I love the colored glass and the glowstone and glass making colored light but not the colored sand. I think you should smelt regular sand into regular glass then in working bench put the glass and a dye to make colored glass
The colored sand and sandstone would add a lot to the game aethetics-wise, it would make a lot builders really happy, me included.
yes well, I beleive it would also be perfectly acceptable if not all dies are used for stained glass in the event that some colors dont make sense or are not much different in veriety. (I.e black, white, grey etc) if there is not much of a purpose of adding certain colors to the array of crafting combinations for colored glass, there is no need to search for ways to incorporate them.
Gray glass would look nice, It could be used to give sort of a foggy look to rooms. Black glass would work well if it had a dimming effect.
The only color that I don't see being necessary is white
My only thought for how black dye could be used is to resemble a blacklight bulb, where its black and the light glow is purple. This could be used to recreate the end realm's style or to decorate nether portals.
Not sure if it's a good enough reason to include black glass though.
Just use purple glass
as for black glass, I like the dimming effect, it would make some spooky lighting.
Why does everything need to have a practical use? Why can't we just have a generated structure for aethetics?
Do desert wells really need to have a "Use"? Do they really need to have labyrinths underneath them filled with traps and chests?
It's a bloody well for pete's sake! All it needs to do is hold water. Isn't that enough?
Leave the traps and **** to the temples and strongholds where they belong. Leave the wells as they are, wells. That's all they are, and all they need to be.
Without Physics: This is... The best thing I've ever had!
I've never heard a game which you can dig 2x1 straight mineshafts without it collapsing.
Correction:
You need both pysics and fantasy to have a good minecraft.
Where would we be if there was no gravity for the players and mobs? Where would we be if water didn't flow? Where would we be if arrows didn't fly?
It'd be a pretty shitty game if we didn't have any physics.
Point being, physics and realism are important parts of what makes minecraft fun, but so is the fantasy and the gravity defying blocks.
Physics isn't bad, neither is realism. It's too much realism that ruins the game, and conversly, too much nonrealism ruins the game as well
There needs to be a delacate balance between realism and fantasy for minecraft to be a good game. Disrupting that balance would ruin the game compleately,
(IE collapsing caves, thirst bar, etc would be too much physics, while jumping 20 feet in the air, and magic wands would be too much fantasy)
I've been playing around with the idea of different village types for a while (before desert vilages were added), and I was planing on implementing it in my mod.
I already have some concept builds I made in-game of some different kinds of vilage houses.
Desert houses:
made these before jeb adding desert vilages
And here are some more recent ones I made in my spare time.
Forest biome village:
A Church, it's the same design but in wooden logs to keep the forest-y theme. I came out quite well surprisingly
A small log cabin.
A larger log cabin
It's got a birch wood table inside!
Lumberjack's cabin, complete with chiminy. I figgured since all the houses were going to be made of wood, there would be no blacksmith houses in forest vilages cause the lava would burn the house down.
Lumberjacks would be a new vilager type only found in forest and taiga villages, there house contains a chest just like the blacksmiths house, and the chest can contain wood and other materials.
Interior
Since a lunmberjack lives here, I put a crafting bench in there, it seemed appropriate.
There's also a fireplace in the form of a furnace, and there's a chest in the corner.
Then there's this beast
Not sure what to put in here but it looks beautiful
I have some swamp vilage builds as well, I'll post em later.
Colored lighting is something I've wanted in Minecraft for some time.
The dying of sand makes perfect sense, and I even like the idea of extending color to sandstone for the purpose of non-flammable colored structures and colored stairs.
I also like the idea of using the cauldron for dye.
I'm hesitant, though, about the exact mechanics you propose for the colored light.
If I read it right, when one places a single green glass block next to an otherwise naked glowstone block, because the majority of the glowstone is exposed to open air, ALL of the light is yellow (glowstone) colored. Alternately, if glowstone had a red glass block adjacent and on its opposite face had a blue glass block adjacent the entire orb of light would be purple, rather than a splash of red on one side and a pool of blue on the other.
I think it would be possible to avoid that and make it appear that rays of light are actually passing through the colored blocks.
Because each block (including air) has a light level property, which I am guessing is referred to when surrounding blocks attempt to determine their own light levels, perhaps a colored glass block would become a light source of its own at whatever "power" of light was already in that block.
In other words, if a block of air a few blocks away from a torch had a light level of 5 and was replaced by a blue glass block, then the new glass block would be a light source with light level 5.
A colored glass block in a place with no light would produce no light.
This, I think, would result in each block individually propagating its own color independently of other blocks, and the color mixing would happen in the pools of emitted light, rather than in the light source itself.
Would that even work?
It's an interesting concept, but that would probably ruin any possible "light channels" for the sensor idea. You wouldn't be able to place different colored lights near each other without them interfering and messing up redstone contraptions that would make use of the light-based device.
I want to make complex light puzzles by changing the color of several light sources via different combinations of colored glass, removing certain colors, adding on certain colors, causing passages to open and close.
Having the colors intermingle like that would basically kill that idea completely.
Keeping the data for the light color to the light source would probably be easier on computers than calculating the light color based on several different light sources anyway.
It would be better to stick with the mechanic listed in the OP.
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The colored sand and sandstone would add a lot to the game aethetics-wise, it would make a lot builders really happy, me included.
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Gray glass would look nice, It could be used to give sort of a foggy look to rooms. Black glass would work well if it had a dimming effect.
The only color that I don't see being necessary is white
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That was a bug that was fixed a while ago.
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Just use purple glass
as for black glass, I like the dimming effect, it would make some spooky lighting.
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Expecting people to like your stuff just because you took a long time to make it is a completely foolish and selfish mindset.
Just because it took you "HOURS" to make something, doesn't mean people are going to like it, nor does it mean it's any good.
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What does that have to do with what I posted?
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I second that notion!
You just gotta love melons.
2
Do desert wells really need to have a "Use"? Do they really need to have labyrinths underneath them filled with traps and chests?
It's a bloody well for pete's sake! All it needs to do is hold water. Isn't that enough?
Leave the traps and **** to the temples and strongholds where they belong. Leave the wells as they are, wells. That's all they are, and all they need to be.
0
You can only do it with cheats.
Make a world with cheats active, press the "/" key and type "gamemode 2"
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Correction:
You need both pysics and fantasy to have a good minecraft.
Where would we be if there was no gravity for the players and mobs? Where would we be if water didn't flow? Where would we be if arrows didn't fly?
It'd be a pretty shitty game if we didn't have any physics.
Point being, physics and realism are important parts of what makes minecraft fun, but so is the fantasy and the gravity defying blocks.
Physics isn't bad, neither is realism. It's too much realism that ruins the game, and conversly, too much nonrealism ruins the game as well
There needs to be a delacate balance between realism and fantasy for minecraft to be a good game. Disrupting that balance would ruin the game compleately,
(IE collapsing caves, thirst bar, etc would be too much physics, while jumping 20 feet in the air, and magic wands would be too much fantasy)
It's all about balance
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Well, it would work with anything that gives off light, lava and torches included.
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I already have some concept builds I made in-game of some different kinds of vilage houses.
Desert houses:
made these before jeb adding desert vilages
And here are some more recent ones I made in my spare time.
Forest biome village:
A Church, it's the same design but in wooden logs to keep the forest-y theme. I came out quite well surprisingly
A small log cabin.
A larger log cabin
It's got a birch wood table inside!
Lumberjack's cabin, complete with chiminy. I figgured since all the houses were going to be made of wood, there would be no blacksmith houses in forest vilages cause the lava would burn the house down.
Lumberjacks would be a new vilager type only found in forest and taiga villages, there house contains a chest just like the blacksmiths house, and the chest can contain wood and other materials.
Interior
Since a lunmberjack lives here, I put a crafting bench in there, it seemed appropriate.
There's also a fireplace in the form of a furnace, and there's a chest in the corner.
Then there's this beast
Not sure what to put in here but it looks beautiful
I have some swamp vilage builds as well, I'll post em later.
0
When it's done!
You can get the current version here if you want, but there's not much to it at the moment http://alldemdimensions.freefo.us/viewtopic.php?f=23&t=7
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It's an interesting concept, but that would probably ruin any possible "light channels" for the sensor idea. You wouldn't be able to place different colored lights near each other without them interfering and messing up redstone contraptions that would make use of the light-based device.
I want to make complex light puzzles by changing the color of several light sources via different combinations of colored glass, removing certain colors, adding on certain colors, causing passages to open and close.
Having the colors intermingle like that would basically kill that idea completely.
Keeping the data for the light color to the light source would probably be easier on computers than calculating the light color based on several different light sources anyway.
It would be better to stick with the mechanic listed in the OP.
2
Hell it may even solve our "GOLD IS USELESS!!11one!" problems as well
BAM!
Problem solved.