Quote from AntonioTheMiner
**** you Curse, what about South and Central America? What about Africa? What about Asia? Dont we get our share you assholes, hein, hein??? I DONT ****ING CARE IF ITS BECAUSE OF YOU WE HAVE THIS FORUM, the world is not ONLY North America, give a chance to rest of it you bitches, go suck you mothers dicks!
They probably do it to save shipping fees, calm the **** down
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It might become more fun in future updates, but right now it's really not a threat.
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Fortnite?
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Also, when you come up behind the enemy and he still manages to kill you.
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Don't you mean the other way around? There's a high chance of being killed when going there, but new players should go there because of all the residential loot.
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While the WarZ has to be the literally worst game I've ever paid for, what truly ruins it, is the hackers. When I played it and was killed countless times by people who couldn't have seen me legitimately I saw no other option than start hacking myself, desperately trying to squeeze some fun out of the manure I bought for 15 bucks.
I downloaded a hack client and started ESP'ing.
The first thing I noticed was how all players I saw were looking back at me through the walls and buildings, obviously hacking themselves. After 12+ hours of gameplay with another hacker, I came to the conclusion that 1 out of 2 players are using ESP or more.
Might be only the case on the European servers, but it's a major issue nonetheless.
tl;dr Don't bother buying, stick to DayZ
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Bad: Diablo 3 (most repetitive game I've ever played)
Ugly: WarZ
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If your Vault is deep underground, X-Rayers doesn't see it because of all the ores and mineshafts in the way.
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"Hmm, putting the attention on myself by kicking them or screaming sounds stupid, maybe I could use that saw to kill them instead...? Nah, I am gonna try pushing this tractor."
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You also need to be 18 to buy 18+ games, in case you didn't notice. What's the difference?
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My dad never cared about age limits, because he trusted that I'd know what the game was about and I could handle the content.
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