• 0

    posted a message on [API] Minecraft Forge
    Here's another vote to add water shader mod compatibility. would be really awesome =)
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from shdwphnx

    I am having issues with the PlayerAPI mod. Specifically, when I have that mod installed and go underwater, there is a tremendous amount of flickering - almost like a half dozen strobe lights. This only occurs underwater, and only when PlayerAPI is installed (IE: I wiped the folder, redownloaded, installed PlayerAPI, created a new world and went underwater). Is this a known issue with PlayerAPI, or is it just my something about my system?


    I've had the same thing when I wanted to get the teams mod working on a vanilla smp server. took me a while to narrow it down, but I get it even when it's just PlayerAPI installed. tried it on a few computers, mac and windows, and the flickering was consistent.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] PhoenixTerrainMod (New status update 11/03/12)
    Quote from sfxworks

    Dude...are you going to help?


    Dude... he said "Ok, I'm game. I'll look into this after the next release". Stop acting life a self-entitled jerk and let the guy get to it when he has time.

    After all you're asking him to help you make something for -your- server. Just be patient.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4_01] BiomeTerrainMod update (Re-read readme!)
    Quote from Cyclonit »
    Is there a way to get large oceans?

    awsome mod btw ;D (using bukkit)


    You might like my bukkit server's settings: huge, deep oceans, cliffs, large flat plains, above-ground caves, lots of interesting variety.

    <Biome Mod - All Biome Variables>
    biomeSize:1.5
    minMoisture:0.0
    maxMoisture:1.0
    minTemperature:0.0
    maxTemperature:1.0
    snowThreshold:0.5
    iceThreshold:0.5
    
    <Biome Mod - Swamp Biome Variables>
    muddySwamps:false
    claySwamps:false
    swampSize:2
    
    <Biome Mod - Desert Biome Variables>
    waterlessDeserts:false
    removeSurfaceDirtFromDesert:false
    desertDirt:false
    desertDirtFrequency:0
    
    <Cave Mod - Cave Variables>
    caveRarity:7
    caveFrequency:40
    caveMinAltitude:8
    caveMaxAltitude:128
    individualCaveRarity:25
    caveSystemFrequency:1
    caveSystemPocketChance:0
    caveSystemPocketMinSize:0
    caveSystemPocketMaxSize:4
    evenCaveDistribution:false
    
    <Cave Mod - Dungeon Variables>
    dungeonRarity:100
    dungeonFrequency:8
    dungeonMinAltitude:0
    dungeonMaxAltitude:128
    
    <Cave Mod - Lava Pool Variables>
    lavaLevelMin:0
    lavaLevelMax:10
    
    <Underground Lake Mod - Underground Lake Variables>
    undergroundLakes:false
    undergroundLakesInAir:false
    undergroundLakeFrequency:2
    undergroundLakeRarity:5
    undergroundLakeMinSize:40
    undergroundLakeMaxSize:60
    undergroundLakeMinAltitude:0
    undergroundLakeMaxAltitude:50
    
    <Terrain Mod - Terrain Variables>
    waterLevel:62
    maxAverageHeight:-1.2
    maxAverageDepth:1.0
    fractureHorizontal:0.01
    fractureVertical:1.825
    volatility1:0.5
    volatility2:1.2
    volatilityWeight1:1.0
    volatilityWeight2:0.55
    
    <Terrain Mod - Bedrock Variables>
    disableBedrock:false
    flatBedrock:false
    bedrockobsidian:false
    
    <Terrain Mod - Temporary Variables>
    disableNotchPonds:false
    
    <Replace Block Mod - Replace Variables>
    removeSurfaceStone:false
    
    <Deposit Mod - Above Ground Variables>
    flowerDepositRarity:100
    flowerDepositFrequency:2
    flowerDepositMinAltitude:0
    flowerDepositMaxAltitude:128
    roseDepositRarity:50
    roseDepositFrequency:1
    roseDepositMinAltitude:0
    roseDepositMaxAltitude:128
    brownMushroomDepositRarity:25
    brownMushroomDepositFrequency:1
    brownMushroomDepositMinAltitude:0
    brownMushroomDepositMaxAltitude:128
    redMushroomDepositRarity:13
    redMushroomDepositFrequency:1
    redMushroomDepositMinAltitude:0
    redMushroomDepositMaxAltitude:128
    reedDepositRarity:100
    reedDepositFrequency:10
    reedDepositMinAltitude:0
    reedDepositMaxAltitude:128
    pumpkinDepositRarity:3
    pumpkinDepositFrequency:1
    pumpkinDepositMinAltitude:0
    pumpkinDepositMaxAltitude:128
    
    <Deposit Mod - Above/Below Ground Variables>
    evenWaterSourceDistribution:false
    waterSourceDepositRarity:100
    waterSourceDepositFrequency:50
    waterSourceDepositMinAltitude:8
    waterSourceDepositMaxAltitude:128
    evenLavaSourceDistribution:false
    lavaSourceDepositRarity:100
    lavaSourceDepositFrequency:20
    lavaSourceDepositMinAltitude:8
    lavaSourceDepositMaxAltitude:128
    
    <Deposit Mod - Below Ground Variables>
    dirtDepositRarity1:100
    dirtDepositFrequency1:20
    dirtDepositSize1:32
    dirtDepositMinAltitude1:0
    dirtDepositMaxAltitude1:128
    dirtDepositRarity2:0
    dirtDepositFrequency2:0
    dirtDepositSize2:0
    dirtDepositMinAltitude2:0
    dirtDepositMaxAltitude2:1
    dirtDepositRarity3:0
    dirtDepositFrequency3:0
    dirtDepositSize3:0
    dirtDepositMinAltitude3:0
    dirtDepositMaxAltitude3:1
    dirtDepositRarity4:0
    dirtDepositFrequency4:0
    dirtDepositSize4:0
    dirtDepositMinAltitude4:0
    dirtDepositMaxAltitude4:1
    gravelDepositRarity1:100
    gravelDepositFrequency1:10
    gravelDepositSize1:32
    gravelDepositMinAltitude1:0
    gravelDepositMaxAltitude1:128
    gravelDepositRarity2:0
    gravelDepositFrequency2:0
    gravelDepositSize2:0
    gravelDepositMinAltitude2:0
    gravelDepositMaxAltitude2:1
    gravelDepositRarity3:0
    gravelDepositFrequency3:0
    gravelDepositSize3:0
    gravelDepositMinAltitude3:0
    gravelDepositMaxAltitude3:1
    gravelDepositRarity4:0
    gravelDepositFrequency4:0
    gravelDepositSize4:0
    gravelDepositMinAltitude4:0
    gravelDepositMaxAltitude4:1
    clayDepositRarity1:100
    clayDepositFrequency1:10
    clayDepositSize1:32
    clayDepositMinAltitude1:0
    clayDepositMaxAltitude1:128
    clayDepositRarity2:0
    clayDepositFrequency2:0
    clayDepositSize2:0
    clayDepositMinAltitude2:0
    clayDepositMaxAltitude2:1
    clayDepositRarity3:0
    clayDepositFrequency3:0
    clayDepositSize3:0
    clayDepositMinAltitude3:0
    clayDepositMaxAltitude3:1
    clayDepositRarity4:0
    clayDepositFrequency4:0
    clayDepositSize4:0
    clayDepositMinAltitude4:0
    clayDepositMaxAltitude4:1
    coalDepositRarity1:100
    coalDepositFrequency1:20
    coalDepositSize1:16
    coalDepositMinAltitude1:0
    coalDepositMaxAltitude1:128
    coalDepositRarity2:0
    coalDepositFrequency2:0
    coalDepositSize2:0
    coalDepositMinAltitude2:0
    coalDepositMaxAltitude2:1
    coalDepositRarity3:0
    coalDepositFrequency3:0
    coalDepositSize3:0
    coalDepositMinAltitude3:0
    coalDepositMaxAltitude3:1
    coalDepositRarity4:0
    coalDepositFrequency4:0
    coalDepositSize4:0
    coalDepositMinAltitude4:0
    coalDepositMaxAltitude4:1
    ironDepositRarity1:100
    ironDepositFrequency1:20
    ironDepositSize1:8
    ironDepositMinAltitude1:0
    ironDepositMaxAltitude1:64
    ironDepositRarity2:0
    ironDepositFrequency2:0
    ironDepositSize2:0
    ironDepositMinAltitude2:0
    ironDepositMaxAltitude2:1
    ironDepositRarity3:0
    ironDepositFrequency3:0
    ironDepositSize3:0
    ironDepositMinAltitude3:0
    ironDepositMaxAltitude3:1
    ironDepositRarity4:0
    ironDepositFrequency4:0
    ironDepositSize4:0
    ironDepositMinAltitude4:0
    ironDepositMaxAltitude4:1
    goldDepositRarity1:100
    goldDepositFrequency1:2
    goldDepositSize1:8
    goldDepositMinAltitude1:0
    goldDepositMaxAltitude1:32
    goldDepositRarity2:0
    goldDepositFrequency2:0
    goldDepositSize2:0
    goldDepositMinAltitude2:0
    goldDepositMaxAltitude2:1
    goldDepositRarity3:0
    goldDepositFrequency3:0
    goldDepositSize3:0
    goldDepositMinAltitude3:0
    goldDepositMaxAltitude3:1
    goldDepositRarity4:0
    goldDepositFrequency4:0
    goldDepositSize4:0
    goldDepositMinAltitude4:0
    goldDepositMaxAltitude4:1
    redstoneDepositRarity1:100
    redstoneDepositFrequency1:8
    redstoneDepositSize1:7
    redstoneDepositMinAltitude1:0
    redstoneDepositMaxAltitude1:16
    redstoneDepositRarity2:0
    redstoneDepositFrequency2:0
    redstoneDepositSize2:0
    redstoneDepositMinAltitude2:0
    redstoneDepositMaxAltitude2:1
    redstoneDepositRarity3:0
    redstoneDepositFrequency3:0
    redstoneDepositSize3:0
    redstoneDepositMinAltitude3:0
    redstoneDepositMaxAltitude3:1
    redstoneDepositRarity4:0
    redstoneDepositFrequency4:0
    redstoneDepositSize4:0
    redstoneDepositMinAltitude4:0
    redstoneDepositMaxAltitude4:1
    diamondDepositRarity1:100
    diamondDepositFrequency1:1
    diamondDepositSize1:7
    diamondDepositMinAltitude1:0
    diamondDepositMaxAltitude1:16
    diamondDepositRarity2:0
    diamondDepositFrequency2:0
    diamondDepositSize2:0
    diamondDepositMinAltitude2:0
    diamondDepositMaxAltitude2:1
    diamondDepositRarity3:0
    diamondDepositFrequency3:0
    diamondDepositSize3:0
    diamondDepositMinAltitude3:0
    diamondDepositMaxAltitude3:1
    diamondDepositRarity4:0
    diamondDepositFrequency4:0
    diamondDepositSize4:0
    diamondDepositMinAltitude4:0
    diamondDepositMaxAltitude4:1
    lapislazuliDepositRarity1:100
    lapislazuliDepositFrequency1:1
    lapislazuliDepositSize1:7
    lapislazuliDepositMinAltitude1:0
    lapislazuliDepositMaxAltitude1:16
    lapislazuliDepositRarity2:0
    lapislazuliDepositFrequency2:0
    lapislazuliDepositSize2:0
    lapislazuliDepositMinAltitude2:0
    lapislazuliDepositMaxAltitude2:1
    lapislazuliDepositRarity3:0
    lapislazuliDepositFrequency3:0
    lapislazuliDepositSize3:0
    lapislazuliDepositMinAltitude3:0
    lapislazuliDepositMaxAltitude3:1
    lapislazuliDepositRarity4:0
    lapislazuliDepositFrequency4:0
    lapislazuliDepositSize4:0
    lapislazuliDepositMinAltitude4:0
    lapislazuliDepositMaxAltitude4:1
    
    <Deposit Mod - Hell Variables>
    evenFireHellDepositDistribution:false
    evenLightstoneHellDepositDistribution:false
    lavaSourceHellDepositRarity:100
    lavaSourceHellDepositFrequency:8
    lavaSourceHellDepositMinAltitude:4
    lavaSourceHellDepositMaxAltitude:124
    fireHellDepositRarity:100
    fireHellDepositFrequency:10
    fireHellDepositMinAltitude:4
    fireHellDepositMaxAltitude:124
    lightstoneHellDepositRarity1:100
    lightstoneHellDepositFrequency1:10
    lightstoneHellDepositMinAltitude1:4
    lightstoneHellDepositMaxAltitude1:124
    lightstoneHellDepositRarity2:100
    lightstoneHellDepositFrequency2:10
    lightstoneHellDepositMinAltitude2:0
    lightstoneHellDepositMaxAltitude2:128
    brownMushroomHellDepositRarity:100
    brownMushroomHellDepositFrequency:1
    brownMushroomHellDepositMinAltitude:0
    brownMushroomHellDepositMaxAltitude:128
    redMushroomHellDepositRarity:100
    redMushroomHellDepositFrequency:1
    redMushroomHellDepositMinAltitude:0
    redMushroomHellDepositMaxAltitude:128
    
    <Tree Mod - Tree Variables>
    notchBiomeTrees:true
    globalTreeDensity:0
    rainforestTreeDensity:5
    swamplandTreeDensity:0
    seasonalforestTreeDensity:1
    forestTreeDensity:5
    savannaTreeDensity:0
    shrublandTreeDensity:0
    taigaTreeDensity:2
    desertTreeDensity:-20
    plainsTreeDensity:-20
    iceDesertTreeDensity:-20
    tundraTreeDensity:-20
    globalCactusDensity:0
    desertCactusDensity:10
    cactusDepositRarity:100
    cactusDepositMinAltitude:0
    cactusDepositMaxAltitude:128
    Posted in: Minecraft Mods
  • 0

    posted a message on HazeNET down?
    I haven't had any downtime with my HazeNET server during the last few months for some reason, though since the end of Februrary I've been unable to pay them through Paypal because I keep getting this error message: http://i.imgur.com/c7rXk.png
    I've gotten a new notice of overdue payment each day and haven't had any replies to my 'high priority' support questions asking what is going on with their paypal.

    Though the service may have been crappy, the price was easily the best I've seen for me, since I can't afford a $30+/month price tag for a server I only use with 5 friends every few days or so.

    Does anyone know any comparable services that are in a similar price-range?
    Posted in: Server Support and Administration
  • 0

    posted a message on [V1.4_01] BiomeTerrainMod update (Re-read readme!)
    Quote from R-T-B »
    The crashing issue may be fixed, but I made no attempt to fix it as the old tree plugin system will be replaced. I wouldn't even try to use it. It's limitations are too strong and the new files I've been introduced to allows for asymmetric trees and other fun things. You should still have normal Notch trees, no?

    The CKO format is too limited in my opinion, as I'd like a system that allows you to specify block types. This would mean you could have a tree with multiple parts of wood, diamond cores, whatever the heck you want.

    The Tree plugin system will work similarly but use a new format I am developing. It is roughly based on the format of CKO files but is not directly compliant. I am writing a java based swing application that will allow you to make these files since they are not designed to be directly human readable. To a end user tree plugins will now appear as zip files with a series of sensless "number files" inside, but the game will happily read these and build trees from them. The java application will be created prior to the format interpreter in the game. This means people will be able to develop trees prior to the release so we'll have a nice "library" to play with. I'll be working hard on it and you can count on having it soon. I'd wait to use the tree subsystem until this is done personally.


    Gotcha. Oddly enough though, when that error happened I had custom trees disabled and only notch trees enabled, but I can wait =) that tree editor does sound pretty awesome
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4_01] BiomeTerrainMod update (Re-read readme!)
    R-T-B, any chance the crashing bug I mentioned here has been fixed in the beta? I'm already missing the trees that the stable version doesn't have at the moment.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4_01] BiomeTerrainMod update (Re-read readme!)
    I've been getting the following error both with bukkit beta builds 1.0 and 1.1:

    12:04:34 [SEVERE] java.lang.IllegalArgumentException: n must be positive
    12:04:34 [SEVERE] 	at java.util.Random.nextInt(Random.java:265)
    12:04:34 [SEVERE] 	at net.minecraft.server.CustomTreeGen.a(CustomTreeGen.java:10)
    12:04:34 [SEVERE] 	at net.minecraft.server.BlockSapling.b(BlockSapling.java:56)
    12:04:34 [SEVERE] 	at net.minecraft.server.BlockSapling.a(BlockSapling.java:24)
    12:04:34 [SEVERE] 	at net.minecraft.server.World.h(World.java:1503)
    12:04:34 [SEVERE] 	at net.minecraft.server.World.g(World.java:1434)
    12:04:34 [SEVERE] 	at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:348)
    12:04:34 [SEVERE] 	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:272)
    12:04:34 [SEVERE] 	at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
    12:04:34 [SEVERE] Unexpected exception
    java.lang.IllegalArgumentException: n must be positive
    	at java.util.Random.nextInt(Random.java:265)
    	at net.minecraft.server.CustomTreeGen.a(CustomTreeGen.java:10)
    	at net.minecraft.server.BlockSapling.b(BlockSapling.java:56)
    	at net.minecraft.server.BlockSapling.a(BlockSapling.java:24)
    	at net.minecraft.server.World.h(World.java:1503)
    	at net.minecraft.server.World.g(World.java:1434)
    	at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:348)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:272)
    	at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)


    When this happens I can still send console commands to the Bukkit server, and it will reply through the console, but it kicks everyone off the server. It seems to be happening more and more, even when noone is exploring.

    Oddly enough, eventhough the error messages seem to refer to 'CustomTreeGen', I have customBiomeTrees set to false.

    Any idea why this is happening? I will try switching back to stable for now.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4_01] BiomeTerrainMod update (Re-read readme!)
    Hmm, so for me the tree density was also screwed up with the bukkit stable build so I tested out the beta. that seems to fix the trees, but now hostile mobs aren't spawning. Animals are, but no monsters. If I try to use /spawnmob (via a plugin) they will appear for a split second and then disappear again. very strange.

    =Edit= Durrr, sorry, that was very stupid of me. server.properties had spawn-monsters set to false. now they're spawning just fine.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4_01] BiomeTerrainMod update (Re-read readme!)
    here's another request:
    (and as theHANGOVER mentioned, you should definitely contact the dev of multiverse about it) allow us to specify the seed used in the terrain generation, just like we can do in single player now.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4_01] BiomeTerrainMod update (Re-read readme!)
    Quote from StrifeRaZoR »
    Yeah, it seems that monsters and animals aren't spawning when using the mod. Shame. Hopefully RTB can get it smoothed out soon. At least it's generating the worlds correctly, so that's a huge step up from what it was doing.


    It's working fine for me using the bukkit version; animals and mobs ares spawning.
    You should give it a shot :iapprove:
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4_01] BiomeTerrainMod update (Re-read readme!)
    R-T-B, I got it to work well with bukkit =)

    I did some testing on a local host server and discovered a few things:

    1. Currently new chunk generation seems to be super inefficient. I thought at first it was your mod, but it turns out the same thing happens when not using it: when quickly teleporting to a new area or using a fast movement mod, the lag even on localhost can be 10 seconds or more. That's only on new chunks though, once you stop moving for a while it will quickly go away. Relevant because I know other people might also first thing it's BTM's fault, while really it's Notch's =P

    2. It seems that from 1.2 to 1.3 the same seed, with the same BiomeTerrainModSettings.ini file will now generate a different terrain. (I had created a few .ini files I liked and was considering deploying on my server during 1.2, which now all look very different despite using the same seed) The general features and look of the world will still be the same, but it definitely is a different world (spawn point looks completely different, etc.). Not sure if that's Notch's fault or yours, but I don't mind as long as the terrains still have the same feel and general features =)
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4_01] BiomeTerrainMod update (Re-read readme!)
    Quote from R-T-B »
    Yeah, ETA is tonight. Might have been confusing though as I said "tonight" last night. :wink.gif:


    haha, gotcha, didn't think of the time difference =)
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4_01] BiomeTerrainMod update (Re-read readme!)
    Quote from davr »
    According to the guy on here, it sounds like it's possible already that it would support multiworld, since it stores the ini settinsg inside the world folder? Once it updates to 1.3, I'll test it out -- if it works it will indeed be awesome

    Quote from [email protected] »
    ...


    Yes, it does indeed sound like it =) looking forward to the update even more now to try.

    Any ETA mr. R-T-B?
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4_01] BiomeTerrainMod update (Re-read readme!)
    That's wonderful to hear R-T-B. Glad you're ok =)

    Since you did have a bukkit-specific version of your mod before, is there any chance that you will tie into bukkit's new multiworld functionality to enable different worlds to use different terrain parameters? That would be mind-blowingly amazing.
    Posted in: Minecraft Mods
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