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    posted a message on Necromancy
    Quote from Lunchguy

    The idea of using fire charges was only because it makes it use something other than things dropped from the mob used in the recipe. This is so that you can't just camp a blaze spawner and be able to make a giant blaze army.


    Well, I have other things set in place to prevent that anyways.

    You need a doll to be able to craft a blaze in the first place, and dolls are rather rare. Since the dolls are consumed in the making of the mob, you can only have as many mobs as you have dolls.

    The way I see it, you would be lucky to get just one doll, they would be as rare as apples used to be when they could only be found in dungeons.

    You also need XP to create the mob, that prevents any abuse of the system as well, though I suppose you could just make and XP grinder to get around that.
    Posted in: Suggestions
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    posted a message on Necromancy
    Quote from Gameguy602

    False. Fire charges can use either coal, which is not renewable, or charcoal, which is.


    Yeah I forgot about that.

    When they were first introduced they could only be crafted with coal. I figured that it was still the case when I posted that.
    Posted in: Suggestions
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    posted a message on Colored Glass and Colored Light! (originally Just the 'Colored Glass!' topic but Mojang added our idea! :D Congrats everyone!)
    Thanks, but using someone else's mod to demonstrate what I would like in my mod probably isn't such a good Idea. :mellow:

    Since I thought it was just a texture pack, I was gonna ask you if I could use it to demonstrate my ideas. But now that I know it's a mod (and that it isn't yours), I would rather not have to ask the maker for permission to use it or something like that.


    The less hoops I gotta jump through the better lol.


    As a side note, you seem to know a lot about coding and game physics, (stuff I know little about). I would like to know your take on light based redstone devices.

    Is it possible to code it so a "light sensor block" only picks up the color of light that matches the color of the glass placed in front of it?

    In other words, is it even possible, code-wise, to do what the concept image I made shows?
    Posted in: Suggestions
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    posted a message on All dem Dimensions! Updated with another anouncement!
    Quote from SonicBros44

    Download? Nah just kidding. But your signature made it look like a mod.


    Oh, it is, were working on it right now actually. We need coders.

    I haven't updated the OP of this thread yet, I hope to do that was we get all the demonstrational stuff done.
    Posted in: Suggestions
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    posted a message on Colored Glass and Colored Light! (originally Just the 'Colored Glass!' topic but Mojang added our idea! :D Congrats everyone!)
    Quote from Galactic_Muffin

    Wah? oh, sorry. I thought you were talking to nocte, that isn't my texturepack. That's just a screenshot I took of Nocts' colored glass test video. You would have to ask him what it is :P


    Really? Ok


    Well I guess I'll have to pm him or something for the texturepack.
    Posted in: Suggestions
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    posted a message on Colored Glass and Colored Light! (originally Just the 'Colored Glass!' topic but Mojang added our idea! :D Congrats everyone!)
    Quote from Jellomob

    Could I have a texture pack for that? I would like to use it in a demonstration of light-based redstone devices, namely this example here



    It would be a lot easier to portray if I didn't have to use wool as a stand in for colored glass.


    You never answered my question muffin :(
    Posted in: Suggestions
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    posted a message on Compass upgrade
    Quote from Randumite

    What if we dont WANT Effective and easy? and want to come up with our own ideas? some of us dont want to carry a "lodestone" block around, and have to charge it into the block or whatever, we want a simpler way to do it, with our own ideas.

    I personally think that you should just have a magnetic block, and you add a redstone torch to it to set where the compass points, and, when you make your compass, and theres no magnetic block, it wont do anything, until you find the ores for the magnetic block. [I.E. Fixing the problem where the magnetic block would have to be at spawn]



    Once again

    In order for that to work, the structure would have to be loaded at all times for the compass to point to it.


    And this is actually quite simple.

    You place a block, right click it, the compass points to the blocks location. The block doesn't need to be loaded in the world, the compass points to the Coordinates of the block, not the block itself.

    How on earth is that anything but simple?


    And once again, what you said is incredibly foolish. The player can make a compass at any time, including after "you find the ores for the magnetic block"

    Either way, you would be screwing up pretty much everyones compass by placing the structure. Since there is no distinction between which compass is which, every compass would point to the structure the moment it was made.

    You would basically screw everyone over on a multiplayer server.


    With the lodestone compass, EACH COMPASS IS DIFFERENT. Setting the compass sets the location for that compass only. We don't have our normal compasses completely ruined either.


    One thing you clearly don't understand is that the lodestone compass is a completely separate item from normal compasses. It solves the issue of having a compass that points to your bed, but then you have no compass to point to spawn.

    Having the normal compass take on any new features is foolish in it's own right. The compass points to spawn, that's all it does, that's all it needs to do. Adding anything to it would essentially ruin that completely.

    That's why we made the lodestone compass a completely new item, so we wouldn't screw up the already fine compass mechanics.
    Posted in: Suggestions
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    posted a message on Compass upgrade
    Quote from flameboy99

    As nice as it sounds, it should have a high cost for a waypoint, not just a free marker. Here's my idea, although it's far from the best:
    :: :--+: ::
    :GoldBar: :Diamond: :GoldBar:
    :Iron: :Red: :Iron:
    I'm a bit iffy on the diamond, but I can't think of anything else to use that's expensive.



    I direct you to post #6.

    It's a far simpler, far superior system.


    Seriously guys. It's not that hard to understand.

    1. You place a lodestone block where you want the lodestone compass to point to

    2. You right click the block to set the compass

    3. The lodestone compass stores the coordinates of the block.

    4. The compass points toward those coordinates.

    5. It doesn't matter if the block is not loaded in the world, or if the block is destroyed, the lodestone compass sill works.

    6. Since you can place blocks ANYWHERE, you can have a compass that points to ANYWHERE YOU PLEASE.

    We don't need a complicated system of waypoints on a map, nor do we need resource wasting waypoints.

    Just one block, and one new kind of compass.

    Simple.

    Easy.

    Effective.
    Posted in: Suggestions
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    posted a message on Compass upgrade
    Once again, It's the job of the compass to POINT TO SPAWN

    Not to a bed.

    If you want a compass you can set to point ANYWHERE YOU PLEASE, then the lodestone compass is the best option.

    Pointing towards your home is good, yes, but pointing towards anywhere you want is hell of a lot better.

    Say there's a dungeon you just found and want to return to it later. Place a lodestone block, strike the compass, POOF! You now have a compass that points to that dungeon.

    The same principle can be applied to your house. place a lodestone block in the house, strike the compass, POOF! You now have a compass that points to your house


    It's 1000's of times more useful that a compass that only points to your bed.
    Posted in: Suggestions
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    posted a message on Compass upgrade
    Quote from Randumite

    Or...
    There could be a new ore you could mine, It would take a gold pick axe to mine, and then once you got a buncha ingots for it, You could make a magnetic block, and then stack two of those magnetic blocks on top of each other, and like, Put a redstone torch on it, or something... Then the compass points that way.


    1. That's completely unnecessary and stupid.

    2. That would interfere with the purpose of the original compass, it's supposed to point to spawn. period.

    3. That wouldn't work anyway because the structure would have to be loaded in the world in order for the compass to recognize it.

    The lodestone compass stores the COORDINATES of the lodestone block, so it doesn't matter if the block is not loaded in the world or is destroyed.

    It will always point to that spot. always
    Posted in: Suggestions
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    posted a message on Compass upgrade
    We actually thought of this a while ago http://alldemdimensi....php?f=11&t=553

    It's called a "Lodestone Compass"

    We even worked out the mechanics for it





    This lets you set down a block for the compass to point to, so you get a compass that point essentially to wherever you want :)

    When you "Set" the compass, you are really storing the coordinates of the lodestone block in the compass, and the compass points to those coordinates.

    I hope you find this satisfactory ;)

    EDIT: For those who don't know, lodestone is naturally occurring, magnetic rock.
    Posted in: Suggestions
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    posted a message on Colored Glass and Colored Light! (originally Just the 'Colored Glass!' topic but Mojang added our idea! :D Congrats everyone!)
    Quote from Galactic_Muffin

    WOW! great work Nocte! I especially love how (like water) the colors behind the glass are invisible. Even though that isn't realistic, it will prevent layered glass from looking muddy. Also I was wondering, if you need help with your work (specifically textures, and art related assets) I would love to provide some of that for you. Also, I may or may not be able to help with this but feel the glass texture should be a slightly more vibrant hue of the glass itself. It would create an illusion that the glass is much more saturated than it is. I know you are most likely using the same texture for each block which means it would be hard to export different textures for each but I think it would be possible if the default texture were colored in code to the corresponding block instead. It would look kinda like this:

    Anyway, it's just a suggestion. I just feel it would be exciting if I could help in some way with your project. If you ever need art, I'm your gal! -_^

    btw with your permission, I would like to feature your mod in the OP of this topic. :)



    Could I have a texture pack for that? I would like to use it in a demonstration of light-based redstone devices, namely this example here



    It would be a lot easier to portray if I didn't have to use wool as a stand in for colored glass.
    Posted in: Suggestions
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    posted a message on Minecraft 1.3 - Trading - DON'T ADD IT
    Quote from MeatBoy

    'I don't see a problem with it' - Cool, mind reading the thread?

    I KNOW he is the developer of minecraft now, captain obvious.


    Heh, I have an Idea.....



    If you don't like it...


    Don't use it!


    Or better yet, Instead of complaining about it, why don't you try and find ways to improve it?
    Posted in: Suggestions
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    posted a message on Minecraft 1.3 - Trading - DON'T ADD IT
    I don't see a problem with it.

    Jeb can add whatever he wants, he's lead dev of minecraft.
    Posted in: Suggestions
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    posted a message on Colored Glass and Colored Light! (originally Just the 'Colored Glass!' topic but Mojang added our idea! :D Congrats everyone!)
    Quote from Galactic_Muffin

    in response to both of your posts, minecraft's optimization could be improved greatly if it were 1. reprogrammed in C++ rather than java. with how much money they have, They could hire a team of engineers to really help improve the game. But it all comes down to how much more valuable mojang feels minecraft would be if they did improve it. Personally, 2.for my own game studio, I believe satisfaction of your customers is what determines the value of a game, not how much more money you will get for an update. Because in the long run, you establish a long lasting relationship with your fans.



    3.Well, would you ever be interested in doing that for other indie games or just minecraft?




    1. As much I agree with you, they would never do this. Notch and jeb prefer java because it's easy to compile and sort classes. Plus it would take them like a year to do that even if they decided to.

    2. you have your own game studio? That's pretty cool

    I have to admit

    I'm a little Jelly


    3. Well at the moment I'm managing the development of a mod (it's in my signature) not to mention other IRL stuff, so I'm quite busy ATM.

    But if I liked the game enough and saw that it has potential, I would love to.
    Posted in: Suggestions
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