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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Great mod! My suggestion would be to allow for biome specific mob generation. I don't know if this is possible without coding in spawners into the biomes, but it would make for a cool addition.

    Black and blue spiders in Dark Forest biome. Dropping down from the trees...

    Skeletons swimming around in Bayou complete with Banjo.

    Specifically Creepers in Deadlands (it's the only biome they can't destroy)

    These are just a few examples.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    If you don't mind I've made some suggestions. I don't know if all of them are possible but it's something to think about. I've tried to include mob specific, ore specific and item/block specific biomes to separate them a bit as well as a few of my opinions on most.

    Alps Coal plentiful, windy noises, a few flowers scattered around.
    Autumn Woods PUMPKINS (and cedar trees explained below)
    Birch Forest
    Extreme Jungle GOLD
    Forested Hills Mountains
    Forested Island
    Glacier spawns as an island?
    Green Hills
    Green Swamp
    Ice Wasteland IDK why but it spawns strange ice 'trees' all over. I would move this to 'addons' Mobs can't spawn here, there is no reason to go here (ore, items), and it's not aesthetically pleasing. Also you can't really even mine here lol.
    Marsh Awesome addition.
    Meadow More flowers. (explained below)
    Mini Jungle This and green swamp are very very similiar to me. I can't really think of a way to separate the two.
    Mountain Desert Water should be teal instead of that Notch blue maybe? Like http://miriadna.com/desctopwalls/images/max/Desert lake.jpg
    Mountain Ridge Iron plentiful here
    Mountain Taiga It looks a bit like the alps without the nice trees.
    Pine Forest Add those cool trees from the alps into the mix.
    Rainforest Looks like 'forested hills'
    Redwood Forest
    Redwood Lush
    Snow Forest
    Temperate Rainforest
    Temperate Rainforest Snow

    Add ons

    Bayou needs uncommon cobble/mossy cobble/wood shacks with skeleton spawners in 'em. Perfect biome for skeles since the water and trees protect them during the day. I'd get bones here.
    Bog damn this biome is annoying to traverse through. I love it. Collecting that mud for traps or barriers would be why I'd go here.
    Dark Forest This biome is the spiders' domain. Both blue and black spiders inhabit the trees of this biome. I'm not really sure where the spawners would go. High in the trees would be cool as long as the spider can live the fall to get to you. Potions would be the reason I travelled here.
    Deadlands Rather than all mobs, only creepers should spawn here since it's the only biome suitable for the creepers sad existence. Gunpowder is obviously the reward for traveling here.
    Deciduous Forest Very generic for an add-on
    Flower Field This is cool but I would actually like it in the main mod. Meadow.
    Gravel Beach It's not really a beach and too similiar to wasteland to put in thed main mod, but it's always cool none-the-less.
    Maple Forest I like it - Perhaps replace Automn Woods in the main mod with this. The addition of the tall trees along with pumpkins would really pull it together in my opinion.
    Mystic Forest I loved this add-on so much but there is no reason to be here unless you're trying to get mushroom blocks. Perhaps the odd diamond could spawn near the surface. So much possibility here - I just can't think right now.
    Oasis Only have the palms spawn on the grass around the actual Oasis.
    Prairie Main mod.
    Sandstone Plateau We need flat deserts. Main mod
    Tropical Rainforest Love the Melon addition! would go with pumpkins in the automn Forest. Main mod.
    Tropics Love this. But paradise should stay in the add-ons.
    Wetlands Main mod
    Wheat Field Main mod.
    Posted in: Minecraft Mods
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    posted a message on Amazing 1.9 seed!
    Haha great seed. It's like an rpg map or something. The village is situated on a small plains biome surrounded by large mountain, swamp, pine and desert biomes. The village is surprisingly well generated. There are a couple caves around the village that look like mines and go down pretty far. I even found a Testificate deep down in one of them lol.

    Posted in: Seeds
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    posted a message on New Terrain is 'Samey'
    Map height slider would be pretty much one or the other - 128 or 256 blocks, wouldn't it?
    Posted in: 1.8 Update Discussion
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    posted a message on Why can't notch work to save his life?
    I'm not going to trash notch or anything, but I will say I don't play nearly as much as I used to (if at all really). I like to check these forums to see what's going on though. I was excited that 1.8 might breathe some life back into the game for me but it did seem rather lackluster apart from the new biome code and lighting unfortunately. The new building features are nice, but I thought this update was directed toward adventure... I'll keep checking in case he gets a burst of inspiration though.
    Posted in: 1.8 Update Discussion
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    posted a message on Suggestion: New Biome - The Hollows
    We all have seen the glitch where dirt somehow is not formed during generation and stone/coal/iron is all exposed over a mountainside. This gave me an idea and I think it's pretty cool. Make it larger and call it a The Hollows.

    How it looks

    It's as if life has been sucked out of everything here. There is no soil, no trees, and no water. The rock faces are jagged and the place is dangerous. Caves, coal, iron, etc, are all exposed.

    How it feels

    Scary. Skeletons and Zombies are the owners of this land. They spawn in daylight and at nighttime on this biome, and light does not burn them here.

    Why go there?

    Adventure and rewards of course! Many ventured out to this place before you, and have died unfortunate deaths. Ruins of makeshift shelters in the rocks are to be found. Good rewards await inside these ruins.

    I hope you like this biome idea!

    Posted in: Suggestions
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    posted a message on Bethesda, Mojang & "Scrolls"
    Notch should rename it to 'Teh Eldar Skrollz'
    Posted in: Minecraft News
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    posted a message on 1.8 Updates: New Mob...Revealed?
    Quote from Sine Nomine

    Fake, but now that I've heard them Notch HAS to make that whispering the official sound they make. Fits perfectly.

    (spoiler alert)

    Actually it's real.

    Posted in: Minecraft News
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    posted a message on Notch Reveals Leveling and Permadeath
    Quote from theaptpupil

    reading this first 8 pages of this thread provided me with all the laughs I need for today, thanks minecraft community.

    and as for the fabled "permadeath"- I say, if its actually going to follow the meaning of actual death- go for it. I would be happy for that. I love hard difficuly, but it is still not hard enough for me. I grew up in the days of gaming where you had permadeath, no autosave checkpoints, or anything like that. and because of that, I easily grow tired of modern games. long gone are the days where you spent all that time and effort grinding up to beat a certain boss in ye olde gaminge days, and then you go in and get surprised when you get the absolute crap kicked out of you. However if it does come into play(big IF), it will be on the difficulty slider, no doubt. I will welcome the return of the popular hardcore games


    But I hope there's no slider. I hope there's either survival mode or creative mode. Sliders ruin it. People want instagratification nowadays and it sucks major ass. People don't know how to play games anymore. Now it's all about (pan to spongebob saying IMAGINATION) >.>

    It's like if most gameplayers nowadays lose their character or get a set back in any way, they...

    Posted in: Minecraft News
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    posted a message on Notch Reveals Leveling and Permadeath
    I hope it's like Realm of the Mad God. VERRRY DIFFICULT.
    Posted in: Minecraft News
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    posted a message on Advanced redstone help, please.
    My brain is exploding. Going back to making Jeb's door. ;-( lol.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Question
    I'm curious about this too. Bump
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on the aether
    It's not out yet. Please use search engine for any further questions you have.
    Posted in: Legacy Support
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    posted a message on Medium-Large House
    I like everything except your front doors they look a little weird. I would just have one door there in the middle
    Posted in: Screenshots
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    posted a message on 1.8 Updates: Ravines & Strongholds
    Quote from Deolrin

    And how can you be so sure those are chains? I personally think they are those spikes that Notch mentioned a while ago(that were to be placed on pistons).

    They hang down though. But at the same time they look like some sort of old failing support structure for the stronghold.

    EDIT: notice that both mark the beginning of a square passageway?
    Posted in: Minecraft News
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