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NOTICE!
This pack being continued HERE! (link)
The versions below are outdated!
DOWNLOAD LINKS:
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ALTERNATIVE DOWNLOAD LINKS:
https://www.curseforge.com/minecraft/texture-packs/triton-hd-cartoon-comic-style-64x
https://www.curseforge.com/minecraft/texture-packs/triton-hd-cartoon-comic-style-128x
https://www.curseforge.com/minecraft/texture-packs/triton-hd-cartoon-comic-style-256x
https://www.curseforge.com/minecraft/texture-packs/triton-hd-cartoon-comic-style-512x
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CLICK THE SPOILER BELOW TO SEE ALL IMAGES!
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86
-Added birch fence/gate custom models!
-Added custom model for item frames
-Added brand new noteblock (New model as well, in order to have different top/bottom textures)
-New gravel texture (experimental WIP, feedback appreciated)
-Added shading to all cows/mooshrooms
-Added new Spawn Eggs!
-Added new egg texture
-Added new blaze powder
-Added new carrot/golden carrot texture
-Added Totem of Undying (1.11 snapshots)
-Added stems and shading for Melons and Pumpkins
-Added 2 new tall grass random variants
-Added new gold nugget
-Added Random rotation to mycelium top
-Made white hardened stained clay more white
-Tweaked flower pot
-Tweaked fern
-Tweaked tall grass coloring (again)
-Tweaked double tall grass colors to match tall grass
-Bunch of Fixes on shading, positioning and missing/floating pixels on many various item textures
-Changed bow shooting particle
3
Wow...this sounds incredible! Really great work!
1
Thank you for this! It's nice to get a fresh view on everything in the pack and how we can improve. You really went in depth and I appreciate that a lot!
The pack was originally based only on the original DS Scribblenauts games, as we started work on the pack before Unlimited was even announced. I do agree with what you say about some parts of the pack not really fitting well together at all, it's something that needs work.
I think the only things I noticed you missed were the custom night sky (unless you skipped that for time), as well as the CTM Overlays that exist for a few of the blocks? I don't know if you had those disabled or didn't have the newest Optifine, or if there's a bug that kept them from displaying? They're not essential to anything and are still a work in progress so its really not that big of a deal, but it'd be nice to know what's up with that.
But other then that I found it to be a very well done and informative review! We (aka I) will definitely get started working on improving the pack as much I can! Thanks!
1
I've honestly rewatched your video, or at least parts of it, a lot more than I expected. I really hope you're working on more because there's nothing else like that on youtube for resource packs. It's entertaining, interesting and informative to watch.
I mean there are still a few things to be improved, but I really hope we'll be seeing a lot more of these in the future!
1
Update (10/22/16):
-Added birch fence/gate custom models!
-Added custom model for item frames
-Added brand new noteblock (New model as well, in order to have different top/bottom textures)
-New gravel texture (experimental WIP, feedback appreciated)
-Added shading to all cows/mooshrooms
-Added new Spawn Eggs!
-Added new egg texture
-Added new blaze powder
-Added new carrot/golden carrot texture
-Added Totem of Undying (1.11 snapshots)
-Added stems and shading for Melons and Pumpkins
-Added 2 new tall grass random variants
-Added new gold nugget
-Added Random rotation to mycelium top
-Made white hardened stained clay more white
-Tweaked flower pot
-Tweaked fern
-Tweaked tall grass coloring (again)
-Tweaked double tall grass colors to match tall grass
-Bunch of Fixes on shading, positoning and missing/floating pixels on many various item textures
-Changed bow shooting particle
1
I'd agree with Vexilius here. The video was very well done, detailed and informative, but it's length won't attract the more casual minecraft audience. If you could, maybe find a way to shorten them a bit, while still making it informative; this video was almost an hour long, and thats without items or many mobs. But other than that, great job! I hope to see more videos soon.
Edit: Ninja'd.
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If it's not too late and you're still looking for packs to review, I'd like to throw my hat into the ring! (Link) The last video my pack got (not in another language) was years ago, and my pack has been updated a lot since then. A review would be amazing, and I'd definitely showcase the video on my PMC/MCF pages.
If you feel like using it, know that I update it fairly frequently so make sure to grab the latest version!
1
Optifine is adding a new "Custom Entity Model" feature soon, so theoretically this might actually be possible soon. It's an interesting concept.
1
Update (10/14/16):
-Increased Readability/Visibility of font in GUI by making it default to white
-Added custom color font for the tabs in creative inventory
-Made Cobblestone brighter
-Changed mossy cobblestone to have less vines
-Tweaked frosted ice cracking animation
-Fixed floatin pixel in survival inventory
-Fixed Enchantment Table Letters being to large/overlaping into inventory
Also, I've been working on 3D modeled torches! (See attached images) I'm working on texturing it currently Any feedback on that would be appreciated!
1
Update (9/26/16):
-Added missing Statistic icons
-Added missing inventory effect icons
-Added Shulker
-Added new dark oak leaves
-Added new Redstone Torch
-Added new vines!
-Improved Villager Trading GUI
-Added missing map icons
-Added Structure blocks
-Tweaked Creative GUI
-Changed Filled Potions
-Moved around some sound files
With this update, I think the pack really is "complete" in terms of every default texture being done. Some things, like the vine and redstone torch, should have been redone a long time ago. Now I'll work on improvements, additions (like Stained glass CTM, more random textures, etc) and then updating to 1.11 when the snapshots start arriving.