From what I understand about Americas relationship with North Korea is a state of Mutually Assured Destruction (M.A.D.)
This means that if North Korea was to attack the United States, most likely with Intercontinental Ballistic Missiles (IBMs), America would instantly retaliate with all it's force and enter all-out war with North Korea. The situation of North Korea is strange because we do not know what goes on in there and there is no communication with them. In the nstance which NK attacked the USA, I.t would probably be unprovoked, yet it is scary to think that one day it might happen.
I believe that president George W. Bush once said that if NK was to attack the United States, within 24 hours North Korea would no longer be physically recognizable on the map any more. That means NK would get bombed the **** out of, probably with nuclear weapons. I think that is badass. USA has 50x more nuclear weapons that any other country so don't **** with them.
I think M.A.D is a scary as **** concept .
I think you mean russia, that concept has been around since the '50s.
Also NK is not capable of firing ICBMs at the US
Yes because the gameplay of nintendo's series have changed soo much since the N64 days,
seriously, its like someone just made a motion control mod and improved the graphics a bit.
It makes me sad, since all nintendo has done is create a trend of gimmicky motion controls.
so i love minecraft challenges. i wanna play one but im getting bored. any ideas? no survival island and surviving here and there i want spontanious
play hardcore nomad
here are the rules:
1: you may not use any beds
2: you may never spend more than one night in the same biome/ area
3: you may never create a shelter, only use what shelters notch gave you,
3.5: no you may not fortify the shelter you find
4: no staying in npc villages, but you may steal their food once per villiage
5: the goal is to see how long you can travel from spawn points
Everyone on our excellently developed 1.9 pre 5 server was put in creative mode by our one OP. The results are seen below:
This is a prime example of why creative mode is THE WORST THING EVAR!!!! It took only two days for our excellent server, with at least 5 massive castles and tens of other small buildings and contraptions to turn into this...
DESTRUCTION IS TOO EASY WITH CREATIVE MODE
At the same time, creative mode makes building up a lot easier too. But, this is the carnage that results from FIVE only FIVE people being in creative. Imagine if a public server were in creative... RUN FOR YOUR LIVES!
EDIT: I'm getting a lot of people saying how it's the people not creative. I'm not REALLY bashing on creative mode, but I thought this was a funny scenario, so I posted it. I'm as much of a fan of creative as the next guy, but I thought the negative aspects of it were funny too.
EDIT: this is a VANILLA server, I contributed to the carnage (redstone and tnt in my hand) and I DO NOT RUN THIS SERVER, I just posted it.
You presume too much. The new Hunger system changed the way food and health work very much. If skills were introduced there is no reason to think that the player characters' abilities to do such simple things as harvest raw materials could not change dramatically. To think it impossible or even unlikely would be naive.
While it is true that hunger changed the system, you still need to eat food in order to regain health, the mechanic remained the same, it merely got refined.
And it is true that it could change, it is also true that a clown could jump out of your closet and smack you with a giant hammer, but I doubt you are constantly checking your closet, because you know as well as I do that the clown is probably just going to make a balloon animal, honk on a horn or do other clown things
You can't know that to be true. It is entirely possible that the mechanics we have become accustomed to will not be the default values or states for those abilities if a skill based system were implemented. The level of capability we have been accustomed to could be set as the values achieved when "maxed out."
That is very poor reasoning, since there is no way in hell a skill system would change a games basic mechanics.
Change can be good, especially when it is optional, its just that some people feel that the new potions and enchantments will suddenly become everything minecraft is about, even though they only serve the purpose of adding to the overall experience.
For example: I usually just chill and build structures, unfortunately, I only want to build something if it serves a purpose, like a workshop for crafting, or a forge for armor and tool making, or a storage room for... storage, and a doghouse for my wolf.
In all honesty, I'm most exited about potions and enchantments because I will have more rooms to add in my houses: laboratories for potion making, and studies for enchanting, others will look forward to the mining speed boosts so that they can get their building materials faster, or more powerful weapons for fighting monsters.
TL;DR: Minecraft isn't changing that much, in fact, its becoming more "Minecrafty" than before
yeah, but I think we conveyed the point(not that I'd mind if we didn't) that rpg != fantasy != whatever you don't like
these are all different words. lol
yeah, the only real RPG addition is the EXP system, and that doesn't have any skill trees to worry about (yet), even if it does, it would only make doing whatever you want to do easier, people just panic when they have it suggested that they are playing the wrong way (even though this is impossible).
All that I can manage is a long, somewhat annoyed, and disappointed sigh, as if I had just witnessed a 12 year old stick a butter knife in an electrical socket after getting electrocuted by the fork
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I think you mean russia, that concept has been around since the '50s.
Also NK is not capable of firing ICBMs at the US
EDIT: and this thread is full of idiots
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Yes because the gameplay of nintendo's series have changed soo much since the N64 days,
seriously, its like someone just made a motion control mod and improved the graphics a bit.
It makes me sad, since all nintendo has done is create a trend of gimmicky motion controls.
My point being I'm sick of nintendo
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play hardcore nomad
here are the rules:
1: you may not use any beds
2: you may never spend more than one night in the same biome/ area
3: you may never create a shelter, only use what shelters notch gave you,
3.5: no you may not fortify the shelter you find
4: no staying in npc villages, but you may steal their food once per villiage
5: the goal is to see how long you can travel from spawn points
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I don't care if its technically an art style. In Minecraft,it's a religion.
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this is a positive in my opinion....
EDIT: i changed my mind, it's AWESOME
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Actually, it becomes far more impressive
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I love you so much right now
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up up down down right left right left b a!
Cows on shrooms!
creepers gonna creep!
Lesbian Cows!
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Suddenly, i feel that playing minecraft while stoned may be an interesting experience
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While it is true that hunger changed the system, you still need to eat food in order to regain health, the mechanic remained the same, it merely got refined.
And it is true that it could change, it is also true that a clown could jump out of your closet and smack you with a giant hammer, but I doubt you are constantly checking your closet, because you know as well as I do that the clown is probably just going to make a balloon animal, honk on a horn or do other clown things
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That is very poor reasoning, since there is no way in hell a skill system would change a games basic mechanics.
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For example: I usually just chill and build structures, unfortunately, I only want to build something if it serves a purpose, like a workshop for crafting, or a forge for armor and tool making, or a storage room for... storage, and a doghouse for my wolf.
In all honesty, I'm most exited about potions and enchantments because I will have more rooms to add in my houses: laboratories for potion making, and studies for enchanting, others will look forward to the mining speed boosts so that they can get their building materials faster, or more powerful weapons for fighting monsters.
TL;DR: Minecraft isn't changing that much, in fact, its becoming more "Minecrafty" than before
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yeah, the only real RPG addition is the EXP system, and that doesn't have any skill trees to worry about (yet), even if it does, it would only make doing whatever you want to do easier, people just panic when they have it suggested that they are playing the wrong way (even though this is impossible).