What does "that was nothing shy of amazing" mean?
To the video... Awesome done dudes.
- JoBilly
- Registered Member
-
Member for 12 years and 6 months
Last active Mon, Jun, 13 2016 13:31:23
- 0 Followers
- 263 Total Posts
- 13 Thanks
-
Sep 22, 2011JoBilly posted a message on Minecraft Video Giveaway Results!Nice! Well done and Congrats to the Winners. It's pretty amazing what you can do with this Game.Posted in: News
-
Aug 21, 2011JoBilly posted a message on Digital Diamond: Tetris - Or Is It?@ Davve -.- ok now... Did you see all the pictures? the little icons which look like the pictures you saw in the video? do you think so many pictures can be made just 10 minutes after the release of the original video? do you tink i would put so much efford in it?Posted in: News
- To post a comment, please login.
0
My fifth big Stop Motion in all its glory. I have very fond memories of this game and the music... oh the music... It will stick...
This is a Stop Motion, meaning many separate frames were taken to make one big video. Each Frame was recreated in Minecraft in form of Pixelart by hand. A proof video that this is actually done in Minecraft is down bellow in this very post. If you still don't believe that this Stop Motion was done in Minecraft, I can't do anything against that I guess.
I took the original Game Music and SFX
Music used in Credits:
nsanebeatsprod
Proof Video:
Dowload the Map:
Here
Hope you enjoy
Greetings,
JoBilly
0
BTW: This thread will be flooded in 3... 2... 1...
0
Thank you for the Screenshot! It really helped to corner the problem.
The problem seems to be unfinished cloning due to the Render distance. I wrote wrongly 10 would be enough which is what I assume you had. Please excuse my mistake. Have it at least at 12 for then the commandblocks responsible for it can clone stuff. 12 chunks is 4 chunks above normal Render distance and should be able to be handled I think. It also explains the Regenpotionthing because the CBs responsible are around where the /clone should clone...
You shouldn't get speed though... where did you get speed from?
Now for the music, did you load it with the wooden button at the beginning? The game does freeze and doesn't response except with a lot of music overlaping but shouldn't crash. Just wait a few seconds, it really shouldn't last longer than 1 minute.
PS: Thanks again for the Screenshot, it helped a bunch. But seriously, where did you get the speed from...
0
I suspected that might be your problem. As far as I know, it isn't Copyrighted and I have full permission by the maker.
0
Thanks for the video, helped me analyze what went wrong and some other problems. Appearently the skeleton killed the zombie which led to you not getting the point for killing the zombie which ultimately led to the victorycycle not to initiate,
For that problem I now added the flee option to the battles. You won't get any rewards if you use it even if you kill 2 out of 3 monsters. If you fear the music is copyrighted, fear not, it isn't as fasr as I know.
PS: The music is part of the map which you should have loaded before you entered the place by the way. I also added a sign at the entrance because I think the majority doesn't read the text in the chat. Thank you for your bugreport.
Thanks.
Now, it seems that you didn't load the music in the first place. That prevents further lag caused by the music.
I now fixed this, you shouldn't be able to get back to the star room after The Guardian teleported you out. Also, Did you use the 14w20b Snapshot? There should have been a title right in the middle of the screen which says "New Objective: Get out of here!" I wanted to keep the Objectives as clear and short as possible as the title doesn't allow two rows of subtitles. It also could be that you played and older versio of the map which didn't have the titles...
I could not replicate those bugs. Do you have a slower computer? This could cause some bugs with the map. Those bugs also pop up if you use lower versions of Snapshots. Thanks for the bugreport.
PS: The Message in the Emeraldroom is kinda an Easteregg for people who played GS. Not a very good one but still an Easteregg
Thanks for the tip.
There is a problem to it though. This map has a lot of music changes since there are battles which change the music, victory which changes it and areas which change it. Since there isn't currently a way to /stopsound or something like that with a command, I had to use a property of the soundengine of Minecraft.
It isn't able to play a lot of mobsounds at the same time so it will only play the most recent ones. That is why the musicfiles are in the mob/wither, /enderdragon and /horse folders. I hooked up some commandblocks with an edited muted soundfile to overload the Soundengine that it stops the "old" music and plays just the muted file. 1 Tick later the "young" music kicks in. That way I could stop and start music at will. The .json would prevent the music from being overloaded and it wouldn't stop.
0
Thanks ^^. Actually this is my first time really doing stuff with commandblocks. I at first thought it was extremely complicated to learn and use but with the new 1.8 commands I gave it a try and turns out, it is awesomely not that hard... It took me 1.5 weeks or so to make this map from scratch with building, debugging, fiddling around and finding out how I can do stuff different or even betterererer, so time is a something you have to have in mind if you try to learn this. Or you're just good at learning and learn it within a day or so.
Thank you too. Originally, this map was only built around my Random RPG like Ecounter System concept but things got out of hand and suddenly this map you see here came out. It was really time consuming to make this and I wanted to keep it at the same lenght as the original GS Dungeon. You can take it as extended proof of concept,
PS: I now added more Objectives to kinda give more hints.
1
This is what I've been doing over the past... few...
Well, as you can see, it is a very poor trailer to a pretty short map (if you know what you're doing). It is the result of me trying to get a use out of the Random RPG like encouter system I made and it has some other stuff too... like riddles and Psyenergy. Please report any bugs...
This map was heavily inspired by the first Dungeon of one of my all time favourite Games. Golden Sun. It is an RPG for the GBA and has tons of great stuff in it. Highly recommendable if you like FF for example.
Instructions to play:
Music by: 0rangaStang
Download Map:
+ Some Possibility to possibly flee from a battle. You won't get a reward of you flee even if you kill 2 out of 3 monsters.
+ Some New Option to dis-/enable RRPGlES to not encounter monsters. The
button to do this is about 5 blocks left from where you spawn.
- Some Bugs
Greetings,
JoBilly
0
http://i.imgur.com/MDtsW32.png
http://i.imgur.com/qTJhr8R.png
A weird glitch which makes the Textures very light and see through. I have no idea how I activated this or how this is even possible, it just suddenly appeared after some time I played normally. I just have OptiFine installed. 1.6.2. I have no idea what other information I could give you.
0
Dragon is not that op imo, since it's only effective against dragon and has average ressistances...
Another note, I want a Ghost Steel Pokemon in Gen VI!
0
My fourth Stop Motion, This is 100% done in Minecraft. I began last year... It took me a long while because of school and stuff and after a while it got kinda annoying. That was the reason why I stopped to build any further after a while and began to build again earlier this year... It has some flaws which I didn't get to make better... I am just happy it is finished. 666 Frames... what an odd coincidence...
anyway...
It is based on my original Gameplay and I am really bad with Sub Zero... or Jax is good? Maybe both?
I took the original Game Music and SFX
Music used in Credits:
http://www.youtube.com/user/BobSlasher
Proof Video:
Link Removed
Save File here:
Link Removed
Hope you enjoy
Greetings,
JoBilly
0
Here, have a video:
It's a kind of Trailer.
use it if you want
0
0
0
0
By the way, I made a video. I tried to explain a bit...
Use it if you want...
And again, good mod.