• 0

    posted a message on Moon change
    Quote from warpig21497

    Jeb should change the moon to where if it has phases it shows up at different parts of the sky like in real life. Instead of it being in the same spot in space. It looks dumb having it where a new moon is in the same spot where there's a full moon. Think of shining a light on something but the lit up part appears on the other side.



    Do you want to code this? The current Day/night system relies heavily on a simple rotation of a background every ten minutes.
    Posted in: Suggestions
  • 0

    posted a message on Chicken Gawkings and Wolf Howls
    Well there is technically a sound file for wolf howling, though it is unused.

    I don't see why not. Adding an already made sound file to the game would be rather simple.
    Posted in: Suggestions
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    posted a message on Compost Bin and Fertile Soil! [Includes Pictures!] Check it out on GetSatisfaction!
    Quote from astrotrap

    ...why?

    I mean sure, that stuff is nigh useless, but dirt is ACTUALLY useless.

    Ah, why the hell not.



    Tell that to the creeper craters in my front yard.
    Posted in: Suggestions
  • 0

    posted a message on New Dimension: Haven (Lots of Images)
    Quote from 0_Zippy

    I'll post one when the mod is a bit more developed and we've got the time. Me and the other 4 working on this all go to the same engineering college which is an extremely stressful and hard school. We're in the middle of redoing the tree generation code and at the same time, pondering if we'll soon drop this mod due to lack of public interest.



    My thread has a lot of public interest, you could always work on some dimensions concepts over there

    http://www.minecraftforum.net/topic/849427-all-dem-dimensions/

    Though I should warn you, we are still in the planning phase of the thread. There is a buttload of things that need to be worked out, but I believe it has potential. It wouldn't hurt to have some people with coding experience help out in the thread.


    And we could always refine and implement some of these ideas, if you and you team are willing.
    Posted in: Suggestions
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    posted a message on New Dimension: Haven (Lots of Images)
    Quote from 0_Zippy

    The mod now has flawless moving light sources and anti-gravity property blocks.


    Wait, you're a modder? That's cool, could you post a vid of the mod in action? I would really like to see it! :tongue.gif:
    Posted in: Suggestions
  • 0

    posted a message on Hot Bar Expansion?
    Yes, we should indeed expand the hot bar.

    Maybe add a jacuzzi and a stripper pole...


    Wait, wrong hotbar,

    I don't think the current hotbar should be changed at all. It's easy and convenient.

    You can try to pick it up and it will burn your hands.


    Ok, enough with the hot bar jokes.

    You can easily access all of the items via the 1-9 keys at the top of the keyboard.

    Overall, why fix what ain't broken?
    Posted in: Suggestions
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    posted a message on Necromancy
    Quote from Jellomob

    How about cracked stone brick instead? Since you can just sort of make stone brick, and that would be to easy.

    Scratch that, just checked the wiki, turns out cracked stone bricks are literally NEVER silverfish.


    Since silverfish are quite weak (only 8 health) I guess 4 stone brick and about 5 exp could craft a silverfish stone, either that or it crafts directly into a silverfish.
    Posted in: Suggestions
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    posted a message on All dem Dimensions! Updated with another anouncement!
    Quote from Savannah man

    There was a good suggestion a while back about a Nether boss that would attack with a sword (can't find it now). As for a blaze based boss I was thinking of adding one to a dungeon with special loot but not as the Boss of the Nether.


    Oh yeah, you mean lord ghasto?

    That was a boss boss suggestion, I really like the concept of having to dodge his swords and bounce back his fireballs.
    Posted in: Suggestions
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    posted a message on Compost Bin and Fertile Soil! [Includes Pictures!] Check it out on GetSatisfaction!
    Quote from DrMcWoofies

    I like it, its perfect for creeper holes and my sapling surplus :biggrin.gif:


    I know how you feel bro.


    Especially on survival islands...
    Posted in: Suggestions
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    posted a message on Compost Bin and Fertile Soil! [Includes Pictures!] Check it out on GetSatisfaction!
    Quote from onelastorphan

    bump? :ohmy.gif:

    I bump too much.



    You do lol.

    Don't do it too much. Mods don't like bumping :ohmy.gif:

    Make it subtle when you bump, so it doesn't actually look like a bump.
    Posted in: Suggestions
  • 5

    posted a message on Is it just me, or is Jeb better for Minecraft than Notch?
    I Agree, jeb has been doing an awesome job so far.
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on All dem Dimensions! Updated with another anouncement!
    Quote from ThermalxXxHunter

    Okay, here goes nothing...

    Overworld Boss

    Stone Golem

    Arena:
    50x50x10 bedrock chamber with clay, dirt, and sand columns

    Entrance:
    Emerges from a bedrock wall after its red eyes open with eye contact

    Appearance:
    5m tall
    Made of bedrock,crystal, and clay
    Image Soon :wink.gif:

    Guards:
    Silver Fish

    Attacks:
    Throws stones
    punches you
    breaks Silver Fish blocks near you

    Specials:
    Walks through all earthen terrain
    Crystals heal every 30 sec. or so
    Pick and Shovel do most damage
    Weak Spots- Crystals, Clay Chest
    Immune-drowning, suffocating, burning, slashing
    Weak-Pick normal (sword) on body and x2 on crystals
    -Shovel 1/2 on body (sword/axe do 1/4) and x5 to chest
    Death:
    Golem vibrates as small stone particles fall off, then the rate slowly increases until it completely disintegrates

    Drops:
    20 blocks of 5 rare ores (diamonds, gold, etc.)
    14 Bedrock*
    500 xp

    Unlocks:
    None yet


    Netherworld Boss
    Hell Borer

    Arena:
    100x120x50 magma cavern with a canyon structured winding lava river with small shoal at spawn

    Entrance:
    Front legs emerge from lava pit and slam the ground, then it pulls its body out of the lava, still dripping lava as it roars

    Appearance:
    10m tall
    Armored, legged, hell worm with flaming tail
    Image soon :wink.gif:

    Guards:
    Magma Cubes

    Attacks:
    Breathes fire
    steps on you
    rams you
    spews M. Cubes from its tail

    Specials:
    Tunneling
    Swims through lava
    Armor can't be pierced
    Weak Spot- Head and belly x4 normal damage
    Immune-lava,suffocation, direct blows to armor
    Weak-water, snow, blow under armor

    Death:
    Waves around out of the pool at the end of the canyon, then falls into the pool and turns to stone
    Lava drains before the stone crumbles into drops

    Drops:
    Magma Armor (head, chest, leg, boot)
    Hell's Flame
    500xp

    Unlocks:
    The Core/Deep Nether

    Aqueaworld Boss

    Trench Eel

    Coming Soon!

    Aetherworld Boss

    Star Reaper
    Coming Soon!

    !Notice!
    Need minecraft artist to convert my drawings once I post them!!!



    Some of these may be more suited as minibosses, but I like the concepts!
    Posted in: Suggestions
  • 0

    posted a message on Necromancy
    Quote from rakadishu

    This is awesome! I'd love my to be able to have my own little zombie horde! By the way, I don't know if you still want new drawings, but I'll try to upload some soon, just in case. Also, do yu know the easiest way to post a picture that you scanned in? Just doing it directly from the file doesn't seem to work.



    Upload the image to an image sharing site like imageshack or photobucket.

    Then type this in your post

    [img][/img]


    Copy and paste the url of the image in between the 2 brackets like this

    [img]URL goes here[/img]



    The image will be in the post! Hope that helps :smile.gif:
    Posted in: Suggestions
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    posted a message on New info on wolf/zombie AI.
    Quote from Flameofice

    Yeah, make it 3D. It would show whether they take elevation into regard or whether they're just programmed to jump when they can't go further.

    Also, try making one of the levels have lava pits instead of walls. I've heard somewhere that they walk around pits now, might want to see how they take those into regard.



    I'll make stone brick the level that introduces traps, and make the next level a 3D maze I guess.


    EDIT: Stone brick level teaser!




    Gonna place lava pits like that one in certain places and make a path! :3


    Also, was thinking bout something.

    hugheskolton, do you want to co-found a thread with me? Like put a "Mob challenge map" Thread in the Maps forum, using the details on the AI displayed in this thread, and my map(once it's finished) as an example map.


    We could challenge other users to make their own! What do you think?
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on New info on wolf/zombie AI.
    Sandstone level complete! There are two solutions, solution 1(red) and solution 2 (blue)

    I tested to see which path the zombie would take, and it always seemed to take solution 1.

    Eventually, I found a spot where the zombie would take solution 2, I marked it with sandstone and made a simple redstone system to open the door.



    In other words, If you want the zombie to take solution 1, open the door manually and stand on the red circle. If you want solution 2, stand on the blue circle and use the lever to open the door.



    Any explanations as to why that happens?


    And I'm debating whether or not to make the stone bricks level a 3D puzzle.
    Posted in: 1.1 Update Discussion
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