• 1

    posted a message on *sigh*
    Quote from mrwormy

    I miss being able to go outside whenever and murdering every animal in sight to get what I want.


    I dunno, I think shoving them in a 2x2 pen and overpopulating them, then thinning out the herd has a bit more pleasure in it than simple xenocide.
    Posted in: Discussion
  • 3

    posted a message on Good-bye from a veteran player
    Quote from Rablusep

    I agree with most of what you said. I joined in minecraft 1.2.6 alpha, and I also feel like the game has gone downhill. As such, I have downgraded to alpha 1.1.2_01, the version right before biomes. (even though I never played that version.) I'm going to attempt to collect a double chest of most resources before upgrading. I think this will probably take a long time. Hopefully some issues are fixed before then. (Then again, I might finish before the redstone update is even released.)


    Well, I'm in 1.2.4_01, which was the version I originally started. Considering updating to Alpha 1.2.5 and starting over....I somehow managed to find myself stuck in the Nether by my sheer stupidity and arrogance.

    Give me a +1 if you think I should start a thread about my adventures in the past?
    Quote from Hybran

    Hah, imagine that. Headgear eyepatches, blots out a side of your screen.


    I hated the pumpkins for that reason. It was fun to play with, but it got old quickly when you were trying to defend yourself you can't see anything. However, I would love that because it'd add a nice element.
    Posted in: Discussion
  • 1

    posted a message on Good-bye from a veteran player
    Quote from Firstrate89

    eggsactly


    *Facedesk*
    Posted in: Discussion
  • 1

    posted a message on Do you think Minecraft has turned different in a bad way?
    Quote from it40x

    If there are features that you dont like, simply dont use them :)


    Lame argument is lame and overused

    Anyway, if you read my post, I simply quit updating altogether. I don't mind the RPG, in fact, that is what Notch had envisioned, but I believe that he had better plans the the ones being implemented these days. He wanted Steel, Coral, spike blocks, seasons, lava boat minecarts. So many ideas...being frowned upon by the community and replaced with things like redstone lamps (They are nice, but I don't really like the fact That they are equal to glowstone. Would have loved to see a red tinge to it)
    Posted in: Discussion
  • 1

    posted a message on Good-bye from a veteran player
    Quote from asferot

    I am still here and I still love Minecraft.
    Well I actually started playing before alpha.

    On topic:

    OP. You should try playing Minecraft from the beginning, aka you must learn it all over again. Forget all that you know and just start up a world and play it slowly step by step while learning all the new tidbits.

    Trust me it is still fun, and dont listen to those who say bad things. The forums have turned into a hate pile.


    Actually, I had made plans for doing just that. I got sidetracked, then sidetracked. Well, now I have a reason to go back. I have a set of conditions to "beat" before I upgrade

    1. I must collect all the ores
    2. I must build a nice house. No wood shacks or dirt huts
    3. I must spend at least 1 hour in the game. No speedruns here
    4. Bonus: Try to get a block of each ore (Not coal of course)
    5. Bonus: Craft every recipe in the version and make a nice museum display
    Posted in: Discussion
  • 3

    posted a message on Good-bye from a veteran player
    Quote from RickCrafter

    I think we have a fundamental difference in philosophy, here. You see, I am of the personal opinion that when a developer takes a community suggestion and implements it into the game, that's a sign of growth. On the developer's part for openly taking ideas, on the community's part for being able to suggest said ideas, and on the game's part because it literally grows with these additions. Some (like yourself) might argue that this particular growth is a bad thing, but I'll just have to disagree. It's not as though these additions are anything more than cosmetic. Sure, they added in new villages, but there's an option in the world screen to turn them off. Sure, they made some materials drop in new places, but they didn't eliminate the old ways of getting to them. Just about every problem you had with the game could fall into the category of "cosmetic", even if they are player-added. The only legitimate arguments against this I've ever seen (like, say, hunger) weren't listed as the reason behind you leaving, so they are moot.

    And coming back to the main problem, that Minecraft can be used as an "RPG maker". That somehow, because it's possible the game is automatically lesser for it. I absolutely refuse to hear this argument. Minecraft could be used as an RPG maker, an architectural design machine, a PvP engine, a survival game and so much more. Just because something's possible doesn't automatically make it the default. Just because I can use bacon grease to grease my bike chain doesn't mean I have to.

    I just fundamentally don't grasp the argument that because something becomes possible, the rest of the game suffers. Especially to the point of leaving because it is no longer fun.


    The problem with community suggestions is that too much of it will turn it into something familiar. For example, there was a game called MAG that came out for the PS3. The developers heard people complaining the guns were too accurate, so they decided to add spray like in every other FPS. People often don't like to be far outside "comfort zones" so when there is a suggestion board, they try to fit in with what they believe it should be because it's familiar.

    A while back, there was a post. A lot of the players were saying that Minecraft is a Medieval RPG game. Even when I pointed out that Minecraft had no theme, the forced into that corner. How many servers do you see with Medieval themes? Plenty. How about a modern approach? I can count them with two hands.

    Falling asleep at keyboard, but going to try to defend argument anyway.

    The thing with me leaving is I wanted Minecraft. Not D&D. And fine, you want me to list everything? (Checks clock) Eh forget sleep.

    Okay here we go:
    ==============

    Hunger: Didn't like it at first, but then got used to it. However, now that the spawning rules have changed, it's difficult to find food. This isn't inherently bad, but I don't really like the mechanic...This is not why I am leaving

    Cobblestone Texture: I liked the old one because it was colorful and designed. Once again, I got used to it, but this is not the reason I am leaving

    Chests: They got shrunk down a bit, added an animation and sound. Love it, yet not the reason.

    Rarity: Now here is where I tear into the current version with a razor and magnifying glass. Iron was far rarer back in the old days. Now, you can get iron armor in about 5 minutes if you're good enough. (I got lucky in 90 seconds). You'd be lucky if you found a full set of iron armor before Full Release 1.0. To add to that, zombies drop iron tools, skeletons drop enchanted bows, Zombie Pigmen drop gold nuggets, Witches drop glowstone dust and redstone, Wither skeletons drop coal. There is no value in ANYTHING anymore save for the beacon block and emeralds.
    The problem I have is that everything that was non-renewable is now renewable. Gold apples? I've got a stack of them. Nothing is special, nothing is sacred anymore. How would you like it if, say, they decided to make diamonds easier to obtain by making them spawn near lava sources? I wouldn't like it because its devalued that way. If Jeb were to remove apples and gold nuggets and make gold apples found only in Mineshafts, wouldn't you be thrilled at the challenge? I would be.
    It's that feeling of power, of getting that super special item. Because these super special items (Gold apples and Mushroom Stews) are now gained by all, I feel cheated as a gamer that things are becoming easier to acquire. Enchanted books, while nice, are currently the newest item to devalue the game a little more. No longer slaving at the enchantment table, just make a bunch of books and you can have a Super Sword in a short time.

    What I am saying is that community input is nice, but the game should not be dependent on it. I'm sure Jeb has his own ideas, but he's putting them aside for the sake of us, the players.
    Posted in: Discussion
  • 2

    posted a message on Good-bye from a veteran player
    Quote from aIpokissa

    So coal is useless because you can see in the dark? Ever heard of mobs? Don't like the brightness bar or the night vision potion? Don't use them, if you find them overpowered. That's the beauty of this game, you aren't obligated to anything.

    I don't see how mining has become a lesser aspect at all. You still go mining if you want resources, and there are even more ores now. Your "problem" is that the game now has more aspects than just that and you are too close-minded to realize that the game doesn't get worse if it has more aspects.


    Close minded is to accept everything without question. It takes a strong will to admit when enough is enough.
    Posted in: Discussion
  • 1

    posted a message on Good-bye from a veteran player
    Quote from aIpokissa

    If the game was still in the state that i started it in i would be extremely bored. They have done an absolute fantastic job in integrating RPG elements to a sandbox game to create an even more unique one. The thing i find funny about your post is that you keep complaining how it's not a sandbox anymore, yet you complain about the addition of decorative items? That's what a sandbox is.

    That said, your points about coal and iron being useless are also flawed. Iron isn't "useless" because you can gather SMALL amounts of it other than mining. Coal isn't useless because a rare mob drops one occasionaly.


    Well, there goes the "little abuse." Thanks for piling it all up.

    Anyway, I have nothing against the decorative blocks. My problem is that it's more about the decor than the Mining and Crafting aspects (well...I guess there is a bit of crafting.).

    I meant worthless. I misspoke. Wait...Coal IS useless. Night vision potion plus the addition of the Brightness bar.
    Posted in: Discussion
  • 3

    posted a message on Good-bye from a veteran player
    Quote from mattizcool

    I understand everything Jetra. I still miss the beta times of minecraft myself. If you need to go away from Minecraft, then do so.


    *Tips hat* Your the first person to put aside the game and look at the player I have met in a long while
    Posted in: Discussion
  • 2

    posted a message on Good-bye from a veteran player
    Quote from moosemunchee

    Yes of course you are free to do as you wish. However I don't get your Call Of Duty Or Battlefield analogy.


    Its the same game that's re-released over and over. People are stupid to buy it over and over again at the $60 price tag.


    Quote from xSatuim

    What Sandbox elements would you like implemented
    I think we have a sandbox all ready, and the RPG elements just add


    I know, it's just that its becoming a Generic RPG like a D&D clone of some kind


    Quote from GerbilCrab475

    Those trap chests can be used for more compact storage rooms you know.


    ....
    Posted in: Discussion
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