yey! a fan <3
I LOVED the multiplayer. Once you have all the 'equipment' and get used to using the GBA to play, the multiplayer is really fun. I used to play after school for hours with my friends all the time. But I agree, it could have been approached better. The multiplayer could have really taken off if it were online like Phantasy Star Online. The music was great too, so nostalgic. :3 (my favorite piece)
Sigh* good times.
oh no! I never intended for my art to make people gelatinous o_O
hehe thanks
Oh, it's for the GBA? I might want to pick it up and play it sometime.
Oh and yes, I am very gelatinous!
I can't draw very well at all... It's kinda torturous when you're an idea guy like me. You have all these ideas in your head, but no way to bring them to life!
But what is the use for it?
It will be a really bad pain to code it for Mojang.
Them having to spawn away from the player, but if there is another player there etc etc
I under stand this would be good for background etc. But it has no use.
No support
First off, he said they weren't mobs.
Second, Not everything needs a practical use.
Aesthetics help deepen the experience of the game, without them minecraft would be boring. So don't go off discrediting an idea just because it's only for aesthetics.
Sorry but I don't like this idea of 'half an emerald' it's a little bit much for a trading system in a game like Minecraft.
No support from me. Disclaimer: Remember, these are my opinions. I am not stating them as facts.
I agree.
The last thing we need to do is make the game any easier, and adding unnecessary "Emerald shards" would not help further develop the trading system in any way.
Thanks! You mean my avatar, right? It's actually from a drawing I did a while back. The drawing was fan art of a character I used to play in a game called Final Fantasy Crystal Chronicles (which probably no one here remembers )
I THINK WE NEED TO HAVE SOME COLORED GLASS BECAUSE IT LOOKS AWESOME WHAT CAN I SAY AND IT ALSO GIVES CAVES A COOL LOOK AND I WANT A NEW ORE LIKE SAPPHIRE OR SOMETHING THAT WOULD BE ABSOLUTLEY SICK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
1. Grammar
2. Jeb not Notch
3. Emeralds are currency not tools or armor.
4. Job said "emeralds would not be carftable into armor or tools"
5. Something more better that diamonds WILL NOT happen.
6. Been suggested before.
7. Yes I did copy some of epicness1234 post but he's right.
>more better
But yeah, this isn't going to happen just cause you think it's awesum.
Sounds good. And yeah, for signal transmission, it would be handiest to respond to one color only. Although sometimes it's also fun to find a way around it. (E.g. build a green sensor as well and use both outputs to make the final trigger exclusive to red light.)
Kinda like a light-based logic gate I guess? That would be pretty cool.
Sure, there are of course lots of different ways you can present this to the player. Like instead of introducing another GUI, you could also incorporate the glass block in the crafting recipe of the sensor. Luckily all options are quite easy to implement.
Interesting, I never would have thought of using a GUI instead. I already considered crafting as an option, but then you would have to code for all the different variations of the block and such, It didn't seem worth it.
It seemed simpler to code for one sensor that can change based on the color of the glass in front of it, or in it now that the GUI idea has popped up.
Though we may want to cut back on the GUI's, as the ADD mod is going to have a lot of new ones. One less GUI is one less brick to carry I guess.
One of the more complex GUI's we have is the one planned for the "necromancy" mechanic. It's a bit complex, but it's a really effective system for the concept. I'll spoiler the link to the thread since it's kinda off topic.
Each mob has a different crafting recipe, and a different crafting interface specific to the mob's body shape.
That's still the beta design for it, since it's going into ADD, we are going to expand upon this idea to encompass all the main dimensions, not just the one currently in vanilla
I was thinking about the air block on the other side of the glass block. So you have the sensor, the filter, and an empty space.
Measuring the light levels inside the block would also work, but that also depends on whether tinted glass changes the color of the light passing through it. For the suggestion in the opening post to work, this shouldn't be the case. But perhaps people would prefer if it did? In that case, you can either check the light level inside the glass block (which could mean that a red filter also responds to yellow or white light), or you can check it right before it goes through the filter (and you can make an exact match).
Oh, Alright that makes sense. That's actually what I was hoping for.
The idea behind the filters is so the light sensor block essentially has different channels that react to different colors of light, so I guess checking it before would be better, so as not to have a red filter react to yellow and white light as you said.
That way, piston contraptions could be used rather effectively to change the color of light emitting from a light source, and change the signals being sent by the sensors. The example I showed is a simple form of that, though I can imagine more complex systems utilizing several colors and several sensors, as well as the light blending mechanic in the OP of this thread.
That combined with the "reverse glowstone" and other "Darkness emitter" ideas will provide quite a bit of possibilities for light-based redstone devices.
I believe it will lead to some rather interesting redstone devices
It's just for illustration purposes, right? It shouldn't be a problem just as long as you mention the mod you've used to capture the screenshot.
Yes, that would be fairly easy. The trickiest bit would be to respond to the light color of the air block behind the tinted glass.
There could be two ways to rewrite Minecraft's light system to support colored light. One is to have a simple red-green-blue triplet. You'd have to calculate the full-strength color back from the dimmer version you're picking up, and comparing that one against the glass block's color (within a margin; nearby lights could change the color slightly, so you probably don't want exact matching).
The other way to store it is as a hue and an intensity. This would make your life a little easier, since you can now compare the hues directly.
Oh cool, so it is possible.
I understand only about 80% of what you said,but that's enough for a general understanding I guess.
When you said "behind the tinted glass" Does that mean there would need to be an available air block in front of the sensor block for it to work? Because the glass is supposed to be directly in front of the sensor, to cover the light capturing lens or something like that, and act as a filter to all other colors of light.
But I guess if there was a block in front of the sensor, even if it's transparent, then the light level would technically be 0 right? Since the sensor reads the light level of the space in front of it, if there is a block there it wouldn't be able to read the light level, even if that block is transparent like glass.
Seriously, Jellomob, we're talking about the OP's suggestion, not the lodestone block. We want our own ideas, made by us. We don't want you saying that your idea is better every other post! We get it, you like lodestone blocks because it's not a hassle. Some of us like to talk about other alternatives because they are a hassle, and some of us just want to talk about our own ideas, and if we wanted to talk about yours, we would be on your thread.
Uggh. I'm being an ass again aren't I?
Sorry bout that. I'm not very good at catching myself on these things. I tend to get over defensive without realizing it, it's actually really embarrassing.
0
I hope he doesn't!
I want this in my mod before it becomes vanilla
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Well, for now I will leave you with a little snippet of what's to come
This idea was thought up by morebosses I believe.
It pushes blocks up to five spaces away! It's the extended piston you've all been waiting for, but without that troublesome neck!
Of course this means that blocks can move safely through the space between the piston's "body" and "head" as long as the piston is powered.
We still have a few mechanics to work out, but it will be a pretty cool addition to redstone devices.
0
Oh, it's for the GBA? I might want to pick it up and play it sometime.
Oh and yes, I am very gelatinous!
I can't draw very well at all... It's kinda torturous when you're an idea guy like me. You have all these ideas in your head, but no way to bring them to life!
0
First off, he said they weren't mobs.
Second, Not everything needs a practical use.
Aesthetics help deepen the experience of the game, without them minecraft would be boring. So don't go off discrediting an idea just because it's only for aesthetics.
0
Well, White light is actually comprised of many different colors of light. That's why we have rainbows after all
So it makes more sense for the mixed light to be white, if that's what you were getting at.
0
I agree.
The last thing we need to do is make the game any easier, and adding unnecessary "Emerald shards" would not help further develop the trading system in any way.
0
Ahh snap that's good!
I wish I could draw like that.
I'm so jelly right now..
1
0
>damage values
>There are like 4000 block id's after the anvil update
Think before you speak grasshopper
0
-1 faith in humanity
0
>more better
But yeah, this isn't going to happen just cause you think it's awesum.
0
Kinda like a light-based logic gate I guess? That would be pretty cool.
Interesting, I never would have thought of using a GUI instead. I already considered crafting as an option, but then you would have to code for all the different variations of the block and such, It didn't seem worth it.
It seemed simpler to code for one sensor that can change based on the color of the glass in front of it, or in it now that the GUI idea has popped up.
Though we may want to cut back on the GUI's, as the ADD mod is going to have a lot of new ones. One less GUI is one less brick to carry I guess.
One of the more complex GUI's we have is the one planned for the "necromancy" mechanic. It's a bit complex, but it's a really effective system for the concept. I'll spoiler the link to the thread since it's kinda off topic.
Each mob has a different crafting recipe, and a different crafting interface specific to the mob's body shape.
That's still the beta design for it, since it's going into ADD, we are going to expand upon this idea to encompass all the main dimensions, not just the one currently in vanilla
0
Oh, Alright that makes sense. That's actually what I was hoping for.
The idea behind the filters is so the light sensor block essentially has different channels that react to different colors of light, so I guess checking it before would be better, so as not to have a red filter react to yellow and white light as you said.
That way, piston contraptions could be used rather effectively to change the color of light emitting from a light source, and change the signals being sent by the sensors. The example I showed is a simple form of that, though I can imagine more complex systems utilizing several colors and several sensors, as well as the light blending mechanic in the OP of this thread.
That combined with the "reverse glowstone" and other "Darkness emitter" ideas will provide quite a bit of possibilities for light-based redstone devices.
I believe it will lead to some rather interesting redstone devices
0
Oh cool, so it is possible.
I understand only about 80% of what you said,but that's enough for a general understanding I guess.
When you said "behind the tinted glass" Does that mean there would need to be an available air block in front of the sensor block for it to work? Because the glass is supposed to be directly in front of the sensor, to cover the light capturing lens or something like that, and act as a filter to all other colors of light.
But I guess if there was a block in front of the sensor, even if it's transparent, then the light level would technically be 0 right? Since the sensor reads the light level of the space in front of it, if there is a block there it wouldn't be able to read the light level, even if that block is transparent like glass.
Correct me if I'm wrong please.
0
Uggh. I'm being an ass again aren't I?
Sorry bout that. I'm not very good at catching myself on these things. I tend to get over defensive without realizing it, it's actually really embarrassing.
I'll leave now.