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    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!

    I was just reading the first page of this thread so I have no idea what the rest of it says, if what I'm saying has already been said/addressed then just ignore it. I actually really like the idea of fully destructible ships. I don't play on servers so I have no experience with griefers other than my friends on LAN (so maybe destruction as a config option?) but what I was thinking was, at least for airships, something like what Reika did in meteorcraft where if the meteor (or in our case, air ship) is destroyed it sends a good portion of the blocks that make it up raining down on the landscape. It would be great fun sitting around with a missile from (oh god, I forget the name, sorry) and watching as your enemy's air ship explodes raining debris down on the surroundings. Similarly, though I think it would be harder to implement, for marine vessels, you could have then "sink" by kicking the play out and moving the blocks to the bottom of the water body they're on (also possibly use the rotational axis and have it split in half or something like that... It might work out weird with some blocks like beds or doors, especially ones from mods, but there's probably a work around for that; that would require a check of the composition of the ship though, witch I don't believe exists right now beyond checks for air balloons and engines etc.)


    Just my musings. It's great to see someone continuing this mod, I hope you enjoy working on it as much as the community will enjoy playing it.


    Thanks, if you need help, I may be able to, I'm not great with Java (I miss QBasic from my high school computers class ;-; ) but, who knows, I may find a way to be helpful.

    Posted in: Minecraft Mods
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    posted a message on Non Crash Issue Causing Massive Lag
    My console is being spammed with this several hundred times over the course of a 5 minute test after fixing a corrupt file from rotary craft but I was having the lag issue before fixing that and now I believe that it may have little to do with the aforementioned file.

    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] Caused by: java.lang.NullPointerException
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SourceFile:47)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.client.renderer.texture.SimpleTexture.func_110551_a(SourceFile:26)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] ... 31 more
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] net.minecraft.util.ReportedException: Registering texture
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:88)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.client.renderer.texture.TextureManager.func_110577_a(SourceFile:37)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.client.renderer.entity.Render.func_110776_a(SourceFile:38)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.client.renderer.entity.Render.func_110777_b(SourceFile:34)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RendererLivingEntity.func_77036_a(RendererLivingEntity.java:296)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RendererLivingEntity.func_130000_a(RendererLivingEntity.java:156)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderLiving.func_77031_a(SourceFile:22)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderBiped.func_77031_a(RenderBiped.java:194)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at org.millenaire.client.RenderMillVillager.func_77031_a(RenderMillVillager.java:91)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderBiped.func_76986_a(RenderBiped.java:376)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderManager.func_78719_a(RenderManager.java:312)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at codechicken.nei.SpawnerRenderer.renderInventoryItem(SpawnerRenderer.java:59)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at codechicken.nei.SpawnerRenderer.renderItem(SpawnerRenderer.java:88)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:163)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:465)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at codechicken.nei.forge.GuiContainerManager.drawItem(GuiContainerManager.java:249)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at codechicken.nei.forge.GuiContainerManager.drawItem(GuiContainerManager.java:239)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at codechicken.nei.ItemPanelStack.draw(ItemPanelStack.java:21)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at codechicken.nei.ItemPanel.draw(ItemPanel.java:82)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at codechicken.nei.LayoutManager.renderObjects(LayoutManager.java:230)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at codechicken.nei.forge.GuiContainerManager.renderObjects(GuiContainerManager.java:378)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:172)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1036)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.client.main.Main.main(SourceFile:101)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    [14:24:56 INFO]: Client> 2014-02-16 14:24:56 [INFO] [STDERR] Caused by: java.lang.NullPointerException

    Any help you can give would be greatly appreciated, thanks.
    Posted in: Java Edition Support
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Hello, I have loved rotary craft (and reactor craft) so far but I've been noticing increasing lag in my world over the past week or two and it has gotten to the point of being unplayable and I believe that there may be an issue with rotary craft because in my world folder I currently have a 216MB text (.mcpt) file with the names of the two people playing on my world repeated over and over again in the player tracker for dragonAPI. Looking through backups of my worlds the size of this file has increased considerable to the point where it is now larger than the rest of the data for my world. I'm guessing that there is a glitch that is causing this but I can't figure out what it is.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]
    Hello, I like the look of this mod, I've always thought it would be fun to have a slightly less blocky character model so allow for a bit more detail in skins etc. I'm wondering if this currently (or as an option in the future) extends to all models that extend the biped model because I would love to have my wife and children (courtesy of MCA) also have new models.

    Thanks and keep up the good work!
    Posted in: Minecraft Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Quote from PureBlack

    Fourth: Do you have a banner? I really want 1! :D

    Fifth: I would rather like more content, than finishing whats already here...


    I whole heatedly agree there should be a banner but that would require someone with artistic talent of which I have none, otherwise I would make one.

    I also would like to whole heartedly disagree with your fifth point, right now, there is little use for many of the fruits as far as a survival game is concerned and the trade off of not being able to swim is not worth it for many fruits.

    On that note, I was thinking that the next update needs to be more about balance than anything else because right now there are maybe 4 (5) fruits that totally dominate all others both utility wise and combat wise (these are magu, mera, suna, gomu and perhaps doru if you need clay for something). Obviously there will be fruits that are innately better for certain things (eg. swimming in lava with magu/mera and being able to create lava to smelt with using dai funka) but some fruits aren't even good for what should be their strengths (cough cough pika pika).
    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Quote from Wynd

    Ok I'll see what else I could add.



    That line made my day :) )




    About the mobs..right now I can't without modify vanilla classes which is not good at all..But I also thought adding new drops to vanilla mobs was impossible and look..most of them have a new drop. :) So I'm not sure...anything is possible..

    And about takt it's kinda hard but I'll try ..right now I'm working on Zoans so maybe in a future update .


    Oh, I didn't realize minecraft didn't allow access to base classes, hmmm... In that case sorry about all my complaining about vanilla mobs :P On that vein, I know that there is a mod that allows access to the vanilla player class, so perhaps there is a way to access them :)

    Also, on the note of my problem with the inability to move with suna suna, that is a problem on my end.
    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Are you ever planning to make it so vanilla mobs can't hit you if you have a logia fruit power? Though I have no knowledge whether this would be possible coding wise, I think it would be great to have, rather than a list of what mobs can't hit you hard-coded in, a list (configurable in the config) of mobs that can hit you. This way intangibility would extend to all mobs unless specified by you (default) or by server admins for servers with multiple mods (eg. it wouldn't make sense to have intangibility effect a boss mob in chocolate quest simply for balance reasons). The reason I'm advocating for this change is because I believe that devil fruits should have more non combat uses, especially considering right now they're only balanced to deal with the mod's mobs, the benefits of not having one (with perhaps the exception of the magu or mera due to fire/lava resistance) far outweigh the benefits of having one for everyday survival gameplay.

    On a similar vein, perhaps a possible non combat addition to the ope ope no mi would be to allow the user to right click and "pick up" blocks within the room by turning them selectively into an entity (wrong term perhaps?) and moving them at the range of the players hand. This would allow a nice, dynamic building system. My other though for how this would work would be to have a layered GUI showing the positions of blocks within the room (obviously this would require the room to be extended down into the ground in a sphere as opposed to the dome it is currently). This could be a way of iterating ta(c/k)t.
    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Hello, I'm having a problem where when I eat either the kage or the doku I take damage as if I'm in water or standing on a cactus.

    EDIT: I also am not able to move when I eat suna suna and logia intangibility does not seem to effect normal mobs.

    I love the new fruits though :)
    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Quote from Avatar_Eddy

    PS: Anyone else realize we reached over 1000 posts? =D


    Da.
    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Quote from Wynd

    ^^ hehe I can't wait either for some free time..


    :D
    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    My god, I can't wait for tomorrow, I've been counting down the days since you said it would come out on the 20th.
    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Quote from Avatar_Eddy

    Oh, Wynd! I had an idea on the Doiki stuff. For every 50 Doiki, your attack damage on all attacks goes up by 1 heart, and your natural armor class goes up by 1/2.

    And as for Argument Haki, maybe it could double your attack power and armor class, and break through Logia defense. =3


    I'm thinking it might be better to have it increase your maximum health rather than armor class because some attacks (e.g. spells in AM2, some weapons) penetrate armor and its more that it increases your overall endurance rather than your resilience to physical attack.
    Quote from Om3gAmouse

    I think the pika pika no mi needs two things. One, the sword attack and two, a single laser beam that deals damage. What makes the pika pika so threatening is the ability to do this. The pacifistas can do the beam and they were given the power of the pika pika no mi and the pika pika no mi cant shoot those kind of lasers. Maybe what you could do is assign a click for the teleporting move and the other click for the beam (kinda like pad ho) and for the sword attack, give the eater a sword. And the super attack (if you decide to add super attacks to the fruits) would be the monkey beam that he shoots from his leg if that is do able in the mod. But then the hie hie and the magu magu would need their pheasant and hound respectively.


    I agree with this, anything to make my favorite devil fruit more powerful. ;)
    Posted in: WIP Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Hello, sorry if this has been asked already, but I am wondering if anyone knows how (if possible) to add a custom modeled villager in addition to the current ones or how to add the MCA scripts (marriage, chores, generic conversation) to a custom mob. Weird question I know but there's a really nice harpy model and I would love to be able to marry my Monet-chan (One Piece, punk hazard arc if anyone is wondering) and have that model.

    Cheers, and thanks for the great mod!
    Posted in: Minecraft Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Quote from Kenryuu

    Logia's abilities... It seems to me to be a priority, because then this will be easier to make this work for logia which are not released yet. But your question for the abilities is good, which devils fruits will have new power ? For the example, moku moku in this update ?

    And I have a suggestion for noro noro. It's obviously the weaker, also bane bane no mi is more useful u_u
    You should make that noro noro beam doesn't make the player slow, but stop and doesn't make him able to do everything for few seconds. And add a attack which work on the player when he is touched by noro noro beam. And an attack which really hurt... Like Foxy hit Luffy when he was slow. And the player receive the damage when the noro noro beam effect stop ^^

    And I have also few suggestions for other dfs, but I don't have the time for explain all... But also, what do you think about thart ? =)


    I'm not sure about having damage compounded at the end of the time period, but you could have an extremely high mining fatigue debuff to prevent the slowed player/mob (not sure if mining fatigue affects mobs) from attacking.

    EDIT: On a separate note, I was thinking about a possible change to the low damage projectile attacks (brick bat, volt vari, yatasaka no whatever). In the anime (not sure about volt vari because i watched that section dubbed so i don't actually know what attack that is..) these attacks are strong because of the volume of attack (hundreds or even thousands of individual projectiles) what you could do is have them repeat fire when you hold right mouse button (like the old old bows use to) and on hit they decrease the time which mobs/players can be invulnerable for. I'm not sure how you would go about doing that but I know they do it with the rapier in Tinker's Construct. Also to address the sound issues you could have the sound only play on right mouse button press rather than on effect cast.

    Just my thoughts, I'm a little obsessed with the pika pika no mi :P
    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Hello again,

    I'm wondering if you have ever thought about using a single mob spawner to spawn the vice admirals/smoker instead of a normal spawner because it is almost impossible to climb down into the bottom of one of the ships and defeat ~3-4 mobs that 4 shot you in full diamond even with devil fruits (with the exception of magu magu which for some reason is far superior damage wise to every other one, i.e. 40 damage on megio and 10 + a lava source on die funka, bug?). While on that note, I think that that ammout of damage for the primary combat abilities of devil fruits is better as opposed to the current 6 or so on most (volt vari, brick bat, yatasaka no kamagiri etc.).

    Just my input, keep up the amazing work, I'm quite looking forward to the logia update :)
    Posted in: WIP Mods
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