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    posted a message on Necromancy
    NECROMANCY




    A necromancer is one who brings the dead back to life, is it not? well what if, we could bring mobs back to life to serve us?

    Basically you would find a new item inside a nether fortress called a necrodoll. They would be uncommon, and only found in special room inside the fortress.

    Here is a rough idea of what it looks like (please excuse the bad art :unsure: )



    You would then use the doll to craft a necromancer's table like this




    Here's a rough sketch of what it may look like (By the way if there are any artists out there that want to improve upon these pictures, go ahead and do so, be sure to give me credit for the idea though)











    MOB CRAFTING

    In order to resurrect a mob, you first need a necro doll. The necro doll is the "heart" of the resurrected mob.

    Place the necro doll in it's respective slot in the GUI to activate the necro table.

    Several choices show up in the space below the doll space, they are in SGA because it keeps with the theme of enchanting.

    You can use the scroll thingy to sift through the available mobs. Once you find the mob you want, select it's button and begin crafting!

    Each mob has a unique crafting recipe, based on it's appearance. For example, the zombie below has three rotten flesh, for the head and arms, 1 cyan wool for the shirt, and 2 blue wool for the pants.


    After crafting the mob of your choice, the doll is "Consumed by the mob, meaning you only get one mob per doll.

    When the mob dies however, it will drop the doll that was used to create it. So dolls are re-useable, and also steal-able! Enemy players that slay your mob can take the doll for themselves, so be careful!








    Creeper:





    Zombie:





    Zombie Pigman:





    Blaze:






    Spider:

    *2 different crafting possibilities


    Without string







    With string






    Slime:

    *"Huge" slimes cannot be crafted. Slimes must be fed slimeballs to get to this size.
    *See the slime growth formula under the slime's "General information" below




    Tiny is crafted with 1 slimeball. Feeding it 3 will make it grow to "Small" size




    Small is crafted with 4 slimeballs. Feeding it 5 will make it grow to "Big" size




    Big is crafted with 9 slimeballs. Feeding it 7 will make it grow to "Huge" size



    Feedback would be appreciated. :rolleyes:




    ABOUT RESURRECTED MOBS


    - Resurrected mobs never De-Spawn



    - Resurrected mobs have a different default skin color than normal mobs

    * In addition to having a different default skin color, you can paint your mobs using Llama66613's paint palette! http://getsatisfacti...art_of_painting

    *Draw all over your creeper! Give your slime a smiley face! :)



    - Feeding a mob it's item (the one you used to resurrect it) will heal the mob.

    * Splash potions will also heal them.

    *The rules of potions on mobs still apply, so be careful not to kill your mob by accident.

    http://www.minecraft...ons#Mob_Effects








    ORDER THEM AROUND!




    In addition to serving and protecting you, each mob has a special purpose/task they can do, some mobs can even act as turrets!



    To order a mob to do something, you right click on them, this will bring up a small box with orders for the mob to execute.



    Just select an order, and your mob will do it without question!





    Zombies:



    GENERAL INFORMATION

    - Resurrected Zombies do not burn in sunlight!



    ORDERS


    Patrol: They will patrol a certain radius around the point you commanded them randomly, they will attack any hostile mobs on sight.


    Protect: The mob will guard a certain object (IE chests)


    Stay: The mob will stay in place and not move.


    Follow: The mob will follow the player and protect them.




    Skeletons:



    GENERAL INFORMATION

    - Resurrected Skeletons do not burn in sunlight!



    ORDERS


    Patrol: They will patrol a certain radius around the point you commanded them randomly, they will attack any hostile mobs on sight.


    Protect: The mob will guard a certain object (IE chests)


    Stay: The mob will stay in place and not move.

    *Skeletons will attack hostile mobs with their arrows even while in place, making them like pseudo turrets


    Follow: The mob will follow the player and protect them.


    Mount: Make a spider jockey!

    *This command only appears when a skeleton is next to a mountable spider (one with a saddle)


    Slimes:




    GENERAL INFORMATION

    - Slimes can be crafted into tiny, small, and big sizes, but huge slimes cannot be crafted.

    *In order to make your slime grow, you must feed it slimeballs, this will of course heal the slime as well.

    *Slime growth follows this formula

    Tiny + 3 = Small

    Small + 5 = Big

    Big + 7 = Huge

    *Slimes stop growing when you give them slimeballs once they are "Huge" in size


    ORDERS


    Stay: The mob will stay in place and not move.

    *Slimes act like water and will eliminate fall damage when you land on them, this only applies to slimes at small size or greater


    Follow:The mob will follow the player and protect them.


    Block:The slime will stay in place and prevent anything but the player from passing through.

    *Slimes under the block command are invulnerable, making them a good one player only doorway.

    *When you go through a slime, your speed is decreased slightly, you're moving through slime after all

    *Only huge and big slimes can be ordered to "block"





    Zombie Pigmen:




    GENERAL INFORMATION

    - Resurrected Zombie Pigman do not burn in sunlight!(even though they don't take damage from it, it's still annoying!)

    - If an allied Zombie pigman is attacked or is attacking a hostile mob, other nearby allied pigman will come to it's aid.



    ORDERS


    Patrol: They will patrol a certain radius around the point you commanded them randomly, they will attack any hostile mobs on sight.


    Protect: The mob will guard a certain object (IE chests)


    Stay: The mob will stay in place and not move.


    Follow: The mob will follow the player and protect them.




    Creepers:



    GENERAL INFORMATION

    - Creepers are Creepers, they will explode. Create at your own risk.



    ORDERS


    Patrol: They will patrol a certain radius around the point you commanded them randomly, they will attack any hostile mobs on sight.

    *They will explode


    Stay: The mob will stay in place and not move.

    *They will Explode if a hostile mob comes near them even while in place, making them effective mob sensing landmines.


    Follow: The mob will follow the player and protect them.

    *They will still explode to attack enemies


    Explode: No further explanation needed :SSSS:


    Defuse: "Deactivates" the creeper

    *They will not explode to attack, but instead do damage the same way a zombie does.

    *This includes when executing other commands like "Stay" and "Patrol"


    Activate: Activates "defused" creepers again, allowing them to explode.



    Blazes:




    GENERAL INFORMATION

    - They are still hurt by snowballs and water :o

    - They still set things on fire! Don't make your house out of wood and expect it not to burn down! :VV:


    ORDERS


    Patrol: They will patrol a certain radius around the point you commanded them randomly, they will attack any hostile mobs on sight.

    *blazes can patrol in the air as well as the ground since they can fly


    Stay: The mob will stay in place and not move.

    *Blazes, like skeletons, will attack hostile mobs even while in place.


    Follow: The mob will follow the player and protect them.



    Endermen:




    GENERAL INFORMATION

    - Allied endermen will not move blocks randomly

    - Allied endermen will not scream and teleport randomly when you look at them. (That would be horribly inconvenient)

    - They are no longer hurt by sunlight or water! Your endermen won't die on you when it rains!


    ORDERS

    Carry: Allied endermen will carry any block you order them to pick up (except for technical blocks, water, lava, furnaces that are in the process of smelting, stuff like that)

    * They can also carry chests for you! The contents of the chest are retained when picked up! It's like having an extra inventory with you!


    Drop: The enderman will place it's carried block on the space next to it if possible.

    * If an allied enderman dies while carrying a block, the block is dropped upon death.

    * If an allied enderman dies while holding a chest, the items in the chest as well as the chest are dropped upon death. Be careful!


    Stay: The mob will stay in place and not move.


    Follow: The mob will follow the player and protect them.




    Spiders:



    GENERAL INFORMATION

    - Can be mounted ( be your own spider jockey!)

    * Requires a saddle!

    * While mounted, spiders can be ordered to climb, just hold shift while near a wall and you will climb it like a ladder!


    - Give your spider 10 fermented spider eyes () and it will turn into a cave spider!
    * Pros: Poisonous! Gets mad DPS on enemies!

    * Cons: Less health, no longer mountable due to size decrease.


    - Make a spider jockey!

    1. Put saddle on spider
    2. Order skeleton to "mount"
    3. ??????
    4. Profit!

    ORDERS


    Patrol: They will patrol a certain radius around the point you commanded them randomly, they will attack any hostile mobs on sight.


    Stay: The mob will stay in place and not move.


    Follow:The mob will follow the player and protect them.





    Ghasts:



    GENERAL INFORMATION

    - I should probably remind everyone that this is a smaller version of a ghast and is not as powerful, a baby ghast if you will. This is to prevent anybody from being to over powered

    - The fireballs still light things on fire, but are much less explosive


    ORDERS


    Patrol: They will patrol a certain radius around the point you commanded them randomly, they will attack any hostile mobs on sight.


    Stay: The mob will stay in place and not move.


    Follow:The mob will follow the player and protect them.






    ARMOR UP




    Recently, it has been suggested that you should be able to put armor on your mobs, to make them less of a "one fight then they die" kind of mob.

    But Its quite obvious that some mobs can wear more armor than others. Blazes for instance, can't wear pants or a chestplate, while Zombies and other humanoids can wear a full suit of armor.


    HOW TO EQUIP ARMOR TO YOUR MOBS



    It's rather simple actually. Just have an armor piece in hand, and right click on on the mob. If the mob can wear that particular armor piece, it will be equipped!

    This is the same with weapons, mobs that can be equipped with a sword, but do not already have a sword, will be equipped the same way





    I am debating whether or not to allow enchanted armor and weapons to be equipped to mobs, Please vote in the poll above!








    RE-FIGHTING BOSSES?


    It was brought up by users Pxex and iceyy981 that you could use the Enderdragon egg to resurrect him and fight him again. As you probably know, my other thread "All Dem Dimensions" discusses the possibility of having multiple bosses in minecraft, one for each "Main dimension".

    Why not have the bosses drop an item that could be used with the necro table to re-fight them?

    And of course you can only Re-fight bosses in there respective boss dimensions.







    OTHER STUFF



    Please comment if you have any suggestions or ideas, if I like them I'll add them to the main post!(don't worry I will give you credit! :P )

    Also if there are any spriters out there that support this idea, I need someone to create the default skins for the "resurrected" mobs I'll be sure to give you credit for your work!


    I still need a fancy banner and support sig! Please make one if you are able! I am a terrible artist! I'll give credit to you!


    Check out my other thread here!

    http://www.minecraft...dem-dimensions/
    Posted in: Suggestions
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