• 0

    posted a message on ~DecoCraft 2.4.1!!~ Decorations for Minecraft! Updated to 1.11.2 !!! ~DecoCraft 2.4.1!!~
    Quote from SECRETAGENT426»

    It won't let me install it, brings me onto the error page for the customized drivers.


    Ahh, yes, because the HP drivers right now are installed with a custom ID.

    You'd have to go into the device manager (right-click start, and hit device manager), right-click on the Intel Iris Graphics 6100, and hit update drivers. Click on the Browse my computer for drivers button. Click on Browse. Point to the folder where the drivers are extracted (may need to download the ZIP file), click on the Graphics folder, and hit OK. Then follow through the remainder of the driver installation.

    Then try to install the drivers again. It will work this time, and install the full generic drivers set. Then you can install any Intel 6100 drivers that you wish (any version).

    Yes, the x64 driver there supports Windows 7 & 8.1 & 10.
    Posted in: Minecraft Mods
  • 0

    posted a message on ~DecoCraft 2.4.1!!~ Decorations for Minecraft! Updated to 1.11.2 !!! ~DecoCraft 2.4.1!!~
    Quote from TF9»


    ---- Minecraft Crash Report ----
    // Hi. I'm Minecraft, and I'm a crashaholic.

    Time: 29.09.16 23:00
    Description: Exception in server tick loop

    cpw.mods.fml.common.LoaderException: java.lang.OutOfMemoryError: Java heap space
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
    Caused by: java.lang.OutOfMemoryError: Java heap space
    at java.awt.image.DataBufferByte.<init>(Unknown Source)
    at java.awt.image.ComponentSampleModel.createDataBuffer(Unknown Source)
    at java.awt.image.Raster.createWritableRaster(Unknown Source)
    at javax.imageio.ImageTypeSpecifier.createBufferedImage(Unknown Source)
    at javax.imageio.ImageReader.getDestination(Unknown Source)
    at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source)
    at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source)
    at com.mia.craftstudio.utils.ImageIOCS.read(ImageIOCS.java:26)
    at com.mia.craftstudio.CSModel.<init>(CSModel.java:379)
    at com.mia.craftstudio.CSPack.readPackFile(CSPack.java:135)
    at com.mia.craftstudio.CSProject.loadPacks(CSProject.java:241)
    at com.mia.craftstudio.minecraft.forge.CSLibMod.getCSProjectAndLoad(CSLibMod.java:93)
    at com.mia.props.Props.loadModels(Props.java:214)
    at com.mia.props.Props.preInit(Props.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (x86) version 10.0
    Java Version: 1.8.0_91, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 308504 bytes (0 MB) / 259522560 bytes (247 MB) up to 259522560 bytes (247 MB)
    JVM Flags: 0 total;
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 11 mods loaded, 11 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10-universal.jar)
    UCH Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10-universal.jar)
    UCH CarpentersBlocks{3.3.8.1_dev_r1} [Carpenter's Blocks] (Carpenter's Blocks v3.3.8.1_dev_r1 - MC 1.7.10.jar)
    UCH cfm{3.4.8} [§9MrCrayfish's Furniture Mod] (cfm-3.4.8-mc1.7.10.jar)
    UCH PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.3.2_1.7.10.jar)
    UCE props{2.3.2} [Decocraft] (Decocraft-2.3.2_1.7.10.jar)
    UCH germansignsatrails{1.7.10-1.0.0} [Germans Signals at Rails] (germanssignalsatrails-1.7.10-1.0.5.jar)
    UCH row{1.7.10-5.8-RC4} [Rails of War] (RailsOfWar-1.7.10-5.8-RC4.jar)
    UCH tc{4.3.0_003} [Traincraft] (Traincraft-4.3.0_003.jar)
    UCH worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar)
    Profiler Position: N/A (disabled)
    Is Modded: Definitely; Server brand changed to 'fml,forge'
    Type: Dedicated Server (map_server.txt)

    Having a problem when loading the mod on a server

    Some help'd be appreciated :)



    Read the 1st page mate. It tells you exactly what to do if you get the JAVA: OUT OF MEMORY HEAP SPACE error.


    Quote from ViAik»

    Allocate more memory, you will need at least I'd say 3 GB with Decocraft.
    P.S. You have Windows x86, in which you can't do that, so you will have to install the x64 version.

    Not true mate, Windows x86 can utilize up to 4GB of ram with PAE (it only sees ~3.5GB because the BIOS & system hardware consume some).

    You also need to leave memory for windows to use while Java is running so the OS doesn't stop responding or crash.

    So, if you have 3.5GB available to windows, you can likely allocate 3GB to the MC server without an issue (but you won't be able to run the client on that computer).

    Kind of funny, seems like the JAVA bug from LONG ago where a system environment variable forced JAVA to use only 256MB of memory instead of the default 1GB of memory. However, if they read the 1st post, they would know that they need to allocate at least 2GB of memory to run properly.
    Posted in: Minecraft Mods
  • 0

    posted a message on ~DecoCraft 2.4.1!!~ Decorations for Minecraft! Updated to 1.11.2 !!! ~DecoCraft 2.4.1!!~
    Quote from SECRETAGENT426»

    It only shows the Intel one. When I go in the drivers tab it says the says the usual stuff, drivers working fine, so is the device, signature, and my version is 20.19.15.4360 on there, I noticed that it was nVidia, when you scroll down on the page, it gives you Intel and AMD as if nVidia is the default one, when I first had to update my drivers.. Also, here is a handy link telling you more about my computer,
    Here

    Hmm, if the DISPLAY ADAPTERS box in the Device Manager only shows Intel Iris HD 6100 in there, then you do not have any nVidia card (which makes sense -- with the error message reporting an issue with the Intel display driver).

    The PC manufacturer typically does not have the latest driver available, because they mod the drivers to include their hardware IDs.

    You can go to INTEL directly and download & install the latest display driver for your system, it is a generic driver, but at least it is always kept up to date at the latest version.

    https://downloadcenter.intel.com/download/26228/Intel-Graphics-Driver-for-Windows-10-and-Windows-7-8-1-15-40-

    You mentioned earlier that you are running Windows 8.1, and from your error report I can see you are 64-bit.

    So, you need this driver:
    https://downloadcenter.intel.com/downloads/eula/26228/Intel-Graphics-Driver-for-Windows-10-and-Windows-7-8-1-15-40-?httpDown=https%3A%2F%2Fdownloadmirror.intel.com%2F26228%2Feng%2Fwin64_154028.4501.exe

    Give it a shot, and see if that helps.
    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Kalorsk»

    Hi DrZhark.

    i was wondering how mo creatures work on a LAN server. I want to play with my friends on a Lan server and want mo creatures on it. will it work if everyone got the mod installed or do i need something else?

    :D


    If the server has the mod, the clients require the mod.

    And, yes, it works -- everyone gets & sees the mo'creatures animals.

    You cannot publicly (internet / bbs / etc) broadcast your modpack without DrZharks permission, but a private lan server with friends is fine.
    Posted in: Minecraft Mods
  • 0

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from Tetsune»

    TOOK FOREVER, But it has been done!

    Also you can build your own wrapper with a command, I found. Thank you!



    Glad to hear it! Takes a bit of getting used to, but pretty simple once you understand the basics ;).


    Yes, I saw that command ("gradlew wrapper" or something), but, I didn't see any code for that in the gradlew.bat file.

    I figured if you were going to be downloading anything, may as well just download the wrapper itself.

    However, it probably worked for you because you already tried to compile it, and probably had another copy of the wrapper in your %appdata%\.gradle folder ;).

    Quote from Nikslg»

    Will you guys share 1.10 version when you will port it completely?



    Nope.

    I know it's GPL, but I do not feel comfortable sharing the compiled JAR without the mod owners permission (he hasn't posted the 'alpha/beta' JAR files for 1.9 -> 1.10.2 in the GITHUB Releases or on his webpage).

    If you want to build one yourself, the instructions are 3 posts up.

    Posted in: Minecraft Mods
  • 2

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from bloodcauldron»

    Progress =)


    MoCreatures 1.10.2 Preview



    We are now testing and fixing various bugs. Should have a release within a week.



    Quote from DrZhark»

    We're doing good progress. There are some major bugs to fix, we're aiming for a beta release soon, so you guys can help us with testing


    Super amazing news guys!

    Thanks for all of your dedication, keep up the great work :D!

    I'm sure we will all happily test away, and report bugs as we find them ;) :cheers:!
    Posted in: Minecraft Mods
  • 2

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from Tetsune»

    Been trying to compile this mod for 1.10 and have continuously failed because I have no idea what I am doing. orz;;

    I really need functional furniture. Is there anyway anyone can help me? Or at least toss me a JAR I can use for my game?? It's taunting me so much.


    You just need a copy of JDK installed and a working gradle setup..

    I don't think we are allowed to toss around compiled JAR files without MrCrayfish's consent.

    build.gradle


    buildscript {
    repositories {
    mavenCentral()
    jcenter()
    maven {
    name = 'forge'
    url = 'http://files.minecraftforge.net/maven'
    }
    maven {
    name = 'sonatype'
    url = 'https://oss.sonatype.org/content/repositories/snapshots/'
    }
    }
    dependencies {
    classpath 'net.minecraftforge.gradle:ForgeGradle:2.2-SNAPSHOT'
    classpath 'com.matthewprenger:CurseGradle:1.0-SNAPSHOT'
    }
    }

    apply plugin: 'net.minecraftforge.gradle.forge'
    apply plugin: 'com.matthewprenger.cursegradle'

    compileJava.options.encoding = 'UTF-8'

    group = project.group_name
    version = project.mod_version
    archivesBaseName = "[${project.minecraft_version}]${project.mod_id}"

    minecraft {
    version = project.minecraft_version + '-' + project.forge_version + "-" + project.minecraft_version + ".0" // grab latest forge
    mappings = project.mappings_version
    runDir = 'run'
    replace '@MOD_VERSION@', project.mod_version
    replace '@MINECRAFT_VERSION@', project.minecraft_version
    }

    processResources {
    // replace stuff in the files we want.
    from(sourceSets.main.resources.srcDirs) {
    include '**/*.info'
    include '**/*.properties'

    // replaces
    expand ([
    'mod_version': project.mod_version,
    'forge_version': project.forge_version,
    'forge_versionlimit': project.forge_versionlimit,
    'minecraft_version': project.minecraft_version,
    ])
    }

    // copy everything else that we didn't do before
    from(sourceSets.main.resources.srcDirs) {
    exclude '**/*.info'
    exclude '**/*.properties'
    }
    }

    // change the name of my obfuscated jar
    jar {
    appendix = project.appendix
    }

    sourceJar {
    appendix = 'src'
    classifier = ''
    }

    artifacts {
    archives sourceJar
    }

    if (project.hasProperty('api_key_curse') && project.hasProperty('extra_curse_id')) {
    tasks.curseforge.dependsOn signJars
    curseforge {
    apiKey = project.api_key_curse

    project {
    id = project.extra_curse_id
    changelog = ''
    releaseType = project.hasProperty('extra_curse_releasetype') ? project.extra_curse_releasetype : 'release'

    addArtifact sourceJar
    }
    }
    }

    gradle.properties


    minecraft_version=1.10
    forge_version=12.18.0.2000
    forge_versionlimit=12.18.2
    mappings_version=snapshot_20160627
    mod_version=4.0.1
    mod_id=cfm
    group_name=CFM
    appendix=universal

    gradlew


    #!/usr/bin/env bash

    ##############################################################################
    ##
    ## Gradle start up script for UN*X
    ##
    ##############################################################################

    # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
    DEFAULT_JVM_OPTS=""

    APP_NAME="Gradle"
    APP_BASE_NAME=`basename "$0"`

    # Use the maximum available, or set MAX_FD != -1 to use that value.
    MAX_FD="maximum"

    warn ( ) {
    echo "$*"
    }

    die ( ) {
    echo
    echo "$*"
    echo
    exit 1
    }

    # OS specific support (must be 'true' or 'false').
    cygwin=false
    msys=false
    darwin=false
    case "`uname`" in
    CYGWIN* )
    cygwin=true
    ;;
    Darwin* )
    darwin=true
    ;;
    MINGW* )
    msys=true
    ;;
    esac

    # Attempt to set APP_HOME
    # Resolve links: $0 may be a link
    PRG="$0"
    # Need this for relative symlinks.
    while [ -h "$PRG" ] ; do
    ls=`ls -ld "$PRG"`
    link=`expr "$ls" : '.*-> \(.*\)$'`
    if expr "$link" : '/.*' > /dev/null; then
    PRG="$link"
    else
    PRG=`dirname "$PRG"`"/$link"
    fi
    done
    SAVED="`pwd`"
    cd "`dirname \"$PRG\"`/" >/dev/null
    APP_HOME="`pwd -P`"
    cd "$SAVED" >/dev/null

    CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar

    # Determine the Java command to use to start the JVM.
    if [ -n "$JAVA_HOME" ] ; then
    if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
    # IBM's JDK on AIX uses strange locations for the executables
    JAVACMD="$JAVA_HOME/jre/sh/java"
    else
    JAVACMD="$JAVA_HOME/bin/java"
    fi
    if [ ! -x "$JAVACMD" ] ; then
    die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME

    Please set the JAVA_HOME variable in your environment to match the
    location of your Java installation."
    fi
    else
    JAVACMD="java"
    which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.

    Please set the JAVA_HOME variable in your environment to match the
    location of your Java installation."
    fi

    # Increase the maximum file descriptors if we can.
    if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
    MAX_FD_LIMIT=`ulimit -H -n`
    if [ $? -eq 0 ] ; then
    if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
    MAX_FD="$MAX_FD_LIMIT"
    fi
    ulimit -n $MAX_FD
    if [ $? -ne 0 ] ; then
    warn "Could not set maximum file descriptor limit: $MAX_FD"
    fi
    else
    warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
    fi
    fi

    # For Darwin, add options to specify how the application appears in the dock
    if $darwin; then
    GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
    fi

    # For Cygwin, switch paths to Windows format before running java
    if $cygwin ; then
    APP_HOME=`cygpath --path --mixed "$APP_HOME"`
    CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
    JAVACMD=`cygpath --unix "$JAVACMD"`

    # We build the pattern for arguments to be converted via cygpath
    ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
    SEP=""
    for dir in $ROOTDIRSRAW ; do
    ROOTDIRS="$ROOTDIRS$SEP$dir"
    SEP="|"
    done
    OURCYGPATTERN="(^($ROOTDIRS))"
    # Add a user-defined pattern to the cygpath arguments
    if [ "$GRADLE_CYGPATTERN" != "" ] ; then
    OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
    fi
    # Now convert the arguments - kludge to limit ourselves to /bin/sh
    i=0
    for arg in "$@" ; do
    CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
    CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option

    if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
    eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
    else
    eval `echo args$i`="\"$arg\""
    fi
    i=$((i+1))
    done
    case $i in
    (0) set -- ;;
    (1) set -- "$args0" ;;
    (2) set -- "$args0" "$args1" ;;
    (3) set -- "$args0" "$args1" "$args2" ;;
    (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
    (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
    (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
    (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
    (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
    (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
    esac
    fi

    # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
    function splitJvmOpts() {
    JVM_OPTS=("$@")
    }
    eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
    JVM_OPTS[${#JVM_OPTS
    }]="-Dorg.gradle.appname=$APP_BASE_NAME"

    exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"

    gradlew.bat


    @if "%DEBUG%" == "" @echo off
    @rem ##########################################################################
    @rem
    @rem Gradle startup script for Windows
    @rem
    @rem ##########################################################################

    @rem Set local scope for the variables with windows NT shell
    if "%OS%"=="Windows_NT" setlocal

    @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
    set DEFAULT_JVM_OPTS=

    set DIRNAME=%~dp0
    if "%DIRNAME%" == "" set DIRNAME=.
    set APP_BASE_NAME=%~n0
    set APP_HOME=%DIRNAME%

    @rem Find java.exe
    if defined JAVA_HOME goto findJavaFromJavaHome

    set JAVA_EXE=java.exe
    %JAVA_EXE% -version >NUL 2>&1
    if "%ERRORLEVEL%" == "0" goto init

    echo.
    echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
    echo.
    echo Please set the JAVA_HOME variable in your environment to match the
    echo location of your Java installation.

    goto fail

    :findJavaFromJavaHome
    set JAVA_HOME=%JAVA_HOME:"=%
    set JAVA_EXE=%JAVA_HOME%/bin/java.exe

    if exist "%JAVA_EXE%" goto init

    echo.
    echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
    echo.
    echo Please set the JAVA_HOME variable in your environment to match the
    echo location of your Java installation.

    goto fail

    :init
    @rem Get command-line arguments, handling Windowz variants

    if not "%OS%" == "Windows_NT" goto win9xME_args
    if "%@eval[2+2]" == "4" goto 4NT_args

    :win9xME_args
    @rem Slurp the command line arguments.
    set CMD_LINE_ARGS=
    set _SKIP=2

    :win9xME_args_slurp
    if "x%~1" == "x" goto execute

    set CMD_LINE_ARGS=%*
    goto execute

    :4NT_args
    @rem Get arguments from the 4NT Shell from JP Software
    set CMD_LINE_ARGS=%$

    :execute
    @rem Setup the command line

    set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar

    @rem Execute Gradle
    "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%

    :end
    @rem End local scope for the variables with windows NT shell
    if "%ERRORLEVEL%"=="0" goto mainEnd

    :fail
    rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
    rem the _cmd.exe /c_ return code!
    if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
    exit /b 1

    :mainEnd
    if "%OS%"=="Windows_NT" endlocal

    :omega

    You will also need a copy of the gradle-wrapper from somewhere. I used 2.14 to build, and it worked fine. You can get it all over github.


    Then just bring up a command prompt, CD to the MrCrayfishFurnitureMod\1.10 folder, run "gradlew setupDevWorkspace", and when done run "gradlew build".


    Then hop into MrCrayfishFurnitureMod\1.10\build\libs and copy the [1.10]cfm-universal-4.0.1.jar to your MC dir.

    Posted in: Minecraft Mods
  • 0

    posted a message on ~DecoCraft 2.4.1!!~ Decorations for Minecraft! Updated to 1.11.2 !!! ~DecoCraft 2.4.1!!~
    Quote from SECRETAGENT426»

    I have the same error to when I use your mod. My graphics card is Intel Iris Graphics 6100, the version of my drivers is 20.19.15.4360 Rev.A
    You can see more info about them at this link:
    Click here
    My operating system is win10 and I have a 64-bit computer with x64. The graphics drivers I use are the ones downloaded directly from HP. My computer model you can find on the link

    If that is your particular computer model, the graphics drivers available are for NVIDIA GPUs, but your error crash report is reporting a problem with an INTEL GPU driver.

    There is a possibility that you are using nVidia Optimus (both Intel GPU and nVidia GPU) in your notebook.

    You need to rt-click the start button, and hit device manager. Click the + beside "DISPLAY ADAPTERS", what is in there?
    If you double-click on the adapters there, go to the DRIVERS tab, what is the driver version listed?

    We can determine if you "ACTUALLY" have the latest driver.
    We can also see if you are using Optimus. If you are, we need to tell Windows that you want to run Minecraft on the nVidia GPU.
    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from DrZhark»

    Hi


    I'm happy to report that my new pc is up and running, with all the needed tools for minecraft development. I restarted work on the update. I'm doing 1.10.2 first and then I'll finish the 1.7.10 update (as the use rbase for 1.10 is bigger). It is a lengthy and tedious process.


    Regarding the chimeras, I have not touched that code in a while. I had the most of the basic mechanics of the mod ready, but then I got really busy in my personal life and couldn't continue.


    Awesome news, glad to hear you got things sorted with your new computer!

    Now, only 2000 errors to fix in the 1.8.9 to 1.9.4/1.10.X migration ;)!

    Thank you for all of your dedication and hard work. Love your mod!
    Posted in: Minecraft Mods
  • 1

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from GlowTimeHD»

    Thank you for the information, but I don't know how to compile :D
    And yes, I need this mod on my server too, so I think I have to wait for a new release^^


    He looks quite close. Some models that need to be updated, etc.

    Code compiles for 1.9.4 & 1.10, so, at least that is good news!

    Ya, the 1.9.4 & 1.10 private server fix is pretty simple I think (I don't know enough of his code to fix it), but basically he is loading or requesting client-side modules on the server-side. Just needs to move those requests into a different area of the code, or a different file, or put a check around it.

    I'll have to put in an issue in the tracker on GIT. I was too lazy when I was troubleshooting this weekend :/.


    EDIT: Tracker opened -- https://github.com/MrCrayfish/MrCrayfishFurnitureMod/issues/108

    Posted in: Minecraft Mods
  • 0

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from GlowTimeHD»

    Do you have an eta for the 1.9 update?

    Sorry for asking, but I'm slowly updating my own privat modpack to 1.9 and your mod is one of two who is not updated.


    I'm fine with it, if it still takes some time for an update! :)



    Regards

    Yannick



    You can go to GITHUB and compile your own.

    I have 1.9.4 and 1.10 working.




    EDIT: I built 1.9.4 using the 1.10 files.


    However, also, please note that THIS DOES NOT WORK WITH PRIVATE SERVERS.

    Posted in: Minecraft Mods
  • 1

    posted a message on Better Foliage
    Quote from mikeydoom1988»

    I have an issue, I notice the short grass only works on 16x16 texture packs. Like if I use Vanilla, the short grass rendering on all the blocks works fine, if I use say a, 32, 64, 128, etc size texture pack, the short grass no longer renders on the grass blocks.


    But ANY 16x16 texture renders fine, any solution?




    Quote from OctarineNoise»

    • Forge version?
    • Better Foliage version?
    • OptiFine version (if any)?
    • Are you using the generated short grass option?


    Quote from mikeydoom1988»

    Forge: 1.10.2 - 12.18.1.2076
    Better Foliage: BetterFoliage-MC1.10-2.1.0

    Optifine: OptiFine 1.10.2 HD U C3


    I tried it with generated short grass option on and off. Short grass only generated on 16x16 textures packs, nothing higher.


    I'd be willing to bet odds that OF is upscaling textures that don't meet the mipmapping standards (basically the texture must equal a square number).

    So, it has to be exactly 16x16 or 32x32 or 64x64 or 128x128 (or 32x128 if it is CFM).

    It could be an issue, but you would think that it would have popped up more in the last few months since the release of 2.1.0?

    I'll do some playing without an RP, with a stock RP, and with my modified x32 and x64 RPs (replaced textures that aren't meeting standards).
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from DrZhark»


    Hi


    I live in Canada. So the prices are about 20% higher than in USA.


    I'm building an i7 with plenty of ram. It was about time to upgrade the PC anyway. I usually enjoy the process.


    Ahh, hey, me too! However, Canada is massive, lol. South East Ontario here :).

    You shop at NewEgg or NCIX or TigerDirect?

    Still running my trusty old i7-2600K, 16GB DDR3-1866, and my 780ti here. Runs like a champ ;)!

    Good luck with the build, hopefully things go well!
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from DrZhark»

    Hi


    Just reporting that my PC has quit on me, and I"m in the process of building a new one. It will take some time before I can continue working on the mod. It is time to upgrade the PC. I hope by the end of next week I'll have the new PC ready


    Thanks for the update, DrZhark!

    Sorry to hear about your PC, that's a huge bummer!

    What area of the world do you live in? Hopefully it's not Switzerland or Australia or something. Those poor guys get absolutely ringed out when it comes to PC Hardware pricing. I've got a good friend in Switzerland :).

    Hopefully the build process goes smoothly, and doesn't cost too much!

    What are you looking at building for a new system?
    Posted in: Minecraft Mods
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