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    posted a message on [Survival journal] Legends of Quintropolis (Season 4)
    Season 1 Reconstruction Update (Part 2/4)


    Sessions 26-50 at a glance:



    The progression in the second quarter is huge. This is where the Farmlands and Starlight Castle both get completed, where the base begins to take shape, and when many key locations beyond Techtropolis Island are discovered. It's when Minecraft 1.7 was released, and the influence that had on this world was profound. The adventures become larger in scale, as do my build projects, and this evolution is quite dramatic. I have some notably memorable experiences that build upon my skills as I continue improving within Minecraft at an exponential rate. Another key development here is my relationship to redstone. I am a highly technical player and Starlight HQ today is probably one of the most redstone-oriented bases that exists. Yet, I was once never interested in redstone. Here, you will see that interest begin to develop with some of Starlight's first technical projects.


    Beyond the physical growth, this series of sessions also represents a significant shift in mindset. By Session 50, I begin to adopt a more creatively-fueled approach to my playstyle. The build-up to Session 50 marks the first major milestone in this world - that being the completion of Starlight Castle 1.0 (a video tour of which is published on YouTube in the first post). At this point, the world should start to become more recognizable.


    Session 26 uses photos from the original LP video from 2013. All remaining photos in Sessions 27-50 were recreated in old copies of the world.




    Enjoy!!

    Posted in: Survival Mode
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    posted a message on Zeno's Improved Generation Journal
    Quote from TheMasterCaver»

    Also, Mojang did change villages in 1.14 so they no longer generate on pillars but actually place blobs of land below them, or are supposed to, although there is still a lot of awkward generation as seen from the following issues (and you cant even fix it by adding flatter biome variants like I did because biomes and terrain are now separate, or mostly, since I assume there are still special biome variations like "Mesa Bryce" (the spikes of land could be seen as more of a feature than terrain though, I do generate them during terrain generation but as separate entities from the overall height map):


    It seems as though villages often generate near or on top of ravines or gaping holes in the ground. I have a case where one village generated on top of such a cavern opening, the pillar being more than twenty blocks high (this was generated in 1.7):




    I haven't seen similar generation beyond 1.14, which would make sense given the changes you noted. But this particular village seems unusual, as though it shouldn't have been allowed to generate like this.

    Posted in: Survival Mode
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    posted a message on How do you play Minecraft?

    My playstyle has evolved dramatically over the years, and that appropriately aligns with the fact that I've aged and matured as a person, shifted priorities in life, etc. I was a kid when I first started playing Minecraft, as well as when I first started my now 10-year-old survival world. Back then, it was about building for me and tackling the various stages of expected game progression (though, at a very slow pace - for instance, I waited two years before ever visiting the Nether, and then another five after that to visit the End). Over time, my goals within Minecraft gradually grew more ambitiously as my physical abilities in the world increased.


    I became an explorer, but not in the physical sense. Sometime in 2015, I began adopting the perspective that Minecraft is one of the most powerful tools for creative expression in the digital world, and this is an outlook that has grown every year since (I maintain that opinion today). This became the forefront of my endeavors within my world, which led to me developing lore and complex storylines. It's the only reason I have been able to stick with one world for such a long time, because it is no longer about the physical aspects of the game for me. That's just a canvas, now. Actually, I don't even spend as much time playing Minecraft as I do writing my own version of the lore behind it. It's this metaphysical aspect - the meaning I've given to my world and everything within it - that now determines what I do, whether that constitutes building, redstone, exploring, combat, or whatever else.


    A great example is the fact that I haven't updated past 1.15. There is simply no story-centric reason for me to do so, because my current storyline was written long before 1.16 was even announced. At first, the discovery aspect of the game and the things that naturally happened inspired the story I wrote. Now, it's the other way around. I already know mostly everything I'm going to do next, because that's the story I have written to take place.

    Posted in: Discussion
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    posted a message on Mountain Quest: A Hardcore World

    That evolution of end city exploration emphasizes the beauty of discovery in this game. You never know what you're going to find, even when you think you've seen it all. The glitched ship, likewise, was something I would never expect to see (never found anything like that myself). It was an entire emotional rollercoaster, but it's great to see that the journey paid off.

    Posted in: Survival Mode
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    posted a message on Mountain Quest: A Hardcore World

    Really enjoyed your recap of the dragon fight, certainly some close calls there but that tension makes for a good story. Slow falling potions are smart - a good idea when you do the end cities, and an idea I should have heeded long ago when I did the dragon fight myself. I also definitely agree about not using ender pearls to cross the islands in search of elytra, but do keep some on hand just in preparation for a potential close call (like if you fall out of an end city towards imminent death with no slow falling). There have been several cases where I landed on the side of an island, wherein any movement would result in falling.


    You may get lucky and find an end city right away. In either case, I don't find shulkers to be particularly dangerous. It's fall damage that's the real danger there, so don't skip on the slow falling potions. Also, if you have slow falling and you happen to fall off the edge while bridging, keep a water bucket in one of your slots and place it on whatever block you can reach. It's safer than an ender pearl, and you can just float back up to where you were.

    Posted in: Survival Mode
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    posted a message on [Survival journal] Legends of Quintropolis (Season 4)
    Announcing the Season 1 Reconstruction Update

    I haven't been playing Minecraft much in the last year. Instead, I've been working on something far more of interest to me - something I never previously considered would be possible for Quintropolis. In concordance with my goals stated in the preceding Season 4 intro post over a year ago now, I'd long been wanting to "recreate" the first 1.5 years of this world - its first season, which was never journaled in real-time but rather documented. As you probably know at this point, I started this journal in Season 2 following the first world tour, after 100 play sessions were already completed. This fact alone meant that anyone who wanted to start this journal from the very beginning would not be able to, making it that much more difficult for others to connect with the world that has come to mean so much to me. The only way to see this world from the very beginning would have been to watch the original Let's Play series from 2013, and while I'm thankful to still have that history, I also acknowledge it deters from the literary format that is consistent with the rest of the world’s progress.


    This year, that problem is finally amended.


    By utilizing screenshots from those LP videos and several old world downloads, I've managed to recreate the first 100 sessions of this world in a journal format, so that you will now be able to read from the very beginning and connect Season 1 to the start of this thread. It's the last puzzle piece missing that means all three seasons will be completely published, which was very important for me to do before actually starting Season 4. Obviously, the main caveat is that Season 1 has now been written from my future self - in other words, I already know everything that happened, so I can only write about those events in a reflective voice. Nonetheless, it's far better than not having the content at all, and I did my best to write it in such a way that it feels like you're following the world as I experienced it in 2013-2014, even though you're not. In fact, I actually lean into this a little bit because now I had an opportunity to plant seeds for the world that would be important in later seasons. I am being careful not to retcon anything, and the reading experience will still be very much like a traditional journal - the same as it would have been if I journaled it in real-time, focusing on small moments and experiences that were big for me back then.


    As of this post, I am more than halfway done with the season's reconstruction, and I expect the full project to be completed before the year's end (hopefully way before that, because I'm ready to get started with Season 4!). As a teaser, please enjoy Session 1, which does accurately chronicle the origin of this world and what that experience was like:



    Yes, Quintropolis only exists because of an accident that corrupted my previous world. And there's a lot more to its history...


    Download the full Session 1 from Mediafire HERE.

    Posted in: Survival Mode
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    posted a message on What have you done recently?


    The residents of Starlight City have been hard at work building a new village from which to conduct city business. There has been word of some strange occurrences in distant villages... wildfires, I think? We're not sure exactly what's going on, but we know one thing: fire can't burn a town made of brick and stone. Perhaps, under the new fortified village, we can stay ahead of whatever forces of nature are happening beyond the city.


    Oh, and something's happening with my compasses. They're fine most of the time, but every now and then, they start misbehaving. It's like north and south suddenly swap for a brief moment... Eh, probably just a malfunction. Nothing to be concerned about.

    Posted in: Survival Mode
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    posted a message on [Survival journal] Legends of Quintropolis (Season 4)

    What we build in the shadows will always come to light.
    What we see with biased eyes will always look to fight.

    SEASON 4 COLD OPEN:





    The ship did its best to anchor against the frozen peaks, but the wind blew at a pace none of the archers could easily manage. Parts of the ocean were entirely frozen over, but much of it was simply dotted with icebergs. The archers knew that venturing through this area would bring with it the potential for danger, but they also knew that any other direction would have significantly diverted from their trajectory. They followed the path towards the rising sun, for they believed this was the way to the promised land.


    Bumps and jolts greeted the archers unexpectedly. Some of the icebergs must have protruded underneath the water, the solid matter obstructing the boat’s necessary draft.



    Their movement had been far too smooth sailing. Everything happened fast as they lost control of the boat, its frayed frame soaring into a frosty peak. Time was of the essence, forcing the archers to vacate and find a new vessel. The problem was that no sign of solid land was in sight.



    The axe-wielder observed the eccentricities of the creatures in this realm. Concerned about their presence, the axe-wielder looked to the others as they surveyed the surrounding area. The poor polar bear’s defense mechanism, as it happens, swiftly challenged the tolerance of the collected archers who were already wary of the fact that this creature had seen them. One quick gesture by the axe-wielder gave the archers permission to engage.



    Nature ran its course as it does in the wild, the hostile display of survivalist instinct as cold as the air itself.





    The axe-wielder stepped back from the brawl to assess the landscape, attempting to make sense of their predicament. Without any access to resources with which they could rebuild a boat, things looked hopeless for the group.


    The axe-wielder responded shrewdly to a whistle from one of the archers, who pointed towards what looked like another shipwreck. A faint sight to be sure, it was enough to persuade them into an ice-cold swim.



    Instinct, perhaps, does not always lend to instigation, but rather investigation. Warming themselves up as they explored the tattered ship’s remains, the archers began their routine scouting of the new land.


    One of the archers opened his pack to check his compass, only to find that it rocked back and forth in an obscure fashion. North became south as quickly as a heartbeat, the needle swinging like a pendulum seemingly unsure of its intended direction.


    Another archer revealed his compass to compare, and the two might as well have been synchronized by a redstone clock. The two archers looked at one another in harmony, somewhat displeased but not surprised either. They put their compasses away in succession and readied their weapons.


    “It’s this way,” the axe-wielder claimed.


    Posted in: Survival Mode
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    posted a message on Adventures in Gaia (Hardcore)


    Well this is relieving to read then, because I felt my contributions to this thread so far might have been seen as "pointless" by some because I'm covering the 'boring early days" and because my progression might seem slow.

    I keep saying "I'm going out for iron" and then just explore. And I do actually look for iron, and even go in caves and get some (but mostly coal), and then explore, so I was wondering if my "oh, pretty, a nice looking landscape, let's explore" on repeat was turning anyone off, haha.



    I took about two years before ever going into the Nether in my main world, so I can certainly relate to the slower playstyle here. Just because Mojang designed Minecraft with a certain structure reflecting how they interpret game progression doesn't mean we have to follow it - you recognize this already. Perhaps, the beauty is in how we interpret the concept of progression, whilst the game exists as more of a creative canvas. In terms of the narrative itself, I imagine there is a story behind every shrub - what you explore on the surface might just ignite the lore for what lies underneath, even if at a much later date.


    I think the primary reason for the rather aggressive playstyle that many players foster is that Mojang has given clear objectives for how they think Minecraft is to be played, and people largely view Minecraft as a game with objectives to be completed - as is the case with all games. It's easier to be told what to do than to create your own rules - once you do the latter, you're not playing the same game anymore. As a result, most players will never look past the "game" aspect of Minecraft to explore the artistic medium it functions as so well (hence why they get bored so quickly). I firmly believe that in order to enjoy Minecraft to its fullest, you must first transcend the established narrative of what it is "supposed" to be and play it in the manner that supports what you want it to be.

    Posted in: Survival Mode
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    posted a message on What have you done recently?

    By pure accident, I managed to get this coveted trophy:



    At first, I was surprised because I knew I had explored a frozen ocean before. However, what I only realized in hindsight was that deep frozen oceans are treated as a separate biome! And alas, the final one I needed to complete this achievement. This location, as it happens, instantly resonated with me, and I chose it for some opening scenes of my next survival saga...


    ...But that's all for another day.

    Posted in: Survival Mode
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