• 1

    posted a message on Shaders Mod (updated by karyonix)
    Quote from Death_Dealer

    first off this a continuation of a mod, he's not the creater. and not answering questions that have been repetitively asked over and over, nicely asked at that, will gain you some flack from the community. just because you cant handle my oipinion about his work ethic doesnt mean you should take it out on me. why dont you grow up and learn to keep your mouth shut when it doesnt even involve you. you dont even do anything but monitor his threadXD why dont you make yourself usefull and make something, im tired of asking karyonix questions and getting COMPLETELY wrong answers from you. and BTW nowhere on the forum rules does it say your not allowed to state your opinion so go ahead and report me. you will just look stupid.


    EDIT: my texture packs do have specular so dont start talking about work you know nothing of. thats why i know how specular mapping works and you dont.

    2nd EDIT: he also did not supply a fix, he just uploaded the one i was providing on my thread.

    Yes, I am aware it is a continuation of a mod, but Karyonix has put a ton of effort into making the Shaders Mod what it is today. It wouldn't even be here if it wasn't for him and Cody (Sonic Ether). They deserve tons of respect, as do many of the other coders and modders. I understand you make resource packs, sure, but it isn't that hard -- you need massive amounts of time (unless you don't offer mod support than you just need to keep up with MC releases) and creativity -- sure, yours is a little different, you run it though an app and generate a 3D model of the image, ok cool.

    Karyonix does spend a lot of time on the forums answering questions, especially with new releases, he's been busy with school and life the past few months -- get over it -- that comes first, always. He's more prominent on the forum than most other developers I've seen out there, I give him credit for that, and if he's going to be away, he lets people know what's going on. That is a huge courtesy to us.

    Your questions he answered, your flipping/rotating textures, and other problems with Normal/Specular maps. It isn't even his problem, and he was nice enough to help you find a workaround within a shaderpack (with Chocapic's help if I recall). The problem is in Minecraft itself. It should be fixed in the new releases of 1.7.9 and 1.7.10, but maybe it isn't, but the workaround should still work.

    Coming back at me, and lashing out at myself and Karyonix just goes to show how much of a child you are. I understand why you are upset, I understand your opinion, and you are entitled to that. But you went over the line with your accusations and rant. That's why I piped in. Putting a false image on Karyonix is un-necessary and inappropriate. He doesn't deserve that. Think about how much time he puts into the mod, keeping people happy, adding and expanding, making it better. To be quite frank, you don't even do any of the coding on your 'project', you have no idea what it takes. I have done some coding, I have a little experience, but I still have no idea myself.

    I'm here to help people with problems, I don't get paid, I don't have to be here, I do this on my spare time and while I'm sitting around at work waiting for computers to image/servers to install apps/run tools/update cad/etc. Neither myself or Karyonix have to be here. I'm not asking for a lot of respect, I do what I can, I make people happy and answer questions. Karyonix and all of the other modders, they deserve respect, they put a lot of time into these projects, and try to help everyone they can. It's not always possible, keeping millions of people happy.

    If someone is going to go on some crazy rant and start abusing someone, I'm going to call them out on it, live with it. I'm not in the wrong here. I was polite, and gave you a warning that your attitude is not appropriate. I didn't take it any further than that. If I did report you, it wouldn't be politely overlooked. There is complaining, there is being constructive, and there is abusive. Etiquette, respect, appropriate. You wouldn't go up to a co-worker or your boss and start yelling at him, or knocking him out, why is it OK to do it on the web? We are still people.

    Your texture pack includes a Normal Map for depth (_n files), but do not include Specular Maps (_s files). This may be present in your custom 3d modelled 'Forge Pack' but it is not present in your accompanying resource pack.
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from MXano15
    JonnyBrando. Here is the log and note that i have switched from Optifine Ultra to Standard and updated Forge to 1178 but still got the same result. Also using the non Forge version of Shaders Mod yielded the same result.

    http://tny.cz/73244a4e

    I'll take a look at your log in a sec.

    Be aware that you are UNABLE TO USE Optifine STANDARD, you must use ULTRA with the shaders.

    EDIT: You cut out the Optifine initialization and shaders initialization from your log that we need to figure out the problem... :P. Can you please post a full log to paste.ee? You can change your name if you prefer..

    Quote from mihaikenz

    Thank you so much,i really apreciate it!
    L.E.:Also,do you know if i can download the latest optifine (OptiFine 1.7.10_HD_U_A4) instead of the u-a2 ? i can't seem to find the a2 plus,i think the a4 is more stable,thanks again! (nvm,found it here: http://optifine.net/downloads.php) thx anyway :).

    Glad to hear you found 1.7.10 A2! Yes, you can also use A4 without problems (and also IC2/Railcraft/Buildcraft)!

    Quote from Smasher277

    I just got an ASUS GeForce GTX 750 Ti OC and the water is being weird.
    Here's a picture:



    I am using the latest GeForce driver 340.43 so I know that's not the problem (but it IS a beta driver... so maybe it is).

    This is a known issue with some of the 750/760 cards, it is not known why it is happening.

    It is reported to also happen in other games, so, it is not a Minecraft/Shaders issue.

    Hopefully NVidia will have a fix soon!

    Other shaderpacks apparently work better than some. Try Sildur's or Chocapic's.
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from MXano15

    Quote from joshnoodle

    Quote from MXano15

    I am having this weird problem with this shader pack with Optifine installed. My whole screen is black while in a world. But without Optifine, the shaderpack works fine. I would appreciate it if anyone would help me fix this problem!

    Here are the links to the pics:

    1. http://postimg.org/image/ekqcy6op5/

    2. http://postimg.org/image/l0zbo9x8p/

    3. http://postimg.org/image/fbj33yr2h/

    Extra Details: Using Minecraft Version 1.7.10 with Forge 10.13.0.1170

    and Using forge 10.13.0.1170 to load these mods OptiFine_1.7.10_HD_U_A3 , ShadersModCore-v2.3.17-mc1.7.10-f1160 , and shaderpack SEUS-v10.1-Standard and some other mods

    Try the newest optifine, A4, it fixed some critical bugs.


    Quote from Eviscerator95

    Quote from MXano15

    I am having this weird problem with this shader pack with Optifine installed. My whole screen is black while in a world. But without Optifine, the shaderpack works fine. I would appreciate it if anyone would help me fix this problem!

    Here are the links to the pics:

    1. http://postimg.org/image/ekqcy6op5/

    2. http://postimg.org/image/l0zbo9x8p/

    3. http://postimg.org/image/fbj33yr2h/

    Extra Details: Using Minecraft Version 1.7.10 with Forge 10.13.0.1170

    and Using forge 10.13.0.1170 to load these mods OptiFine_1.7.10_HD_U_A3 , ShadersModCore-v2.3.17-mc1.7.10-f1160 , and shaderpack SEUS-v10.1-Standard and some other mods

    Did you install the shaders mod and optifine properly, make sure that they are in the "mods" folder in ".minecraft", since you are using forge, and if the problem persists, try other shaders, and if it said any error messages in chat when you create a world, than it is a file error from within the shaders, also make sure to have your best graphics card set for Minecraft for best performance as well as allocate more memory, i hope this helps

    Thanks for your suggestions. I updated Optifine to A4 and used Naelego's Cel Shaders 1.0.1 and it worked fine but SEUS-v10.1-Standard still gives me the black screen of death. I guess optifine is not compatible with SEUS-v10.1?

    Can you please post your log from %appdata%\.minecraft\logs\fml-client-latest.log to paste.ee?

    If you have Forge 1170, Optifine 1.7.10 A4, and GLSL 2.3.17 we should be able to get a good idea of why SEUS is acting that way that it is.

    If you have an NVidia/AMD graphics card, Minecraft/Java may be using onboard Intel for example.

    Your log will help us to be able to give you a definite final answer.

    I wouldn't worry about Forge and Non-forge profiles, use what you are comfortable with :).
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from PabloPastulio
    I noticed there is a non-forge edition of the shaders mod for 1.7.10, but I cannot seem to find a download link.

    Does anyone know where I can find the link?

    Hmm, something must have happened to the download, perhaps he's having problems with it?

    It was post# 7981, which has been removed since Friday.
    Posted in: Minecraft Mods
  • 1

    posted a message on Shaders Mod (updated by karyonix)
    Quote from ShalevLOL

    Quote from JonnyBrando

    Quote from ShalevLOL

    Hey,ive been trying all day for to make shaders work but it won't work,

    when i launch the game in the menu everything seems fine



    and



    but when i load a world/connect to a server it shows me that dirt screen for a second

    and then closes.

    PLEASE HELP.

    quote me with the soulotion

    Sorry for my bad english.

    Can you update your Forge to the latest 1147 or 1161 (you need to click on the 1.7.2 link for 1161)?

    Also, grab Optifine 1.7.2 Ultra D1 from here: http://adf.ly/404181/optifined.net/adloadx.php?f=OptiFine_1.7.2_HD_U_D1.jar

    Then fire up MC, load a world, save & quit (if you can), and then exit MC.

    Go to %appdata%\.minecraft\logs and post your fml-client-latest.log to paste.ee and link it here please.

    I have a hunch you are using Antialiasing or Intel video...

    DOWNLOAD OF THE LOG

    https://mega.co.nz/#!04siEZQb!lNAqhRj_VjI-qaelWLD-Cn1jj7gFiq8bStN33-LqxIw





    and my card

    is intel hd graphics 4600

    Please help.

    NOTE: I asked you to update your Forge to build 1147 or 1161 (1.7.2), not upgrade to 1.7.10. Either way, 1.7.10 is probably the way to go, seeing as it will include the heartbeat bug fix, and give you support to play online.

    You're going to have to rollback your video drivers from 34XX to a 33XX build. I've done this on Windows 7 & 8.1 without problems (on a NB and a Surface).

    It will work just fine, but your selection of shaders is very small. Sildur's are great, and will likely do exactly what you want (without you having to go out and buy a video card).

    The instructions for this are on page 379, but also a few pages back. I'll get you a link.

    EDIT: Link: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286604-shaders-mod-v2-3-17-updated-by-karyonix?page=379

    EDIT2: Just checked your log, can you drop Optifine 1.7.10 Ultra A3 into the mods folder with GLSL Shaders? It'll help you out with performance, but also provides much more detail in the logs as to your system config (even though you provided that for us, tyvm btw!). The above fix should resolve your issue.
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from ShalevLOL
    Hey,ive been trying all day for to make shaders work but it won't work,

    when i launch the game in the menu everything seems fine



    and



    but when i load a world/connect to a server it shows me that dirt screen for a second

    and then closes.

    PLEASE HELP.

    quote me with the soulotion

    Sorry for my bad english.

    Can you update your Forge to the latest 1147 or 1161 (you need to click on the 1.7.2 link for 1161)?

    Also, grab Optifine 1.7.2 Ultra D1 from here: http://adf.ly/404181/optifined.net/adloadx.php?f=OptiFine_1.7.2_HD_U_D1.jar

    Then fire up MC, load a world, save & quit (if you can), and then exit MC.

    Go to %appdata%\.minecraft\logs and post your fml-client-latest.log to paste.ee and link it here please.

    I have a hunch you are using Antialiasing or Intel video...
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from billyrobbo

    Quote from JonnyBrando


    I think you need to update your video drivers, what are you running for a video card in your machine?

    Can you post your log (%appdata%\.minecraft\logs\fml-client-latest.log to paste.ee and link it here?

    heres my logs if that helps http://paste.ee/p/pMg25

    Can you try updating your Forge to 10.12.2.1147 or 10.12.2.1161?

    I see you are not running Optifine, so, I cannot tell which video card or driver version you are running.. Can you drop Optifine 1.7.2 Ultra D1 into your mods folder with ShadersModCore.

    Quote from MistarrShimShim
    Another quick question, if you don't mind. It seems I can only run Forge OR Optifine, as when I run forge there are no Optifine setting and vice-versa. How would I run both simultaneously?

    You just put the Optifine JAR into the mods folder with ShadersModCore (do not double-click on it and install it). ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from MistarrShimShim

    Excuse me,

    I am having a pretty bad issue. I don't know if it's from my installation or not, but this is how I set it up. I downloaded Forge Mod Loader(The latest version for 1.7.10) and ran it. I then put the shaders mod .jar into my mods folder and the SEUS shaderpack into the shaderspack folder. The thing is, when I run the game it loads up fine and all of the effects seem to work perfectly, except for the fact that certain chunks simply refuse to load(from bedrock up, leaving giant holes in my map. Most of it is non-existent). I can move around and interact with the loaded portions, but no matter how long I wait or leave it paused to load, they do not. I have also tried creating a new map and running it, but less of the map loads.

    You may have to play with the Advanced OpenGL settings (change it to OFF).

    Else, install Optifine as well, and you can use Fast/Fancy Advanced OpenGL, and any of the Chunk Loading settings (as long as if you are using multi-core you setup the 'threaded optimization' as instructed on the Optifine thread).

    Quote from Creeperambush

    Quote from JonnyBrando

    Quote from Creeperambush

    Quote from JonnyBrando

    Quote from Creeperambush

    NOPE. Not working with Optifine only but the connected textures work at least.

    I use 1.7.10, Forge 10.13.0.1160 and GLSL 2.3.12_1040

    Optifine alone will not work, you need to drop the Optifine 1.7.10 Ultra A2 file into the mods folder along with GLSL 2.3.12 so that they all work together.

    Optifine only handles the CTM (among other things), you still need the Shaders to do Normal & Specular maps.

    Unless -- I'm misunderstanding you?

    Yes, you miss understood me. I have Optifine, GLSL and Forge, but before if I had MCPatcher with Optifine and GLSL, Minecraft Crashed.

    That's correct. Optifine and MCPatcher will not work together (MCPatcher isn't supposed to work with Forge either).

    Ok, so, CTM is working now with Optifine and GLSL, but you are still not loading textures / normal / speculars properly?

    Sorry, I couldn't reply because I was on holidays.
    Normal maps and Specular maps do not load from CTM, even the N & S Map from the blocks foder.

    No problem, hope you had a good vacation!

    So, you don't get any Normal or Specular maps at all (not even the textures/blocks folder)?

    Or just the CTM Normal or Specular maps?

    What shaderpack are you using, still Karyonix bump-shadow-waving?
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)

    I think you need to update your video drivers, what are you running for a video card in your machine?

    Can you post your log (%appdata%\.minecraft\logs\fml-client-latest.log to paste.ee and link it here?
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from merrickmossman
    The 1.5.2 dl link seems to be broken. A fix or alternate link would be highly appreciated.

    A fix may have been requested earlier, but i'm not scrolling through 392 pages to find it :P

    You need either of these sets:
    https://www.dropbox.com/s/tmqcqcyn6uht958/OptiFine_1.5.2_HD_U_D2.zip
    https://www.dropbox.com/s/3ml7kflfq03kfnn/ShadersMod-mc1.5.2-ofuD2-1.45.2.zip

    https://www.dropbox.com/s/c3asvlz4m5vdene/OptiFine_1.5.2_HD_U_D3.zip
    https://www.dropbox.com/s/amvqpud4vyryr4j/SEUS-ShadersMod-mc1.5.2-ofud3-2.00.zip

    1.45.2 works with everything but SEUS v10.0+, but you have a working IC2/Railcraft/Buildcraft
    2.00 is built off of 1.46 so it supports SEUS v10.0+, but the above mods do not work
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from Creeperambush

    Quote from JonnyBrando

    Quote from Creeperambush

    NOPE. Not working with Optifine only but the connected textures work at least.

    I use 1.7.10, Forge 10.13.0.1160 and GLSL 2.3.12_1040

    Optifine alone will not work, you need to drop the Optifine 1.7.10 Ultra A2 file into the mods folder along with GLSL 2.3.12 so that they all work together.

    Optifine only handles the CTM (among other things), you still need the Shaders to do Normal & Specular maps.

    Unless -- I'm misunderstanding you?

    Yes, you miss understood me. I have Optifine, GLSL and Forge, but before if I had MCPatcher with Optifine and GLSL, Minecraft Crashed.

    That's correct. Optifine and MCPatcher will not work together (MCPatcher isn't supposed to work with Forge either).

    Ok, so, CTM is working now with Optifine and GLSL, but you are still not loading textures / normal / speculars properly?
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from Creeperambush
    NOPE. Not working with Optifine only but the connected textures work at least.

    I use 1.7.10, Forge 10.13.0.1160 and GLSL 2.3.12_1040

    Optifine alone will not work, you need to drop the Optifine 1.7.10 Ultra A2 file into the mods folder along with GLSL 2.3.12 so that they all work together.

    Optifine only handles the CTM (among other things), you still need the Shaders to do Normal & Specular maps.

    Unless -- I'm misunderstanding you?
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from Creeperambush

    By the way, how do you install Optifine with MCPatcher and shaders without crashing the client? XD

    You are using 1.7.2/1.7.4/1.7.5/1.7.10?

    You aren't supposed to use MCPatcher and Forge/GLSL/Optifine together... I didn't even think that MCPatcher and Forge were compatible...

    In 1.7.2/1.7.10 just drop the Optifine and GLSL JAR files into the mods folder (in Forge).
    In 1.7.4/1.7.5 just run the Optifine installer first, and then the GLSL installer second.
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from Creeperambush
    Quote from JonnyBrando

    Have you tried any other shaderpacks to see if you get better support for POM/Bump textures?

    Do your normal & specular maps work for everything else aside from the bookshelf?

    Plus, as Karyonix mentioned, CTM support is provided by Optifine (and MCPatcher, but OF can do it), so that will need to be installed.

    You can test by renaming the CTM folder to anything else (cctm for example) and see if it works then.

    Look. All the mapping I've done has worked but all the images that are in CTM file do not load, even the starting texture like the top of a cake (the texture with the red dots is the texture from minecraft but id doesn't load). Not even the starting texture of the bookshelf.
    But I must try optifine.

    Ok, I gotcha. Everything in the textures folder is loading, but the files in the CTM folder aren't (so pieces are missing).

    If you aren't using Optifine, than that may be your fix.

    Optifine is what loads the CTM files, they will be ignored if only GLSL Shaders are installed.
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from Creeperambush

    method=bookshelf ???

    I've tried that, the 0,1,2 and 3 texture load but the maps don't load

    Have you tried any other shaderpacks to see if you get better support for POM/Bump textures?

    Do your normal & specular maps work for everything else aside from the bookshelf?

    Plus, as Karyonix mentioned, CTM support is provided by Optifine (and MCPatcher, but OF can do it), so that will need to be installed.

    You can test by renaming the CTM folder to anything else (cctm for example) and see if it works then.
    Posted in: Minecraft Mods
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