Quote from EyeOfTheDaev
Pretty sure if you come into contact with the spines you can be poisoned. . . .
Nope. Puffers are generally poisonous, depending upon their diet, however, they are not venomous. The difference? Some internal organs, the muscles and the skin usually carry tetrodotoxin, which several kinds of fish are immune to, however, it is highly toxic to humans. Their spikes have no venom, nor venom delivery system - they can't use the tetrodotoxin as a snake uses its venom. As an aside, fugu is the name for puffer flesh in Japan, and in order to be licensed to prepare and cook it, a chef has to learn from a master, and be licensed. Every now and then, someone makes a bad fugu preparation . . . ..
1
I dunno, I think shoving them in a 2x2 pen and overpopulating them, then thinning out the herd has a bit more pleasure in it than simple xenocide.
3
Well, I'm in 1.2.4_01, which was the version I originally started. Considering updating to Alpha 1.2.5 and starting over....I somehow managed to find myself stuck in the Nether by my sheer stupidity and arrogance.
Give me a +1 if you think I should start a thread about my adventures in the past?
I hated the pumpkins for that reason. It was fun to play with, but it got old quickly when you were trying to defend yourself you can't see anything. However, I would love that because it'd add a nice element.
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*Facedesk*
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Lame argument is lame and overused
Anyway, if you read my post, I simply quit updating altogether. I don't mind the RPG, in fact, that is what Notch had envisioned, but I believe that he had better plans the the ones being implemented these days. He wanted Steel, Coral, spike blocks, seasons, lava boat minecarts. So many ideas...being frowned upon by the community and replaced with things like redstone lamps (They are nice, but I don't really like the fact That they are equal to glowstone. Would have loved to see a red tinge to it)
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Actually, I had made plans for doing just that. I got sidetracked, then sidetracked. Well, now I have a reason to go back. I have a set of conditions to "beat" before I upgrade
1. I must collect all the ores
2. I must build a nice house. No wood shacks or dirt huts
3. I must spend at least 1 hour in the game. No speedruns here
4. Bonus: Try to get a block of each ore (Not coal of course)
5. Bonus: Craft every recipe in the version and make a nice museum display
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The problem with community suggestions is that too much of it will turn it into something familiar. For example, there was a game called MAG that came out for the PS3. The developers heard people complaining the guns were too accurate, so they decided to add spray like in every other FPS. People often don't like to be far outside "comfort zones" so when there is a suggestion board, they try to fit in with what they believe it should be because it's familiar.
A while back, there was a post. A lot of the players were saying that Minecraft is a Medieval RPG game. Even when I pointed out that Minecraft had no theme, the forced into that corner. How many servers do you see with Medieval themes? Plenty. How about a modern approach? I can count them with two hands.
Falling asleep at keyboard, but going to try to defend argument anyway.
The thing with me leaving is I wanted Minecraft. Not D&D. And fine, you want me to list everything? (Checks clock) Eh forget sleep.
Okay here we go:
==============
Hunger: Didn't like it at first, but then got used to it. However, now that the spawning rules have changed, it's difficult to find food. This isn't inherently bad, but I don't really like the mechanic...This is not why I am leaving
Cobblestone Texture: I liked the old one because it was colorful and designed. Once again, I got used to it, but this is not the reason I am leaving
Chests: They got shrunk down a bit, added an animation and sound. Love it, yet not the reason.
Rarity: Now here is where I tear into the current version with a razor and magnifying glass. Iron was far rarer back in the old days. Now, you can get iron armor in about 5 minutes if you're good enough. (I got lucky in 90 seconds). You'd be lucky if you found a full set of iron armor before Full Release 1.0. To add to that, zombies drop iron tools, skeletons drop enchanted bows, Zombie Pigmen drop gold nuggets, Witches drop glowstone dust and redstone, Wither skeletons drop coal. There is no value in ANYTHING anymore save for the beacon block and emeralds.
The problem I have is that everything that was non-renewable is now renewable. Gold apples? I've got a stack of them. Nothing is special, nothing is sacred anymore. How would you like it if, say, they decided to make diamonds easier to obtain by making them spawn near lava sources? I wouldn't like it because its devalued that way. If Jeb were to remove apples and gold nuggets and make gold apples found only in Mineshafts, wouldn't you be thrilled at the challenge? I would be.
It's that feeling of power, of getting that super special item. Because these super special items (Gold apples and Mushroom Stews) are now gained by all, I feel cheated as a gamer that things are becoming easier to acquire. Enchanted books, while nice, are currently the newest item to devalue the game a little more. No longer slaving at the enchantment table, just make a bunch of books and you can have a Super Sword in a short time.
What I am saying is that community input is nice, but the game should not be dependent on it. I'm sure Jeb has his own ideas, but he's putting them aside for the sake of us, the players.
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Close minded is to accept everything without question. It takes a strong will to admit when enough is enough.
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Well, there goes the "little abuse." Thanks for piling it all up.
Anyway, I have nothing against the decorative blocks. My problem is that it's more about the decor than the Mining and Crafting aspects (well...I guess there is a bit of crafting.).
I meant worthless. I misspoke. Wait...Coal IS useless. Night vision potion plus the addition of the Brightness bar.
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*Tips hat* Your the first person to put aside the game and look at the player I have met in a long while
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Its the same game that's re-released over and over. People are stupid to buy it over and over again at the $60 price tag.
I know, it's just that its becoming a Generic RPG like a D&D clone of some kind
....