. It used to be like that in previous versions of the GLSL Shader.

    Make sure you are running GLSL Beta 18 (the latest), and you're OK to use Optifine 1.6.2 / 1.6.4 Ultra C4-7 (use the Karyonix patch with OF 1.6.4 releases).

    As for your driver, it should be OK at 314, you don't run into problems until you get past 320.49 if you want to update to that.


    Quote from Dverlik

    Okay, thanks a lot, helpful cat ;) At all, is it possible to have a stable 55-60 fps with SEUS and HD textures? And what would be the possible PC configuration for it?


    Your 760 should perform about the same as a 660ti, faster memory bus, a little bit less cuda cores..

    So, with your single card, on a 16x (stock) - 64x resource pack you should easily get 60fps average at 1080p.

    A 512x or 1024x resource pack is massive, just make sure you have tons of memory allocated to MC to compensate for that, but all you can do is try and see. I can't even wager a guess.

    I run with a 64x resource pack myself, I don't need any larger. Look at Stock MC, then look at a 64x pack, do you really need to go higher? I play at 1080p on a 24" monitor through HDMI so it's not all about size. The difference between stock and 64x is staggering going higher just seems silly. There are mods you can add to make things look better (better grass and leaves, optifine's better water/grass/snow)..
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    If I optimized a shaderpack would I be able to post it here for you guys?


    That depends on whether or not you have permission from the owner of the shaderpack to do so...
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    is this compatible with 1.6.4?


    Well, this is just a shaderpack which is executed through Karyonix GLSL Shaders Mod, which is 1.6.4 compatible.

    So, yes, it is 1.6.4 ready.

    Does it have glitches, yes, I would think that all of them have some. Just with varying degrees of intensity.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from MceraWV

    Thanks for the help everyone.

    It's disappointing to hear that SEUS no longer supports OS X.
    However, I DID run shaders before (I think it was Minecraft version 1.3 or something, and Mac OS 10.7 (Lion)) and they ran fine.
    Does anyone know if shaders will ever work with OS X in the future?

    Thanks again everyone!
    -Mc


    If Apple gets their act in gear, and gets proper drivers signed -- hopefully we'll see it soon.

    A few of us may have found a way to get OpenGL 3.2+ support, but the way MC is coded ... it wouldn't work properly even if you did that.

    So, it comes back to the shaderpack developers to have backwards compatible support.

    A great shaderpack to try in the interim is Sildur's Vibrant, Chocapic's WIP, or even Sasukedll7170's (branched from Chocapic with some important fixes & additions). No offense to Mr.Meep or others, but I haven't tried any of their shaderpacks to have any input (most are custom forms of either SEUS / Sildur / Chocapic).
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from AlexZeroHour

    Allright thanks, I'll play around with the settings.
    About using OF, isn't it incompatible if you load it through the mods folder? I believe there was an other way to load it up (using launch file etc.) but I can't seem to find a how-to anymore, if you know then please tell me.

    Edit: Apparantly I'm dumb, the .jar is an installer :;


    The JAR is an installer, but that messes up the forge relationship..

    Just drop the JAR into the MODS folder like you do for GLSL (and any other Forge Mod).

    The problem is that Optifine then can load almost last, and it replaces all classes it uses -- rendering other mods un-usable.

    Karyonix posted a fix on the OP that you can download. You just open up both the OF JAR and Karonix Fix ZIP and copy all of the files from the Karyonix Patch into the Optifine JAR, save, and close. Rename the new file to [00000]-Optifine-1.6.4-Uc7.jar and put that into the MODS folder.

    You can download a pre-done file from my sig if you prefer (not to steal AdFly pts from anyone ... just sayin!).
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from MceraWV

    First off, this is a great mod and I enjoyed using it a lot.
    However, with the new 1.6.2 update, the shaders don't work at all.
    When I attempt to enable Sonic Ether's shaders, I get errors and a small 'window' of minecraft within it's window.
    The GUI, however, remains full size.
    Is anyone else having this problem? I'm running OS X Mavericks (10.9), and I know Apple broke a ton of stuff with that update.
    Although, hey, it was free.
    Anyway, I'm just wondering if anyone else is having these problems (on Mac, Windows, or Linux) so we can figure out what's causing them.

    Thanks in advance!
    -Mc

    PS: I'm running a Quad-Core i7 and have a Nvidia GT 650M with 1GB of vRAM (my profile pic is my system). It surprises me that I'm able to run Borderlands 2 on maximum settings and get at least 25-40fps, when with shaders I used to get lucky with 15.


    Your best bet is to download and install the 'Web nVidia Driver' which, may not be available for Mac OS X 10.9 Mavericks yet.

    I did some searching, and couldn't find them (again .. yet .. keep an eye on nvidia.com or hackintosh websites) for my 650ti (just swapped out my AMD 5850 to do more testing). I was going to test the 10.8.5 release to see if it worked. There just isn't enough time in the day! lol..

    Yeah, there are tons of bugs in Mac with shaders. The OpenGL support isn't there, which causes errors, and blank screens with like 10 boxes in the lower-right....
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from AlexZeroHour

    The shadows are jumping all over the place for me, I read some comments above me and is it possible that this is caused by the R331.93 driver? If yes, which one will work the best with this?

    Edit: Tried 327.23, that didn't fix it :C


    Try using OF, else, turn off Advanced OpenGL and play with Chunk Loading..
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from imtheboss31

    ok, got it fixed, but thanks all who saw this and were ready to respond :)


    Glad to hear you got it all straightened out!

    Let me guess, drivers, or the timepow fix? ;)
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from enneract

    My point still remains, to an extent. Nowhere in the OP does it say that you *must* use Optifine if you have an AMD card :D

    But yea, getting 60fps with SEUS standard.


    Agreed, there is something in your setup (lack of RAM, not enough allocated, drivers, directx, etc etc etc) that must be amiss..

    Optifine is not required.

    AMD cards run at 50% of the speed the comparable nVidia cards do just because of lack of optimization (which is soon coming -- as mentioned by Synthesizer, Karyonix has an AMD 7950 now, and he wants his speed back :P).

    I'm glad that you got it straightened out by installing OF, but something isn't right.

    I'll bench my AMD systems at home and compare Non-OF to OF with 71 mods if you want.. I'll update to the latest 13.11 BETA first (running 13.10 now).
    Posted in: Minecraft Mods
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