Quote from MrGoph3r
You should be able to CHOOSE what biome you get when picking the huge biomes, so you dont have to fly around for ages and ages looking for, say, a giant desert to build a sandstone city.
That's what seeds are for.
Quote from MrGoph3r
You should be able to CHOOSE what biome you get when picking the huge biomes, so you dont have to fly around for ages and ages looking for, say, a giant desert to build a sandstone city.
0
The problem with mossy stone brick and cracked stone brick isn't that you need to tear apart a stronghold to find it, in my opinion, it's that there are only three strongholds in a world. As such, once the three strongholds have been torn apart, you completely run out of new sources of mossy stone brick and cracked stone brick.
I do, however, agree that we can't make it too easy to get things. As such, my suggestion for the blocks is as follows:
Moss Stone: Moss grows onto cobblestone like grass onto dirt, but only at low light levels.
Mossy Stone Brick: Moss grows onto stone brick like grass onto dirt, but only at low light levels.
Cracked Stone Brick: Cook Mossy Stone Brick in a furnace to burn off the moss
Chiseled Stone Brick: Craft 2 Stone Brick together (like with Chiseled Sandstone/Quartz)
For all but Chiseled Stone Brick, you need to have found a dungeon in order to craft them.
0
Baby zombies are adorable.
Hopefully, though, monsters will have higher droprates than 5%, since it seems like they're already going to be fairly rare, I don't really want to have to find a couple dozen armored zombies for a single piece of armor.
0
It should spawn in rare, large (~40 blocks?) veins all of one color.
It should be craftable into slabs, stairs, and bricks.
It should have the same durability as cobblestone.
As a decorative block, it should only need a Stone or better pickaxe.
0
The Builder
A sixth villager type would be added, rarer than farmers but more common than other types, with the following trade offers:
Buys:
Prices
Offers would be slightly reworked- what items are being offered would function the same way as it does now, but prices would not.
So, villager prices would vary according to the village's size and location.
The following resources are worth 2 emeralds in Desert villages, and 1 emerald in Plains villages:
0
0
Emeralds were created to serve as currency.
Therefore, emeralds make a better currency item. QED.
Gold was historically used as money because it was rare and not good for much.
Emeralds are rare and not good for much in Minecraft, Gold is more common and more useful.
Why not pay an iron price instead of a gold one, while we're at it? Gold is more like iron than it is like emeralds, in game.
Also, @"Realism" argument, just because humans chose to us a particular rare mineral as their preferred currency doesn't mean that testificates would do the same.
8
0
Copper and tin are both really soft and not good for making tools on their own.
Tin golems sounds stupid.
And once you suggested putting gems in as a power boost ability, I kind of felt like punching you.
0
Geographers study things like continents, geologists study rocks. There's a huge difference. It's like saying that a sociologist is the same thing as a doctor, both study people.
Anyhow, bedrock exists for a game reason. It must remain unbreakable and at the bottom of the map.
0
Completely supported.
0
Bipolar, actually. All the best geniuses have bipolar.
-Ruby Necklace: No, enchantments and item tiers have made combat as complicated as it need be without a complete overhaul.
-New weapon/armor tiers: With the possible exception of Obsidian, no new tiers are needed.
-Marble/granite/etc: Yes.
-Colored torches and water: what?
0
Additionally, it could be crafted into columns, in the same color as the original block.
(Column recipe: perhaps three marble blocks like so, for three column blocks?)
Marble stairs and slabs would also be nice, but more awkward to add.
0
Obsidian in Minecraft is an incredibly hard substance. Therefore, its biggest virtue should be high durability.
My conception of obsidian tools is that they'd be as good as stone, but with very high durability (considerably more than four times that of iron, at least, thereby making it have higher durability than the best renewable pickaxe (Iron with Efficiency III).
I also sort of like your idea for its mining Obsidian slowly.
Also the point about enchantments is good, it fits in with the rest of the idea, no particularly special uses, just durability.
Sort of make it the boring-but-practical pickaxe, great to have for big mining projects, instead of the more popular awesome-but-impractical "like gold but better" design.
Have it be designed to be used for digging out a tunnel or harvesting a load of resources for a building project.
0
0