NOTICE: This version of Amidst is out of date, and no longer being maintained. A newer version of this program can be found here: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2626547-amidst-now-has-1-11-support
AMIDST Project Formerly Minecraft Stronghold Finder
Advanced Minecraft Interface and Data/Structure Tracking
About
AMIDST is designed to help enhance the process of finding structures, biomes, and players in minecraft.
By accessing your minecraft files, it's able to draw the biomes of the world out and show where points of interest are likely to be.
What AMIDST can do.
- Find Strongholds
- Find Villages
- Find Witch huts
- Find Temples
- Find Player Spawn
- Map Biomes
- Move Players
- Save an image of the map
- Load map data from different versions of Minecraft.
What AMIDST can't do.
- Show modifications to the world.
- Give information on individual blocks.
READ ME
[INFO] 57Digital appears to have made an iOS verison of this! (iTunes link)
[BUG] Spawn points, villages, temples, and witch huts may be slightly less accurate than normal.
[BUG] Moving your player on the map WILL put you into the sky. It is unclear on how to fix this issue.
[INFO] AMIDST uses Google Analytics to anonymously gather general statistics.
[INFO] AMIDST attempts to check for updates each launch.
[INFO] AMIDST is now completely open-source. Check it out on GitHub.
BUG REPORTING
Please report all bugs with as much detail as possible to the issue tracker.
Feel free to also make a post, or send me an email at: [email protected]
Download
AMIDST v3.7 Supports 1.2.4 - 1.7.4
( Ad free | Adf.ly ) Windows [Exe]
( Ad free | Adf.ly ) Mac OS X [App]
( Ad free | Adf.ly ) Linux [Jar]
Please note: I am unable to create Mac builds for the moment. I suggest using the Linux version as a Mac user. The current link may be broken.
Previous Changes:
Since there were quite a few, I've grouped them a bit. (Hopefully I don't miss any)
Major Changes:
- AMIDST is now under GPL v3
- Completely reworked the profile selector.
- Added automatic seed histories. If AMIDST detects a "history.txt" file next to it, it will write a time stamp followed by the seed for each seed you enter.
- Added smooth fragment fading. (This may be disabled in the options menu) Enabling this will cause all fragments to fade in when loaded.
- Most crashes now create a "crash dialog" containing a log that can easily be pasted.
- A licenses window has been added to the help menu. This will contain all relevant license information for AMIDST and its libraries.
- Added option to set the default world type to any of the world types or "prompt each time".
- Switching maps no longer eats up extra memory. (This will be a huge improvement in memory/processing performance when loading new maps)
- Rendering speeds have been vastly improved.
- Fixed issue where files would not be properly closed.
Minor Changes/Fixes:
- Hidden files/folders now show when opening a world from a file/folder.
- Added 1.7.4 to official version list.
- A new option is availible in the Options menu called "Show Debug Info". Enabling this will add a small panel to the map viewer containing debug information on fragments.
- Library loading now follows OS rules correctly. (This should fix a number of errors with loading)
- AMIDST now returns "4" on crashes. This will change at a later date to include various error codes.
- Mac OS X users should no longer experience the "corrupted" issue.
Command Line Support:
- Added a "-mcpath " flag for users to specify the path to their .minecraft directory.
- Added "-log " flag. Using this flag will cause AMIDST to write all log output to the specified file. AMIDST should create a file if it does not exist.
- Added "-history " to specify where AMIDST should write seed history to. If AMIDST cannot find a file at the path you've specified, it will attempt to make one.
Biome Color Profiles:
Overview: This was something that was added in 3.5, but I've improved on a bit for 3.6. Color profiles let you set what color each biome shows up as. To activate them, simply create a folder named "biome" next to AMIDST. After launching AMIDST again, a new file should appear in that folder called "default.js". It will contain the default options for a color profile. You may edit this directly, or create new color profiles within the folder (following the same design as default.js). Any subdirectories will show up as sub-menus. (There is also support for shortcuts, as mentioned in this post)
- Added support for biome nicknames. (Example: [ "Ice Plains", { "alias":"Really cold place", "r":255, "g":255, "b":255 } ] )
- Duplicate biome colors are now supported.
- default.json is not much cleaner.
- Biome profiles no longer cause an empty profile list when there's a syntax error.
- A new menu option for reloading your list of biome color profiles has been added.
3.5
- Fixed issue where some Mac OS X users would not have their window refresh.
- Fixed loading from amplified worlds.
- Fixed the map jumping around when a menu was opened.
- Selecting the default profile will now attempt to load 1.7.2.
- Adjusted the organization of some menus.
- Added 1.7.2 to official version list.
- AMIDST will now only load the libraries specified by the selected version.
- Added support for biome color profiles. An explanation of this will later be added to the wiki. Until then, please use check the latest forums posts or ask around.
- Basic wiki page added to BitBucket here.
- Mac OS X version now launches with extra memory.
3.4
- Added support for 13w39a/b
- AMIDST now loads all libraries contained in the .minecraft/libraries folder.
- Greatly reduced the file size for AMIDST.
3.3
- Increased performance for filling in image data.
- Slightly reduce memory usage for structure generation.
- Added official support for 13w37b.
- Reduced memory usage from grid layer.
- Increased performance for drawing biome layer.
- Added FPS counter.
- Improved detection of multiplayer maps.
- Major performance improvements for zoomed out maps.
- Added spawn location icon.
- Added option to toggle framerate panel in the menus.
- Added official support for 13w38a/1.6.4.
- (Default) now selects 1.6.4
Older versions
All versions of AMIDST 3+ are available for download at: https://github.com/s...AMIDST/releases
Special thanks
A big thanks to the people over at http://www.57digital.co.uk/ for their very generous support.
Supporting the project
Aside from using adf.ly, there are a few ways you can help improve AMIDST.
Check out the GitHub page. Bug submissions, feature suggestions, and any improvements to the source code are always welcome.
Due to requests, I have now added a donation link back in.
Media
A video tutorial on v3.0 will be up eventually. Until then, here are some screenshots:
Legal
License information can be found at https://github.com/s...ter/LICENSE.txt
Outdated Versions
If you are interested in the old Minecraft Stronghold Finder, all the old information can be found here:
Downloads & Versions No point in reading this if you don't download it!
Version 1.4.1 <---- Download if you have 1.9-pre 5 or 4
Download EXE or JAR
The EXE version now works!
Changes:
-Updated for 1.9-pre4!
-Fixed a bug where it sometimes wouldn't work.
Older Versions:
Version 0.4.2 <---- Download if you have 1.8.1
Download ad free (JAR) (EXE)
Download through adf.ly (JAR) (EXE)
Download EXE or JAR
Changes:
-Should work with 1.9-pre 3. Officially.
Version 1.2 <---- Download if you have 1.9-pre 1 or 2
Download EXE or JAR
Changes:
-Fixed several memory leaks that forced the program to stop working after awhile.
-Made a few things use way less memory.
-Fixed a bug that would prevent any villages/markers from being accurate when a X/Z offset was used.
Version 1.1
Download EXE or JAR
Changes:
-Supports searching for nether-structures.
-Automatically saves your preferences.
-Changed icon for strongholds so they're more noticeable.
-Added zoom in/out button to the map.
-Mouse wheel also zooms in/out on the map.
-Changed the title to reflect the current version ;P
Version 1.0-beta
Download EXE or JAR
Changes:
-Added a biome map.
-Added searching for villages.
-New UI
-More options
-List of stuff.
-I dunno, I spent way too many hours working on this, and now I'm tired.
Version 0.5
Download through adf.ly
(Non-adf.ly version will be available within a day or two-- I just wanted to test something, I hope no one hates me for it D: )
Changes:
-NOW WORKS WITH 1.9! Besides that, it's the same-old
Version 0.4.2 (and 0.4.1)
Download ad free
Download through adf.ly
Changes:
-(0.4.2) Fixed a UI bug that would make this application useless in Mac OS X.
-(0.4.1) Negative numbers now work! (Sorry about that!)
Version 0.4
Download ad free
Download through adf.ly
Changes:
-Now is incredibly accurate! You should just be able to dig down. However, in rare cases you'll end up between the walls, just dig to the side or something.
-Added support for the "invalid biome" issue. So it'll at least tell you that there's no stronghold there.
-A reminder from the last version (Which was only out a day) seeds like "poppycock" will now be properly read!
Version 0.3
Download ad free
Download through adf.ly
Changes:
-Added support for non-number seeds. (i.e. if your seed was "watermelon" it was now correctly convert to a number as it would in minecraft) WARNING: Don't accidentally have a space in your seed number! It will mess things up!
Version 0.2
Download
Changes:
-Changed labels of stronghold 2/3 so they actually display the right numbers.
-Greatly changed the formula for finding the second and third stronghold. This should be MUCH more accurate for both of those.
-Added my name to the top!
Version 0.1
Download
Bugs:
-I've only tested the first stronghold coordinates, the other two will probably NOT be accurate.
-Occasionally the coordinate won't be accurate. (It's pretty rare)
Original topic is here. Additionally, the download to AMIDST v2.1 can be found here:
( Ad free ) Windows [Exe]
( Ad free ) Mac OS X [App] ( Ad free ) Linux [Jar]
( Ad free ) Windows with AV issues. [7z]
Tutorial:
[media][/media]
86
-Added birch fence/gate custom models!
-Added custom model for item frames
-Added brand new noteblock (New model as well, in order to have different top/bottom textures)
-New gravel texture (experimental WIP, feedback appreciated)
-Added shading to all cows/mooshrooms
-Added new Spawn Eggs!
-Added new egg texture
-Added new blaze powder
-Added new carrot/golden carrot texture
-Added Totem of Undying (1.11 snapshots)
-Added stems and shading for Melons and Pumpkins
-Added 2 new tall grass random variants
-Added new gold nugget
-Added Random rotation to mycelium top
-Made white hardened stained clay more white
-Tweaked flower pot
-Tweaked fern
-Tweaked tall grass coloring (again)
-Tweaked double tall grass colors to match tall grass
-Bunch of Fixes on shading, positioning and missing/floating pixels on many various item textures
-Changed bow shooting particle
3
Wow...this sounds incredible! Really great work!
1
Thank you for this! It's nice to get a fresh view on everything in the pack and how we can improve. You really went in depth and I appreciate that a lot!
The pack was originally based only on the original DS Scribblenauts games, as we started work on the pack before Unlimited was even announced. I do agree with what you say about some parts of the pack not really fitting well together at all, it's something that needs work.
I think the only things I noticed you missed were the custom night sky (unless you skipped that for time), as well as the CTM Overlays that exist for a few of the blocks? I don't know if you had those disabled or didn't have the newest Optifine, or if there's a bug that kept them from displaying? They're not essential to anything and are still a work in progress so its really not that big of a deal, but it'd be nice to know what's up with that.
But other then that I found it to be a very well done and informative review! We (aka I) will definitely get started working on improving the pack as much I can! Thanks!
1
I've honestly rewatched your video, or at least parts of it, a lot more than I expected. I really hope you're working on more because there's nothing else like that on youtube for resource packs. It's entertaining, interesting and informative to watch.
I mean there are still a few things to be improved, but I really hope we'll be seeing a lot more of these in the future!
1
Update (10/22/16):
-Added birch fence/gate custom models!
-Added custom model for item frames
-Added brand new noteblock (New model as well, in order to have different top/bottom textures)
-New gravel texture (experimental WIP, feedback appreciated)
-Added shading to all cows/mooshrooms
-Added new Spawn Eggs!
-Added new egg texture
-Added new blaze powder
-Added new carrot/golden carrot texture
-Added Totem of Undying (1.11 snapshots)
-Added stems and shading for Melons and Pumpkins
-Added 2 new tall grass random variants
-Added new gold nugget
-Added Random rotation to mycelium top
-Made white hardened stained clay more white
-Tweaked flower pot
-Tweaked fern
-Tweaked tall grass coloring (again)
-Tweaked double tall grass colors to match tall grass
-Bunch of Fixes on shading, positoning and missing/floating pixels on many various item textures
-Changed bow shooting particle
1
I'd agree with Vexilius here. The video was very well done, detailed and informative, but it's length won't attract the more casual minecraft audience. If you could, maybe find a way to shorten them a bit, while still making it informative; this video was almost an hour long, and thats without items or many mobs. But other than that, great job! I hope to see more videos soon.
Edit: Ninja'd.
1
If it's not too late and you're still looking for packs to review, I'd like to throw my hat into the ring! (Link) The last video my pack got (not in another language) was years ago, and my pack has been updated a lot since then. A review would be amazing, and I'd definitely showcase the video on my PMC/MCF pages.
If you feel like using it, know that I update it fairly frequently so make sure to grab the latest version!
2
Optifine is adding a new "Custom Entity Model" feature soon, so theoretically this might actually be possible soon. It's an interesting concept.
1
Update (10/14/16):
-Increased Readability/Visibility of font in GUI by making it default to white
-Added custom color font for the tabs in creative inventory
-Made Cobblestone brighter
-Changed mossy cobblestone to have less vines
-Tweaked frosted ice cracking animation
-Fixed floatin pixel in survival inventory
-Fixed Enchantment Table Letters being to large/overlaping into inventory
Also, I've been working on 3D modeled torches! (See attached images) I'm working on texturing it currently Any feedback on that would be appreciated!
1
Update (9/26/16):
-Added missing Statistic icons
-Added missing inventory effect icons
-Added Shulker
-Added new dark oak leaves
-Added new Redstone Torch
-Added new vines!
-Improved Villager Trading GUI
-Added missing map icons
-Added Structure blocks
-Tweaked Creative GUI
-Changed Filled Potions
-Moved around some sound files
With this update, I think the pack really is "complete" in terms of every default texture being done. Some things, like the vine and redstone torch, should have been redone a long time ago. Now I'll work on improvements, additions (like Stained glass CTM, more random textures, etc) and then updating to 1.11 when the snapshots start arriving.