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    posted a message on Call To Battle 2 - Authentic WWII Experience

    I think he means that even when he has a full 6 revolver clip in his inventory, he still puts the bullets one by one in the gun. Hope it's clearer.

    Posted in: Minecraft Mods
  • 0

    posted a message on Call To Battle 2 - Authentic WWII Experience

    Well, there's only one thing left for me to do...


    Make a content pack filled with obscure french stuff ! *leaves to do some deep research work*

    Posted in: Minecraft Mods
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    posted a message on Call To Battle 2 - Authentic WWII Experience

    Hi, i was wondering, is all the research work for future content addition already done ? Because as a frenchy frenchman, i'd love to help with french equipment research !

    Posted in: Minecraft Mods
  • 0

    posted a message on Call To Battle 2 - Authentic WWII Experience

    Alright, thanks !


    Also, is Teamspeak/Mumble needed ? I haven't seen any mentions of it anywhere

    Posted in: Minecraft Mods
  • 0

    posted a message on Call To Battle 2 - Authentic WWII Experience

    10 AM, what timezone ? I'm european so kind of an important info to have :P

    Posted in: Minecraft Mods
  • 0

    posted a message on Call To Battle 2 - Authentic WWII Experience

    I really don't know if this is the right place to post this, but i have two issues :


    The ANDAI launcher apparently cannot correctly handle memory, and when i launch Minecraft with it, i always end up on an "out of memory" error, and if i try to allocate more than 1200mb of RAM, he just tells me thathe "Could not reserve enough space for [Insert number here]KB object heap"

    I found a way around this issue by simply taking all files in my downloaded ANDAI folder and put it in my .minecraft, my question here is :


    Is launching with the ANDAI launcher an absolute necessity to connect to the server, or simply having all of the right files is enough ?



    Second issue is, i managed to launch minecraft correctly with this workaround, however it crashes everytime i try to break a block, giving me this crashlog :



    ---- Minecraft Crash Report ----
    // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]

    Time: 26/12/16 06:45
    Description: Ticking memory connection

    java.lang.ClassCastException: net.malisis.doors.trapdoor.tileentity.TrapDoorTileEntity cannot be cast to ww2.tileentity.TileSREntity
    at ww2.handlers.WWIIEventHandler.breakBlockEvent(WWIIEventHandler.java:106)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_213_WWIIEventHandler_breakBlockEvent_BreakEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
    at net.minecraftforge.common.ForgeHooks.onBlockBreakEvent(ForgeHooks.java:467)
    at net.minecraft.server.management.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:259)
    at net.minecraft.server.management.ItemInWorldManager.func_73074_a(ItemInWorldManager.java:151)
    at net.minecraft.network.NetHandlerPlayServer.func_147345_a(NetHandlerPlayServer.java:489)
    at net.minecraft.network.play.client.C07PacketPlayerDigging.func_148833_a(SourceFile:53)
    at net.minecraft.network.play.client.C07PacketPlayerDigging.func_148833_a(SourceFile:8)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at ww2.handlers.WWIIEventHandler.breakBlockEvent(WWIIEventHandler.java:106)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_213_WWIIEventHandler_breakBlockEvent_BreakEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
    at net.minecraftforge.common.ForgeHooks.onBlockBreakEvent(ForgeHooks.java:467)
    at net.minecraft.server.management.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:259)
    at net.minecraft.server.management.ItemInWorldManager.func_73074_a(ItemInWorldManager.java:151)
    at net.minecraft.network.NetHandlerPlayServer.func_147345_a(NetHandlerPlayServer.java:489)
    at net.minecraft.network.play.client.C07PacketPlayerDigging.func_148833_a(SourceFile:53)
    at net.minecraft.network.play.client.C07PacketPlayerDigging.func_148833_a(SourceFile:8)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

    -- Ticking connection --
    Details:
    Connection: net.minecraft.network.NetworkManager@1bdc7483
    Stacktrace:
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 815667576 bytes (777 MB) / 2040344576 bytes (1945 MB) up to 2134114304 bytes (2035 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 9, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_D6 29 mods loaded, 29 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
    UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal (1).jar)
    UCHIJAAAA securitycraft{v1.8.1} [SecurityCraft] ([1.7.10] SecurityCraft v1.8.1.jar)
    UCHIJAAAA Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar)
    UCHIJAAAA betterrecords{1.7.10-1.2.1} [Better Records] (betterrecords-1.7.10-1.2.1.jar)
    UCHIJAAAA BiblioCraft{1.11.5} [BiblioCraft] (BiblioCraft[v1.11.5][MC1.7.10].jar)
    UCHIJAAAA ww2{1.0} [Call To Battle] (Call_to_Battle-The_WWII_Mod_1.7.10.jar)
    UCHIJAAAA ForgeMultipart{1.2.0.347} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar)
    UCHIJAAAA IC2{2.2.817-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.817-experimental.jar)
    UCHIJAAAA Railcraft{9.12.2.0} [Railcraft] (Railcraft_1.7.10-9.12.2.0.jar)
    UCHIJAAAA chisel{2.9.5.11} [Chisel] (Chisel-2.9.5.11.jar)
    UCHIJAAAA CarpentersBlocks{3.3.8.1} [Carpenter's Blocks] (Carpenter's Blocks v3.3.8.1 - MC 1.7.10.jar)
    UCHIJAAAA customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d(21feb16).jar)
    UCHIJAAAA PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.3.6.1_1.7.10.jar)
    UCHIJAAAA props{2.3.6.1} [Decocraft] (Decocraft-2.3.6.1_1.7.10.jar)
    UCHIJAAAA ForgeMicroblock{1.2.0.347} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar)
    UCHIJAAAA McMultipart{1.2.0.347} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar)
    UCHIJAAAA IC2NuclearControl{2.3.4a} [Nuclear Control 2] (IC2NuclearControl-2.3.4a.jar)
    UCHIJAAAA malisiscore{1.7.10-0.14.3} [MalisisCore] (malisiscore-1.7.10-0.14.3.jar)
    UCHIJAAAA malisisdoors{1.7.10-1.13.2} [Malisis' Doors] (malisisdoors-1.7.10-1.13.2.jar)
    UCHIJAAAA mcheli{1.0.3} [MC Helicopter] (mcheli)
    UCHIJAAAA cfm{3.4.8} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.8(1.7.10).jar)
    UCHIJAAAA row{1.7.10-5.8-RC6} [Rails of War] (RailsOfWar-1.7.10-5.8-RC6.jar)
    UCHIJAAAA secretroomsmod{4.7.1} [The SecretRoomsMod] (secretroomsmod-1.7.10-4.7.1.413.jar)
    UCHIJAAAA tc{4.3.0_005} [Traincraft] (Traincraft-4.3.0_005.jar)
    UCHIJAAAA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Chisel: Errors like "[FML]: Unable to lookup ..." are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it.
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['Jenjeur'/310, l='ANDAI', x=-250,92, y=79,00, z=307,48]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    OptiFine Version: OptiFine_1.7.10_HD_U_D6
    Render Distance Chunks: 8
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    OpenGlVersion: 4.0.0 - Build 10.18.10.3316
    OpenGlRenderer: Intel(R) HD Graphics 4000
    OpenGlVendor: Intel
    CpuCount: 4


    I'm no code wizard, i just have some basics in Java, so i can't figure out on my own why this is crashing, everything seems to work just fine, placing blocks, using blocks, it all works, but breaking them kills the game after two second (because for some weird reason, after breaking a block, the game waits two to five seconds before crashing)


    I wonder if i was the only one to encounter those problems, thanks for your time !

    Posted in: Minecraft Mods
  • 0

    posted a message on Call To Battle 2 - Authentic WWII Experience

    I think it would be awesome for a future update to add gun malfunctions and jams. It would be logical that a gun that had a mudbath would not function correctly, would lose accuracy or not fire at all.

    Each gun would have a historically accurate jam value, for example, the Sten was cheap but jammed often, and the Gewehr 43 was known to explode in the face of it's user, a contrario the american Thompson or french Mas 36 (i'm hoping to see the first iteration of a ww2 french faction in a minecraft mod here :D) were known to be reliable

    Posted in: Minecraft Mods
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