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    posted a message on All dem Dimensions! Updated with another anouncement!
    Quote from FireHawkDelta

    The minotaur lives in the labyrinth, a mythical mazeworld.

    Well, I'm the kind of guy that thinks of everything at the start, so I easily thought of the main challenge, possible boss, and ways to survive in the water dimension. Jellomob, can I make a post for you to quote into the OP stating the water dimenions rules, concept and confirmed mobs? After that you can add onto it after the post, and, you know how to make spoiler, right?



    More like a boss area you spawn away from, and you go there when you're ready(and have the keys if any are required).



    I don't like the idea of one user setting all the "rules" for a dimension, we all have to agree on that, and then have the rest of the community critique it as well. After all, we are trying to appeal to the community as a whole.

    And I will update the OP with information on the WD, and the other dimensions later when we have some concept artists up in here. Nothing is entirely official yet, but you can post your ideas.
    Posted in: Suggestions
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    posted a message on All dem Dimensions! Updated with another anouncement!
    Quote from austin7654

    I think mini bosses should be summonable like in Terraria, that way you can explore without the problem of getting destroyed as soon as you enter(if your not prepared)


    As long as the minibosses spawn in a specific area, I don't think that will be a problem
    Posted in: Suggestions
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    posted a message on All dem Dimensions! Updated with another anouncement!
    Quote from austin7654

    a minotaur?

    I can't really think of the mazeworld as a boss dimension though.

    maybe each dimension(main and side) gets its own boss and boss world?


    Side dimensions are classified as side dimensions specifically because they don't have a boss.


    However, there are optional "minibosses" that could spawn in some side dimensions, a minotaur would make great miniboss.
    Posted in: Suggestions
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    posted a message on If you were in charge of Minecraft what would you change?
    I would add more water mobs.
    Posted in: Discussion
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    posted a message on All dem Dimensions! Updated with another anouncement!
    Quote from oZode

    Making so many dimensions can take a very long time of you want to do them right, ecspecially if you plan to make them all have a use, although I do like the ideas behind the water dimension.

    I think the water dimension should be called Europa, because the design of it reminds me of Europa, even if the surface is jungle instead of ice.

    You should look at mazeworld, as you said 5 main dimensions and the end is a boss-type dimension for the overworld so it doesn't count as a main dimension, but as a boss dimension for the overworld instead.

    Mazeworld can easily represent everything artificial, as mazeworld is a dimension about being in a large, timeless artificial world. The portal used for mazeworld (at least to my knowledge) is a type 1 SS portal.



    Can I have a link to the page where the portal is described? The OP doesn't have a description.
    Posted in: Suggestions
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    posted a message on Is anyone else getting re-directed?
    Quote from AtomicPaperclip

    Is it a wireless router?



    Yes it is.

    Quote from Survivzor

    there is a current thread about this in the forum discussion and info section
    http://www.minecraftforum.net/topic/914067-off-topic-sections-screwing-up/

    Started happening to me about 3 hrs ago


    The recommended fix is to clear your browser cache



    Oh, really? Ok that's a lot better than having a virus. Problem solved I guess.
    Posted in: Legacy Support
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    posted a message on Is anyone else getting re-directed?
    Quote from AtomicPaperclip

    Are you using a public wifi or something? Sounds like a DNS attack


    No, I'm using my home router, a computer whiz told me that I might have a virus or something.



    Downloading Vira and Malwarebytes now, gonna scan my comp.
    Posted in: Legacy Support
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    posted a message on All dem Dimensions! Updated with another anouncement!
    Quote from Savannah man

    For your liquid iron mob, how about a collection of at least 3 blocks of a silver liquid that flows about and harms entities on touch. Each block when you separate one block from the rest it dries up as an iron ingot. Sound good?


    An interesting concept. Would allow players to obtain iron rather easily though. Should be Semi-rare (A little less rare than magma cubes)


    Also, We need someone to start doing some concept art for our "confirmed mobs" as well as concepts for the dimensions. (in-game-concepts like your ghast souls and stuff like that.)


    We should start recruiting some artists of various kinds, texture artist to mob artists to in-game structure designers.

    The next phase of this thread will start soon after that, a huge OP update will come as well, with all the concept art as well as a "trending topics" section and a table of contents for when the OP gets massive

    (Though I'm not 100% sure how to do said table of contents, gonna look at some other threads' codes for that)
    Posted in: Suggestions
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    posted a message on Is anyone else getting re-directed?
    Quote from YoWazzup

    Mine is doing fine,



    Quote from PhatNathan

    mine is fine as well


    Really? Every time I click the "Home" button up there, I keep getting redirected to this freakin' site

    It's annoying as hell, ended up coming here through an indirect link to the forums instead of through the home page like usual.

    Weird..
    Posted in: Legacy Support
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    posted a message on Necromancy
    Quote from FireHawkDelta

    I don't know man, I don't know. 6 people say it could be improved 1 actually posts how. The reason I don't like mob crafting is it makes it feel less Minecrafty IMO, and just too complex it makes my head hurt...


    But minecraft is all about crafting, it even has "craft" in the title.

    The reason I think mob crafting is a good idea is because it has a more minecraft-y feel.
    Much more so than creating a whole mob from one item.

    As far as I'm concerned, you dislike the complexity of it?

    Is there a way we could make it simpler to "craft" mobs without sacrificing the feel of creating a mob based on it's appearance?
    Posted in: Suggestions
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    posted a message on Is anyone else getting re-directed?
    It seems that every link to the home page of the minecraft forums is now a link to the "arena junkies" home page.

    Is it just me? Or is curse just having problems?
    Posted in: Legacy Support
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    posted a message on All dem Dimensions! Updated with another anouncement!
    Quote from Dullstar

    A lot of the dimensions we currently have are useless. I had an idea to improve them, and I will consider posting a thread about it, but I think the idea would fit in this thread.

    There's not really much point in exploring the nether because you don't get that much out of it. Netherrack doesn't take long to get, Glowstone is just annoying to obtain, and soul sand, while somewhat difficult to find, isn't that annoying to obtain. I don't know what the generation rate of Nether Fortresses is, because I only play multiplayer on 1.0 (for single player I usually play on Beta 1.7.3 or Alpha 1.1.2_01). But either way, there's no reason that I should have to pick apart the Nether fortress for Netherbrick. Considering there's a crafting recipe for the stone bricks in strongholds, I don't see why Netherbricks should be any different.

    My idea is to add the Overworld ores to the dimensions. It's easier than adding new ores in (because than you have to come up with stuff like what it's used for). These ores will be encased in Netherrack/Endstone/Dimension_Stone_Equivelent and will do the exact same things the overworld ones do. The generation rates may be slightly different, but the basic idea is to allow the player to get the same bounty but have the option to go with a different set of threats in the pursuit of ore.

    It could also be a good way to get lots of rare/uncommon cores. For example, the Nether could generate more redstone than the normal world (because the Nether is very red, so why not?). I'd suggest making it generate more coal, but that's common enough already. The End, because it's so hard to get to anyway, plus you have to kill the Enderdragon, could have more diamonds. Stuff like that. If we had a dimension we could link to iron, it could have more of that. The water one could have lots of lapis. Things like that.

    I feel like this would at least slightly improve reason to go to the other dimensions. I don't know whether or not this is a good or a bad idea, though. =P

    What do you think?

    TL;DR: Overworld ores encased in: Netherrack for the Nether, Endstone for the End, etc.
    Not a bad idea, there may be visibility problems (redstone in netherrack, which is already red...) but I'll consider it as an option.

    Though, I do really want each dimension to be unique, and part of that is the way you obtain materials. Collecting the same ores over and over again may start to feel redundant.

    For instance, there were a few ideas that we came up with for the nether. Having a "Nether silk worm" as a spider alternative is genius in it's own right.

    - It's original
    - It fits the nether rather well

    I came up with the idea of having some sort of metal (liquid maybe?) enemy that drops iron nuggets (rods?) that could be crafted into an ingot.



    Of course, this can't be the case will all the dimensions, we will have to resort to ores in some of them, and having said ores encased in their dimension's native material would add a nice spin on the ore system.

    I feel that the Yet_To_Be_Named_Water_Dimension may require this sort of system, ores encased in certain corals maybe?

    This requires more thought...
    Posted in: Suggestions
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    posted a message on Armored Monsters?
    Quote from Someguyfromcrowd

    No, it doesn't. That's the point. Why not just make the armored mobs random and leave it at that? It would be simpler to code and much more compatible with SMP.



    I agree, sometimes the simpler option is the best. In this case, it would be a lot better to have randomly spawning armored mobs.
    Posted in: Suggestions
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    posted a message on No updates
    Quote from Xinkc

    Either hyperbole or lies... http://www.minecraftwiki.net/wiki/Version_history/Beta

    The only major gap between updates for Beta was between 1.7 and 1.8. Then there were Pre-Releases put out regularly between 1.8.1 and 1.0.0.

    Anyways, I can't wait to see what Jeb has in store for the next Snapshot.




    I got a few hints, It may involve signs in some way, shape, or form. Not 100% sure though.
    Posted in: 1.0 Update Discussion
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    posted a message on BRING BACK THE OOR
    Actually, I don't mind the new sounds, you get used to it after a while.

    Though I think they should have a separate sound effect for when you're burning, why are my bones breaking when I'm on fire? ._.
    Posted in: 1.0 Update Discussion
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