I just performed an interesting experiment with melons. This may have been done before, but in case it hasn't, here it is.
I was wondering if the melon farms described on the Minecraft Wiki were limited by each vine having only one available space to grow a melon. The authors make a big deal about how this or that layout is 44% efficient or whatever, but that is in terms of space; what about time?
I set up two plots. The first (group A) was a miniaturized Wiki farm design, and was a 2 x 3 plot of tilled dirt with three melon vines along one long side:
MX
MX
MX
(M - melon vine; X - tilled earth)
The other plot (group B ) consisted of three 3 x 3 plots of tilled earth, with each vine at the center of each.
XXX XXX XXX
XMX XMX XMX
XXX XXX XXX
All squares of tilled dirt were hydrated. I then waited and counted, harvesting melons and re-tilling the ground as they developed.
Result: group B outperformed group A by 15 melons to 4.
The corners of the 3 x 3 plots were not necessary; I expanded the three group B plots to ten plots, and am growing wheat in the corners.
- JezzaFromAUS
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Skalagrimson posted a message on Maximizing Melon ProductionPosted in: Survival Mode -
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Paininabox posted a message on -Posted in: DiscussionQuote from DanSparrow
This.
I'm glad to see there are still some users who actually think before they post. This is basically what I've been saying in my signature's topic for a while, I wish more people could see things like you do.
I think this is grossly unfair. Just because you happen to disagree with us doesn't mean we don't "think", so please kindly lay off of the ad hominem. Frankly, the fact that most of the people that think minecraft is god's gift to the world have an argument consisting almost entirely of "NO U DUM", indicating that YOU don't think. It's fantastic that you still like the game, but it would be appreciated if you respected the opinions of your peers enough to not simply dismiss them out of hand.
As for the "you don't have to use ____ if you don't want to" arguments, there are several features that you cannot avoid using (hunger, new mobs, etc.). You're right, you may be able to mod away what you don't like, but that's not really a solution. The fact is, mojang is spending a LOT of time on features that aren't liked by numerous people, meaning that the game is stagnating and moving in directions that many don't like. It's their game to do with to develop as they want to, but that doesn't mean I have to like it. As a potential customer for more games, my opinion should and does matter.
As for the "it's BETA" argument, please. It's being "released" in one month's time, so it should almost be release quality NOW. I refuse to let Mojang hide behind the word BETA as if it's a shield from criticism. Firstly, this is not a beta. This is an alpha. Notch doesn't get to reinvent how an entire industry defines software stages just for the heck of it. As for it being "released", it has been released since the very first moment you could buy it in alpha. You know, like it was being RELEASED to the public, almost like it's the very definition of the word. The game's newest features are half baked, ill thought out, and oftentimes incomplete. I'm willing to cut them some slack because there are a few of them and new to the whole "running a company" thing, but the standard of quality for this game is going down and everyone is ok with it. -
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excomotive posted a message on Why I Barely Play SurvivalPosted in: 1.0 Update DiscussionQuote from Fendron
Oh, another complaint thread.. how nice. And I never irritate me to the Enderman picking up blocks.
If you're going to troll then why bother posting. I'm not complaining, I am stating legitimate reasons as to why I am not enjoying minecraft as much as I used to. -
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MCFUser591794 posted a message on Need Help PLEASE Reply! Getting <identifier> expected ErrorYou didn't define variable type:Posted in: Modification Development
public static Block BlockCrystal = new BlockCrystal(174,0).setBlockName("Crystal").setHardness(2F).setResistance(0.5F).setLightValue(1F);
Besides, there may be name conflict, try renaming your variable. -
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Brian2one0 posted a message on The Entrance To Minecraft
My friend made this, the citadel from Half-Life 2 is behind the train tracks. -
76
Abyssal_Mononoke posted a message on Record "11" Secret story?I DIDN'T WANT TO SLEEP WITH MY EYES CLOSED ANYWAY.Posted in: 1.0 Update Discussion
Oh so that's where my tons of rep came from! -
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Strengthowns posted a message on [ModLoader][1.8.1] Strength's Tutorials/Help (28/11/11) *Generation*Posted in: TutorialsGenerating OresDon't forget to add this to the top of your mod_Namehere file:import java.util.*;
So it would fit like this:package net.minecraft.src; import java.util.*; public class mod_Namehere extends BaseMod
mod_Namehere
public void GenerateSurface(World world, Random rand, int chunkX, int chunkZ) { for(int i = 0; i < RARITY; i++) { int randPosX = chunkX + rand.nextInt(16); int randPosY = rand.nextInt(HEIGHT ABOVE BEDROCK); int randPosZ = chunkZ + rand.nextInt(16); (new WorldGenMinable(mod_Namehere.Namehere.blockID, VEIN SIZE)).generate(world, rand, randPosX, randPosY, randPosZ); } }
Help: mod_Namehere
1. Put this bit of code outside all of the modloader stuff.
2. RARITY is... how rare it is. For reference coal is 20.
3. HEIGHT ABOVE BEDROCK is self explanatory. If you set it to 20, you can find it generating 20 levels above bedrock.
4. VEIN SIZE is the max amount that it generates together.
5. The mod_Namehere.Namehere.blockID is what block it generates.
6. Enjoy your new generating ore!
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if I for one, saw someone with a shirt that represented a game I play, I'd think it's pretty kool, even if I didn't play or like the game, it's a person expressing one of their hobbies, which is a good thing.