[Update] Dec. 24th, 2013:
Crafting Azeroth version 1.0 has been released!
Download Now: CraftingAzeroth-v1.0-release.torrent (6.8 GB)
Crafting Azeroth v1.0 includes over twice the content of the original beta version, including the new continents of Outland, Northrend and the Great Sea, in addition to the original continents of Kalimdor and the Eastern Kingdoms. Additionally, many zones that first appeared in the beta version have been re-generated using newly added blocks and features. To learn more about v1.0, you can view screenshots in the updated image gallery, read the included readme file, or explore the interactive map in your browser.
[Update] Jan. 23rd, 2014:
There is a nice Mac OS X installation guide Link Removed. Thanks Joshua Reeves!
May. 17th, 2014:
Someone asked me to modify CA-Static and CA-Teleport so they would only affect the Crafting Azeroth map, so I made a separate version of both plugins that checks the world name before applying any changes. You can download them here and here.
About this project:
The Crafting Azeroth project is a full-scale reproduction of the World of Warcraft environment for Minecraft. The creation of the map is heavily automated, assisted by custom software that I have developed. The best way to explore the map is inside Minecraft, but you can also view the map in your browser by clicking the link below:
Screenshots of the map can be seen in the following galleries, including all new screenshots of Outland and Northrend. If you are unfamiliar with World of Warcraft, the "Before and After" gallery will show comparison screenshots between World of Warcraft and Minecraft:
Additional information about the map and many older screenshots are available in this this archived post.
Frequently Asked Questions (FAQ):
Q. How does the conversion process work?
A. Custom software converts the continents of World of Warcraft into Minecraft blocks using a process known as voxelization. This software converts everything in the game, including all the buildings and natural details, down to the individual tree stump. Once the parameters for the software have been set, the conversion process takes approximately 48 hours and requires no human intervention.
Prior to the conversion process, I needed to match textures from World of Warcraft to the appropriate material in Minecraft. For example, an object with a wooden texture might be converted into wooden planks, while an object with a mossy texture might be converted into mossy cobblestone. I created a special software tool to help perform this assignment, but selecting materials for all 10,000+ textures in the game still required many hours of work.
Q. How large is the world?
A. The current version of the map spans approximately 500 square kilometers and contains over 100 billion blocks. The highest part of the world, the peak of Mt. Hyjal, stands more than a kilometer above sea level. Since the map exceeds the Minecraft height limit, the world had to be divided into seven altitude layers, each connected via a server-side plugin that Link Removed as they approach the height limit. To be played locally, the map requires 22 gigabytes of available hard-drive space.
Q. Does the world include underground areas, like dungeons and caves?
A. Yes, the map includes all caves and dungeons that are not part of a separate instance. So, areas like Blackrock Mountain are freely accessible, but dungeons like Blackrock Depths or Molten Core are not. The map also includes many randomly generated caves similar to those found in Minecraft.
Q. Do you plan to convert any other zones, such as Pandaria?
A. Yes, work has already started on Pandaria, but it will take a bit more time before the zone is ready to be released. The conversion process can also be used on dungeons and battlegrounds, so they may appear at a later date, but they are not top priority right now.
Q. Where can I download a copy of the map?
A. The full map is available to download right now, just click the BitTorrent link at the top of this post, or download from this mirror. If you don't want to download the map to your computer, you can explore a read-only version of the map by adding wow.cursecraft.com to your in-game server listing.
(new) Q. I downloaded the map, but now I'm stuck in Outland. What do I do?
A. Entering the Dark Portal in Hellfire Peninsula should return you to the Blasted Lands in Azeroth, just as it does in World of Warcraft. If the portal takes you to the Nether instead, you may not be using the correct plugins. Check the readme file for instructions on how to download and install a Bukkit server with the required plugins. The readme also lists some useful /tp commands for teleporting to key locations.
(new) Q. The game runs really slow when I'm near a jungle. How can I fix this?
A. There are two important things you can do. First, set your graphics in Minecraft to "fast", so that leaf blocks are opaque rather than transparent. Second, make sure that you are running the map on a Bukkit server with CA-Static-1.0 plugin correctly installed. Doing both of these things will greatly improve performance in large jungles and forests and should also help preserve the map from damage.
(new) Q. Can your software convert games other than WoW?
A. The same technique could be used on other games, but it would require a tremendous amount of additional work. The converter would need to be adapted to handle different file formats and then specially configured for the new data set. This is a very time-consuming and technically challenging process, so I have no plans to use the software to convert other games.
Q. Who is involved in this project?
A. The conversion software for this project was developed by Rumsey (RamsesA). Hosting support for the Minecraft server is provided by Cursecraft, and in particular Martin Benjamins (Marlamin), who helps manage the server directly. The mapping software used to generate the Google Maps view of the project was developed by the Minecraft Overviewer team.
For a more detailed list of credits, please consult the readme file. Special thanks also goes to Alan J. Lee for offering to redirect the craftingazeroth.com domain to this page.
Q. Who can I contact if I have more questions?
A. In addition to posting here, you can contact me via [email protected] or Twitter, or send a private message through this website. If I do not respond right away, check if it's something covered in the readme or this FAQ.
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Then fight him underground, where you have the advantage. He's three blocks tall, so build a long corridor put beams over your head so that he has to stop and eat them before he can continue to pursue you. Have iron golems ready for a steady stream of damage. Regeneration potions, golden apples, eat whatever you need to survive. When it comes time to hit him have a sword enchanted with Smite to do extra damage to him. This is all in theory of course, but it's certainly possible to kill this guy. Which is good enough for me.
You can't build a pyramid of power since one of the ingredients for it (a nether star) only drops from the Wither.
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You kids and your attitude of "if it's too hard I'll complain to the developers so they make it easier" is hurting the video games industry. If something is hard, then try a little so that you can brag to your friends about it later.
So no, the Wither is not too hard. You're just a bunch of scrubs.
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Jesus and Moses are different people.
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I have done this the wrong way.
I spawned in the Ender then activated a portal to enter a stronghold, then found my way out of the stronghold, then went to the nether to give the blaze powder back to the blazes, then destroyed all my diamonds and griefed someone's house.
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Dessert biomes? We have dessert biomes? Now, THAT is just not realistic.
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What mob isn't easy to kill? The main difficulty (or annoyance) Endermen provide is that they move blocks. That's their catch. The Idea of an Enderman is that they are basically a zombie that teleports and moves blocks. The only thing I dislike about Endermen is how they have a tendency to remove blocks from the middle of trees, leaving floating trees everywhere.
There's a difference between whining/complaining and critiquing. "I DONT LIKE ENDERMEN THEY ARENT HARD ENOUGH" is not the same thing as "I feel that Endermen could use an attack buff. That would make them more challenging as a mob." The problem here is that this forum is filled with the former.
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You obviously don't understand that Mojang doesn't take a mod and directly implement it into the game. They take the mod, edit it to a form that makes sense from a gameplay perspective, and then add it to the game. They aren't going to hire modders because they don't need to, they are a gaming company, they can ****ing code **** themselves. They aren't going to add a mod to the game that adds content without building on existing features.
Stop whining. Minecraft isn't about realism. You could make the same argument about creepers and endermen.
Why would Mojang make a new model for a prefix mob? C'mon.
Guys, it's a new feature. You're the Minecraft Forum community. You live on this stuff. Enjoy it.