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    posted a message on John Smith Legacy for MINECRAFT

    Yes but the terracotta blocks are going to take sometime.

    Posted in: Resource Packs
  • 0

    posted a message on So...This new launcher has some HUGE issues and should not have been released

    I like to keep my files separate from the Windows drive so I run Minecraft on a different drive to the default C:\Users path, this makes backups and resource pack development easier for me.

    Anyway the new launcher didn't copy over any of my profiles, being a resource pack developer meant I had two for each major version of Minecraft (with and without OptiFine) all for testing, plus I had some profiles for older CTM maps I was still playing on and off that don't work on newer revisions of Minecraft.

    I have not lost any of saves, I would just have to recreate all the profiles again in the new launcher, the new launcher is clunky to use and should not have been pushed out so soon without a lot more testing.

    The launcher is like a door to a great new world and the new launcher has locked that door for many people with its update errors and missing profiles.

    So instead I decided to ditch the default launcher completely, I've now switched to MultiMC as that seems to have all the features I need.

    Posted in: Recent Updates and Snapshots
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    posted a message on John Smith Legacy for MINECRAFT

    Which file are you trying to download?

    I've tested all the links, checked the site code, had a friend test the downloads too and all of them are working.

    Try clearing your web browser cache or maybe try a different web browser.

    Also if you are downloading it using a link on some other website then that will not work, the site uses link protection.

    Go to the link below and then click the link for the download, it's the one next to the yellow Download icons.

    http://www.johnsmithlegacy.co.uk/

    Hope this helps

    Posted in: Resource Packs
  • 1

    posted a message on John Smith Legacy for MINECRAFT

    I maintain both vanilla packs, the Legacy JSC is my own modified version 'JimStoneCraft Edition', both packs are for Vanilla Minecraft, the JimStoneCraft Edition is a branch of the standard pack and it's the pack I personally play the game with.

    When I implement a new CTM or 3D model it's added to both packs so either pack has all the latest features only some textures are different.

    The Legacy pack is more towards what the original JohnSmith author made and where the JSC has a few texture changes, you can see differences on the site in the screen shots on the main download page.

    What's the difference exactly?

    Too many to list as the JSC pack has evolved over the years, some are listed below:-

    Smooth Stone, Wood and quite a few other blocks are different.

    Wool, Clay and Glass have different colours.

    Most of the items are different and they also do not have the black borders around the edges of the items.

    Some entities like the Cow, Creeper, Slime and other are different.

    There are a lot of players who have got used to the original JS pack and just want the missing items, blocks added in the newer Minecraft updates.

    The best thing to do is just download both and see which you like the best.

    Posted in: Resource Packs
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Xtreemo»

    Is there any way of making the compass and clock work with less frames?


    They're originally 31 and 63 images respectively, but I only made 15 for the compass and 24 for the clock.


    32 and 64 images (don't forget clock and compass images start at 00)

    clock_00.png - clock_31.png

    compass_00.png - compass_63.png

    To use less frames you would need to copy some model json files from the original vanilla pack and edit them for your pack.

    models/items/

    clock.json
    clock_01.json
    clock_02.json
    .... (as many as you have images)

    compass.json
    compass_00.json
    compass_01.json
    .... (as many as you have images)

    You will have to recalculate the time and angle numbers in the clock.json and compass.json as you have less images, it's straight forward enough once you know the first number.
    Posted in: Minecraft Mods
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    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]

    I just though I would post that have started a new thread for only the vanilla pack, so this thread should evolve into a John Smith Modded thread only.


    http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2705997-john-smith-legacy-for-vanilla-minecraft


    Also I released a few updates to the John Smith Legacy and the JimStoneCraft Edition including the Minecraft 1.11.2 release.

    Posted in: Resource Packs
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    posted a message on John Smith Legacy for MINECRAFT

    The John Smith Legacy resource pack for Minecraft 1.11 Exploration Update has now been released, note that this pack is not backwards compatible with older releases of the game, please download the correct release for the version of Minecraft you are playing.

    Posted in: Resource Packs
  • 0

    posted a message on John Smith Legacy for MINECRAFT

    I just uploaded the John Smith Legacy resource packs for Snapshot 16w40a (Minecraft 1.11 Exploration Update), also some small updates to the 1.10.2 and 1.8.9 resource packs.

    Posted in: Resource Packs
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    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]
    Quote from 12Kenzy_1999»


    No worries, I was just wondering what happened. About the skybox thing, it was just my ignorance and stupidity that it is only apparent in swamp biomes. Everything works out as it should, I was just looking after the better-detailed items from the 64x pack, lol


    The swamp sky colour is a custom colour to give the swamp a dark theme.
    Posted in: Resource Packs
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from The_Zero_Team»


    assets/minecraft/mcpatcher/ctm/glass/stained/light_blue/block.properties:

    matchBlocks=minecraft:stained_glass:color=light_blue
    method=ctm
    tiles=0-46
    connect=block




    assets/minecraft/mcpatcher/ctm/glass/stained/light_blue/pane.properties:

    matchBlocks=minecraft:stained_glass_pane:color=light_blue
    method=ctm
    tiles=0-46
    connect=block
    faces=sides



    This stems back to an old issue where light blue in the game was lightBlue and this is what OptiFine used



    This will work but it's only a temporary fix until OptiFine has been fixed.


    assets/minecraft/mcpatcher/ctm/glass/stained/light_blue/block.properties:

    matchBlocks=minecraft:stained_glass:color=lightBlue
    method=ctm
    tiles=0-46
    connect=block


    assets/minecraft/mcpatcher/ctm/glass/stained/light_blue/pane.properties:
    matchBlocks=minecraft:stained_glass_pane:color=lightBlue
    method=ctm
    tiles=0-46
    connect=block
    faces=sides


    It's now light_blue in the game but OptiFine needs it to be lightBlue, OptiFine needs to be updated to use the newer light_blue name for it's CTM.

    Posted in: Minecraft Mods
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Beechlgz»

    Some of the custom colours are not working. Foliage and grass colour works, but sky0, fog0, birch, pine, water, underwater all don't.



    The John Smith Legacy packs have custom colours for all of those and more including all the leaves, water, foliage and grass.

    All colours are biome dependent (darker water in the swamp, lighter grass in the desert etc..), they are all using the newest Grid method for the colours, this is a lot more accurate and more configurable compared to the older method.

    May be worth a look as the pack is well laid out with commented code.


    Also the OptiFine github has all the properties files and lots of other helpful documents for the resource pack authors.


    https://github.com/sp614x/optifine/tree/master/OptiFineDoc/doc

    Posted in: Minecraft Mods
  • 3

    posted a message on John Smith Legacy for MINECRAFT

    John Smith Legacy for MINECRAFT


    Hello and Welcome, here you'll find the John Smith Legacy Resource Pack and my own modified JSC 'JimStoneCraft Edition', both packs are 32px resource packs for Java Minecraft.


    Downloads


    Resource Packs are available for quite a few different versions of Minecraft so please download the Resource Pack for the version of Minecraft you want as the packs are only compatible with the versions of Minecraft listed on the site.


    Java


    • Minecraft 1.16.0 Nether Update
    • Minecraft 1.15.2 Buzzy Bees
    • Minecraft 1.14.4 Village and Pillage
    • Minecraft 1.13.2 Update Aquatic
    • Minecraft 1.12.2 World of Color Update
    • Minecraft 1.11.2 Exploration Update
    • Minecraft 1.10.2 Frostburn Update
    • Minecraft 1.9.4 Combat Update
    • Minecraft 1.8.9 Bountiful Update
    • Minecraft 1.7.10 The Update that Changed the World
    • Minecraft 1.6.4 Horse Update
    • Minecraft 1.5.2 Redstone Update (also compatible with 1.4.7)

    Also available sometimes are Snapshot packs, these are for the snapshot test releases of the game.




    http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft


    Support for OptiFine, not required but do add some nice features like Connected Textures (CTM), Custom Item Textures (CIT), Better Skies, Random Mobs, Custom Colours, Shaders and lots more.


    Shaders I've used are Sildurs Vibrant Shaders and Triliton`s shaders, theres also support for VoxelMap by MamiyaOtaru.


    The resource packs have not been tested with any other mod, sorry I cannot help or support untested mods.


    Bedrock Edition


    There are also Bedrock packs for the Bedrock Edition of the game.


    Modded Game


    These are also only for vanilla MINECRAFT, if you're looking for the modded game 'JohnSmith Technician's Remix' or 'John Smith Modded' then see the links below.


    https://github.com/John-Smith-Modded


    Screen Shots



    John Smith Legacy


    John Smith Legacy - Sildurs Vibrant Shaders



    John Smith Legacy JimStoneCraft Edition (John Smith Legacy JSC)


    John Smith Legacy JSC - Sildurs Vibrant Shaders











    About Us


    Long ago on a dark cold night I was watching JimPlayGames on YouTube play the game Minecraft, bought the game and after a few weeks I found out about dark room mob spawners to get all the good stuff, I then watched a lot of Monkeyfarms YouTube tutorials, then way too many Lets Plays and got hooked on the distinct look of the John Smith texture pack.


    After about a year or so, JohnSmith (the original author) decided to no longer update the pack, the pack was too good to just let it die so the community took over and John Smith Legacy was born, I joined the project early on but slowly as all the others went onto the sickly sweet modded game and the millions of textures needed for that, I started to specialized in the vanilla game, took over the hosting and control of that release.


    Credits


    Quite a few people have helped over the years with this project, submitting new textures, bug reports, questions and general encouragement, thank you everyone and I hope this project continues for all time.


    JohnSmith for creating the original texture pack.


    Cuackes "connected textures" (original ctm.png).


    Berylium font created by Typodermic Fonts


    Originally imported to Minecraft By Nuin, fully updated by JimStoneCraft.


    JimStoneCraft, Greenhawk837, Glowstontium, iTpyn, Zica, arkindal, Freakscar, JohnLemon, Leenhaart, flying sheep, RedSolar (for the old Sheep Colours), Lazdude2012, PwnyBrony32, Codiferus17, _DRYBONES_, xXTerra_BranfordXx, Nehaw55, EchoZeero, WaterTipper, Necron, Soulburner, Brice47, JonnnLeee, Dweller_Benthos and many others from the Minecraft Forum community.


    Usage Guidelines


    See the Usage Guidelines on the main site for things you can and cannot do with these packs.

    Posted in: Resource Packs
  • 0

    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]

    Hi. First off, thanks so much to those who keep this texture pack going. Minecraft really is so much different without it for me, which is why I've gone to frustrating lengths (notably during the 1.6 to 1.7 change) at times to make changes on my end to keep things how I like and have been used to them. I updated to 1.9 not too long back, and there was again things to do to keep it how I wanted, but I figured it out, and for once, I'm current and up to date.


    There's just one thing bothering me. The edge of the terrain is not well hidden by the fog anymore (when using OptiFine), which is basically the fog's purpose.


    I'd greatly appreciate it ^^ and if not, I'll live o.o;

    Great work again to those who continue keeping the texture pack up to date, hosting it, and helping with support like in this thread. That's what's so great about the Minecraft community.



    I've tracked this down to the sky box and the two cloud layers.

    As the sky layers are added the effect gets worse the more layer you have.

    I've adjusted the sky_box.png to pure black fade at the bottom which makes it a little better but as I add the two cloud layers it gets worse, if I remove one of the parallax cloud layers (the red one) it looks better but this does remove a nice cloud effect (tested at 16 render distance).

    In the end I darkened both cloud textures and the effect is almost gone completely, on the ground you would not notice this at all but I guess with the Elytra it does look better now.

    I'll add them to the pack downloads on the next release but here are the changed files that you can test now to see if you think they look better in the game

    assets\minecraft\mcpatcher\sky\world0\sky_box.png
    assets\minecraft\mcpatcher\sky\world0\sky_clouds.png
    assets\minecraft\mcpatcher\sky\world0\sky_clouds1.png





    Posted in: Resource Packs
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from IndigoHuman»

    What is the difference between B1 and B2 editions?


    If you read the changelog next to each version you will see what's changed.

    http://www.optifine.net/downloads
    Posted in: Minecraft Mods
  • 0

    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]
    Quote from Roman0»

    I'm having the same issue.

    Minecraft version: 1.9.2 (vanilla)

    Resource pack version: John Smith Legacy 1.9.1 v1.4.1


    Screenshots:

    https://imgur.com/a/ofKFL



    Opps my mistake, while testing the new rails in the JSC pack I forgot to copy over the blockstate files for the three special rails to the JSL pack, I've updated the pack, this only effected the normal 1.9 JSL pack as rails are done differently in 1.8.9.

    I've also upload the latest versions for all four packs (JSL 1.8.9, 1.9.3 and JSC 1.8.9 and 1.9.3).

    Thanks for the bug report it helped more the second time (even though running the later 1.9.3 pack on 1.8.9 does the same thing due to the way blockstates worked in the older release).

    Posted in: Resource Packs
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