


425
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The direct download will always be the most up-to-date.
The customizer is a web application I built that allows you to select from any of the Wolfhound textures to build your own custom version of Wolfhound!
I dunno, I'm just some random person that makes texture packs? Chat with me on this thread! Or find me on DeviantArt.
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If you would like to help speed the development of the pack here is a few things we need help with.
1.Updating the pack to the latest version of minecraft
2.Making sure all download links are up to date.-There are many community accounts for Lastdays please let us know if one of our links are out of date.
3.Writing Epic-Lore please discuss lore on the main forum more people frequent it and will have something to give.
4.Supporting mods we are looking to support mods 1.8 and on.
5. Spotting bugs there are many problems across Lastdays versions from a spelling error in the lang file to a misaligned gui
If you take interest just make a post and someone working on the same project will say hello.
I have listed resources and helpful forums down below.
1.The Mcpacher Fourm. -no one will respond to you.
2.The All-Inclusive Guide to Texturing - This guy is a good help.
Feel free to help maintain the pack on the Github.
This is a list of the many Downloads that we have trouble maintaining.
please tell us if you want to make a new page on any site.-let us know if there is a page that is not listed.
<a href="1240079-last-days-300-000-downloads-return-of"><img src="http://i1130.photobucket.com/albums/m531/xemnasvii/gifninja.gif" alt=""></a>
<a href="1240079-last-days-300-000-downloads-return-of"><img src="http://i.imgur.com/jpPUk.png" alt=""></a>
<a href="1240079-last-days-300-000-downloads-return-of"><img src="http://img19.imageshack.us/img19/4415/lastdaysls.jpg" alt=""></a>
Proof we are legit:
History addressed us as an official continuation here:
Hey Everyone ( Derek Smith, Texture Artist Union, Community at Large)
History here. I found myself thinking about Last Days tonight and I just wanted to say how proud I am of everyone who continued this pack after I left so suddenly. It is truly humbling to see what everyone in the community has done to continue and expand on things so many years later. I spent a little time on the lore thread earlier and is simply surreal to see what people have done to expand upon the foundation I set with orbital industries, the huggatrons and the likes. I hope everyone is still enjoying this pack, and I just wanted to say that I am truly grateful for the experience I had with the minecraft community while working on Last Days. Truly this will have always been a very special and rewarding experience for me. I left the community in the midst of an exceptionally challenging break-up and I am not happy with the way I handled that. but I am ecstatic with the work everyone did picking up the pieces and continuing to build and rebuild and expand and rebuild over all this time. Any how, it is late and feeling emotional and a bit buzzed, haha... but keep on keepin on everyone!!!
Much Love!!
History
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Hello everybody,
This mod adds support for HD textures and a lot of options for better looks and performance.
Doubling the FPS is common.
You can follow the OptiFine development here: reddit.com/r/OptiFine, [email protected] or http://optifog.blogspot.com.
Resources: translations, documentation, issue tracker.
Get the Magic Launcher for easy mod installation, compatibility checking and more.
Donate to OptiFine and receive the OptiFine cape as a sign of your awesomeness.
The cape is visible to everyone using OptiFine. Thank you for being awsome.
Get all OptiFine versions here: optifine.net
If you have previously used MCPatcher for HD Textures, HD Fonts or Better Grass (important)
Compatibility with other mods
For Minecraft 1.6.2 and newer
For Minecraft up to 1.5.2
Please test and report back, include CPU, GPU and FPS before/after. Feedback is always welcome.
Copyright
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IMPORTANT: OptiFine 1.11 HD U C3(or higher) is required in order for this pack to function fully.
Showcases by Youtubers!
CURRENT IN-PROGRESS UPDATES
v1.7 HALLOWEEN UPDATE (Oct 9th 2017)
ItemBound Items is a pack that I first thought of when I discovered MCpatcher back in summer of 2014. The goal was to try and come up with a resource pack that could provide a wide variety of item camos to the player, and for it to be useable almost anywhere, be it singleplayer survival or any minecraft server, all while being as non-intrusive to vanilla gameplay as possible.
This resource pack relies on the CIT mod’s ability to swap out item and armor textures depending on the item’s display name and enchantments, and is built with default Minecraft in mind. From weapons, to tools, to armor, to food, ItemBound aims to provide the player with a healthy selection of item camo, suitable for many purposes. With Optifine, a widely used gameplay enhancer, adopting several of MCpatcher’s features including CIT, now seemed to be the best time to get back to work on this pack and put it out there. Whether you’re after props for custom maps, delicious foods for shops, or diverse weapons to fight with, this pack should have you covered, with hundreds of finished items, and plans to grow over time.
This resource pack also contains custom loot and mob drops, which can be implemented into your world through the use of the provided optional custom loot tables. Some highlights among regular mob drops include creeper hides, a plant-based alternative to leather, undead bacon drops from zombie pigmen, and rare cursed diamonds that drop from burning witch mobs.
On top of this, the fishing system has been rebalanced to include several species of exotic fish and marine life. Next time you’re playing, take a little time for a fishing trip. Some of the rarer species of fish may cause a variety of interesting effects to the player.
(It should be noted that although drops can be crafted on anvils, these custom effects are achieved only by attributes set through the loot table, or by using commands.)
For an easier time using the 1.13+ crafting guide, download a PDF viewer such as Acrobat Reader that supports bookmarks.
CRAFTING GUIDES FOR 1.13+
Download this .pdf
OLD GUIDE FOR 1.12 AND BELOW:
Loot Tables:
DOWNLOAD ItemBound Loot Tables
Previous Versions:
This pack is fully usable alongside any resource pack that uses item models that are automatically generated from textures. Items that use custom block models will not be compatible with the pack. It also must be placed at the top of the active resource pack list for best effects.
Optifine is required in order to view the textures properly.
You are free to:
You must get permission and credit me to:
You are not allowed to:
These guidelines exclude the refurbished default textures as they are derivatives.
FAQ (Frequently asked questions)
Q: When is the next update?
A: ┐(゚~゚)┌
Q: Do I really need Optifine?
A: Yes. This pack will not work without it.
Q: I don't want to download Optifine because it will give me a virus!
A: Optifine will not give you a virus. It is not malicious. Unfortunately the download links for it display ads that can sometimes be malicious. Do not click on the ads. Wait for the timer end and then click "Skip ad." Alternatively, just use the mirror link to get a direct download and skip the ads entirely.
Q: Can you make a version without Optifine/for Pocket Edition/Win10/Console?
A: No, this is currently impossible.
Q: Can you make item frames invisible?
A: I'd rather not. The point of this resource pack is to not be intrusive to regular gameplay. Making item frames invisible would affect some builds. I also can't make item frames selectively invisible as there isn't any support for that and they can't be renamed.
Q: How do I install the loot tables?
A: There's installation instructions in the zip file. Basically, open up the zip file, and copy the loot_tables folder into the data folder of your minecraft save.
Q: How do I install Itembound?
A: You copy it into your resource packs folder.
Q: The resource pack isn't working for me!
A: Provided you've installed Optifine, go to Options > Video Settings > Quality and check to see if Custom Item Textures is turned on. Also remember that you actually have to rename the items according to the crafting guides in order to see the different textures. I can't help with much else beyond that. If the pack is set up properly and none of the textures are working, it may be an issue with Optifine on your computer.
Q: Banner shields are broken!
A: Unfortunately the shield model that works with custom item textures breaks banner shields. If you want banner shields, you'll need to download the version without shields.
A: I'll do my best. Not all items can be modified like this though! Currently I can't make custom boats, saddles, horse armor, llama decorations, projectiles(arrows, snowballs, eggs, splash potions, etc), clocks, compasses, music discs, maps, leads, or *most blocks. I also want to avoid adding several items from popular IPs (shows, anime, games, etc). I'm not familiar with every series out there and it might get a little hectic having to research a bunch of different shows just to add one or two items.
*Newer versions of optifine do support custom block textures for Beacons, Enchanting Tables, Furnaces, Dispensers, Droppers, Hoppers, Brewing Stands, Chests, and Shulker Boxes. That's it though. Custom blocks don't work in multiplayer.
Q: Why haven't you added my suggestion yet? Did you forget?
A: I've got my own release schedule and I also get quite a few suggestions. I'll get around to it, but please be patient.
Q: Do you have a version for 1.10/1.9 etc...
A: Right now, ItemBound is technically compatible down to 1.9, however because of some changes in how models are displayed in item frames, stuff like furniture won't display properly in versions under 1.11.
Q: Can you give me access to the crafting docs?
A: No. I'm not sure why you would need it in the first place. If you're looking to post suggestions, just send me a PM or post it here.
Q: Is there a map I can download to preview everything?
A: Not currently. I've tried to make one but it's hard to come up with a format that makes it easily expandable, and the amount of entities on a map like that would cause a lot of lag anyways. Previews of all the items are in the crafting guides though.
Forum Signature Banner
<a href="http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2646006-itembound-v1-5-350-new-food-items-custom-item"><img src="http://i.imgur.com/TE6yFCe.png"></a>
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For the past several weeks I've been working on a major overhaul of Fibercraft. Several years ago, when I decided to try my hand at this, I wanted to do something that hadn't been done to death. My skills are limited to mostly digital collage / photomanipulation which was a big factor. I finally settled on a Little Big Planet type style but dominated by fiberous materials - fabric, embroidery, knitting, carpets, basket weave & on rare occasions, paper.
After years of not playing or looking at my pack, I realized a lot of things, which means a lot of changes. I've also learned a few things since I have been working as an abstract painter (which also meant doing my own photography & Photoshop work on my art). I do have a BFA in Digital Art, which I largely do nothing with outside of Minecraft Anyways, on to the changes:
In progress shots:
All new machines! The slimes in the background are a WIP. The faces were from my add-on pack Toys & Candy and haven't been re-done yet.
[img]https://imgur.com/97dcN6e[/img]
This is Pam's Weee Flowers mod updated. The sky is still WIP.
[img]https://imgur.com/OWorVA0[/img]
[img]http://www.retailsims.com/mcwp/wp-content/uploads/2015/03/fibercraft7.jpg[/img]
Explore the world of Minecraft in all its soft, fuzzy glory. Run from huggable creepers, look out for silverfish covered in lint, and be wary of the suspiciously cute zombies. Every surface and object in Minecraft is now made of fabric, paper, or embroidery designs (and a few buttons).
[img]http://www.retailsims.com/mcwp/wp-content/uploads/2014/08/line4forum.jpg[/img]
NOTE: You will need to use MCPATCHER to see all the features of this pack. Optifine will not show all of the features but you can use it.
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https://discordapp.com/invite/h5XAjjS
NOTE: This mod REQUIRES PTRLib to work. It is a dependency!!!
FREQUENT QUESTIONS
Q: OMG it crashes! asdgfnjafdj!
A:I need to see your crash report, "It crashes" is not helping, nor is you raging all over my comment section. If you don't post your crash report I cannot help you and WILL ignore you.
Q: When I look at the object it turns black!
A:Go to the PTRModelLib.cfg and set block outlines to FALSE
Q: My game takes forever to load and/or crashes!
A:Please allocate AT LEAST 2GB RAM to your Minecraft!
Q: Can you backport/update Decocraft for version X.X.X?!
A:No.
Q: Can I use Decocraft in my Mod Pack?!
A:Sure
Q: My game crashed... here is my crash log..! (WALL OF TEXT)
A:PLEASE DO NOT NOT NOT Paste your crash log in my comment section as is. Put it in http://pastebin.com/ and send me the link. If you post a wall of text I will just delete it. This is BASIC posting etiquette.
Q: I used WORLD EDIT and my awesome map is ruined! This is all YOUR fault Razz!
A:No. Just no. World Edit does weird stuff and does not save the models data properly, any actions done with world edit on a chunk will reset all data to 0 (annoying but I don't know if I can't fix it) MAKE A BACKUP BEFORE YOU USE WORLD EDIT. I won't be held responsible, this is why backups are a thing.
It is completely backward compatible, but backup your world just in case!
Decobench and Decowand Recipes:
KNOWN BUGS
The scale of the models in the inventory can be weird at time. This is none critical and will be solved in a future release
Want to help with translations for this mod? Submit your translations here!
https://github.com/ProfMobius/DecocraftTranslate
<------- Click Here to make your suggestions!!!!
CREDITS
Special thanks to the amazing @Agpicklefeet for her amazing models!
Downloads
Older Versions
Installation
This document is Copyright ©(2013) of RazzleberryFox (hereafter referred to as "The Owner") and is the intellectual property of The Owner. Only Minecraftforum.net and mcmodcenter.net is able to host any of The Owner's material without the consent of The Owner. It may not be placed on any other web site or otherwise distributed publicly without advance written permission. (Electronic mail is acceptable as long as you wait for a response.) If you mirror this mod page or anything The Owner has made on any other site, The Owner may seek compensation for the damages through a lawsuit.
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For bugs / feature requests / suggestions please post them here:
https://github.com/rjewell808/Wintercraft/issues
These instructions work for both server and client.
Help Needed:
Changelog:
For MC 1.8.9 / 1.8
For MC 1.8
For MC 1.8
For MC 1.7.10
For MC 1.7.10 / 1.7.2
For MC 1.7.10 / 1.7.2
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Chisel adds a huge variety of static blocks to the game. This mod will be very useful for people who like the construction aspect of Minecraft.
Description:
Access to new blocks is provided mostly through one tool: chisel.
The chisel is created with a iron ingot and a stick in a diagonal pattern.
Right clicking causes the chisel GUI to load.
Place a block in the middle and you may turn it in to other blocks of the same type.
Chisel also adds two new other items, the Ball O' Moss, and the Cloud In a Bottle.
Right clicking these items will throw them, in the same way as how snowballs are thrown.
On impact these blocks will do a variety of different things.
The Ball O' Moss will mossify all the nearby blocks, for example, turning Stone Brick into Mossy Stone Brick, and the same with Cobblestone.
The Cloud in the Bottle with create a large amount of clouds on impact.
Smashing rock will decay the blocks it hits in a splash area of affect
Downloads here!
New Downloads available http://minecraft.curseforge.com/mc-mods/225236-chisel-2
Legacy Downloads and other information is available on http://minecraft.curseforge.com/mc-mods/224329-chisel-1-7
Please report bugs on the issue tracker!
In the absence of AUTOMATIC_MAIDEN, I am maintaining chisel.
Chisel is licensed under GPL2.
Chisel is free to use in any modpacks, without permission.
Would be nice if you told me though, to keep track of it, but its not required
The source code is available here:
https://github.com/TheCricket/Chisel-2
Spotlights and more!
Braham Lincoln
iskall85
Credits:
A lot of textures are from the Painterly pack: http://painterlypack.net/
AUTOMATIC_MAIDEN: The original author, Pokefenn the maintainer for 1.7.10
Asie: Porting the mod to 1.7.2
All the people who helped with code, or donated textures
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[/anchor]
[url="http://www.minecraftforum.net/topic/721419-16x-mc-12-auracraft-the-rpg-recension-upd-3172012-70k-dls/"] [img]http://i.imgur.com/XFtUV.png[/img][/url]
Using AuraCraft Textures:
You have permission to use these textures in your texture pack as long as you:
Do:
Do Not:
If you have any questions, just PM me!
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Here's the thing, Minecraft is going on about 7 years old which is almost a generation in terms of its lifespan. For a game of its genre, there's nothing really holding it up other than the people who play it. Eventually, they will get bored no matter how great of an update they get, everything goes in cycles.
In the past two years alone, we got things like OverWatch, Paladins, and Fallout 4, Nier, Horizon Zero Dawn, and Nioh. Minecraft is a lego box with no real story to the game or any real goals to achieve. In a sense, those playing and creating content are what keep the game from going truly under, not the people making the updates.
What they would have to do to bring in a majority, though, would be to finally give in and release a modding API as well as shoving in the popular mods that many have been crying for for years such as Treecapitator, IndustrialCraft/BuildCraft, and something like Biomes o' Plenty/ExtraBiomesXL. This wouldn't be so bad, but not everyone wants to do technology stuff, hence why there were not added. It's up to the person that wants to customize their experience.
If that isn't the biggest reason, then another I could think of is terrain generation. If you've ever played the older versions, such as the Alphas or anything before Beta 1.7.9, then you would remember the random floating islands, oceans that were only a few blocks deep instead of tens of blocks, and the next continent being within sight of shore.
Clay used to be found above water on beaches, now you have to dig into the water to get them. I could list off a number of ways to improve the game, but sadly it will only be a temporary fix. If you want to keep the game from dying, then you would need to get people to play and create. How do you do that? Simple answer is that you must be the first to the party and last to leave. This means when you get an interest in something, it will spread outward in a domino fashion.
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I really love this pack, thought it wasn't updated anymore and glad to see it still is. Everything's so bright and colorful!
2
Okay, it sounded a lot better in my head and was just my suggestion. Mojang can't necessarily go around and check every server for breach of the rules while also still trying to work on the game. As for the EULA, they should just clarify what is okay and if those that really put the time, effort, and dedication to running a server (ie Hypixel or Mineplex) then a small deal could be worked out that satisfies the needs of both sides.
Just my two cents...don't hurt me.
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IKR? A forum discussion that's civil and actually educational.
I agree and want to explain why. I mentioned this briefly, but have a bit more energy now to expand on it. The internet is an amazing piece of work that was created jointly by the United States' Department of Defence (DoD), the European Organization for Nuclear Research (CERN) laboratory, and various commercial enterprises. Originally planned as a means to get research back and forth to colleagues, the DoD pulled funding from the project as it slowly became a commercial venture which the government could not have a part of. Over at CERN, they added even more to the infrastructure to the system and eventually it became a rough network of interlinked computers that could transmit messages back and forth easily, pull up crude web pages coded in HTML, and with directory listings of web sites that could be found through search engines. Why the quick and probably patchy history lesson? I think it's a great opening to what I'm about to say next.
Through the years, the Internet has grown to be a fantastic array of videos, images, and web sites where you can upload and download content made by yourself or someone else. We can communicate to people across the globe almost instantly, buy and sell products that either are statically priced or in a dynamic auction. Billions upon billions of dollars are traded hands daily. The economy of the world has become so complex and entangled that if any one minor thing changes, the entire system trembles. However, there is a problem that comes with such an amazing enterprise that started out as a small problem, but has over the years and, recently, become such a problem that news stations world-wide are starting to take notice of it -- Piracy.
I am going to try my best to explain about it without adding in my personal views as I'm grey about the entire thing. WAIT, HOLD UP! Don't start typing that reply of "NOTCH SAID IT WAS OKAY!!!!" For all intents and purposes, God can tell me it's okay to pirate games, but if the option to buy it is still there, I'm still going to wait to buy the game weeks or even a couple months down the line. I do not need any more video games, I don't have a want for them and have some 200+ other games that I want to play that are not Minecraft (I'm tired of Minecraft, it bores me to tears) which is why I choose to wait on games. Whether or not you support it, it is bad, wrong, and you should never condone or practice it if you have the ability to purchase the game. Going to rant a tiny bit here because it bothers me; You do not need to own the entire collection of steam, you might not get around to playing a good number of them, you will waste your money and even if you spent all your waking moments playing them, you will never complete them all in a single lifetime. People tell me when something is for free/cheap and I say I don't want it because I have enough games already!
Back to the point because I got sidetracked and you're probably wondering what I'm trying to say. The internet has grown to be such a profitable enterprise that others want a part of that cut. This is where piracy comes in, but not all of them are bad people, most just enjoy the content and wish to share it with others who are also interested in the same topics. That is how YouTube came about to become the largest video sharing website online. Anyway, piracy is the act of stealing something that does not belong to you either for profit or not for profit. The internet has instilled a sense of Entitlement and freeware which is slowly causing chaos among businesses and small places wanting to make just a bit of money on the side so they can eat a little better. While big companies are losing thousands of dollars, people state that they're making more than enough to cover the costs. I'm not going to throw numbers around or even play that game, but the heart of the matter is that it's still should not be done!
Most of the people that pirate can afford the game, but want to "try before they buy" which I honestly think is a good idea in concept, but really ruins the overall end product. In my spare time, I like to review things because I love to write and I love to examine things. One of my personal guidelines is that I avoid creations that are not even half complete work-in-progress (WIP), in the Alpha or even the Beta stages of development. I try to wait for the item in question to cross what I call the "commit line" which is the point where the product is either in the final stages of development or has been finished and set in stone. The main reason that I do this is to prevent any kind of interference with their creation while they are making it. Things change and not everyone is going to like the same things that I like that others might like even more and it should be my job as a reviewer to not tell them what changes should be made, but what possibilites there are from said item. When you make your opinions on a game still in development, you are essentially murking up waters to accomodate yourself and possibly even fewer rather than them trying to cater to their audience. Companies want to make games, you should not be the one designing it for them which basically leads to the company pushing out similar, if not exact, titles. (CoD fans, go away, I don't care what they added, it's still the same game IMO).
Finally, the matter of piracy. The internet allows for the easy distribution of digital material either for good or for malicious purposes. Going to try to wrap this up the best way possible; the ease of use of watching Naruto online or even the entire third season of X-Files has ingrained a sense that things should be handed to people without any cost or labor. If you have the means to purchase a game or movie, do so, I don't care if you HAVE to see it, a small percentage of people in developed countries consider themselves to be "poor" are not and have the means to purchase things (college/university students, anyone?). You do not need anything, it can wait and you should not have a collection of games that is longer than the days in a year. I'm hoping this enforcement will do some good by showing you that you cannot get anything for free without hurting everyone else in the system.
It is not like a second Stop Online Piracy Act (SOPA), not even remotely close. What SOPA is about is far more than enforcing a rule that was already there, you agreed to it, ignorance is not an excuse to completely ignore the EULA of the game you purchased. You might as well compare Operation Desert Storm to World War II which, again, both aren't even remotely close. Do not use "it's because of Realms" as an argument to defend against not agreeing to Mojang's ToS because servers are not being forcibly shut down. They are more than welcome to continue to operate, just not by using assets created by the staff over there. This includes giving in-game items for money, experience for money, or even selling spawn builds for money. If a server is so dependent on selling enchanted OP gear to stay alive, I say let them die because it is those type of servers that ruin the community that truly enjoy the game for the game. As far as I am aware, Minecraft merchandise is okay (someone correct me on that because I think I heard something about a problem with it?). People that are truly fans of YouTubers will still support them by continuing to watch their channels. If the Yogscast suddenly changed from doing Minecraft videos to World of Warcraft, I would keep my subscription with them.
Nobody should be making a livlihood off running a server. As I have said, time and time again, you are voluntarily spending money to create a world for others to enjoy. It is not Mojang's responsibility to keep up your server if it was your idea to start one in the first place. If you have the funds to run a server, by all means do it. It is not alright to sell their assets simply because you do not wish to work for your own self. The people at Mojang works many hours a day to code Minecraft to optimize it any way they can and here server owners are simply profiting from that and giving nothing in return. There is no justification to having to sell another's work for your own gain.
A dedicated Minecraftian is someone who loves the game and wants to show the most support they can to the very company that created it. Would it not make sense to finally bring the hammer down on parasites that are feeding off something they had no hand in creating so that they can continue to create even more games and possibly give you even more items to play with in Minecraft? I support Realms, if I had the money or any interest in the game I would buy a personal one for just me and a few friends.
The biggest servers, if they are smart and I know for a fact they are, are not going to shut down. Talks will happen and negotiations might be made. This is something I cannot even begin to break down because there are too many What ifs? that would hurt anyone's brain if they thought it over too long. Building teams will not shut down because they can still be paid for labor given to creating such a product (I don't think that breaks the EULA, you're not selling the blocks, you're selling your time and concentration to the matter). There will always be new mods as most coders do it for the love of the challenge and not for the money. Again, they can be paid for time spent on creating the new mod, but cannot profit off the modification itself. YouTube, I'm not even sure about that so I am not going to make an opinion of the matter and just wait that one out.
I'm going to let a wiki article do the talking for me http://en.wikipedia....#Enforceability Law is not one of my strong suits, but this is the way I see it: You recieve many, many, many warnings about their policies before you buy or even register with Mojang.
http://prntscr.com/3q7f8a
See that little blue link that says "Terms and Conditions?" Yes? If you bothered to click and read that, you would have been warned of all this before you commited. True, the text is a bit small, but it is there nonetheless. There should not be any reason to have not been aware of them, every site has them!
*Claps* Very well explained and I believe it's this kind of thing is what will fix up the community faster than letting servers rot to heck. However, I want to make one small point: Mojang should not be going around to take down servers. They have more important things to do, so I suggest maybe a small selection of volunteers, no, not paid people, actual people who wish to help out them for the sake of kindness can go around and mark servers that break the EULA and can be sent a Cease & Desist order. Almost all of them will comply, if not, then lawyers can come in to clean up the mess.
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https://account.moja.../minecraft_eula
http://prntscr.com/3q3cab
https://account.mojang.com/terms#brand
http://prntscr.com/3q3d65
As of the time I am writing this, Mojang's End User Agreement License (EULA) was last updated December 11, 2013 and this is what should concern those that have the latest version of the game, even if you are a veteran player from back during Alpha or even Survival Test. You find these on EVERY SINGLE WEBSITE and almost everyone will usually dash to the "I agree" so they can play the game or use a certain program. I've also included the Guidelines for Name, Brand, and Assets for Any of their games, last updated November 28, 2013. I have provided screenshots of the timestamps (there is not going to be any imgur or photo sharing links here as I want to keep the evidence as clean as possible from anyone suspecting of me Photoshopping the pictures) so you can see that you are already under their Terms and Conditions of the use of the game. If they are changing their EULA, it is most likely to clarify the point, other than that, the matter of not making a profit off any of their assets has always been in there since it's update, just not a major concern. You are expected to, as a paying customer, read and understand what you are getting into. Skipping reading all of that will land you into exactly this kind of trouble and you want to complain that it is unfair to you, the owner of a digital copy of said product? No matter what country you live in, a contract you sign into online is just as binding as a paper document.
Here is a direct copy-paste from their Agreement which you agreed to abide by and many people are already in violation of that has made YouTube videos or even ran a server that sold diamond gear for X amount of dollars.
ONE MAJOR RULE
The one major rule is that you must not distribute anything we‘ve made. By “distribute anything we‘ve made” what we mean is “give copies of the game away, make commercial use of, try to make money from, or let other people get access to our game and its parts in a way that is unfair or unreasonable”. So the one major rule is that (unless we specifically agree it – such as in brand and asset usage guidelines) you must not:
http://prntscr.com/3q3fdj
I have underlined that very clear rule that everyone should be made aware of. This includes, but is not limited to, selling server items, creating a project and distributing the world saves with the use of Adfly or Adfocus, selling server plugins, or commissioning builds for a fee. All of these immediately breaks Mojang's EULA and is subject to you by legal action. You agreed to it, you are using their assets, no matter what you do with it, profiting from their work is a big NO. Anything you do that involves their work and money is a violation. It does not matter that you spent 400+ hours working on a super mega dome for Hypixel, you are using assets made by Mojang: their code, their textures, their copyright, you cannot and should not make a profit off the game whatsoever.
Now, server owners do not reply yet with your cries of "But the cost of running a server...!" or "We need the money!!" That is still a violation of their Terms of Use. You were not forced into making a server, nobody said you were required to, it was your voluntary decision to create a server and it is up to you to maintain it without earning it from the game that was not made by you. Unless you are with the staff at Mojang, none of us created the game which means that we are not entitled to profit from it. It is their game, they were the ones that coded it and hope to make a living off of it, we should not be. You are voluntarily buying a dedicated world to share with friends that also enjoy playing the game, it should not be about the love of the money, but rather the love of the game.
This is a very great explained post and I wish to expand upon it, just a little bit, but not too much as I think this post is starting to get a bit too long even for my liking. Minecraft, just like any other game, has its rules and terms, you agreed to them, at least take a few minutes to skim them over. We have had EULAs and Terms of Service (ToS) agreements for many years now, it should be common sense to glance them over in case a clause like this should ever appear. Companies work hard so that they can stay alive in harsh economic environments which is even harder when many people come to profit off their hard work. How would you feel if you made a game, someone else came along and created a server, making money off of all the coding you put into it? I certainly wouldn't feel too good about it and I'm guessing nobody else would either.
Over the years, the community has gotten greedy and felt as if they deserve a share of money that does not belong to them. What happened to the love of the game? The common interests among friends who also enjoy the things you enjoy? It is not yours, do not profit off of it in any way, there are no excuses to justify profiting off of it. If you cannot conceivably run a server without having to sell in-game items, then my suggestion would be to not start up a server at all unless you have a job or some other form of income to sustain its upkeep.
Mojang is not "randomly cahnging the rules," they have been there for MONTHS before this incident came up. I'm not saying you should read them daily, but it is up to you, the owner of a digital copy of the product, to be up-to-date on their EULA. Enforcing a rule that was already there is not going to destroy the community, it will continue to thrive, just from a smaller market. You are still allowed to create artwork, plushies, or even cooking mats, the thing that you cannot do which is in direct violation of the rules is to use any of the code within the Minecraft game as a means of profit: diamond swords, experience, even Creative gamemode as it was created by them and not you.
And the Communism part, that's just...I'm not even going to get into that: Google it, that is a can of worms that I am not going to open now or possibly ever.
Exactly why it is being brought up now. Many today believe that "if it's on the internet, it's free and should remain that way." I'm starting to get tired, but I'll try to explain this as the best as I can while trying to wrap it all up. A global-wide free economy could never work on the basis of the need for supply and demand. Economics is not one of my stronger subjects, but basically we need that balance to keep people from taking all and giving nothing in return. Without this balance, people would die of starvation, nobody would want to work, hoarding would run rampant (I might be exagerating, but these are possibilities nonetheless) which is why it is there. You work hard to earn money to purchase bread that someone else also worked hard for to sell to you. This is an extremely simplified version of how commerce works, but the point is there. Because those who don't want to work, but still want the money, are profiting off something that they did not make, this hurts the economy in multiple ways, from the very top down to the consumer.
Again, piracy is something that I don't want to get into, that is another can of worms and I'm really not black or white about that and I feel like most of you have fallen asleep by now.
Once more, these are my opinions from observations I have made as well as researched into. Some things I might be wrong about and you are all more than welcome to clarify me, just be civil about it. I am a human and bound to make a mistake. End rant, going to sleep now, too much energy put into this one post //pass out.
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2;1x57,1x41,5x152,5x42,10x173,1x56,3x14,3x15,2x16,15x1,10x3,1x2;4;village,mineshaft(chance=0.01),stronghold(chance=32 count=3 spread=3),biome_1(distance=32),dungeon,decoration,lake,lava_lake
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I love this pack, all the colors match up well. My favorite part of this pack is the Netherbrick. It's got that basalt texture that I've loved from the Tekkit / FTB modpacks. It's smooth and blends into the environment if you are wanting a more colorful look at your world. Being that it's a x16, it's hard to find good ones that aren't Painterly and this one definitely stands out among the rest. The font is really great as well.
Some things I don't really like about this pack is the wool and cobblestone. The colored wool sort of reminds me of another pack, but I'm not going to be harsh about that since you can only do so much with pixels. They really don't fit in with the rest of the pack, mostly because of the border. And the cobblestone is a bit bland compared to the brightness of the rest of the pack. Maybe try some other designs? Never hurts to have alternate textures.
Final Score: 9.25/10
Definitely keeping this one in my client, it's bright.
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Yes, I know that there are texture packs like those out, but they're either outdated or overshadowed by Doku, Soartex Fanver, Sphax, and JohnSmith. I am not saying that there is nothing wrong with them, I just think it's about time to try other kinds of packs than Medieval or RPG.
There are so many other kinds of ways you can re-texture grass and leaves, why not try thinking outside of the box instead of staying on the worn and rutted path that many other people have taken. It doesn't hurt to try something new, something bold, you just need to take a minute to think, "Maybe people will like it."
I only say this because there is a distinct lack fo Autumn/Halloweeny packs that I want and I'm dying for one.