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    posted a message on Snapshot Today!

    New sugarcane textures!
    Posted in: Future Updates
  • 0

    posted a message on 13w36 discussion- New features and bugs!

    New sugarcane textures!
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Snapshot Today!
    So i tested some things and it seems fishing rods are now enchantable, but enchantments don't show up on any items enchanted with a table.
    Posted in: Future Updates
  • 0

    posted a message on 13w36 discussion- New features and bugs!
    So i tested this and it seems fishing rods are now enchantable, but a bug is preventing enchantments from showing up on any item when enchanted with a table.
    Posted in: Recent Updates and Snapshots
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    posted a message on Snapshot Today!

    2 new blocks: Packed Ice and Podzol


    There is now a total of 6 fish starting left to right: Raw Fish, Clownfish, Pufferfish, Raw Salmon, Cooked Salmon, Cooked Fish.


    2 new enchantments: Luck of the Sea and Lure. I'm not sure what they do yet.
    Posted in: Future Updates
  • 0

    posted a message on 13w36 discussion- New features and bugs!

    2 new blocks: Packed Ice and Podzol


    There is now a total of 6 fish starting left to right: Raw Fish, Clownfish, Pufferfish, Raw Salmon, Cooked Salmon, Cooked Fish.


    2 new enchantments: Luck of the Sea and Lure. I'm not sure what they do yet.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on 13w36 discussion- New features and bugs!

    All the flowers starting left to right: Dandelion, Poppy, Blue Orchid, Allium, Azure Bluet, Red Tulip, Orange Tulip, White Tulip, Pink Tulip, Oxeye Daisy.


    All the new tall plants starting left to right: Sunflower, Lilac, Double Tallgrass, Large Fern, Rosebush, Peony.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Snapshot Today!

    All the flowers starting left to right: Dandelion, Poppy, Blue Orchid, Allium, Azure Bluet, Red Tulip, Orange Tulip, White Tulip, Pink Tulip, Oxeye Daisy.


    All the new tall plants starting left to right: Sunflower, Lilac, Double Tallgrass, Large Fern, Rosebush, Peony.
    Posted in: Future Updates
  • 0

    posted a message on [SOLVED] Help creating no fall damage boots
    Thank you!
    i changed some parts and got it to work

    package ------.----;
    import net.minecraft.block.Block;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.item.ItemStack;
    import net.minecraftforge.event.ForgeSubscribe;
    import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
    public class FallEventHandler {
    @ForgeSubscribe
    public void onLivingUpdateEvent(LivingUpdateEvent event)
    {
     
      if (event.entity instanceof EntityPlayer)
      {
       EntityPlayer player = (EntityPlayer) event.entity;
      
        ItemStack armorFeet = player.getCurrentItemOrArmor(1);
       
        if (armorFeet !=null && armorFeet.itemID == ----------.soldierBoots.itemID)
        {
    	 player.fallDistance = 0.0F;
        }
       
      }
    }
    }

    Posted in: Modification Development
  • 0

    posted a message on [1.6.2][ModLoader]Where to put texture files
    mcp/src/minecraft/assets/"modname"/textures/"items/blocks/gui/etc"
    Posted in: Modification Development
  • 0

    posted a message on [SOLVED] Help creating no fall damage boots
    bump
    Posted in: Modification Development
  • 0

    posted a message on [SOLVED] Help creating no fall damage boots
    bump
    Posted in: Modification Development
  • 0

    posted a message on [SOLVED] Help creating no fall damage boots
    Hey, I am making a mod that includes a set of boots that negate fall damage. I have looked at other mods to see how to do it, but the method does not work. Please help!

    (Note: this is only 1 mod file, I have another with all the other things.)
    (Note 2: the ----- means that I want to keep that part a secret :P )



    package ------.----;
    import net.minecraft.block.Block;
    import net.minecraft.block.material.Material;
    import net.minecraft.client.Minecraft;
    import net.minecraft.creativetab.CreativeTabs;
    import net.minecraft.item.EnumArmorMaterial;
    import net.minecraft.item.ItemArmor;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemStack;
    import net.minecraft.item.crafting.FurnaceRecipes;
    import net.minecraft.src.ModLoader;
    import java.util.Random;
    import net.minecraftforge.common.MinecraftForge;
    import cpw.mods.fml.common.Mod.Init;
    import cpw.mods.fml.common.Mod.PostInit;
    import cpw.mods.fml.common.Mod.PreInit;
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.Instance;
    import cpw.mods.fml.common.Mod.EventHandler;
    import cpw.mods.fml.common.SidedProxy;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.event.FMLPostInitializationEvent;
    import cpw.mods.fml.common.event.FMLPreInitializationEvent;
    import cpw.mods.fml.common.network.NetworkMod;
    import cpw.mods.fml.common.registry.GameRegistry;
    import cpw.mods.fml.common.registry.LanguageRegistry;
    @Mod (modid="----------Boots", name="----- ---- Boots", version="1.0.0")
    @NetworkMod(clientSideRequired=true, serverSideRequired=false)
    public class itemSoldierBoots {
    @Instance("---------")
    public static ---------- instance;
    
    @SidedProxy(clientSide="-----.----.client.ClientProxy", serverSide="-----.----.CommonProxy")
    public static CommonProxy proxy;
    
    @EventHandler
    public void preInit (FMLPreInitializationEvent event) {
    //Stub Method
    }
    
    
    
    public static final Item itemSoldierBoots = new ItemArmor(5001, EnumArmorMaterial.CLOTH, 5, 3);
    
    @EventHandler
    public void load (FMLPreInitializationEvent event) {
    proxy.registerRenderers();
    LanguageRegistry.addName(itemSoldierBoots, "Soldier's Boots");
    }
    public boolean onTickInGame(float f, Minecraft minecraft)
    {
    ItemStack boots = minecraft.thePlayer.inventory.armorInventory[0];
    if(boots == null)
    {
    return true;
    }
    else if(boots.itemID == itemSoldierBoots.itemID)
    {
    minecraft.thePlayer.fallDistance = 0.0F;
    }
    return true;
    }
    
    @EventHandler
    public void postInit (FMLPreInitializationEvent event) {
    //Stub Method
    }
    }


    Posted in: Modification Development
  • 0

    posted a message on Need an artist
    I am working on a mod and I need some textures done. Post here and I will message you what needs to be done.
    Posted in: Modification Development
  • 0

    posted a message on 1.6.2 HORSE UPDATE Features/Snapshots 7/8/13 Release Date
    Horses:
    Right click the horse with wheat, then get on and right click it with more wheat. After the hearts pop, up put a horse saddle on it (don't know how to craft). You can then take the different armors (Iron, gold, and diamond. I also do not know how to craft them). You just need the saddle to ride it though. Use the movement keys to move around and press and hold space to charge a jump (the charge bar replaces the XP bar).
    Carpets:
    Crafted like a pressure plate, but with wool
    Posted in: Future Updates
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