I agree that the player should start with nothing. Partially because, really, if you had to have a starting boost, it would make all of your accomplishments less meaningful, in a way. Call me silly, but I think part of the joy of Minecraft is looking back upon all of your achievements - all that you have built, all that you have collected, all that you have explored - and remembering that you built yourself up to this level from nothing.
As for the sliders for resources, this is somewhat a problem if you can modify this sort of thing in the middle of gameplay. You can change the sliders all you want, but those light resources already in the game will still be there. Of course, no using permanent light resources could be a very interesting self-imposed challenge if someone wanted to try it.
I know I personally would like the slider idea, because I like having a lot of customization in a game. However, I am not certain that goes well with Notch’s goal of simplicity. If he is willing, I would like having that customization. If he is not, I fully understand.
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Nov 3, 2010Music does not have to be memorable to be good. Sure, the two coincide sometimes, but other times, simply adding ambience is enough, especially in survival horror games. Also, I think that the music is non-fitting by design (well, except to daylight and other times of safety, in which it is perfectly fitting). What is being used here is a (in my opinion, rather well-done) form of soundtrack dissonance, where the calm soundtrack, rather than subtracting from the scary aspects of Minecraft, actually adds to them by contrast.Posted in: Suggestions
However, before I make my opinion for certain on whether or not this is a good idea, I would like you to link me to a sample of the style of 8-bit music you are thinking of, so I can get the basic feel of it. After all, not all 8-bit music is the same.
Nov 3, 2010I can see why Notch made it that way: for balance. After all, as said, Obsidian is supposed to be rare. However, I agree that mining obsidian should be quicker simply because fun is the ultimate goal here, and the current time it takes to mine obsidian is not fun, nor does it add to the challenge.Posted in: Alpha - Minecraft Halloween Update
Nov 3, 2010TheInspector, I agree that it would be more realistic for the character to die from prolonged exposure to this place. However, in this case, realism could be at the cost of fun.Posted in: Alpha - Minecraft Halloween Update
Also, people, please stop “amending the motion”. We are here to discuss an idea, not to exchange insults.
Feb 27, 2010Prepare2Fire, I can understand that you were trying to help. I can understand where you might get the idea that you can make suggestions on coding the game. After all, programming languages tend to be similar to one-another. Not to mention, suggestions are always appreciated good or bad. There is nothing wrong with making suggestions.Posted in: Alpha - Survival Single Player
The thing that you should never do again is make homophobic statements. There is truly no excuse for that.
And Colain, please calm down. if you want him to change his behavior, cursing and flaming is not the way to go about it. Politeness does wonders. It really pains me to see you use such language…
As for this thread in general, the feeling that I have been getting from some of the comments is “Your suggestion is bad, so you are an idiot”, so you guys should not be surprised that Prepare2Fire got defensive. I mean, wouldn’t you? Some of you were constructive, yes, but others were more focused on insulting than helping.
Dec 21, 2009Hacks have their advantages, and it can be fun to play around with them (though I stick to single-player), but for me, the real bad thing about this is that the level uploader isn’t working for me.Posted in: Discussion
These lockouts are clearly not isolated or intentional.
Oct 25, 2009I am quite fond of how difficult Minecraft is. The things that annoy me, though, are how it is difficult. In essence, Minecraft is difficult for the wrong reasons. Here are a few suggestions on how to change this.Posted in: Suggestions
Add a starting inventory
The ten dynamite blocks were a step in the right direction. However, what the player really needs to start out with is some mushrooms. Even just five would give the player a fighting chance until they find more. As it is now, the game is most difficult at the very beginning, because at the beginning you cannot heal damage. Games are supposed to be more difficult as they go on, not more easy.
Make mushrooms more than an HP extension
Because mushrooms can be used whenever and wherever, instantaneously, they’re more like extra HP than they are restorative items. You might consider either creating a delay (like in most MMOs, where you must wait between uses of the item, or maybe the HP comes back gradually rather than all at once). Another thing that can be done is make it so that mushrooms heal more or less depending on how low you are in HP, adding an element of strategy.
Make the period of damage immunity longer
As it is, it’s so short that it might as well not be there. A monster attacking from behind can drain over half your HP before you can even turn around.
Add some way of knowing if an enemy is nearby
As it is, it is cheap that monsters can attack from behind whereas you pretty much cannot. The enemies clearly have a way of knowing if you are coming up behind them. Either make it easier to sneak up on an enemy or make it harder for an enemy to sneak up on you.
Remove X-ray vision
Enemies seem to see you regardless of whether there is a floor or wall seperating you. This means that, if there is a hole in the ceiling, there is about an 80% chance (no exaggeration) that enemies will fall through to attack you the moment you go under that hole.
Modify the enemy scores
I personally think that skeletons and spiders should be worth more, and creepers should be worth less. This is pure opinion, though.
Make ores more rare and quicker to mine
I know that, by making the ores slow to mine, you are trying to make it harder to obtain. However, it is not harder, merely slower and more annoying, to obtain. Instead, make them appear in less quantity or maybe spread out the veins a bit more.
Enemy spawn rate should be linked to difficulty, not to map size.
The size of the map does not affect how quickly the player can kill enemies. Maybe the spawn rate can be upped a bit to accomidate the mobs dying of ‘loneliness’, though. Maybe each time a mob dies in such a manner, a new mob is spawned.
Reduce spawn surprises
The most clear way to do this would be to just make it so that mobs cannot spawn within a certain distance of the player. An easier way, I think (and also a bit better way to esplain why monster just pop up) would be to make it so that, ten seconds or so before the monster actually spawns, a magic symbol or somesuch appears where the mob is about to spawn.
Possibly make the game harder as it goes on
Either by increasing spawn rate or by spawning stronger monsters. That, or there could be a sort of levels system. But that is probably for a different mode than survival.
Oct 18, 2009I believe that hacks are not going to go away, no matter how hard people try. So instead of trying to disallow them entirely, I believe that putting a few rules around them is a better solution. After all, the more the staff cracks down on hacks, the more likely people are to try to circumvent those rules and the more griefers will prosper, much in the same way that Prohibition increased crime rate far more than it decreased drinking.Posted in: Suggestions
Keep in mind that these are merely a suggested list of guidelines, and are not binding in any until the staff adopts them. Even then, they might modify the list, so you should re-read their version of rules if they adopt them.
- Hacks are not a problem in single-player. Nobody really cares what you do in single-player.
- Hacks of survival mode is not allowed. Considering how much Notch is protecting against such hacks, it is quite clear that he does not want this mode hacked.
- Hacks are not allowed in multiplayer unless permission is given in advance by the owner of the server. It is permissible to enter a server with a hacked client and then ask permission, provided that the cheats are turned off until permission is granted. After all, if cheats are turned off, what’s the difference?
- Hacks may never be sold for a profit or contain malware. Legal action will be taken against offenders.
- Graphical replacements do not count as hacks and are therefore not bound by these rules. Except the profit thing, of course.
Oct 14, 2009Joat posted a message on An Open Letter to WoM Staff, or Why WoM is Destroying MinecraftI haven’t done multiplayer MC in quite some time now, so I don’t know firsthand what havoc these hacked clients might have brought upon Minecraft. However, even a long time ago, it seemed that there were bots already online, meaning that in all likelihood, WoM is indeed not the first place to have hacks. While hacks in general have made multiplayer play less enjoyable by empowering griefers, WoM merely made these hacks publically available to non-griefers, to give legitamite admins the power to combat griefers by giving admins the power to fight fire with fire.Posted in: Discussion
The above is an educated guess, since there is no way for me to be certain when, where, or how griefers first got their hacks, and I have no statistics to back up my claim. Nonetheless, it is worth considering the possibility.
Not to mention, I must say that this hack makes the process of getting pictures for the Minecraft TCG a whole lot easier (yes, more cards are to be released soon). And there is a bit of peacefulness about just flying around on a large single-player map. Furthermore, it can be an easy way to make maps. I know that’s what OMEN is for, but 3D editing might be easier for some, and allows one to see how their creation looks as they create it.
Oct 13, 2009This is caused by trying to use a modification of a creative mode tileset and using it for survival. The creative tileset did not have cracking graphics, and therefore, you get the filler purple graphic instead. To fix this, simply open up the default survival tileset, copy the cracking graphics from it, and place it in your modified sheet.Posted in: Classic - Survival Mode
Sep 24, 2009It seems that indeed, on a double-layered map, monsters can spawn on any layer, with one exception: As far as the spawner is concerned, if light can pass through a block, it doesn’t exist. This explains why monsters sometimes spawn stuck in the leaves of a tree, because the spawner doesn’t realize that those leaves are there.Posted in: Classic - Survival Mode
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