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    posted a message on 1.8 Updates: Ravines & Strongholds
    Quote from shiftypiig666

    i wonder how did skeleton die, and if zombie did it and if now whenever we kill skeletons they will staying as corpses then, or what?
    anyhow seems exciting, this update.



    The skeleton probably fell off one of the ledges.
    Posted in: Minecraft News
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    posted a message on 1.8 Updates: Ravines & Strongholds
    Quote from halo3madmon

    @blueShinyApple I don't think so, because the bottom of the vine thing is like a "+" shape, but the top of the mystery item is like a I Shape.

    I


    It's a door. And the vines everyone keeps talking about are chains.
    Posted in: Minecraft News
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    posted a message on The letter g causes seeds to act strange
    False...
    This thread is like saying the seed WWWWW or any other letter is different just because it spawns a mountain in front of you. Java doesn't pick and choose letters for erratic terrain. It just knows landscapes are already saved as numbers (some are mountainous and some aren't) and those numbers correspond to letters. So when you enter in something in the seed generator it just loads up the save that corresponds to the 'number' you chose. Not the other way around.
    Posted in: Seeds
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    posted a message on zxcv Seed
    The spawn is not absolute. You can see in the screens where the coords are in relation to the origin.
    Posted in: Seeds
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    posted a message on zxcv Seed
    I thought I would post this seed because it has some square arches like I've never seen before. Might come of use to a good builder. The seed is zxcv

    The origin is underneath this structure.



    Arch 1



    Arch 2



    Mountains

    Posted in: Seeds
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    posted a message on Notch's idea of creating content
    I can't find for the life of me where, but Blue (pr/developer for Terraria) said that they drew ideas from Minecraft among other games that they liked when they started developing the game back in January. You're saying those boundaries are off limits for Notch? That makes no sense. In my opinion both games are getting a boost from each other and that's a good thing.
    Posted in: Discussion
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    posted a message on what do you want to see in 1.8 the most?
    You don't have it as an option but I would pick experience/levels. But not in a grindy sort of way, just added onto the original gameplay. It would be nice to progress yourself while you progress your world.
    Posted in: Discussion
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    posted a message on Beta 1.8 Discoveries
    Quote from binaryferret

    So you're one of those people who wants to turn a sandbox game into an RPG.

    Odd.


    We have not seen the update yet. There is no reason to say the game is going to be an rpg or attack people who are appreciative of the content we're getting.
    Posted in: 1.8 Update Discussion
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    posted a message on 1.8 Updates: Ravines & Strongholds
    Someone said it looked like a banjo. I think it is a banjo. You have to make your way down the dungeon and kill the lone zombie at the end and then you get a banjo and then you beat minecraft.
    Posted in: Minecraft News
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    posted a message on Reversible Signal Generator
    You probably already know this, and I kind of feel dumb for posting it, but I thought I would add that you can have any number of outputs not just two, by simply extending your design outward..

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 4 high x 8 Wide Raising/Lowering Portcullis. Works Fast!
    Quote from DrenRawr

    Ok if I understand you want when the switch is on, to have the output always on. Then when you turn it off you want the output to go off/on/off?

    Try this: http://oi51.tinypic.com/2ponl1k.jpg

    That will do what you want, but kinda the opposite. If it matters if the switch is in on or off state, just add an inverter at your switch.


    Awesome thanks. This combined with lemurson's reverse signal generator (extended out for multiple pistons) will get pistons to extend and retract pulling one block around any number of times easily
    Posted in: Redstone Creations
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    posted a message on 4 high x 8 Wide Raising/Lowering Portcullis. Works Fast!
    Quote from DrenRawr

    This is what I did.

    http://oi53.tinypic.com/110954k.jpg



    Your design is better then mine, but where would you place it in order to just have one output rather than two?

    Basically I want output to go Switchup -> On. Switchdown -> off on (flash) OFF
    Posted in: Redstone Creations
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    posted a message on 4 high x 8 Wide Raising/Lowering Portcullis. Works Fast!
    What's the easiest way to send a pulse? Toying around with redstone I found this works:



    That's the reverse signal generator with one output connected directly to the bottom piston and the other connected to the top, but with this pulse generator attached.

    BUT it requires an extra lead to the output source (top piston) or it becomes a clock if you join the two leads...
    Posted in: Redstone Creations
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    posted a message on Help With a Piston Pyramid Entrance


    You may also find this design useful along with the reverse signal generator above my post
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on who else thinks shears was a dumb idea
    Personally I think BEDS were a dumb idea. Just look at how lazy you've become.
    Posted in: Survival Mode
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