• 3

    posted a message on John Smith Legacy for MINECRAFT

    John Smith Legacy for MINECRAFT


    Hello and Welcome, here you'll find the John Smith Legacy Resource Pack and my own modified JSC 'JimStoneCraft Edition', both packs are 32px resource packs for Java Minecraft.


    Downloads


    Resource Packs are available for quite a few different versions of Minecraft so please download the Resource Pack for the version of Minecraft you want as the packs are only compatible with the versions of Minecraft listed on the site.


    Java


    • Minecraft 1.16.0 Nether Update
    • Minecraft 1.15.2 Buzzy Bees
    • Minecraft 1.14.4 Village and Pillage
    • Minecraft 1.13.2 Update Aquatic
    • Minecraft 1.12.2 World of Color Update
    • Minecraft 1.11.2 Exploration Update
    • Minecraft 1.10.2 Frostburn Update
    • Minecraft 1.9.4 Combat Update
    • Minecraft 1.8.9 Bountiful Update
    • Minecraft 1.7.10 The Update that Changed the World
    • Minecraft 1.6.4 Horse Update
    • Minecraft 1.5.2 Redstone Update (also compatible with 1.4.7)

    Also available sometimes are Snapshot packs, these are for the snapshot test releases of the game.




    http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft


    Support for OptiFine, not required but do add some nice features like Connected Textures (CTM), Custom Item Textures (CIT), Better Skies, Random Mobs, Custom Colours, Shaders and lots more.


    Shaders I've used are Sildurs Vibrant Shaders and Triliton`s shaders, theres also support for VoxelMap by MamiyaOtaru.


    The resource packs have not been tested with any other mod, sorry I cannot help or support untested mods.


    Bedrock Edition


    There are also Bedrock packs for the Bedrock Edition of the game.


    Modded Game


    These are also only for vanilla MINECRAFT, if you're looking for the modded game 'JohnSmith Technician's Remix' or 'John Smith Modded' then see the links below.


    https://github.com/John-Smith-Modded


    Screen Shots



    John Smith Legacy


    John Smith Legacy - Sildurs Vibrant Shaders



    John Smith Legacy JimStoneCraft Edition (John Smith Legacy JSC)


    John Smith Legacy JSC - Sildurs Vibrant Shaders











    About Us


    Long ago on a dark cold night I was watching JimPlayGames on YouTube play the game Minecraft, bought the game and after a few weeks I found out about dark room mob spawners to get all the good stuff, I then watched a lot of Monkeyfarms YouTube tutorials, then way too many Lets Plays and got hooked on the distinct look of the John Smith texture pack.


    After about a year or so, JohnSmith (the original author) decided to no longer update the pack, the pack was too good to just let it die so the community took over and John Smith Legacy was born, I joined the project early on but slowly as all the others went onto the sickly sweet modded game and the millions of textures needed for that, I started to specialized in the vanilla game, took over the hosting and control of that release.


    Credits


    Quite a few people have helped over the years with this project, submitting new textures, bug reports, questions and general encouragement, thank you everyone and I hope this project continues for all time.


    JohnSmith for creating the original texture pack.


    Cuackes "connected textures" (original ctm.png).


    Berylium font created by Typodermic Fonts


    Originally imported to Minecraft By Nuin, fully updated by JimStoneCraft.


    JimStoneCraft, Greenhawk837, Glowstontium, iTpyn, Zica, arkindal, Freakscar, JohnLemon, Leenhaart, flying sheep, RedSolar (for the old Sheep Colours), Lazdude2012, PwnyBrony32, Codiferus17, _DRYBONES_, xXTerra_BranfordXx, Nehaw55, EchoZeero, WaterTipper, Necron, Soulburner, Brice47, JonnnLeee, Dweller_Benthos and many others from the Minecraft Forum community.


    Usage Guidelines


    See the Usage Guidelines on the main site for things you can and cannot do with these packs.

    Posted in: Resource Packs
  • 1

    posted a message on John Smith Legacy for MINECRAFT

    John Smith Legacy JSC 1.14.4 v9/assets/minecraft/optifine/colormap/blocks/acacia_leaves.png
    John Smith Legacy JSC 1.14.4 v9/assets/minecraft/optifine/colormap/blocks/birch_leaves.png
    John Smith Legacy JSC 1.14.4 v9/assets/minecraft/optifine/colormap/blocks/dark_oak_leaves.png
    John Smith Legacy JSC 1.14.4 v9/assets/minecraft/optifine/colormap/blocks/jungle_leaves.png
    John Smith Legacy JSC 1.14.4 v9/assets/minecraft/optifine/colormap/blocks/oak_leaves.png
    John Smith Legacy JSC 1.14.4 v9/assets/minecraft/optifine/colormap/blocks/spruce_leaves.png

    To change the colour of the leaves in the Nether you would have to edit the grid colour map in the OptiFine folder in the resource pack.

    https://minecraft-el.gamepedia.com/Biome/ID

    You will see Hell (internal name for the Nether) is number 8, so the vertical strip of pixels you will need to recolour are the 9th from the left (biome are listed from zero).

    Hope this helps.

    Posted in: Resource Packs
  • 2

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from xAphexx»

    Which optifine version introduced this method of CTM?


    If you mean the ctm_compact method, I was just backdating some features from the my current 1.13.2 pack to older releases of my pack and thought I would update all the OptiFine versions to test the ctm_compact method.

    The ctm_compact method simplifies the glass CTM from 46 textures to just 5 for each glass, this should be more efficient in the game and also makes the packs a little smaller too.

    Tested using:-

    Minecraft 1.8.9 - OptiFine_1.8.9_HD_U_I7
    Minecraft 1.10.2 - OptiFine_1.10.2_HD_U_E7
    Minecraft 1.11.2 - OptiFine_1.11.2_HD_U_C7
    Minecraft 1.12.2 - OptiFine_1.12.2_HD_U_E4_pre1
    Minecraft 1.13.2 - OptiFine_1.13.2_HD_U_E7

    After lots of testing, the ctm_compact method (only using 5 textures instead of 46) all work in older releases of the game with only one exception, OptiFine 1.8.9 does not support it, so you have to use just the 46 texture ctm method for that release of the game.

    Hope this help.

    Posted in: Minecraft Mods
  • 1

    posted a message on John Smith Legacy for MINECRAFT

    Snapshot are coming along quite nicely for the Minecraft 1.13 Update Aquatic.

    Still a few textures to do but I should have them done by the time the update in finally released.

    Posted in: Resource Packs
  • 1

    posted a message on John Smith Legacy for MINECRAFT

    John Smith Legacy 1.12.0-pre3 resource pack has been uploaded.


    GUI tweak to the Recipe Book again, I've also made a few random textures, only for Minecraft 1.12 snapshots.

    Posted in: Resource Packs
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from babbajagga»

    Thanks alot man!
    This one did the trick. I had even tall_grass written in before, but it was not working, but it may be on the overall naming, comparing our two code lines you are using 'type' while I use 'variant' and don't include the 'minecraft:', I will play with those and see what it does, maybe it was just that I had no source identified although, it should not be needed if the '.properties' file is named the same as the '.png', gonna do some testings.

    The minecraft bit is not necessary needed but I put it in so it differentiate it from other mods, this is good practice as another mod may use the same name 'tall_grass' and this would lock it down to just the textures you mean to change.

    The 'variant' or 'type' I get from within the game on the F3 debug screen on the right-hand side when looking at a block, trouble is the wiki could be out of date so it's just easier to use the game to get the information you require.
    Posted in: Minecraft Mods
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from babbajagga»


    hmm... then it seems I am missing something... since I do exactly that and despite it my vegetation blocks are ignored :/

    format=grid
    blocks=double_plant:variant=double_grass double_plant:variant=double_fern fern tallgrass shrub cactus waterlily vine
    yVariance=64



    The reason is you're missing a tall_grass type, here's my foliage from the John Smith Legacy pack, it doesn't contain cactus as I put that with the sand colour.


    Note that all the block data is on one line with a space between each block item as the forum seams to wrap the text oddly.

    format=grid
    
    blocks=minecraft:tallgrass:type=tall_grass minecraft:tallgrass:type=fern minecraft:double_plant:variant=double_grass minecraft:double_plant:variant=double_fern minecraft:vine minecraft:waterlily
    
    source=foliage.png
    
    yVariance=32
    Posted in: Minecraft Mods
  • 1

    posted a message on John Smith Legacy for MINECRAFT

    I maintain both vanilla packs, the Legacy JSC is my own modified version 'JimStoneCraft Edition', both packs are for Vanilla Minecraft, the JimStoneCraft Edition is a branch of the standard pack and it's the pack I personally play the game with.

    When I implement a new CTM or 3D model it's added to both packs so either pack has all the latest features only some textures are different.

    The Legacy pack is more towards what the original JohnSmith author made and where the JSC has a few texture changes, you can see differences on the site in the screen shots on the main download page.

    What's the difference exactly?

    Too many to list as the JSC pack has evolved over the years, some are listed below:-

    Smooth Stone, Wood and quite a few other blocks are different.

    Wool, Clay and Glass have different colours.

    Most of the items are different and they also do not have the black borders around the edges of the items.

    Some entities like the Cow, Creeper, Slime and other are different.

    There are a lot of players who have got used to the original JS pack and just want the missing items, blocks added in the newer Minecraft updates.

    The best thing to do is just download both and see which you like the best.

    Posted in: Resource Packs
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from The_Zero_Team»


    assets/minecraft/mcpatcher/ctm/glass/stained/light_blue/block.properties:

    matchBlocks=minecraft:stained_glass:color=light_blue
    method=ctm
    tiles=0-46
    connect=block




    assets/minecraft/mcpatcher/ctm/glass/stained/light_blue/pane.properties:

    matchBlocks=minecraft:stained_glass_pane:color=light_blue
    method=ctm
    tiles=0-46
    connect=block
    faces=sides



    This stems back to an old issue where light blue in the game was lightBlue and this is what OptiFine used



    This will work but it's only a temporary fix until OptiFine has been fixed.


    assets/minecraft/mcpatcher/ctm/glass/stained/light_blue/block.properties:

    matchBlocks=minecraft:stained_glass:color=lightBlue
    method=ctm
    tiles=0-46
    connect=block


    assets/minecraft/mcpatcher/ctm/glass/stained/light_blue/pane.properties:
    matchBlocks=minecraft:stained_glass_pane:color=lightBlue
    method=ctm
    tiles=0-46
    connect=block
    faces=sides


    It's now light_blue in the game but OptiFine needs it to be lightBlue, OptiFine needs to be updated to use the newer light_blue name for it's CTM.

    Posted in: Minecraft Mods
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Beechlgz»

    Some of the custom colours are not working. Foliage and grass colour works, but sky0, fog0, birch, pine, water, underwater all don't.



    The John Smith Legacy packs have custom colours for all of those and more including all the leaves, water, foliage and grass.

    All colours are biome dependent (darker water in the swamp, lighter grass in the desert etc..), they are all using the newest Grid method for the colours, this is a lot more accurate and more configurable compared to the older method.

    May be worth a look as the pack is well laid out with commented code.


    Also the OptiFine github has all the properties files and lots of other helpful documents for the resource pack authors.


    https://github.com/sp614x/optifine/tree/master/OptiFineDoc/doc

    Posted in: Minecraft Mods
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