Quote from Frontsalat
So how can I circumvent this patch? I have so much mods installed, that playing without them would be a very disappointing experience. I don't need a map nor do I need bugs fixed that I've never experienced.
Being forced to patch really sucks. Notch should either make the patch downloadable or put in a offline mode for MC, so I'm not forced to aply this patch.
For normal you just need to refuse to update when launching the game...
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In addition I have another mod that requires ML and Optifine.
Now the strange thing is - The other Mod works, Shelves and Armor Stands don't O_o
There are no crashes or errors, Modloader.txt looks fine to me, too...
I also tried without the other Mod and without Optifine, but that changed nothing, so I'll erase Mod conflicts from the List...
Any Ideas someone?
ML.txt:
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I guess no chances for a graphical interface some day?
I am on OSX 10.6.8.
Ok, so what I got to work is:
-install argparse via easy_install (argparse-1.2.1-py2.6)
-install noise via easy_install (noise-1.0b3-py2.6-macosx-10.6-universal)
-which python gives me /Library/Frameworks/Python.framework/Versions/2.7/bin/python
so it should be fine, right?
I have mcdungeon folder in downloads with contents of latest zip file.
Can you provide step-by-step instruction from this point?
Thanks in advance!
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Could you maybe try to make an additional bat in a skeleton-look, like in your logo?
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Since 1.3 Optifine won't work for me anymore so I wondered if there is a way, to change
the fullscreen resolution of MC.
Maybe with a shell that loweres the screen-resolution and starts MC (and afterwards sets it back to normal and maximises al other windows...).
Anyone got an idea on that?
Thanks in advance!
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Please tell me I'm wrong because I liked the marmor like grass I had there...
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After 'bout half a year not playing MC too much I started in again and checked out newest Release and added my good ol' color sheme as a texture pack. Sadly I realized theese files (grass and foilage color) don't seem to work anymore... Can this be possible?
Googling, I just found posts from 'bout a year ago, and I know there were once problems, but those were fixed...
So, is this a problem again, or am I just to dumb after all that time?
Thanks in advance for a reply!
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Could you maybe in future Updates make the Grass left and right to the Tallgrass light grey, so that the Color Palettes will be applied correct?
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Lol, and a Necronomicon Spellbook, so cool
Soulsand looks better now.
Dude, thank you for this update. You Rock!
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Cthullhu-Villagers, Insectoid Creeper, Maggot-like silverfishes and maybe Spawn and Raziel-Skins?
Dude, this is going to be AWEsome!
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Doom is BACK!
And more awesome than before... Dude, this is the craziest Soulsand I've ever seen O_O (but maybe it's a bit fast still?)
It comes closest to the name than any other that I know. Also your Spiders have gone a very cool way!
Can't wait to see more Stuff here. Guess it's time once more to check this forum moooooore and more often ;P
*all thumps up i have* ^^
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Wow, looking so much better now. Will try soon ingame to confirm xD
*thumbs up for ultra-fast reaction*
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Could you make another one of that kind but with a red stone-layer underneath the light-layer
(i hope youre doing this with layers, so it shoud be not much work)
I'm asking for this, because glowstone "grows" in the nether and looks not fitting in there with the greyish
base-colour...