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- Joey_San
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Member for 9 years and 22 days
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leangreen76 posted a message on [Survival journal] Legends of Quintropolis (Season 4)Posted in: Survival Mode -
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Staricle posted a message on Mountain Quest: A Hardcore WorldPosted in: Survival ModeEpisode 25: Conquering End Metropolises
Continuing southwest towards the seemingly large end city that I had discovered in the previous update, I was disappointed to find that there was once again a huge gap to bridge over.
There's no way I'm doing that without a slow falling potion. Unfortunately, this would be my last one, so please make the end city be worth it!
Now that's a long bridge.
Having safely made it to the other side, it was time to find out what this end city had to offer!
Despite its fair size, I was still disappointed about the absence of a ship. I had now found three end cities in a row without one, and spoiler alert, it would also be the third in a row without any loot chests. On the plus side, we would hopefully be able to stockpile on shulker shells.
I began taking on the two guard shulkers and became overly confident here: I strayed too close to the shulkers while shooting them and was hit by several of their bullets. Luckily, while I was levitating, I managed to pearl down and finish off the immobile creatures with my sword. Only one of them dropped a shell this time.
While fighting the shulkers, one of them had duplicated itself on the second floor, where I was ambushed, although I took care of that with ease.
Sadly, none of the rooms contained anything of interest. The bridges mostly led to parkour towers, at the top of which a singular shulker would lurk. So far, I'd been finding end city raiding not too difficult.
Time to move on!
It was only a matter of minutes before I found this to the south:
The end city was tiny, only slightly larger than the first one we had raided on this expedition, so thinking there'd be an end ship would obviously be silly ... but I decided to head over there anyway. Believe it or not, that was one of the best decisions I have ever made on this world thus far.
After bridging over a small gap to another island (without slow falling!), I noticed another end city to the east:
It was even larger than the first end city in this update (third overall). Come on, this one has to have a ship!
Or does it? Because to the west was a third end city, and this one has a ship!
I was elated. After nearly six in-game days of trekking through forests of chorus plants, bridging over the infinite void, and obliterating the most underwhelming of end cities, luck was finally on our side again.
Right, let's get on with this, we have a lot of end city raiding to do.
Just because it was closer, I decided to raid the smaller one first. Of course we're saving the best for the last.
After taking care of the guard shulkers and making it inside, I couldn't help but constantly glance through the magenta stained windows at the eastern end city, which also turned out to have a ship. Ah, the ultimate treasure was awaiting!
Even this end city, however, was pretty impressive compared to the others I've raided, containing a much larger and open parkour tower infested with shulkers! I pillared up to the middle, where the purpur slabs gave way to end rods for parkouring, and executed my unstoppable plan.
Since I was clearly dreadful at parkour, I thought, why not let the shulkers give me a lift?
As I levitated, I slashed at and stabbed the shulkers that came within range and shot those that did not. By the time I had reached the top, most of the shulkers had died out (some to their own bullets, as for some reason they found my presence the perfect opportunity to wage war with each other) and I was able to snipe the surviving ones from my advantageous spot above them all. After the entire tower was clear of enemies, I descended to collect my shulker shells and glistening XP orbs.
Back at the top, I found my first end city chest room.
The first chest offered an enchanted diamond shovel, pair of enchanted iron boots plus some spare iron ingots, nothing I particularly require.
But it was when I opened the second chest and found even more enchanted diamond tools that I realized I had messed up the end of Minecraft's supposed "storyline": I wasn't meant to max out my gear before the end city raid; I had probably been supposed to collect all of the enchanted gear in the city and use those to max out my own gear. But then again, this is a sandbox game, so oh well.
The diamonds will be useful for when I duplicate netherite upgrade templates.
With this end city raid now completed, I decided to head over to the larger end city to the east as its island was connected to the one I'm on.
After acquiring my first elytra, I would fly over to the western city, the slightly smaller one.
As I headed east, however, I couldn't believe everything wasn't a dream, because a fourth end city, even larger than the one I'm standing in front of, revealed itself! Wow, the progressive excitement.
This end city was pretty thrilling to raid. Besides the usual small parkour towers with a shulker on top, inside were three ender chest buildings, each containing a handful of shulkers. We're really stockpiling on shells with this one!
The rooms itself were fairly difficult to traverse, requiring parkouring skills and block placement, so I simply allowed the shulkers' bullets to levitate me on top of the chests.
The first chest didn't offer too much interest, but as I would always do in an end city raid, I took everything.
Moving on to the second floor (thank you, shulkers) ...
That's what we're looking for.
And finally, the third floor, where I again became too overconfident and somehow lost nearly half of my health, probably mostly to fall damage and rapid ender pearling (although I was still on full health in the picture).
Dying here would be so silly. Luckily, the incident did not repeat itself.
The chest offered a fair number of emeralds and gold ingots plus a nearly fully enchanted helmet (sadly with Curse of Binding as well).
After killing all of the accessible shulkers (there were still a few that had teleported and were now hiding in the nooks and crannies outside), I headed over to the bridge "pointing" to the ship.
I couldn't believe I'm doing this!
I sniped the two shulkers outside and started bridging high over the void (again, without slow falling) to obtain my final piece of endgame gear. We were actually doing it!
I broke in at the stern of the ship, where I removed the brewing stand and its two instant health potions.
I then went over to where I thought the elytra would be.
Should be.
But wasn't.
There were no elytras, no loot chests, no shulker guards, no dragon head, all because of one chunk bug that had removed the front seven blocks of the ship, the front seven blocks that I cared about. I was not amused at all.
Let's just hope that the other two end ships wouldn't be glitched. This was where my good luck at the beginning of the update would actually be necessary, since if that had been the only end city around the place then I'd probably have to spend five more days searching for a new one.
I decided to bridge over to the smaller western city. Smaller but still impressive.
I was impatient for the elytra, however: the ship would be the first thing I'm raiding.
After the shulkers were removed, I pillared up until I was at an adequate height before bridging to the ship, this time thankfully not over the void. But the sight of the guard shulker was what I was truly grateful for.
This end ship isn't bugged! We're actually about to obtain an elytra!
I slashed the shulker to death and stood in front of this much awaited sight.
I decided to open the loot chests first. For some reason, I forgot to take a screenshot of the second one, but it probably hadn't contained anything too substantial.
But here's the part we'd been here for all along:
The satisfaction!
The end ship raid wasn't over yet, however, as I would still like that dragon head at the front for my treasure room decoration. With my remaining spare blocks, I carefully built a ring around and a block under it to ensure that the prized item wouldn't fall into the void like on my survival world. Eventually, the dragon head successfully plopped into my inventory.
With the end ship now finished, it was time to test out our first elytra! I first applied the Unbreaking III and Mending book to it, which annoyingly caused the anvil to lose durability.
I then climbed up to the crow's nest, the game-intended elytra launching spot:
And then ... we were off.
I was quick to turn back, however, as I had forgotten something nearly just as important: raiding the end city itself! This one was smaller and shouldn't pose much risk, so I put my chestplate back on and began my plunder, starting with an ender chest room:
More diamonds? I'll take those! The extra gear was welcome as well.
On the next branch, I was faced with a skyscraper full of shulkers! It was once again time to put my unstoppable plan to action.
As I drifted up, I lost a considerable amount of health, which wasn't surprising since I was absolutely overwhelmed by shulker bullets. Some of the shulkers even accidentally shot each other, and you guessed it ... chaos ensued and a handful teleported outside, much to my annoyance.
The rewards at the top were mostly worth it, considering I was also able to obtain quite a few shulker shells along the way.
I shot the final shulkers inside the tower before heading down to collect their shells.
As I headed outside to explore the final branch, more chaos ensued! I was ambushed by the shulkers that had teleported outside, and started levitating again, this time even bypassing the roof of the tallest building, although I was just short of making the advancement of levitating 50 blocks.
Luckily, I was able to quickly pearl down and break through the roof of that building, where an ender chest room awaited along with another handful of shulkers. At least it was much safer indoors.
Although several surviving shulkers were still lurking around the outside of the structure, I had explored and looted all of the buildings and would consider this end city raid "done." There was only one end city left in this area, the giant one to the northeast of the glitched ship, but I honestly felt that raiding it would be unnecessary as I had already obtained everything I wanted: over half a stack of shulker shells, dozens of enchanted diamond tools and armor pieces, and even plenty of diamonds themselves. I also wanted to keep that end city untouched just in case I wanted to build a shulker farm in the future, although that was extremely unlikely.
I saw nothing dangerous about obtaining another elytra and dragon head, however, so off we go!
Here's the end city with the glitched ship:
A view of the glitched part of the ship from outside:
Here we were, at the seventh and final end city of this expedition! (From this position, you can only just make out the two nearby end cities, specifically the tiny one and the one with the glitched ship.)
After killing the guard shulkers, I bridged straight over to the end ship, where I would acquire a second elytra. This one would serve as a trophy alongside the dragon heads in my treasure room.
This seems silly, but for some reason, whenever I raid end ships, I always forget to take a screenshot of the contents of the second chest. But again, I don't think it was anything too substantial.
The first chest was only mediocre.
Perhaps I just couldn't wait to return to the Overworld. After flying around a bit, I located an end gateway near the small end city. How convenient.
Pearling through, I found myself back on the obsidian platform at the main end island, where I had defeated the ender dragon. Since this would likely be the last time I'll be in the End in a long while, I decided to stock up on some ender pearls for my mob drop chests.
As I went around boat-trapping endermen and taking them out, I accidentally glanced at three in the background, which caused them to start attacking all at once. Although I dumped my water bucket, for some reason, the water resulted in a sideways stream rather than a small "pond" like it was supposed to, and I lost four hearts trying to fight them the normal way.
I couldn't wait to enter the portal to the Overworld.
Please tell me it's not nighttime.
And thank goodness it wasn't! At first, I was confused as to where I was, but I then realized that I had unintentionally set my spawn point at the cliffside village the evening before entering the stronghold at the start of the expedition. What a fitting end to it!
I could now look wherever I want without having to worry about some enraged creature running after me! What a graceful welcome, very much unlike what had happened after the ender dragon fight.
On Day 481, we're finally back at Sunflower Valley.
Here's everything I had acquired from the expedition, which I organized into three shulker boxes:
Needless to say, there's quite a lot to add to our treasure room, but that'll be for the next update. It also seemed like I had forgotten about the five extra ender chests I had collected while taking the screenshots, but luckily, nothing else was left out.
In the next update, it'll be time for village expansion: currently, it only contains three buildings that are already filled up with profession sites and beds, and my aim is to fix that and distribute the sites and beds evenly amongst the different houses. But if that sounds too boring, I might put my elytra to use and explore the world beyond what we had mapped. There's still something I haven't seen much of in this world yet...
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leangreen76 posted a message on Main World The Alpha/Beta Years..Posted in: Survival ModeOrigins: Part #1
When I first arrived at this mountain, it was from this general direction. Of course the fort walls weren't there, just the natural mountain and this waterfall was just a one block waterfall coming out of the back, like you sometimes find underground. Unfortunatley with this world, I didn't start taking real pictures until a few weeks later after doing some work, much to my regret. In other worlds after, I would take before pictures would become normalized for me.
So you'll have to use your imagination from these pics and the originals I sprinkle in.
This in fact is a more accurate picture from the time in fact, after a few weeks and some work was done:
Gravel paths were my thing back then and I filled in a gap in the mountain terrain with the beginnings of what would become the fort walls. Incindently I dug this trench underneath the small bridge so the water from the waterfall would flow back into the nearby ocean before building this little platform bridge over it. My immediate idea though, was to build a sizable window hole underneath where the singular waterfall was and widen the waterfall so it covered the window hole acting like a water window, with a small room inside.
Around the front was a hollow fronted montain with a single with lava fall, and a small nook of a hole just above the top of the lavafall in the mountain where the glass starts; just before the top of the mountain. I stood back here and pondered building a floor halfay up the hollow of the mountain, just behind the lavafall; and thought to myself I could have a nice bay window here. (As seen here.) The inselt entrance was natural, just made a bit smoother perhaps from justting outstone, but not it's inset as this will be noteworthy shortly.
Near the top I also thought about digging the nook hole in the mountain (Above the lavafall) all the way forward on the inside, and could have a bedroom there, as is seen by the glass. The back water window room and living in a mountain just behind a lava fall were my primary ideas that made me settle here. After making the water window and digging out a small room behind it, I laid a basic cobble floor halfway up the floor behind the lavafall and added the glass bay windows and surround around the inset front door. However, I wanted to connect these two rooms..
This was the first fail happenned.
I did what you sholdn't do and went to the top of the mountain to determin the best place to link the rooms - and dug down.
On my way down I remember finding gold ore in the wall at some point, but without an iron pick yet I had to leave it there and continued digging down - until I broke through a ceiling floor of level 11 and right into a pool of lava, dying instantly! I remember going back up and spiral digging down incase my stuff was somehow there, or maybe I died again,on the way down I can't remember. I had to be careful though on the side of the mountain there was another hole/formation between the back and the front of the mountain.
I had also decided to turn this into an observation platform/lookout area. This original picture shows the hole, just above the tallest tree situated just left of the centre:
2020, 10 year anniversary:
The inside of these room were quite plain, keeping the natural stone of the mountain with little decoration:
Upstairs in the badroom I had dug forward to the out side of the mountain I had added glass for the view, extending the side of the hole all the way along too.
The makeshift "bed" didn't exist of course until the later month's time Halloween update, the very first Halloween update briging the nether to Alpha. As well as the on-suite mock kitchen, the interesting thing to note here was the two block side by side glass in the back wall. It was there because the new bedroom was near the top of the mountain so behind the glass I created an empty shaft with two more glass on the grass top outside. This was so that when the sun rose, the light would stream down through it and through that glass, until Minecraft would eventually change the direction of the sun riising/lowering one day.
The mediocre outside of the bedrroom:
The dirt extension would be later for a bathroom, it was pretty normal terrain here, lumpy.
To the right, not seen here was the land connecting to the back "towerr" and there was a small hole here too, which I would also want to dig out and create a back "living area", seen here where the glass is:
Of course this mountain i'm standing on no longer extists and was flattend in BETA, where the swimming pool is now.
When you acyally goin to the fort walls show earlier there was an inner fort wall too. Before the private garden, I had no idea what to do with it inside at first so I just filled it with trees.
WhenI first arrived at the lower grass floor level of this wall there was a bit of a pit underneath where many, many mobs would spawn in the dark. I still remember having to fill it in for my needs.
Outside the home in a mountain I had my "Security gates":
and opposite the actual alpha screenshot shown earlier from the board walk was the mini platform and cobble bridge:
I had an idea for a little steaing area on that platform, not sure why and the cobble bridge shown here.
the newly commisioned platformm , no bridge!:
bridge:
At the end of the bridge you can just see a little cobble hut which would later become the church!
NEXT TIME: More inside rooms tour, the SECOND fail, farms, the church and Mount DOOOooom & More!
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Humbe76 posted a message on Humbe's hardcore journey - A fresh Minecraft player journalPosted in: Survival ModeThe raid farm gets a lot of various loot, so I figured it would be nice to route it to my storage system in base. Thus I started to create a long tunnel to fill with water to ferry items back to base.. But then half way dug, I figured, that having to go ~750 blocks in one direction and ~200 blocks in another direction, I'm unlikely to have all these chunks loaded? And then I guess an item water flow wouldn't work correctly..
So I ditched the plans, and rather made a storage system underneath the raid farm..
A lot simpler than the one at the main base of course.. Sorting 9 types of stackable items into separate double chests, and having a set of chests to keep the remainder in.. And then 9 chests on the opposite wall to manually sort the non-stackable items in.. No way to auto-sort non-stackable items as far as I know..
Now I have more than enough totems of undying at least.. Like 3 double chests worth of them, and easy access to more. Have saved my butt several times, so I guess I'll have few opportunities to wear a shield going forwards..
The farm also gives tons of XP, so way better XP farm than my skeleton farm. And tons of emeralds. I don't yet know anything specific I need the emeralds for, but then at least I can trade all I want from my villagers. Some gunpowder and redstone dust comes in handy too. The gunpowder means I don't need to AFK much at creeper farm and the redstone means I can trade a bit less with my clerics to get the redstone we need. The glowstone dust might also become useful if I want to make many glowstones at some point, though I can easily trade for those too from a villager..
I guess that's enough of the raid farm for a while.
Was considering going to the end and tearing down a few end cities and try to disguise my raid farm as an end city instead, but sounds like a ton of work.. I'll leave it for now, and concentrate on building more in the city.. Not that know of much I need to trade from villagers at this point, but figured I might look into how to create a trading hall and test out how to use a zombie to lower prices. If nothing else, just to be able to see how the build works out.. -
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allyourbasesaregone posted a message on [Survival journal] Legends of Quintropolis (Season 4)Posted in: Survival ModeCongrats on completing your S3
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leangreen76 posted a message on What have you done recently?Posted in: Survival Mode
Congratulations on day 7,000 Joey! -
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leangreen76 posted a message on 14 Year old Survival worldPosted in: Survival ModeOfficial planning permission has been submitted to do something about the little utilised spawn area.
Also the surrounding area connecting to the Halfway House. Back in Alpha/Beta days this area wasn't even a consideration not on singleplayer, if you were on a server in Beta (Like I was back then), then use but not for my main single-player world at least. In the last several years a tacky gold block with a sign on an obsidian block was placed threre but that is all.
At the moment, the current route is occupied by old birch, oak and spruce tree farms with one or two jungle trees. these tree farms are selomly never used however and could be utilised at a future date. Possibilities of retaining the latter farm of spruces and jungles a a potential green belt area should be considered as a small number of sheep and a few cows also occupy this site.
The other side of this land (Which once was cut up by a chunk generation error) also needs to be lanscaped out so it looks more natural (As was started many years ago), as the straight edge on the back facing side is still visible from that side and will be an eyesore with future plans.
Travelling from the suspected spawn point has been more of a parkour adventure, as not only is there the spruce/jungle island but also a sizable sand island before it with smaller sand lumps in thye water to jump across from.
Plans are for a new bell tower to be built around the spawn point with a connecting pathway to the first shoreline and a new bridge to be constructed connecting to the sand island and then possibly onto the nature reserve island. Possibly with a small building, but more of a landmark than a functional build. Could this lead to further expansion into the icy biomes?
The following image is conceptial, from a COPY of my world.
There is no timeframe set as yet, as I am committed to doing the inside of the hotel apartments first, and the interiors od the Chun Plaza development in general. However,there is a possibility this could run parralell to that in the forthcoming spring.
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Humbe76 posted a message on What have you done recently?Posted in: Survival ModeBottom parts of walls starting to come together.. Sloping within the rings not as I want them yet, but will prioritize walls first I think. Planning to make a slight upclimb towards both sides, and outer ring being able to go through gate to middle ring on the left side, and middle ring to upper ring up on the right side.. And the slopes being way more natural than the flat area there now...
Went to the nether to gather quartz. Have tried to create some white concrete powder and quartz block and figured I'd try to see how it could look with white castle walls on top.
Not extatic about the looks currently, but a color shift would be good. Some diorite / polished diorite in the middle trying to do a partial break between the colors.. Might look better once it's bigger and more finished though.. Pretty happy with the gray walls of stone, stone bricks, cracked stone bricks, cobblestone, gravel, andesite and polished andesite.. But a different texture for the upper part I think would brighten this build up..
Also went exploring and found a swamp.. Staying the night made me get quite a few slime, so now I should have enough for quite a few sticky pistons at least.. Made a working gate, but sadly it only opens two high.. Having it 3 tall seemed way more difficult though. Piston not pushing other piston if arm already extended sounds like the main reason for it becoming complex. Also, I don't want the mechanics to get too high above the gate either, as I don't want it showing, and I don't want a massive tower on top of the opening..
Wonder if I'll have the power to stick with this until I'm finished
Hmm.. Not exactly the look I was going for, but limited what white blocks are available...
Wonder what bricks were used here:
https://www.instagram.com/p/COBGSsbrT-B/
I guess maybe block only available in some mod?
Also.. Just about spent all the quartz I found digging in the Nether for just these parts.. If I'm to actually finish this, I guess I need to use white concrete more.. White concrete powder and polished diorite is whiter at least.. This quartz material has a bit of yellow in it... -
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Daymens posted a message on [Survival journal] Legends of Quintropolis (Season 4)Posted in: Survival ModeHoly cow. This is so cool. I can't imagine the amount of time and effort put into your series, but the work shows. Awesome job Joey.
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Princess_Garnet posted a message on What have you done recently?Posted in: Survival ModeSo much for lack of updates. I guess I've been getting more done than I thought I would.
I was exploring the nether for gold (for more golden apples for curing villagers) and found this...
Perhaps I have a forth goal to add to my list before I can count myself accomplished on this world.
I also have the trade hall mostly finished, and got the remaining enchants I needed. My gear is "done", besides upgrading it to netherite.
Sword: Unbreaking III, Looting III, Sweeping Edge III, Sharpness V, Mending
Bow: Unbreaking III, Power V, Mending
Shield: Unbreaking III, Mending
Head: Unbreaking III, Respiration III, Blast Protection IV, Aqua Affinity, Mending
Head (Gold for Nether): Unbreaking III, Fire Protection IV, Mending
Chest: Unbreaking III, Protection IV, Mending
Legs: Unbreaking III, Protection IV, Mending
Feet: Unbreaking III, Depth Strider III, Protection IV, Feather Falling IV, Mending
Pickaxe: Unbreaking III, Fortune III, Efficiency V, Mending
Shovel: Unbreaking III, Efficiency V, Mending
Axe: Unbreaking III, Efficiency V, Mending (no Silk Touch like I'd normally do, and ditto I'd normally have a second pickaxe for that)
Hoe: Unbreaking III, Mending
I also got a villager for arrows and golden carrots, but the cleric didn't get me ender pearls, so I need to retry. I'm waiting for him to despawn but he hasn't yet. I've left render distance, and then some, as well as the overworld, and he remains.
Once I do that, I'm very likely to get a stonecutter villager for bricks.
The bottom level ended up being smaller than I thought, as I mentioned in a prior post, but if I wanted to, the other side could be almost filled with the remaining librarians (I traded for three but just left the free). But, they're there if I ever need them.
I am now "set" with golden carrots as my food source, and enough arrows I could ever need. Same for trading paper for emeralds and getting all of those plus experience (and mending levels) I could ever need.
I just need the netherite upgrade for the tools, weapons, and armor now, and then once I get the ender pearl trade from a cleric villager, to farm more blaze rods. Then it's the first big goal to attempt... the ender dragon. Which, by extension, will mean an ender city afterwards to get elytra.
In the meantime, I've done something bad....very, very bad. I started planning a build... in hardcore! This is bad. It means I'm falling for this world and it's hardcore. I was not supposed to do this!
I added some roads and cleared some land and started mentally planning.
I know I want at least four, maybe five houses total (including mine). They will two beds minimum, some four, and some houses may be duplexes.
The top part, where the original village still stands, need flattened, but I may keep some areas at a different elevation. I know I want a second farm somewhere, and the sugarcane farm will be moved. The livestock yards need (re)built as they were only ever wall enclosures, but now that I have an endless supply of golden carrots, it will be building for form rather than function. Most of my villagers have no profession, a pair of farmers, a cleric, and a handful of librarians (via trade locked), so I can put smokers there and have more variety.
I'm unsure of the exact layout above the village square but I'll come up with it as I go. - To post a comment, please login.
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The progression in the second quarter is huge. This is where the Farmlands and Starlight Castle both get completed, where the base begins to take shape, and when many key locations beyond Techtropolis Island are discovered. It's when Minecraft 1.7 was released, and the influence that had on this world was profound. The adventures become larger in scale, as do my build projects, and this evolution is quite dramatic. I have some notably memorable experiences that build upon my skills as I continue improving within Minecraft at an exponential rate. Another key development here is my relationship to redstone. I am a highly technical player and Starlight HQ today is probably one of the most redstone-oriented bases that exists. Yet, I was once never interested in redstone. Here, you will see that interest begin to develop with some of Starlight's first technical projects.
Beyond the physical growth, this series of sessions also represents a significant shift in mindset. By Session 50, I begin to adopt a more creatively-fueled approach to my playstyle. The build-up to Session 50 marks the first major milestone in this world - that being the completion of Starlight Castle 1.0 (a video tour of which is published on YouTube in the first post). At this point, the world should start to become more recognizable.
Session 26 uses photos from the original LP video from 2013. All remaining photos in Sessions 27-50 were recreated in old copies of the world.
Enjoy!!
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It seems as though villages often generate near or on top of ravines or gaping holes in the ground. I have a case where one village generated on top of such a cavern opening, the pillar being more than twenty blocks high (this was generated in 1.7):
I haven't seen similar generation beyond 1.14, which would make sense given the changes you noted. But this particular village seems unusual, as though it shouldn't have been allowed to generate like this.
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My playstyle has evolved dramatically over the years, and that appropriately aligns with the fact that I've aged and matured as a person, shifted priorities in life, etc. I was a kid when I first started playing Minecraft, as well as when I first started my now 10-year-old survival world. Back then, it was about building for me and tackling the various stages of expected game progression (though, at a very slow pace - for instance, I waited two years before ever visiting the Nether, and then another five after that to visit the End). Over time, my goals within Minecraft gradually grew more ambitiously as my physical abilities in the world increased.
I became an explorer, but not in the physical sense. Sometime in 2015, I began adopting the perspective that Minecraft is one of the most powerful tools for creative expression in the digital world, and this is an outlook that has grown every year since (I maintain that opinion today). This became the forefront of my endeavors within my world, which led to me developing lore and complex storylines. It's the only reason I have been able to stick with one world for such a long time, because it is no longer about the physical aspects of the game for me. That's just a canvas, now. Actually, I don't even spend as much time playing Minecraft as I do writing my own version of the lore behind it. It's this metaphysical aspect - the meaning I've given to my world and everything within it - that now determines what I do, whether that constitutes building, redstone, exploring, combat, or whatever else.
A great example is the fact that I haven't updated past 1.15. There is simply no story-centric reason for me to do so, because my current storyline was written long before 1.16 was even announced. At first, the discovery aspect of the game and the things that naturally happened inspired the story I wrote. Now, it's the other way around. I already know mostly everything I'm going to do next, because that's the story I have written to take place.
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That evolution of end city exploration emphasizes the beauty of discovery in this game. You never know what you're going to find, even when you think you've seen it all. The glitched ship, likewise, was something I would never expect to see (never found anything like that myself). It was an entire emotional rollercoaster, but it's great to see that the journey paid off.
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Really enjoyed your recap of the dragon fight, certainly some close calls there but that tension makes for a good story. Slow falling potions are smart - a good idea when you do the end cities, and an idea I should have heeded long ago when I did the dragon fight myself. I also definitely agree about not using ender pearls to cross the islands in search of elytra, but do keep some on hand just in preparation for a potential close call (like if you fall out of an end city towards imminent death with no slow falling). There have been several cases where I landed on the side of an island, wherein any movement would result in falling.
You may get lucky and find an end city right away. In either case, I don't find shulkers to be particularly dangerous. It's fall damage that's the real danger there, so don't skip on the slow falling potions. Also, if you have slow falling and you happen to fall off the edge while bridging, keep a water bucket in one of your slots and place it on whatever block you can reach. It's safer than an ender pearl, and you can just float back up to where you were.
1
I haven't been playing Minecraft much in the last year. Instead, I've been working on something far more of interest to me - something I never previously considered would be possible for Quintropolis. In concordance with my goals stated in the preceding Season 4 intro post over a year ago now, I'd long been wanting to "recreate" the first 1.5 years of this world - its first season, which was never journaled in real-time but rather documented. As you probably know at this point, I started this journal in Season 2 following the first world tour, after 100 play sessions were already completed. This fact alone meant that anyone who wanted to start this journal from the very beginning would not be able to, making it that much more difficult for others to connect with the world that has come to mean so much to me. The only way to see this world from the very beginning would have been to watch the original Let's Play series from 2013, and while I'm thankful to still have that history, I also acknowledge it deters from the literary format that is consistent with the rest of the world’s progress.
This year, that problem is finally amended.
By utilizing screenshots from those LP videos and several old world downloads, I've managed to recreate the first 100 sessions of this world in a journal format, so that you will now be able to read from the very beginning and connect Season 1 to the start of this thread. It's the last puzzle piece missing that means all three seasons will be completely published, which was very important for me to do before actually starting Season 4. Obviously, the main caveat is that Season 1 has now been written from my future self - in other words, I already know everything that happened, so I can only write about those events in a reflective voice. Nonetheless, it's far better than not having the content at all, and I did my best to write it in such a way that it feels like you're following the world as I experienced it in 2013-2014, even though you're not. In fact, I actually lean into this a little bit because now I had an opportunity to plant seeds for the world that would be important in later seasons. I am being careful not to retcon anything, and the reading experience will still be very much like a traditional journal - the same as it would have been if I journaled it in real-time, focusing on small moments and experiences that were big for me back then.
As of this post, I am more than halfway done with the season's reconstruction, and I expect the full project to be completed before the year's end (hopefully way before that, because I'm ready to get started with Season 4!). As a teaser, please enjoy Session 1, which does accurately chronicle the origin of this world and what that experience was like:
Yes, Quintropolis only exists because of an accident that corrupted my previous world. And there's a lot more to its history...
Download the full Session 1 from Mediafire HERE.
2
The residents of Starlight City have been hard at work building a new village from which to conduct city business. There has been word of some strange occurrences in distant villages... wildfires, I think? We're not sure exactly what's going on, but we know one thing: fire can't burn a town made of brick and stone. Perhaps, under the new fortified village, we can stay ahead of whatever forces of nature are happening beyond the city.
Oh, and something's happening with my compasses. They're fine most of the time, but every now and then, they start misbehaving. It's like north and south suddenly swap for a brief moment... Eh, probably just a malfunction. Nothing to be concerned about.
1
The ship did its best to anchor against the frozen peaks, but the wind blew at a pace none of the archers could easily manage. Parts of the ocean were entirely frozen over, but much of it was simply dotted with icebergs. The archers knew that venturing through this area would bring with it the potential for danger, but they also knew that any other direction would have significantly diverted from their trajectory. They followed the path towards the rising sun, for they believed this was the way to the promised land.
Bumps and jolts greeted the archers unexpectedly. Some of the icebergs must have protruded underneath the water, the solid matter obstructing the boat’s necessary draft.
Their movement had been far too smooth sailing. Everything happened fast as they lost control of the boat, its frayed frame soaring into a frosty peak. Time was of the essence, forcing the archers to vacate and find a new vessel. The problem was that no sign of solid land was in sight.
The axe-wielder observed the eccentricities of the creatures in this realm. Concerned about their presence, the axe-wielder looked to the others as they surveyed the surrounding area. The poor polar bear’s defense mechanism, as it happens, swiftly challenged the tolerance of the collected archers who were already wary of the fact that this creature had seen them. One quick gesture by the axe-wielder gave the archers permission to engage.
Nature ran its course as it does in the wild, the hostile display of survivalist instinct as cold as the air itself.
The axe-wielder stepped back from the brawl to assess the landscape, attempting to make sense of their predicament. Without any access to resources with which they could rebuild a boat, things looked hopeless for the group.
The axe-wielder responded shrewdly to a whistle from one of the archers, who pointed towards what looked like another shipwreck. A faint sight to be sure, it was enough to persuade them into an ice-cold swim.
Instinct, perhaps, does not always lend to instigation, but rather investigation. Warming themselves up as they explored the tattered ship’s remains, the archers began their routine scouting of the new land.
One of the archers opened his pack to check his compass, only to find that it rocked back and forth in an obscure fashion. North became south as quickly as a heartbeat, the needle swinging like a pendulum seemingly unsure of its intended direction.
Another archer revealed his compass to compare, and the two might as well have been synchronized by a redstone clock. The two archers looked at one another in harmony, somewhat displeased but not surprised either. They put their compasses away in succession and readied their weapons.
“It’s this way,” the axe-wielder claimed.
1
I took about two years before ever going into the Nether in my main world, so I can certainly relate to the slower playstyle here. Just because Mojang designed Minecraft with a certain structure reflecting how they interpret game progression doesn't mean we have to follow it - you recognize this already. Perhaps, the beauty is in how we interpret the concept of progression, whilst the game exists as more of a creative canvas. In terms of the narrative itself, I imagine there is a story behind every shrub - what you explore on the surface might just ignite the lore for what lies underneath, even if at a much later date.
I think the primary reason for the rather aggressive playstyle that many players foster is that Mojang has given clear objectives for how they think Minecraft is to be played, and people largely view Minecraft as a game with objectives to be completed - as is the case with all games. It's easier to be told what to do than to create your own rules - once you do the latter, you're not playing the same game anymore. As a result, most players will never look past the "game" aspect of Minecraft to explore the artistic medium it functions as so well (hence why they get bored so quickly). I firmly believe that in order to enjoy Minecraft to its fullest, you must first transcend the established narrative of what it is "supposed" to be and play it in the manner that supports what you want it to be.
2
By pure accident, I managed to get this coveted trophy:
At first, I was surprised because I knew I had explored a frozen ocean before. However, what I only realized in hindsight was that deep frozen oceans are treated as a separate biome! And alas, the final one I needed to complete this achievement. This location, as it happens, instantly resonated with me, and I chose it for some opening scenes of my next survival saga...
...But that's all for another day.