Hello everybody,
the Magic Launcher is a new Minecraft launcher which can load mods dynamically without changing or patching the minecraft.jar.
No more mod installation problems, just select your mods and enjoy.
Screenshots






Features
- Minecraft - selectable minecraft.jar
- Mods - load mods dynamically without changing minecraft.jar
- Design (screenshots) - Minecraft style
- News - Minecraft
- selectable environment
- automatic version detection
- automatic library download
- configurable window size, also maximized
- selectable minecraft folder
- selectable java executable
- java memory limit
- java custom parameters
- show error log
- multiple user profiles
- remember password
- configuration profiles
- META-INF does not have to be deleted
- automatic mod compatibility checking
- external mods detection and compatibility checking
- shortcut to external mods folder
- configurable external mods
- automatic mod requirements checking (ModLoader, ModLoaderMP, Forge, GuiAPI)
- Blogspot ...
Download
Get all MagicLauncher versions here: magiclauncher.com
Download MagicLauncher 1.3.4 (fixed Reddit RSS feed, fixed server status check, increased account limit to 100, fixed handling of derived profiles (Forge + LiteLoader), fixed "${version_type}" in main menu): for Windows, for Mac, for Windows/Mac/Linux
Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Note for Minecraft 1.6.2+
To run Minecraft 1.6.2+ with Forge, go to Setup -> Environment and select 1.6.2_Forge_XYZ. If the Environment 1.6.2_Forge is not available, use the vanilla launcher to download and start Minecraft 1.6.2, then use the Forge installer to install Forge and then the Environment 1.6.2_Forge_XYZ should appear in the list.
Starting
Double click the downloaded file and the MagicLauncher should start.
Older versions
Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.3.1 (fixed Reddit RSS feed, added Searge and Grum twitter, removed Notch twitter feed): for Windows, for Mac, for Windows/Mac/Linux, Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.3.0 (fixed Minecraft version detection, added support for inherited profiles (Forge installer), fixed library downloads, updated server checks, fixed parsing of twitter feeds): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.2.6 (added support for version specific mods, vanilla inherited profiles, updated server checks and wiki links, fixed library classpath, fixed login with migrated accounts): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.2.5 (added support for Minecraft 1.7.4): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.2.4 (updated to use the new assets structure, fixed missing sounds in 1.7.2): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.2.3 (fixed to correctly save login name and password): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.2.2 (updated to use the Minecraft 1.7+ login protocol, added automatic library download, added check for library rules, added performance fix for Intel integrated graphics, updated server status check, fixed classic environment, fixed handling of authentication problems): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.1.7 (fixed missing sound, fixed Forge compatibility check, fixed Twitter feeds): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.1.6 (fixed window size, fullscreen and base folder for Minecraft 1.6, fixed twitter feeds to use direct links): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.1.5 (updated to support newer snapshots, added search in the log window, fixed twitter feeds, many small bugfixes): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.1.4 (compatible with the Minecraft 1.6 launcher, added Mojang server status check, added support for multiple accounts, added option "Close after login", added support for coremods, fixed external mod handling, updated Forge support, fixed crash when parsing configuration, updated news feeds): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 1.0.0 (better Forge mod detection, fixed Twitter feeds, default memory limit 512M): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.9.9 (fixed news to load fully in background, added multi-selection for mod list, added button Replace mod, testing in Setup uses username from login field, added warning for modified minecraft.jar): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.9.8 (added support for ForgeModLoader, fixed option News, fixed Forge and ModLoader detection, removed broken IGN news, equal startup and maximum memory): for Windows, for Mac, for Windows/Mac/Linux
Alternative downloads: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.9.7 (added option News for faster startup, fixed Forge detection): for Windows, for Mac, for Windows/Mac/Linux
Alternative downloads: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.9.6 (added custom directory for Mac/Linux): for Windows, for Mac, for Windows/Mac/Linux
Alternative downloads: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.9.5 (added checkbox ExternalMods, fix for external mods after crash): for Windows, for Mac, for Windows/Mac/Linux
Alternative downloads: for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.9.4 (fixed offline mode): for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.9.3 (copy profiles, external mods can be deactivated per configuration, automatic mod requirements checking (ModLoader, ModLoaderMP, Forge, GuiAPI)): for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.9.2 (added profiles, window size, window maximized, java path, java parameters and base folder, fixed external mods folder to be under custom base folder): for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.9.1 (added profiles, window size, window maximized, java path, java parameters and base folder): for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.9.0 (textured buttons, more complex checks, gray inactive mods, fixed SPC problems): for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.8.9 (textured buttons, more complex checks, gray inactive mods): for Windows, for Mac, for Windows/Mac/Linux
Download MagicLauncher 0.8.8 (resizable dialogs, windows exe and 64-bit java): for Windows, for Mac, for Mac/Linux/Windows
Download MagicLauncher 0.8.7 (remember me, native window style): for Windows, for Mac/Linux/Windows
Download MagicLauncher 0.8.6 (fixed startup problems): Download 1
Changelog
1.3.2 - fixed Reddit RSS feed
1.3.1 - fixed Reddit RSS feed, added Searge and Grum twitters, removed Notch twitter
1.3.0 - fixed Minecraft version detection, added support for inherited profiles (Forge installer), fixed library downloads, updated server checks, fixed parsing of twitter feeds.
1.2.5 - added support for Minecraft 1.7.4
1.2.4 - updated to use the new assets structure, fixed missing sounds in 1.7.2.
1.2.3 - fixed to correctly save login name and password
1.2.2 - updated to use the Minecraft 1.7+ login protocol, added automatic library download, added check for library rules, added performance fix for Intel integrated graphics, updated server status check, fixed classic environment, fixed handling of authentication problems
1.1.7 - fixed missing sound, caused by the sound thread being interrupted while writing log. Fixed Forge mod detection when Forge is loaded as environment library. Fixed RSS feeds to use cached static files.
1.1.6 - fixed window size, fullscreen and base folder for Minecraft 1.6, fixed twitter feeds to use direct links
1.1.5 - updated to support newer snapshots, added search in the log window, fixed twitter feeds, fixed crash when profile name starts with quotes, fixed crash when profile environment not found.
1.1.4 - compatible with the Minecraft 1.6 launcher, supports all Minecraft versions downloaded by the new launcher. Added Mojang server status check with fancy lights and tooltips. Added support for multiple accounts. Added option "Close after login". Added support for coremods, similar to the External Mods. Fixed external mod handling, mod activation and deactivation is done correctly now. Updated Forge support, mods are corectly reactivated after Forge has finished loading the mods. Fixed crash when parsing configuration entries ending with "\\". Updated news feeds, added Mojang news.
1.0.0 - detects Forge mods by checking for mcmod.info, updated FML detection, fixed Twitter feeds after twitter removed the old RSS feeds, default memory limit set to 512M to avoid swapping to disk
0.9.9 - fixed news to load fully in background should eliminate blocking on slow or missing internet connection; added multi-selection for mod list - group add, replace and remove are supported; added button Replace mod; testing in Setup uses username from login field - if empty generates a test username; added warning when using modified minecraft.jar as this usually leads to various problems.
0.9.8 - added support for ForgeModLoader, fixed mod compatibility detection when fields and methods are still available in the parent class (Forge), fixed ModLoader detection to also check if ModLoader is inside the mod (Forge), fixed dialog Setup not to reset option News, startup and maximum memory are now equal, removed broken IGN news
0.9.7 - added option to turn off news tabs for faster startup, fixed Forge detection, auto-resizable message dialog
0.9.6 - added custom directory support for Mac and Linux
0.9.5 - added checkbox ExternalMods to disable or enable all external mods at once, fix for external mods after a crash, fixed some hanging file locks on external mods
0.9.4 - fixed offline mode to start correctly
0.9.3 - copy profiles, external mods can be deactivated per configuration, automatic mod requirements checking (ModLoader, ModLoaderMP, Forge, GuiAPI), detection of duplicate mods, detection of internal mods placed in external mods folder, detection of empty or not unpacked mod archives.
0.9.2 - fixed external mods folder to be under custom base folder
0.9.1 - added configuration profiles, window size, window maximized, java path, java parameters and base folder, fixed non-ascii paths, allows mod from jar files, "Manage" creates folder "mods" if not existing
0.9.0 - fixed some problems
0.8.9 - textured buttons, more complex compatibility checks, gray inactive mods, checkbox Check compatibility
0.8.8 - resizable dialogs, windows exe works with 64-bit java, button "Add mod" starts in minecraft folder, fixed HTML problems with Java 1.5, added failed start detection, extended logging, launcher closes only if Minecraft has successfully started.
0.8.7 - implemented "Remember me", native window style, resizable/maximizable window, .EXE for Windows
0.8.6 - colors for status fields, beter compatibility checks
0.8.5 - UI corrections, slimmer scrollbars
0.8.4 - fixed log window to terminate JVM on failed start, added search for ModLoader in minecraft.jar, java startup memory set to 128M
0.8.3 - fixed java classpath when starting from path containing spaces
0.8.2 - added incompatible mods warning, startup logging
0.8.1 - fixed NPE if folder "mods" not existing
0.8.0 - first release
Fixing common problems
2. The ModLoader has to be first in the mods list, use the button Up to move it to first position. ModLoader is not needed if Forge 4.0 or newer is installed.
3. Then come (if you need them) ModLoaderMP and Forge.
4. Then come the rest of the mods and last comes OptiFine. Only one OptiFine edition may be active as they overwrite each other.
5. Do not forget to start with a clean minecraft.jar. If it is already modified or patched, then some mods may not work correctly.
6. A mod should appear either in the internal or the external mod list, but not in both at the same time.
7. Mods which have status "No mods found" needs to be repackaged to be used. The mod ZIP file usually have a folder "put_in_minecraft_jar" or similar which contains one or more files like "acx.class". The contents of this folder have to be zipped in a separate ZIP file and added as an internal mod. This solution works with almost all problematic mods.
8. If you get an error "No accelerated mode found" or "Bad OpenGL drivers" you may try running Minecraft with less memory. Go to "Setup -> Advanced", enter 256 in the field Memory and test again. This helps with some integrated graphics cards.
TODO
- Incremental GC (-XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode)
- XX:MaxDirectMemorySize
- mcmod.info in subfolder
- Configurable news tab
- Export mod list
- Update user skin
- Auto login
- Security
- LiteLoader mods
- Drag and drop
- Languages
- Command line options
- Mods with a subdirectory root
- Detect libraries (TurboModelThingy)
- Better conflict detection
- Portable, relative paths
- Limit worlds per profile
- Minecraft font
- Backups
- Support for patchers

2
I have to say, I feel that the mod changing has become a staple part of what makes Thaumcraft so good. Its like different eras of magic with the understanding and technology evolving. It is basically part of the lore of Thaumcraft at this point.
Thuamcraft 5:
Rediscovery of seals, a lost art last seen centuries ago.
A resurgence in aura node strength causes them to enter high energy states that can drift.
Major upheaval in golem research occurs due to the resurgence and growth of auras granting them sentience. Many researchers died before they were contained. New research will be needed on the interaction of auras and golems.
1
Small bug I noticed, distance calculations seem to be based off the corner closest closest to -inf,-inf. This means depending on the orientation of the fans, they don't push as far.
Any easy way to test this. Setup 2 fans with 6 packed ice blocks between them, so when stepped on you slide towards the center. You will end up closer to one of the fans instead of in between blocks 3 and 4.
3
1
Any sort of Chunk loader would load chunks as normal, just it would also load them along the Z axis. So if it loads them in a square, it would load them as a cube now, a circle becomes a sphere, and so on.
Modded ores would have even greater control over generation since the biomes would be cubic as well. This means sky islands could have different ore gen then the surrounding mountains, even if they are at the same height(which the current system primarly uses).
Modded structures would probably be easier to implement since you could treat it as its own biome for the purpose of generation(since biomes are 3d, allowing for things like volcanoe dungeons)
2
Then we give it rep until it is right behind this one, making two of the top 4-5 repped threads about cubic chunks.
3
I think that following liquid blocks not falling until observed can be chalked up as quantum mechanics.
1
Enhanced Portals 3 is amazing with fully configurable power requirements and an extensive selection of upgrades to customize how the portals function and look like. That should hold you over until he adds his own form of teleportation.
1
They have already seen it and have given us the criteria for giving it a chance at becoming part of minecraft. The only major criteria that is currently missing is the lighting issue.
As to the lighting issue.
For non-generated chunks:
What if we made a secondary NoiseGenerator function that allowed for a resolution argument, that would then be used to create lower resolution noise maps. Then when trying to figure out if an non-generated chunk should cast a shadow, we start with an extremelly low resolution where 1 pixel = 9 chunks centered on the current chunk+height above. Then if the pixel shows that it is solid(due to more then half the terrain in the chunk being solid, we switch to 1 pixel = 1 chunk, then normal resolution. This allows for a rough shadow to be cast by non-generated chunks.
1
It works with everything that relies on the ticks and are currently within loaded chunk distance; meaning that it is not possible to use in the nether unless he made it possible to sleep in the nether or you have a mod that adds chunk loaders.
2
I am personally looking forward to forge compatibility, as without it, most mods will suffer incompatibility with cc, greatly negating the benefits of increased height and depth due to lack of content.